We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:Pokémon Emerald

From The Cutting Room Floor
Revision as of 11:30, 11 March 2021 by Torchickens (talk | contribs) (→‎Azalea Town)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Finish translating and documenting the massive Debug Menu.
  • Compare with other Gen 3 debug menus.

This page details one or more prototype versions of Pokémon Emerald.


On May 18th, 2020, a debug version of Pokémon Emerald was leaked. This build is the same as the retail version of Pokémon Emerald in Japan, but with a large amount of debug features accessible.

Sub-Pages

Emerald Test Menu.png
Test Menu
The Test Menu, accessed from the Title Screen.
Emerald Debug Menu.png
Debug Menu
The Debug Menu, accessed in-game.

General Info

Something's not quite right here...

See also: Proto:Pokémon Ruby and Sapphire

This build shares many debug features with the German Ruby Debug Version as well as the FireRed and LeafGreen Debugs. Some features appear to be non functional, either because their function was removed at some point or they require external devices that cannot be emulated.

For most menus, the directional pad is used to navigate, while A and B are either used to increment, or to accept and cancel. L and R are often used to increment by 10. Start and Select have different features depending on where you are.

The debug features are often buggy and can result in softlocks or crashes. Many features will also make permanent changes to the save file, and two of the options in the Test Menu result in the save being deleted or corrupted. That being said, it is highly advised that save states are used and that the save file is backed up.

Music

Hmmm...
To do:
  • Add the rest of the build's music.

Azalea Town

A version of Azalea Town can be found in this prototype, but it's distinct from the version found in Pokemon FireRed & LeafGreen due to having a noticeably different tempo. This may be taken directly from Pokemon Gold & Silver since it has 4 tracks, which matches up with the GB PSG's sound channel. It's very possible the FRLG version used this as a base.

Team Rocket Radio Tower Takeover

Previously discovered in Pokemon Ruby & Sapphire as song index 467. However, in Go Ichinose's compile configuration files, it blanks all instruments to Program 21, which means that the version ripped from the game uses the accordion for all instruments (barring percussion). This is identical in terms of all notes and controller data, but has actual proper instruments assigned to it.