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Proto:Dynamite Headdy (Genesis)/April Prototype
This page details one or more prototype versions of Dynamite Headdy.
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Compiled in April of 1994 (if the header is correct), this near final prototype was somehow leaked onto the internet.
| To do: Umm...everything... |
Contents
General
Voice samples are completely absent.
The Treasure logo animation is longer.
When starting a new game, you get a stage selection that is missing a couple of the stages.
| Beta | Final |
|---|---|
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The trademark sign near the logo is missing. Dynamite Headdy's face was slightly redrawn to seem a little less frightening and be a little more detailed. Bizarrely, the copyrights have logos (which do have trademark signs) and it says "Press Start" even thought it is based off the Japanese version.
Sprite Changes
| Beta | Final |
|---|---|
For whatever reason, the white wire in the life meter was changed to two red meters. Also, the life meter itself was redrawn.
| Beta | Final |
|---|---|
This... thing... that pops out of the boss when you defeat him is much more primitive in the beta; obviously, the graphic is placeholder.
Debug Mode
A debug mode is present in the game, but it is somewhat buggy. When you pause the game, you can press the following:
A - Look at Level Collision
B - Activate Debug Mode, Change Object
C - Place Object
Start - Resume Gameplay
Direction Pad - Move all over the map
Level Changes
Opening Demo
The exclusive music has yet to be inserted, but otherwise is identical.
Scene 1-1
You can't attack Toruzo-kun's body in this version. Instead, you have to attack his arms.
Scene 3-3
The miniboss is absent and it also starts playing the following stage's music.
Scene 4-1
The beginning of the stage is very vacant.

