We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Lufia II: Rise of the Sinistrals/Doom Island
Jump to navigation
Jump to search
This is a sub-page of Proto:Lufia II: Rise of the Sinistrals.
The Doom Island map (location index $F0)) in the prototype is in a very early, unfinished state containing only a single layer. There is no collision data, no functioning exits, and the music is set to play the town theme. Notably, it resembles the Doom Island layout from the first game.
| To do: Check the tileset graphics for unused tiles, e.g. sky/clouds) |

