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Pretty Soldier Sailor Moon

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Revision as of 05:02, 18 November 2017 by Bast (talk | contribs) (Already translated.)
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Title Screen

Pretty Soldier Sailor Moon

Also known as: Bishoujo Senshi Sailor Moon (JP)
Developer: Gazelle
Publisher: Banpresto
Platform: Arcade (Cave 68000)
Released internationally: March 1995


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
Finish and clean up this article. Also, there seems to be unused sprites.

Debug Menu

Pretty Soldier Sailor Moon debugmenu1.png

With any version of the game, enter the following cheat code in sailormnu.xml, sailormnj.xml, sailormno.xml, or any xml file matching up with the ROM's name inside the cheats folder.

<cheat desc="Display Hidden Debug BPSM Test Mode Menu">
    <comment>
        For best clarity, use on the Game Settings menu (F2).
    </comment>
    <script state="on">
        <action>maincpu.pd@10819A=00010001</action>
        <action>maincpu.pb@10A489=00</action>
    </script>
</cheat>

The cheat works best when enabled on either service mode or the ROM check screen upon start-up. Note that after enabling the code, the address automatically changes upon entering any of the submenus below. After leaving the submenus, the game will place the player back to the service mode screen and they have to re-enable the cheat.

The player can enter the submenus by pressing Player 1's Button 1.

BG0, BG1, and BG2 Character Tests

Pretty Soldier Sailor Moon BG0 Char Test.png

These allow the player to see the individual tiles that make up the backgrounds. Pressing Left and Right changes the palette, while Up and Down change the offset the player is looking at by 0x80.

Object Test

Pretty Soldier Sailor Moon Object Test.png

This allows the player to look at all of the sprites. Player 1 changes the sprite on the left, while Player 2 changes the sprite on the right. Up and Down change the sprite the player is looking by 0x10, while Left and Right change it by 0x1.

Map Area Test

Pretty Soldier Sailor Moon Map Area Test.png

The player can look at the various background layers and can combine multiple layers. Player 1 controls the BG0 layer, while Player 2 controls the BG1 layer.

World Map Test

Pretty Soldier Sailor Moon World Map Test.png

See the assembled maps. Player 1 controls which screen to see, while Player 2 controls where the screen is positioned with the joystick.

Animation Frame Test

Pretty Soldier Sailor Moon Animation Frame Test.png

See the animation frames that make up the animations seen below.

Animation Test

Pretty Soldier Sailor Moon Animation Test.png

Play the animations as they would in game with Button 1. It only seems to work up to 30 though.

Windows Test

Pretty Soldier Sailor Moon Windows Test.png

See the game's portraits and dialogue boxes.

Sound Test

Pretty Soldier Sailor Moon Sound Test.png

To the left of the screens are volume bars representing the individual sound channels.

Exit to Game Mode

As the name implies, the player goes back to the regular game.


(Source: Abystus)

Regional Differences

Round 3 Intro

Between Rounds 2 and 3 is an unskippable cutscene of Queen Beryl watching your Sailor through a crystal ball with Jadeite in the background. The Japanese version features two lines of dialogue in this scene between Beryl and Jadeite, including a dialogue portrait for the latter. These are not used in any other version of the game.

Pretty Soldier Sailor Moon - Round 3 Intro JPN 1.pngPretty Soldier Sailor Moon - Round 3 Intro JPN 2.png

Transcript Translation
セーラー戦士だと・・・
   ・・・何者だ?
Who are the
Sailor Soldiers?
その者たちの始末、この
ジェダイトめにお任せを
Leave this one for Jadeite
to settle them.
(Source: Gaming Hell)