If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Dynamite Headdy (Genesis)/April Prototype
This page details one or more prototype versions of Dynamite Headdy.
| This article has just been started and needs the article basics added. Help us out and add them. |
Compiled in April of 1994 (if the header is correct), this near final prototype was somehow leaked onto the internet.
| To do: Umm...everything... |
Contents
General
Voice samples are completely absent.
The Treasure logo animation is longer.
When starting a new game, you get a stage selection that is missing a couple of the stages.
| Beta | Final |
|---|---|
![]() |
![]() |
The trademark sign near the logo is missing. Dynamite Headdy's face was slightly redrawn to seem a little less frightening and be a little more detailed. Bizarrely, the copyrights have logos (which do have trademark signs) and it says "Press Start" even thought it is based off the Japanese version.
Sprite Changes
| Beta | Final |
|---|---|
For whatever reason, the white wire in the life meter was changed to two red meters. Also, the life meter itself was redrawn.
| Beta | Final |
|---|---|
This... thing... that pops out of the boss when you defeat him is much more primitive in the beta; obviously, the graphic is placeholder.
Debug Mode
A debug mode is present in the game, but it is somewhat buggy. When you pause the game, you can press the following:
A - Look at Level Collision
B - Activate Debug Mode, Change Object
C - Place Object
Start - Resume Gameplay
Direction Pad - Move all over the map
Level Changes
Opening Demo
The exclusive music has yet to be inserted, but otherwise is identical.
Scene 1-1
You can't attack Toruzo-kun's body in this version. Instead, you have to attack his arms.
Scene 3-3
The miniboss is absent and it also starts playing the following stage's music.
Scene 4-1
The beginning of the stage is very vacant.
Flying Stages
The flying stages, as well as the cutscene dialogue from those stages, are absent from the prototype. The stages that would normally follow them in the final build of the game (stages 7 through 9) are each numbered one lower in the prototype (becoming stages 6 through 8).

