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Proto:LittleBigPlanet (PlayStation 3)/Deploy Build
This is a sub-page of Proto:LittleBigPlanet (PlayStation 3).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: A lot. This build has easily the biggest drop of content out of any build released for the series. To start:
|
A "deploy build" for LittleBigPlanet dated Sep 17, 2009. It is dated after the inital release of the game. Originally compiled for TGS 2009 to show off PlayStation Move functionality, it contains a treasure trove of LBP1 and pre-alpha LBP2 content, the latter of which being during the phase when it was the infamous "dlc_arcade". It was released on April 23rd, 2021 as part of the Dreamiverse Mega Release 2021.
By default, the build automatically loads into 00_developer_levels_episode_3/motion_controller_2.bin. Always redirecting there even if you select the "Return to Pod" option in the pause menu. To access the other 2000(!) levels included, manually paste them into the "00_developer_levels_episode_3" folder, and rename the level you'd like to play as "motion_controller_2.bin". It is recommended to make a backup of the levels.
Sub-Pages
| Popit Items Cut costumes, objects, decorations and more. |
| Graphics Various unused graphics. |
General Differences
- You can hide Pop-It categories, like in LittleBigPlanet 2. Categories couldn't be created at this stage in development however.
- Should one access Create Mode, they will find that the tools from LittleBigPlanet 2 are accessible, albeit in an early, primitive state.
- The build is compiled to function as a kiosk demo. As a result, when you complete a level, it just shows a special TGS 2009 logo. If you try to return to pod, it will just restart the level. The same applies for changing to Create Mode, which is shown on the pause menu for some reason. Modding is required to access Create Mode.
- Some of the DLC present in this build predates its release, therefore containing differences: For example, the launch shirt for the PSP game was originally referred to as the "Game of the Year Launch T-Shirt". This is referenced internally in the retail game, where the shirt is still in the goty folder.
Unused Music
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| Icon | Music Track | Preview |
|---|---|---|
The main theme from Rag-Doll Kung Fu, likely meant to be part of its costume pack.
Unused Backgrounds
American Midwest Train, Russian Theater and Japanese Window (aka Japanese Akihabara District) are three themes that were cut from the final game. Only the backgrounds' ambiences remained in the game's files, with some of their leftover content being redistributed to the remaining themes. Miraculously, all three themes' backgrounds were recovered from this build and are shown below.