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Prerelease:The Legend of Zelda: Ocarina of Time/iQue/Unused Actors & Objects

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This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time/iQue.

Unused actors and objects in the Ocarina of Time iQue leak.

Contents

Actors

En_Skeleton

OoT-Early Stalfos.jpg
Act. Obj. Filename Translation
0001 0004 En_Skeleton Skeleton

This actor and its object were dummied out in z_scene_bank.decl.

This Stalfos first appeared in prerelease footage from October, 1996. It seems to have been replaced with the final Stalfos around September, 1997, when a new design appeared in concept art that wasn't publicly released until 2011's Hyrule Historia.

zelda_skelton

Obj. Filename Translation
0004 zelda_skelton Skeleton

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.


(Source: Restoration: zel.)

En_Iron

OoT-Iron Knuckle Eyes.png
Act. Obj. Filename Translation
0003 0005 En_Iron Iron

This actor and its object were dummied out in z_scene_bank.decl.

The Iron Knuckle first appeared in prerelease footage from January, 1997, battling with Link.

zelda_ironknack

Obj. Filename Translation
0005 zelda_ironknack Iron Knuckle

The folder for this object can be found in data/shape2.


(Source: Restoration: zel.)

En_Slim

OoT-Unused Jelly Enemy.png
Act. Obj. Filename Translation
0005 0010 En_Slim Slime

This actor and its object were dummied out in z_scene_bank.decl.

These Slime enemies first appeared in prerelease footage from May, 1997. They resemble the Gels from earlier Zelda games.

zelda_slime

Obj. Filename Translation
0010 zelda_slime Slime

The folder for this object can be found in data/shape2.

The texture for their body is the first texture file in gameplay_keep. It's also used for most reflections in the game.


(Source: Restoration: zel.)

En_Bskel

Act. Obj. Filename Translation
0006 0011 En_Bskel Baby Skeleton

This actor and its object were dummied out in z_scene_bank.decl.

zelda_baby_skel

Obj. Filename Translation
0011 zelda_baby_skel Baby Skeleton

The folder for this object can be found in data/shape2. Judging by its filename, it appears to be an early concept for the Stalchildren.


(Source: Restoration: zel.)

Dummy_player

Act. Obj. Filename Translation
0017 [?] Dummy_player Dummy Player

This actor was dummied out in z_actor_dlftbls.decl. Its object and purpose are unknown.

En_Bee

Act. Obj. Filename Translation
001A [?] En_Bee Bee

This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.

Previously encountered in A Link to the Past, bees were later reintroduced in Majora's Mask.

En_F_Obj

Act. Obj. Filename Translation
001F 0002 En_F_Obj Field Objects

This actor was included in z_actor_dlftbls.decl. Its object is 0002, gameplay_field_keep, which is used in the final game.

En_D_Obj

Act. Obj. Filename Translation
0022 0003 En_D_Obj Dungeon Objects

This actor was included in z_actor_dlftbls.decl. Its object is 0003, gameplay_dangeon_keep, which is used in the final game.

Magic

Act. Obj. Filename Translation
0031 [?] Magic Magic

This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.

En_OA_1

Act. Obj. Filename Translation
0036 [?] En_OA_1 OA 1

This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown. However, zelda_oA1 contains an early version of the Kakariko Rooftop Man in the final game, so it may have been linked to that.

En_NPC

Act. Obj. Filename Translation
0053 [?] En_NPC NPC

This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.

En_Stree

Act. Obj. Filename Translation
0073 0078 En_Stree Small Tree

This actor and its object were dummied out in z_scene_bank.decl.

zelda_stree

Obj. Filename Translation
0078 zelda_stree [?] Tree

The folder for this object can be found in data/shape2. It also features some unused textures:

Filename Texture
stone_txt
OoT-stone txt.png
kusa_txt
OoT-stree kusa txt.png


(Source: Restoration: zel., Textures: M-1)

En_Kui

Act. Obj. Filename Translation
0074 0079 En_Kui Stump

This actor and its object were dummied out in z_scene_bank.decl.

zelda_kui

Obj. Filename Translation
0079 zelda_kui Stump

The folder for this object can be found in data/shape2.


(Source: Restoration: zel.)

En_Maruta

OoT-maruta.PNG
Act. Obj. Filename Translation
0075 007A En_Maruta Log

This actor and its object were dummied out in z_scene_bank.decl.

zelda_maruta

Obj. Filename Translation
007A zelda_maruta Log

The folder for this object can be found in data/shape2. Its textures, "jyuhi_txt" (bark) and "kirikabu2_txt", (cut stump) are stored in data/shape2/zelda_stree/zelda_stree.o.


(Source: Restoration: zel., Texture Info: M-1)

En_Saku

Act. Obj. Filename Translation
0076 007B En_Saku Fence

This actor and its object were dummied out in z_scene_bank.decl.

zelda_saku

Obj. Filename Translation
007B zelda_saku Fence

The folder for this object can be found in data/shape2.


(Source: Restoration: zel.)

En_Twood_01

OoT-twood01.PNG
Act. Obj. Filename Translation
0078 007D En_Twood_01 Tunnel Wood 01

This actor and its object were dummied out in z_scene_bank.decl.

zelda_twood01

Obj. Filename Translation
007D zelda_twood01 Tunnel Wood 01

The folder for this object can be found in data/shape2, but its textures, c_mokume03_txt (wood grain) and c_kihada03_txt (bark), are stored in spot04_texture.o, which contains textures for Spot 04 - Kokiri Forest, suggesting it may have been used there.

It is preceded in the object list by 007C, zelda_wood02, which contains grass and trees (some used, some not).


(Source: Restoration: zel., Texture Info: M-1)

En_Kabu02

Act. Obj. Filename Translation
0079 007E En_Kabu02 Stump 02

This actor and its object were dummied out in z_scene_bank.decl.

zelda_kabu02

Obj. Filename Translation
007E zelda_kabu02 Stump 02

The folder for this object can be found in data/shape2.


(Source: Restoration: zel.)

En_Board

Act. Obj. Filename Translation
007A 007F En_Board Board

This actor and its object were dummied out in z_scene_bank.decl.

zelda_board

Obj. Filename Translation
007F zelda_board Board

The folder for this object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_board.zar.


(Source: Restoration: zel.)

En_Floater

Act. Obj. Filename Translation
007B 00B0 En_Floater Floater

This actor and its object were dummied out in z_scene_bank.decl. Its display list attempts to load two removed textures, hence the bizarre technicolour.

zelda_floater

Obj. Filename Translation
0080 zelda_floater Floater

The folder for this object can be found in data/shape2. Its collision is present but unused in Ocarina of Time 3D as dk_floater.zar.

Hmmm...
To do:
Is it possible to fix or remove the erroneous texture?


(Source: Restoration: zel.)

En_Spia

Act. Obj. Filename Translation
007E 0083 En_Spia Spear

This actor and its object were dummied out in z_scene_bank.decl.

zelda_spira

Obj. Filename Translation
0083 zelda_spira Spear

The folder for this misspelled object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_spia.zar.


(Source: Restoration: zel.)

En_Stoneb

Act. Obj. Filename Translation
007F 0084 En_Stoneb Stone Bridge

This actor and its object were dummied out in z_scene_bank.decl.

zelda_stoneb

Obj. Filename Translation
0084 zelda_stoneb Stone Bridge

The folder for this object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_stonebridge.zar.


(Source: Restoration: zel.)

Hidan Pompfly

Act. Obj. Filename Translation
0083 [?] Hidan Pompfly Fire Dungeon Pump Fly

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Magic_Wind

OoT-zelda magic wind.zobj.PNG
Act. Obj. Filename Translation
009E 0001 Magic_Wind Magic: Wind

This actor was not dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of the Farore's Wind effect.

zelda_magic_wind

Obj. Filename Translation
[?] zelda_magic_wind Magic - Wind

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

Hmmm...
To do:
Restore with the proper colours.

Magic_Fire

OoT-zelda magic fire.zobj.PNG
Act. Obj. Filename Translation
009F 0001 Magic_Fire Magic: Fire

This actor was not dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of the Din's Fire effect.

zelda_magic_fire

Obj. Filename Translation
[?] zelda_magic_fire Magic - Fire

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

Hmmm...
To do:
Restore with the proper colours.

Magic_Ice

OoT-zelda magic ice.zobj.PNG
Act. Obj. Filename Translation
00A0 0001 Magic_Ice Magic - Ice

This actor was dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of an effect for an ice spell that was removed from the final game.

zelda_magic_ice

Obj. Filename Translation
[?] zelda_magic_ice Magic - Ice

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

Hmmm...
To do:
Restore with the proper colours.

Bg_Haka_Kumo

Act. Obj. Filename Translation
00B2 [?] Bg_Haka_Kumo Background - Grave - Spider

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

En_Npc2

Act. Obj. Filename Translation
00CE [?] En_Npc2 NPC 2

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

En_Npc3

Act. Obj. Filename Translation
00D8 [?] En_Npc3 NPC 3

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Boss_Goma2

Act. Obj. Filename Translation
00EA 00E3 Boss_Goma2 Boss - Gohma 2

This actor was dummied out in z_actor_dlftbls.decl, but are still declared in z_scene_bank.decl.

As Boss_Fd is the actor for Volvagia's flying form and Boss_Fd2 is the actor for Volvagia's Whack-a-Mole form, there may once have been a second phase to the Gohma boss fight.

zelda_go2

Obj. Filename Translation
00E3 zelda_go2 Gohma 2

The folder for this object can be found in data/shape2. Unfortunately, it contents appear to have been dummied out.

As zelda_fd is the object for Volvagia's flying form and zelda_fd2 is the object for Volvagia's Whack-a-Mole form, there may once have been a second phase to the Gohma boss fight. In the final version, object list entry 00E3 is a copy of 00E5, zelda_ny, which contains a spike trap.

En_Stk

Act. Obj. Filename Translation
00EB 00E4 En_Stk Stal Kid

This actor and its object were dummied out in z_scene_bank.decl, in which they are labeled "Skull Kid".

zelda_stk

Obj. Filename Translation
00E4 zelda_stk Stal Kid

The folder for this object can be found in data/shape2. Unfortunately, it contents appear to have been dummied out.

Magic_Light

Act. Obj. Filename Translation
00F2 [?] Magic_Light Magic - Light

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Magic_Soul

Act. Obj. Filename Translation
00F3 [?] Magic_Soul Magic - Spirit

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Bg_Jya_Sutarukage

Act. Obj. Filename Translation
00FB [?] Bg_Jya_Sutarukage Background - Evil - Stal Shadow

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Jyasinzou, meaning "evil god statue" is the internal name for the Spirit Temple.

Arrow_Dark

Act. Obj. Filename Translation
0109 [?] Arrow_Dark Arrow - Dark

This actor was dummied out in z_actor_dlftbls.decl.

Arrow_Soul

Act. Obj. Filename Translation
010D [?] Arrow_Soul Arrow - Spirit

This actor was dummied out in z_actor_dlftbls.decl.

Arrow_Wind

Act. Obj. Filename Translation
010E [?] Arrow_Wind Arrow - Wind

This actor was dummied out in z_actor_dlftbls.decl.

Obj_Breakbox

Act. Obj. Filename Translation
0128 xxxx Obj_Breakbox Object - Breakable Box

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Obj_Hahen

Act. Obj. Filename Translation
0129 [?] Obj_Hahen Object - Fragment

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

En_Stopge

Act. Obj. Filename Translation
0134 0123 En_Stopge Blocking Gerudo

This actor and its object were dummied out in z_scene_bank.decl.

zelda_stopge

Obj. Filename Translation
0123 zelda_stopge Blocking Gerudo

The folder for this object can be found in data/shape2.


(Source: Restoration: zel.)

En_Nc

Act. Obj. Filename Translation
0154 xxxx En_Nc [?]

This actor and its object were dummied out in z_actor_dlftbls.decl.

En_Warp_Box

Act. Obj. Filename Translation
015D xxxx En_Warp_Box Warp Box

This actor and its object were dummied out in z_actor_dlftbls.decl.

En_Zl22

Act. Obj. Filename Translation
0161 xxxx En_Zl22 Zelda 2 2

This actor and its object were dummied out in z_actor_dlftbls.decl.

En_Zl2 is the actor used for Adult Zelda during cutscenes.

En_Mother

Act. Obj. Filename Translation
0180 xxxx En_Mother Mother

This actor and its object were dummied out in z_actor_dlftbls.decl.

Bg_Mizu_Switch

Act. Obj. Filename Translation
01AA xxxx Bg_Mizu_Switch Background - Water - Switch

This actor and its object were dummied out in z_actor_dlftbls.decl.

Objects

ID Known

zelda_oF1

Obj. Filename Translation
003A zelda_oF1 Object oF1
Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

There are two other similarly-named objects. zelda_oF1d_map contains Goron, Medigoron, and Biggoron, and zelda_oF1s contains an early, unused Goron.

zelda_gate

Hmmm...
To do:
Restore this.
Obj. Filename Translation
00FA zelda_gate Gate

In the final version, this object list entry is a duplicate of 00FB, zelda_md, which contains Mido.

zelda_gi_milk_2

Obj. Filename Translation
0120 zelda_gi_milk_2 Get Item - Milk - 2

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

This unused item is Ingo Milk, which used to be sold in the removed Lon-Lon Ranch store (also present in these files).


(Source: Restoration: zel.)

zelda_spot01_objects2

Obj. Filename Translation
016E zelda_spot01_objects2 Spot 01 - Objects 2

The folder for this object can be found in data/shape2. According to the commit logs, it was added to the game on 1998/08/17. Unfortunately, it contents appear to have been dummied out.

There is an zelda_spot01_objects in the final game, which contains objects for Kakariko Village, such as the windmill blades and the wooden well beam, but no zelda_spot01_objects2.

ID Unknown

be_old

This object is mentioned in z_majora/data/shape/a, which, despite its filepath, is actually a list of assets from Ocarina of Time. However, no corresponding folder for it remains. The following references to it are made:

zelda_field_keep/be_old/Nin/be_head.c
zelda_field_keep/be_old/Nin/be_body.c
zelda_field_keep/be_old/Nin/be_Rwing.c
zelda_field_keep/be_old/Nin/be_Lwing.c
zelda_field_keep/be_old/Nin/be_eyes.c
zelda_field_keep/be_old/bee_hovering_mdl.c
zelda_field_keep/be_old/bee_hovering.c

Other source code references to this removed bee indicate that it would have been visible on the overworld and catchable in a bottle. It appears to have been replaced in the final game with the green spidery bug we know and love.

zelda_bombB

This file is mentioned in keep.objs, but no corresponding folder for it remains.

zelda_dgnd

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2. It's an early version of Ganondorf for use in cutscenes.

zelda_door

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_dustA

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_elf

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_firecircle

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

zelda_hidan_*

zelda_hidan_objects2

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_hidan_objects3

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_hidan_objects4

Hmmm...
To do:
Restore this and add more information.

The folder for this object can be found in data/shape2. It contains earlier versions of models that are still used in the final game.

The first one is m_FOtiBFhead_model. It only contains the head section, whereas m_FOtiBFhead_model in object_hidan_objects displays it with the pillar attached.

Prerelease Final
OoT zelda hidan objects4 m FOtiBFhead model 0.png OoT hidan objects m FOtiBFhead model 0.png

The pillar is a separate model in the earlier object file and shows some minor differences in m_FOtiBFtail_model.

OoT zelda hidan objects4 m FOtiBFtail model 0.png

The file m_FOtiAF_model does not appear in the final object_hidan_objects.

OoT zelda hidan objects4 m FOtiAF model 0.png

zelda_hidan_objects5

Hmmm...
To do:
Restore this and add more information.
OoT hidan objects m Fdalm model 1.png

The folder for this object can be found in data/shape2. It contains an earlier version of m_Fdalm_model that is still used in the final game.

Prerelease Final
OoT zelda hidan objects5 m Fdalm model 0.png OoT hidan objects m Fdalm model 0.png

zelda_hidan_objects6

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2. It contains two earlier versions of models that are still used in the final game.

The first one is m_Fhocklift_model, an earlier version of the hookshot lift in object_hidan_objects, which is used by the actor Bg_Hidan_Fslift in Room 5 of the Fire Temple.

Prerelease Final
OoT zelda hidan objects6 0.png OoT hidan objects 0.png

The other one is m_Fbmfl_model, a gated floor section, which was replaced with the cracked floor section in object_hidan_objects.

Prerelease Final
OoT zelda hidan objects6 1.png OoT hidan objects 1.png

zelda_hidan_tex

Hmmm...
To do:
Restore this. Find the right format for m_F_fire1_txt and dump it.

The folder for this object can be found in data/shape2. It also features some unused textures:

Filename Texture
m_F_fire1_txt
m_F_hock1_txt
OoT m F hock1 txt.png

zelda_lensflare

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_lightA

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_moon

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_oAx

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_oBx

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_ob1

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

It contains an earlier version of object_ossan, the bazaar shopkeeper, and features two animations.

oBx_counter.o
oBx_yamete.o
Prerelease Final
OoT zelda oB1 0.png OoT object ossan 0.png

zelda_sun

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_rock

The folder for this object can be found in data/shape2. It's commented out in data/obj_make. Due to its appearance and because it contains files prefixed with "orock", it can be assumed that this was the rock projectile used by the early Octoroks.


(Source: Restoration: zel.)

zelda_soldier

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_th

Hmmm...
To do:
Restore this and add more information.
OoT-Hyrule Castle 2.jpg

The folder for this object can be found in data/shape2. It contains an earlier version of object_sd and is visible in screenshots released during Space World 1997. The model reveals only a minor differences in the appearance itself, but includes several unused animations.

soldier_kyotuke.o - At Attention
soldier_r_slide.o
soldier_r_stop.o
soldier_slide.o
soldier_stop.o
soldier_supprise.o
Prerelease Final
OoT zelda th 0.png OoT object sd 1.png

zelda_scale_trans

Hmmm...
To do:
Restore this.
OoT zelda scale trans 0.png

The folder for this object can be found in data/shape2.

zelda_torch2

Hmmm...
To do:
Restore this.
OoT zelda torch2 0.gif

The folder for this object can be found in data/shape2. It's commented out in data/obj_make, where its data is overwritten by zelda_black_link.o (Dark Link).

This object is an early flame animation with eight frames.

The fire effect used in the final game consists of two overlapping textures, a flame shape and a noise image. The noise image scrolls to create the illusion of flickering. This is less resource-intensive, and uses a longer animation loop.

zelda_va

No corresponding object for this folder remains, but it's commented out in data/obj_make. Volvagia is referred to as z_boss_va.o, so this file may have been related to it.

Early Versions

Hmmm...
To do:
Document these. Are there any more in from keep.objs not mentioned here?

zelda_box

Hmmm...
To do:
Check if this is the same as the final zelda_box.

zelda_fire

Hmmm...
To do:
Check if this is the same as the final zelda_fire.

zelda_firefly

Hmmm...
To do:
Check if this is the same as the final zelda_ff.

zelda_oc

OoT-Ground Octos NPS.jpg

These land-based Octoroks first appeared in prerelease footage from April, 1997.

The folder for this object can be found in data/shape2.


(Source: Restoration: zel.)

zelda_okuta

Hmmm...
To do:
Check if this is the same as the final zelda_okuta.

zelda_poh

Hmmm...
To do:
Check if this is the same as the final zelda_poh.

zelda_marker

Hmmm...
To do:
Investigate this in conjunction with the unused marker function. Did this just get moved to gameplay_keep in the final?

zelda_tg

The folder for this object can be found in data/shape2.


(Source: Restoration: zel.)

zelda_tg2

Hmmm...
To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_wm

OoT-Wall Master NPS.jpg

Like the Octorok above, this spooky early Wallmaster also first appeared in prerelease footage from April, 1997.

The folder for this object can be found in data/shape2.


(Source: Restoration: zel.)