We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Pokémon Gold and Silver
Jump to navigation
Jump to search
This page details one or more prototype versions of Pokémon Gold and Silver.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Documentation of this prototype is an ongoing process. You can view the current progress at this Google spreadsheet. |
Pokémon Gold and Silver were originally set to release for the original Game Boy in March of 1998. On May 31st, 2018, an anonymous user dumped a ROM of the elusive demo seen at Nintendo Spaceworld 1997, a good twenty years since it was last playable by the public. May Game Freak have mercy on our souls.
| Download Pokémon Gold - Spaceworld 1997 Demo (Debug) |
To get the ROM to run, set $0147 to 10, and $014D to C7. (You may get a warning that the checksum doesn't match; to fix it, set $014E to 7B A2 as well.)
| To do: The other versions will be added at some point in the future. |
Contents
Subpages
| Debug Menu You've got the power right in your hands. |
| Maps Toto, I don't think we're in Kanto any more. |
| Minigames Pokémon Picross is alive and kicking. |
| Items Ice Bikini joke goes here. |
| Pokémon You won't believe your eyes. |
Battle Mechanics
Type Matchups
- Poison does 0.5x damage to Steel-types rather than being completely ineffective.
Move Differences
- Bite is Normal-type.
- Scary Face lowers Defense instead of Speed.
- Belly Drum does not inflict any damage on the user.
- ボーンラッシュ Bone Rush was originally named ホネホネロック Bonebone Rock, using ほね instead of the katakana ボーン to refer to Cubone and Marowak's bone clubs.
Removed Moves
| To do: Check how each move behaves. |
| Hex | Name (JP) | Translation | Type | Base Power | PP | Description | Notes |
|---|---|---|---|---|---|---|---|
| C4 | シンクロ | Synchro | Psychic | -- | 10 | The enemy takes the same damage as the user. | The described behavior has not been implemented in the game yet for some reason; instead, it acts like Conversion. |
| E8 | いしあたま | Rock Head | Rock | 90 | 10 | The enemy is hit with the user's hard head. It may cause flinching. | This move's name was used for an ability in Generation III. |
| F5 | ひっこぬく | Uproot | Normal | 30 | 10 | The user flings the enemy for massive damage. | |
| F6 | かぜにのる | Wind Ride | Flying | 40 | 10 | The user rides the wind and rams into the enemy. This move has a high critical-hit ratio. | |
| F7 | みずあそび | Water Sport | Water | 30 | 10 | Comment under construction | This move was officially introduced in Generation III. |
| F8 | てつわん | Strong Arm | Steel | 30 | 10 | Attacks using a burly arm. May raise the user's attack. | A similar move, Meteor Mash, was officially introduced in Generation III. |
| F9 | ひかりゴケ | Bright Moss | Grass | -- | 10 | Raises the accuracy of moves by lighting up the surroundings. | Introduced as a held item in Generation VI with an entirely different effect. |
| FB | とびはねる | Bounce | Water | 0 | 10 | No effect whatsoever. | Acts like Splash. Bounce was introduced as a physical move in Gen III. |
Oddities
- Poison-types can get poisoned, which does not happen in Generation I or II altogether.
