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Proto:Pokémon Gold and Silver/Spaceworld 1999 Demo

From The Cutting Room Floor
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This is a sub-page of Proto:Pokémon Gold and Silver.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Compiled on August 17, 1999, this prototype was shown at Spaceworld 1999. Compared to its 1997 counterpart, the general structure here is almost identical to the final game, although there's still plenty of differences to observe.

Subpages

Pokemon GS SW99 Gold 251.png
Pokémon‎
These are almost like the Pokémon we ended up getting.
PokemonGSCurseIconP.png
Graphic Differences
Analyze to death.
PokeSW99-IlexShrine.png
Map Differences
Ilex Forest sure looks a lot more generic.
GS Spaceworld99 015.png
Trainer Rosters
Red and Blue were slacking off.

ROMs

Download.png Download Pokémon Gold (Spaceworld 1999 Demo)
File: Pokémon Gold - Spaceworld 1999 Demo.7z (info)
Download.png Download Pokémon Silver (Spaceworld 1999 Demo)
File: Pokémon Silver - Spaceworld 1999 Demo.7z (info)

The Spaceworld '99 builds can be found in the following paths in the leaks:

  • Gen2.7z/mons2.zip/Document/ポケモン金銀/NSW_G.COM
  • Gen2.7z/mons2.zip/Document/ポケモン金銀/NSW_S.COM

Main Gameplay Differences

Hmmm...
To do:
Does Silver appear at the Pokémon League on weekends?
  • Some NPCs are placed in the overworld to prevent progressing too far into the game, such as at the entrance to Violet City. You can bypass them with the Walk Through Walls code from the final game.
  • Sentret and Furret cannot learn Cut.
  • When landing after using Fly, your sprite will disappear for a moment before changing to the player's sprite, unlike the final game, where your sprite doesn't disappear.
  • Kanto badges don't add to the badge counter on the Continue screen.
  • Certain event flags have been moved around or the associated events don't exist.
  • Some trainers have different rosters, such as Falkner having Pidgey, Pidgeotto and Pidgeot all at Level 10 in this build.
  • The Scientist, Team Rocket Executive, Skier, and Boarder classes don't exist yet, and trainers with those instead use the Super Nerd, Rocket Grunt, Swimmer♀, and Swimmer♂ classes respectively. Moreover, the second Rival class, which is used by Silver for his fight in Mt. Moon and gives him a different sprite, also goes missing here, and Silver instead uses his standard class/sprite during this fight.
  • The wild Snorlax is at Level 60 instead of Level 50 and doesn't carry Leftovers.
  • In the Team Rocket HQ, if the player triggers a wild battle by stepping on a booby-trapped tile and runs away, then another battle will immediately start. In the final version, players can't run away from wild Pokémon encountered on booby-trapped tiles.
  • Beating Red only makes him respond with periods before vanishing, rather than showing the credits.
  • The map for Kanto's Underground Path doesn't have its own entry, and is instead inexplicably grouped with the New Bark Town maps.
  • In the final game the maps are ordered as Ice Path>Blackthorn City>Dragon's Den. However, here it goes Blackthorn City>Dragon's Den>Ice Path.

Music Differences

Hmmm...
To do:
Cover more of the prototype music.
  • A handful of places still play Gen 1 music as placeholders. Notably Prof. Oak, Gyms, some trainer encounter themes, Viridian/Pewter/Saffron City, or the wild/trainer battle themes in Kanto.
  • The Elite Four, Kanto Gym Leaders, and Pokémon Trainer Red don't use custom battle themes.
  • Changing the sound setting does not reset the music as in the final version, with the changes only taking effect after a new track starts to play. The stereo separation is also different in a number of songs, with the Title theme in particular being more centered during its main melody.
Proto Final

The New Game/Continue screen's music is slightly higher pitched.

Proto Final

The Goldenrod Radio Tower, National Park, and Bug-Catching Contest use an earlier version of the Bicycle theme. Weirdly enough, the final version is already implemented and used when actually riding the Bicycle.

Cherrygrove/Mahogany (Proto) Cherrygrove/Mahogany (Final)
Azalea/Blackthorn (Spaceworld 1999) Azalea/Blackthorn (Final)

Many tracks in Johto use slightly different instruments or have other noticeable differences. Examples include Cherrygrove City/Mahogany Town and Azalea Town/Blackthorn City.

Spaceworld 1999 Final

Lavender Town uses a slightly different phrasing.

Spaceworld 1999 Final

Prof. Oak's Pokémon Talk/Oak's Lab sound pretty barebones in terms of instrumentation.