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Prerelease:The Legend of Zelda: Ocarina of Time/iQue/Unused Actors & Objects
This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time/iQue.
Unused actors and objects in the Ocarina of Time iQue leak.
Contents
- 1 Actors
- 1.1 En_Skeleton
- 1.2 En_Iron
- 1.3 En_Slim
- 1.4 En_Bskel
- 1.5 Dummy_player
- 1.6 En_Bee
- 1.7 En_F_Obj
- 1.8 En_D_Obj
- 1.9 Magic
- 1.10 En_OA_1
- 1.11 En_NPC
- 1.12 En_Stree
- 1.13 En_Kui
- 1.14 En_Maruta
- 1.15 En_Saku
- 1.16 En_Twood_01
- 1.17 En_Kabu02
- 1.18 En_Board
- 1.19 En_Floater
- 1.20 En_Spia
- 1.21 En_Stoneb
- 1.22 Hidan Pompfly
- 1.23 Magic_Wind
- 1.24 Magic_Fire
- 1.25 Magic_Ice
- 1.26 Bg_Haka_Kumo
- 1.27 En_Npc2
- 1.28 En_Npc3
- 1.29 Boss_Goma2
- 1.30 En_Stk
- 1.31 Magic_Light
- 1.32 Magic_Soul
- 1.33 Bg_Jya_Sutarukage
- 1.34 Arrow_Dark
- 1.35 Arrow_Soul
- 1.36 Arrow_Wind
- 1.37 Obj_Breakbox
- 1.38 Obj_Hahen
- 1.39 En_Stopge
- 1.40 En_Nc
- 1.41 En_Warp_Box
- 1.42 En_Zl22
- 1.43 En_Mother
- 1.44 Bg_Mizu_Switch
- 2 Objects
- 2.1 ID Known
- 2.2 ID Unknown
- 2.2.1 be_old
- 2.2.2 zelda_bombB
- 2.2.3 zelda_dgnd
- 2.2.4 zelda_door
- 2.2.5 zelda_dustA
- 2.2.6 zelda_elf
- 2.2.7 zelda_firecircle
- 2.2.8 zelda_hidan_*
- 2.2.9 zelda_lensflare
- 2.2.10 zelda_lightA
- 2.2.11 zelda_moon
- 2.2.12 zelda_oAx
- 2.2.13 zelda_oBx
- 2.2.14 zelda_ob1
- 2.2.15 zelda_sun
- 2.2.16 zelda_rock
- 2.2.17 zelda_soldier
- 2.2.18 zelda_th
- 2.2.19 zelda_scale_trans
- 2.2.20 zelda_torch2
- 2.2.21 zelda_va
- 2.3 Early Versions
Actors
En_Skeleton
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0001 | 0004 | En_Skeleton | Skeleton |
This actor and its object were dummied out in z_scene_bank.decl.
This Stalfos first appeared in prerelease footage from October, 1996. It seems to have been replaced with the final Stalfos around September, 1997, when a new design appeared in concept art that wasn't publicly released until 2011's Hyrule Historia.
zelda_skelton
| Obj. | Filename | Translation |
|---|---|---|
| 0004 | zelda_skelton | Skeleton |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
En_Iron
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0003 | 0005 | En_Iron | Iron |
This actor and its object were dummied out in z_scene_bank.decl.
The Iron Knuckle first appeared in prerelease footage from January, 1997, battling with Link.
zelda_ironknack
| Obj. | Filename | Translation |
|---|---|---|
| 0005 | zelda_ironknack | Iron Knuckle |
The folder for this object can be found in data/shape2.
En_Slim
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0005 | 0010 | En_Slim | Slime |
This actor and its object were dummied out in z_scene_bank.decl.
These Slime enemies first appeared in prerelease footage from May, 1997. They resemble the Gels from earlier Zelda games.
zelda_slime
| Obj. | Filename | Translation |
|---|---|---|
| 0010 | zelda_slime | Slime |
The folder for this object can be found in data/shape2.
The texture for their body is the first texture file in gameplay_keep. It's also used for most reflections in the game.
En_Bskel
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0006 | 0011 | En_Bskel | Baby Skeleton |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_baby_skel
| Obj. | Filename | Translation |
|---|---|---|
| 0011 | zelda_baby_skel | Baby Skeleton |
The folder for this object can be found in data/shape2. Judging by its filename, it appears to be an early concept for the Stalchildren.
Dummy_player
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0017 | [?] | Dummy_player | Dummy Player |
This actor was dummied out in z_actor_dlftbls.decl. Its object and purpose are unknown.
En_Bee
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 001A | [?] | En_Bee | Bee |
This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.
Previously encountered in A Link to the Past, bees were later reintroduced in Majora's Mask.
En_F_Obj
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 001F | 0002 | En_F_Obj | Field Objects |
This actor was included in z_actor_dlftbls.decl. Its object is 0002, gameplay_field_keep, which is used in the final game.
En_D_Obj
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0022 | 0003 | En_D_Obj | Dungeon Objects |
This actor was included in z_actor_dlftbls.decl. Its object is 0003, gameplay_dangeon_keep, which is used in the final game.
Magic
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0031 | [?] | Magic | Magic |
This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.
En_OA_1
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0036 | [?] | En_OA_1 | OA 1 |
This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown. However, zelda_oA1 contains an early version of the Kakariko Rooftop Man in the final game, so it may have been linked to that.
En_NPC
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0053 | [?] | En_NPC | NPC |
This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.
En_Stree
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0073 | 0078 | En_Stree | Small Tree |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_stree
| Obj. | Filename | Translation |
|---|---|---|
| 0078 | zelda_stree | [?] Tree |
The folder for this object can be found in data/shape2. It also features some unused textures:
| Filename | Texture |
|---|---|
| stone_txt | |
| kusa_txt |
En_Kui
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0074 | 0079 | En_Kui | Stump |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_kui
| Obj. | Filename | Translation |
|---|---|---|
| 0079 | zelda_kui | Stump |
The folder for this object can be found in data/shape2.
En_Maruta
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0075 | 007A | En_Maruta | Log |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_maruta
| Obj. | Filename | Translation |
|---|---|---|
| 007A | zelda_maruta | Log |
The folder for this object can be found in data/shape2. Its textures, "jyuhi_txt" (bark) and "kirikabu2_txt", (cut stump) are stored in data/shape2/zelda_stree/zelda_stree.o.
En_Saku
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0076 | 007B | En_Saku | Fence |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_saku
| Obj. | Filename | Translation |
|---|---|---|
| 007B | zelda_saku | Fence |
The folder for this object can be found in data/shape2.
En_Twood_01
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0078 | 007D | En_Twood_01 | Tunnel Wood 01 |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_twood01
| Obj. | Filename | Translation |
|---|---|---|
| 007D | zelda_twood01 | Tunnel Wood 01 |
The folder for this object can be found in data/shape2, but its textures, c_mokume03_txt (wood grain) and c_kihada03_txt (bark), are stored in spot04_texture.o, which contains textures for Spot 04 - Kokiri Forest, suggesting it may have been used there.
It is preceded in the object list by 007C, zelda_wood02, which contains grass and trees (some used, some not).
En_Kabu02
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0079 | 007E | En_Kabu02 | Stump 02 |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_kabu02
| Obj. | Filename | Translation |
|---|---|---|
| 007E | zelda_kabu02 | Stump 02 |
The folder for this object can be found in data/shape2.
En_Board
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 007A | 007F | En_Board | Board |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_board
| Obj. | Filename | Translation |
|---|---|---|
| 007F | zelda_board | Board |
The folder for this object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_board.zar.
En_Floater
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 007B | 00B0 | En_Floater | Floater |
This actor and its object were dummied out in z_scene_bank.decl. Its display list attempts to load two removed textures, hence the bizarre technicolour.
zelda_floater
| Obj. | Filename | Translation |
|---|---|---|
| 0080 | zelda_floater | Floater |
The folder for this object can be found in data/shape2. Its collision is present but unused in Ocarina of Time 3D as dk_floater.zar.
| To do: Is it possible to fix or remove the erroneous texture? |
En_Spia
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 007E | 0083 | En_Spia | Spear |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_spira
| Obj. | Filename | Translation |
|---|---|---|
| 0083 | zelda_spira | Spear |
The folder for this misspelled object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_spia.zar.
En_Stoneb
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 007F | 0084 | En_Stoneb | Stone Bridge |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_stoneb
| Obj. | Filename | Translation |
|---|---|---|
| 0084 | zelda_stoneb | Stone Bridge |
The folder for this object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_stonebridge.zar.
Hidan Pompfly
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0083 | [?] | Hidan Pompfly | Fire Dungeon Pump Fly |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Magic_Wind
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 009E | 0001 | Magic_Wind | Magic: Wind |
This actor was not dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of the Farore's Wind effect.
zelda_magic_wind
| Obj. | Filename | Translation |
|---|---|---|
| [?] | zelda_magic_wind | Magic - Wind |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
| To do: Restore with the proper colours. |
Magic_Fire
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 009F | 0001 | Magic_Fire | Magic: Fire |
This actor was not dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of the Din's Fire effect.
zelda_magic_fire
| Obj. | Filename | Translation |
|---|---|---|
| [?] | zelda_magic_fire | Magic - Fire |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
| To do: Restore with the proper colours. |
Magic_Ice
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00A0 | 0001 | Magic_Ice | Magic - Ice |
This actor was dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of an effect for an ice spell that was removed from the final game.
zelda_magic_ice
| Obj. | Filename | Translation |
|---|---|---|
| [?] | zelda_magic_ice | Magic - Ice |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
| To do: Restore with the proper colours. |
Bg_Haka_Kumo
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00B2 | [?] | Bg_Haka_Kumo | Background - Grave - Spider |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
En_Npc2
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00CE | [?] | En_Npc2 | NPC 2 |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
En_Npc3
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00D8 | [?] | En_Npc3 | NPC 3 |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Boss_Goma2
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00EA | 00E3 | Boss_Goma2 | Boss - Gohma 2 |
This actor was dummied out in z_actor_dlftbls.decl, but are still declared in z_scene_bank.decl.
As Boss_Fd is the actor for Volvagia's flying form and Boss_Fd2 is the actor for Volvagia's Whack-a-Mole form, there may once have been a second phase to the Gohma boss fight.
zelda_go2
| Obj. | Filename | Translation |
|---|---|---|
| 00E3 | zelda_go2 | Gohma 2 |
The folder for this object can be found in data/shape2. Unfortunately, it contents appear to have been dummied out.
As zelda_fd is the object for Volvagia's flying form and zelda_fd2 is the object for Volvagia's Whack-a-Mole form, there may once have been a second phase to the Gohma boss fight. In the final version, object list entry 00E3 is a copy of 00E5, zelda_ny, which contains a spike trap.
En_Stk
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00EB | 00E4 | En_Stk | Stal Kid |
This actor and its object were dummied out in z_scene_bank.decl, in which they are labeled "Skull Kid".
zelda_stk
| Obj. | Filename | Translation |
|---|---|---|
| 00E4 | zelda_stk | Stal Kid |
The folder for this object can be found in data/shape2. Unfortunately, it contents appear to have been dummied out.
Magic_Light
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00F2 | [?] | Magic_Light | Magic - Light |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Magic_Soul
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00F3 | [?] | Magic_Soul | Magic - Spirit |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Bg_Jya_Sutarukage
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 00FB | [?] | Bg_Jya_Sutarukage | Background - Evil - Stal Shadow |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Jyasinzou, meaning "evil god statue" is the internal name for the Spirit Temple.
Arrow_Dark
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0109 | [?] | Arrow_Dark | Arrow - Dark |
This actor was dummied out in z_actor_dlftbls.decl.
Arrow_Soul
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 010D | [?] | Arrow_Soul | Arrow - Spirit |
This actor was dummied out in z_actor_dlftbls.decl.
Arrow_Wind
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 010E | [?] | Arrow_Wind | Arrow - Wind |
This actor was dummied out in z_actor_dlftbls.decl.
Obj_Breakbox
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0128 | xxxx | Obj_Breakbox | Object - Breakable Box |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Obj_Hahen
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0129 | [?] | Obj_Hahen | Object - Fragment |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
En_Stopge
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0134 | 0123 | En_Stopge | Blocking Gerudo |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_stopge
| Obj. | Filename | Translation |
|---|---|---|
| 0123 | zelda_stopge | Blocking Gerudo |
The folder for this object can be found in data/shape2.
En_Nc
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0154 | xxxx | En_Nc | [?] |
This actor and its object were dummied out in z_actor_dlftbls.decl.
En_Warp_Box
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 015D | xxxx | En_Warp_Box | Warp Box |
This actor and its object were dummied out in z_actor_dlftbls.decl.
En_Zl22
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0161 | xxxx | En_Zl22 | Zelda 2 2 |
This actor and its object were dummied out in z_actor_dlftbls.decl.
En_Zl2 is the actor used for Adult Zelda during cutscenes.
En_Mother
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 0180 | xxxx | En_Mother | Mother |
This actor and its object were dummied out in z_actor_dlftbls.decl.
Bg_Mizu_Switch
| Act. | Obj. | Filename | Translation |
|---|---|---|---|
| 01AA | xxxx | Bg_Mizu_Switch | Background - Water - Switch |
This actor and its object were dummied out in z_actor_dlftbls.decl.
Objects
ID Known
zelda_oF1
| Obj. | Filename | Translation |
|---|---|---|
| 003A | zelda_oF1 | Object oF1 |
| To do: Restore this. |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
There are two other similarly-named objects. zelda_oF1d_map contains Goron, Medigoron, and Biggoron, and zelda_oF1s contains an early, unused Goron.
zelda_gate
| To do: Restore this. |
| Obj. | Filename | Translation |
|---|---|---|
| 00FA | zelda_gate | Gate |
In the final version, this object list entry is a duplicate of 00FB, zelda_md, which contains Mido.
zelda_gi_milk_2
| Obj. | Filename | Translation |
|---|---|---|
| 0120 | zelda_gi_milk_2 | Get Item - Milk - 2 |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
This unused item is Ingo Milk, which used to be sold in the removed Lon-Lon Ranch store (also present in these files).
zelda_spot01_objects2
| Obj. | Filename | Translation |
|---|---|---|
| 016E | zelda_spot01_objects2 | Spot 01 - Objects 2 |
The folder for this object can be found in data/shape2. According to the commit logs, it was added to the game on 1998/08/17. Unfortunately, it contents appear to have been dummied out.
There is an zelda_spot01_objects in the final game, which contains objects for Kakariko Village, such as the windmill blades and the wooden well beam, but no zelda_spot01_objects2.
ID Unknown
be_old
This object is mentioned in z_majora/data/shape/a, which, despite its filepath, is actually a list of assets from Ocarina of Time. However, no corresponding folder for it remains. The following references to it are made:
zelda_field_keep/be_old/Nin/be_head.c zelda_field_keep/be_old/Nin/be_body.c zelda_field_keep/be_old/Nin/be_Rwing.c zelda_field_keep/be_old/Nin/be_Lwing.c zelda_field_keep/be_old/Nin/be_eyes.c zelda_field_keep/be_old/bee_hovering_mdl.c zelda_field_keep/be_old/bee_hovering.c
Other source code references to this removed bee indicate that it would have been visible on the overworld and catchable in a bottle. It appears to have been replaced in the final game with the green spidery bug we know and love.
zelda_bombB
This file is mentioned in keep.objs, but no corresponding folder for it remains.
zelda_dgnd
| To do: Restore this. |
The folder for this object can be found in data/shape2. It's an early version of Ganondorf for use in cutscenes.
zelda_door
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_dustA
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_elf
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_firecircle
| To do: Restore this. |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
zelda_hidan_*
The final game contains a single file called object_hidan_objects, which contains various objects used in the Fire Temple, whose scene name is hidan (Fire Dungeon). The leak, on the other hand, contains six zelda_hidan_objects files, as well as a zelda_hidan_tex file.
zelda_hidan_objects2
| To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_hidan_objects3
| To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_hidan_objects4
| To do: Restore this and add more information. |
The folder for this object can be found in data/shape2. It contains earlier versions of objects that are used in the final game.
m_FOtiBFhead_model
This model's filename may translate to "model - Fire Fall: Before Fall head - model". It only contains the head section, whereas the final version of the file in object_hidan_objects displays it with the pillar attached.
| Prerelease | Final |
|---|---|
m_FOtiBFtail_model
This model's filename may translate to "model - Fire Fall: Before Fall tail - model". The pillar is a separate model in the earlier object file and has some minor differences compared to the final version.
m_FOtiAF_model
This model's filename may translate to "model - Fire Fall: After Fall - model". It does not appear in the final object_hidan_objects at all.
zelda_hidan_objects5
| To do: Restore this and add more information. |
The folder for this object can be found in data/shape2.
m_Fdalm_model
This model's filename may translate to "model - Fire daruma - model". It is an earlier version of an object used in the final game.
| Prerelease | Final |
|---|---|
zelda_hidan_objects6
| To do: Restore this. |
The folder for this object can be found in data/shape2. It contains two earlier versions of objects that are used in the final game.
m_Fhocklift_model
This model's filename may translate to "model - Fire hook lift - model". It is an earlier version of the Hookshot lift in object_hidan_objects, which is used by the actor Bg_Hidan_Fslift in Room 5 of the Fire Temple.
| Prerelease | Final |
|---|---|
![]() |
m_Fbmfl_model
This model's filename may translate to "model - Fire breakable metal floor - model". It is a gated floor section, which was replaced with the cracked floor section in object_hidan_objects.
| Prerelease | Final |
|---|---|
![]() |
zelda_hidan_tex
| To do: Restore this. Find the right format for m_F_fire1_txt and dump it. |
The folder for this object can be found in data/shape2. It features some unused textures:
| Filename | Texture |
|---|---|
| m_F_fire1_txt | |
| m_F_hock1_txt |
zelda_lensflare
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_lightA
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_moon
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_oAx
| To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_oBx
| To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_ob1
| To do: Restore this. |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
It contains an earlier version of object_ossan, the bazaar shopkeeper, and features two animations.
oBx_counter.o oBx_yamete.o
| Prerelease | Final |
|---|---|
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zelda_sun
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_rock
The folder for this object can be found in data/shape2. It's commented out in data/obj_make. Due to its appearance and because it contains files prefixed with "orock", it can be assumed that this was the rock projectile used by the early Octoroks.
zelda_soldier
| To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_th
| To do: Restore this and add more information. |
The folder for this object can be found in data/shape2. It contains an earlier version of object_sd and is visible in screenshots released during Space World 1997. The model reveals only a minor differences in the appearance itself, but includes several unused animations.
soldier_kyotuke.o - At Attention soldier_r_slide.o soldier_r_stop.o soldier_slide.o soldier_stop.o soldier_supprise.o
| Prerelease | Final |
|---|---|
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zelda_scale_trans
| To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_torch2
| To do: Restore this. |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make, where its data is overwritten by zelda_black_link.o (Dark Link).
This object is an early flame animation with eight frames.
The fire effect used in the final game consists of two overlapping textures, a flame shape and a noise image. The noise image scrolls to create the illusion of flickering. This is less resource-intensive, and uses a longer animation loop.
zelda_va
No corresponding object for this folder remains, but it's commented out in data/obj_make. Volvagia is referred to as z_boss_va.o, so this file may have been related to it.
Early Versions
| To do: Document these. Are there any more in from keep.objs not mentioned here? |
zelda_box
| To do: Check if this is the same as the final zelda_box. |
zelda_fire
| To do: Check if this is the same as the final zelda_fire. |
zelda_firefly
| To do: Check if this is the same as the final zelda_ff. |
zelda_oc
These land-based Octoroks first appeared in prerelease footage from April, 1997.
The folder for this object can be found in data/shape2.
zelda_okuta
| To do: Check if this is the same as the final zelda_okuta. |
zelda_poh
| To do: Check if this is the same as the final zelda_poh. |
zelda_marker
| To do: Investigate this in conjunction with the unused marker function. Did this just get moved to gameplay_keep in the final? |
zelda_tg
The folder for this object can be found in data/shape2.
zelda_tg2
| To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_wm
Like the Octorok above, this spooky early Wallmaster also first appeared in prerelease footage from April, 1997.
The folder for this object can be found in data/shape2.







