If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Half-Life 2 (Windows)/September 26th 2003 Build
This page details one or more prototype versions of Half-Life 2 (Windows).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
|
In Late September 2003, a German black-hat hacker by the name of Axel "Ago" Gembe managed to break into Valve's internal network and steal the Half-Life 2 source tree. Among the files that were leaked was the source code of the game, which was compiled into a basic build with the code slightly modified (e.g, no shaders) to get it to work, and than released onto the Internet as the "Anon Beta" or "Russian Beta." Many interesting pieces of content that were cut from the final game are still present here, including a large amount of enemies and weapons. It is still floating around out there, and many websites have been created to pry it apart and expose its inner workings.
Contents
Subpages
| Cut Enemies So many cut enemies, so much space to document them. |
| Combine Enemies Rough textures, lots of textures from old Civil Protection versions, and more! |
| Alien Enemies Look at all those old Classic Zombie leftovers! |
| Cut Weapons Gordon Freeman's Missing Arsenal: A cautionary tale on proper gun storage. |
| Cut Audio Full conversations by temporary actors, sound effects, the full monty. |
| Cut Textures Considering the state of this game, there is a LOAD of unused textures |
| Cut Models Just when you thought it was all over. |
| Cut Maps Well... there is a LOT to cover. |
Early Versions of NPCs
Citizens
- Half-Life 2 PC proto Get your free tvs.jpg
Earliest Citizen Model
- Half-Life 2 PC proto Borealis worker.jpg
Borealis Worker
The earliest known model of a Citizen can be seen in a screenshot of the first publicly shown map named Get Your Free TVs! It wears a gas mask, due to the foul air of the polluted Earth. In the prototype, they wear drab green clothes. There are also textures for the unused 'Stenographer's Chasm' workers and the Borealis worker model.
NPCs
While some NPCs remained mostly the same, others went through massive redesigns.
Odell
Odell was intended to be the captain of the Borealis, but was cut along with his ship. His face was reused for Odessa Cubbage.
The Consul
- Half-Life 2 PC proto Consul statue.jpg
Consul Statue
An untextured statue of the "Consul" or consulate, which was Dr. Breen's early internal name.
Others
- Half-Life 2 PC proto Barney model rtb.jpg
Early Barney
- Half-Life 2 PC proto Cohrt.jpg
Early Kleiner, then named Cohrt. The head was later reused for a Counter-Strike: Source hostage.
- Half-Life 2 PC proto Dog 2003 model.jpg
Early Dog
- Half-Life 2 PC proto G-man beta model.jpg
Early G-Man
Other characters had their models changed between the prototype and retail as well.
Cut Vehicles
Jet Ski
The only operable cut vehicle. Obviously, it was phased out in favor of the Airboat.
Air Exchange Truck
- Half-Life 2 PC proto Airex truck fixed.jpg
Air Exchange Truck
A prop for the Air Exchange, an area that was axed during rewrites of the storyline.
Digger
An engineering machine intended for Ravenholm.
Submarine
- Half-Life 2 PC proto Kraken submarine brush.jpg
Submarine
Gordon and Odell were to depart from the Borealis on this Submarine. Once the Borealis was nixed, the Sub went with it.
Merkava
- Half-Life 2 PC proto Merkava camo.jpg
Merkava
An Israeli combat tank that was to be used by the Conscripts, a group of low-ranking human Combine units lead by Captain Vance. Sound effects for it remain in the retail files.
School Bus
- Half-Life 2 PC proto School Bus brush.jpg
School Bus
Intended to be used as the primary transport vehicle for Combine soldiers. It was replaced by the Dropships.
WC Mappack + Textures
There are hundreds of .VMF files in the WC Mappack, all at different stages of completion, with many duplicates. When run through Hammer, most maps can be compiled but will be missing textures and models. There are so many it's impossible to list them all here. The same situation is with the existing textures in game; there are dozens that never made it to retail.
E3 Demos + Early Storyline
The prototype features compiled maps, used as technology demo at E3. In their original state they are completely broken, but can be fixed using the Valve Hammer Editor. The folder also contains the original maps for the storyline, some complete, others running into dead ends or crashing.
| The Half-Life series | |
|---|---|
| Windows | Half-Life (Prototypes) • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Source Half-Life 2 (Prototype) (Lost Coast, Episode One, Episode Two) • Half-Life: Alyx Black Mesa |
| Dreamcast | Half-Life |
| PlayStation 2 | Half-Life |
| Arcade | Half-Life 2: Survivor |