We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Lufia II: Rise of the Sinistrals/Sundletan
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This is a sub-page of Proto:Lufia II: Rise of the Sinistrals.
Lake Cave
Lake Cave B1
| Prototype | Retail JP |
|---|---|
Map changes:
- The retail version adds more craters to several rooms.
- A message box in the room where you rescue Tia doesn't exist in the prototype.
- Levers use a different color for the knob.
- A submerged box in the prototype was replaced with a red crystal.
Lake Cave B2
| Prototype | Retail JP |
|---|---|
| Prototype | Retail JP |
|---|---|
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In the retail version, you don't obtain the bomb skill until Alunze Castle. It's just a standard door to enter the hallway full of monsters.
Other map changes:
- The design of the two central rooms has changed slightly.
- In the retail version, the treasure hidden at the back of the monster hallway is placed such that Maxim can't reach the other treasure, too.
- The Southeast treasure room had its corner wall altered.
- More cracks in the walls were added to the retail version.
- Small rocks were added to the Southwest rooms of the retail version.
Lake Cave B3
| Prototype | Retail JP |
|---|---|
| Prototype | Retail JP |
|---|---|
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The prototype puzzle is solved by pushing all 5 pillars to the walkway in the center. This was updated with a much better puzzle solved by pushing blocks to change the arrow pointing from down to up.
| Prototype | Retail JP |
|---|---|
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A more fitting background was added for the Catfish boss fight.
Other map changes:
- Overall map size increased in the retail version for the rising/falling water level sections.
- Treasure chest for the Lake key had its palette changed.





