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Proto:Pokémon Gold and Silver/Spaceworld 1999 Demo/Map Differences

From The Cutting Room Floor
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This is a sub-page of Proto:Pokémon Gold and Silver/Spaceworld 1999 Demo.

Hmmm...
To do:
Look for differences in NPC and object placement.

While the world map is pretty much finalized, some differences in terms of layout and tileset still exist. Moreover, some NPCs outside the demo's boundaries use different palettes or are even missing entirely.

Blockset Differences

For difference regarding the tilesets themselves, go here.


Blockset 04
There are graphical errors on all three blocks containing tombstones, which can be seen in the Soul House in the prototype.

Proto Final
PokémonSW99-Blockset0x04.png PokémonGSFinal-Blockset0x04.png

Blockset 06
The shelves are arranged differently, and the blockset lacks three blocks overall. Two of them were added for the upper floor PC, and the other one is a piece of counter which ultimately goes unused.

Proto Final
PokémonSW99-Blockset0x06.png PokémonGSFinal-Blockset0x06.png

Blockset 08
The blockset lacks four blocks overall. They were all added for the Cerulean City gym pool when it received proper perspective.

Proto Final
PokémonSW99-Blockset0x08.png PokémonGSFinal-Blockset0x08.png

Blockset 0B
One of the cash registers was removed, while another was simply moved around.

Proto Final
PokémonSW99-Blockset0x0B.png PokémonGSFinal-Blockset0x0B.png

Blockset 0D
The blockset for the Game Corner and the Olivine Café/Celadon Restaurant feature less refined slot machines and tables, and the blocks containing the stairs were ultimately blanked out in the final games.

Proto Final
PokémonSW99-Blockset0x0D.png PokémonGSFinal-Blockset0x0D.png

Blockset 0E
The blockset for the Gyms and Elite Four rooms lacks three blocks, which were later added when the latter were redesigned, whereas two blocks were changed completely. The first is the Goldenrod City gym's back wall, which was changed into the Elite Four rooms' stairs, while the other is a decorative block used in Karen's room that was changed into the ice in Will's room. Two potted plants also received flowers, and the then-only ice block also had its incorrect tiling corrected.

Proto Final
PokémonSW99-Blockset0x0E.png PokémonGSFinal-Blockset0x0E.png

Blockset 0F
The stage found in Ecruteak City originally didn't jut out as far as it does in the final games.

Proto Final
PokémonSW99-Blockset0x0F.png PokémonGSFinal-Blockset0x0F.png

Blockset 10
The blockset was changed quite a lot as the Viridian City gym columns were replaced with the final games' green "N&B Blocks", causing a lot of rearranging.

Proto Final
PokémonSW99-Blockset0x10.png PokémonGSFinal-Blockset0x10.png

Blockset 12
The shelves are arranged differently, and the blockset lacks the double window block for the lighthouse.

Proto Final
PokémonSW99-Blockset0x12.png PokémonGSFinal-Blockset0x12.png

Blockset 13
The two potted plants are placed one tile lower.

Proto Final
PokémonSW99-Blockset0x13.png PokémonGSFinal-Blockset0x13.png

Blockset 17
The Ruins of Alph blockset had one of its blocks changed, with one of the symbols being changed from a B Unown to a P Unown.

Proto Final
PokémonSW99-Blockset0x17.png PokémonGSFinal-Blockset0x17.png

Blockset 19
The two potted plants are placed one tile lower.

Proto Final
PokémonSW99-Blockset0x19.png PokémonGSFinal-Blockset0x19.png

Blockset 1A
All the blocks used for the back wall of the Hall of Fame originally used a single odd green padded tile, as opposed to the two metalic gray tiles used in the final games.

Proto Final
PokémonSW99-Blockset0x20.png PokémonGSFinal-Blockset0x20.png

Blockset 1C
Much like its corresponding tileset, the Ilex Forest blockset is missing entirely in the prototype. As such, Ilex Forest instead uses the standard overworld blockset.

Proto Final
N/A PokémonGSFinal-Blockset0x22.png

Miscellaneous

Poké Mart

Proto Final
PokeSW99-Mart.png PokeGSFinal-Mart.png
  • The cash register is flipped, and is facing the wrong way.
  • The large shelves lack shading and use less colors.

Pokémon Center

Proto Final
PokeSW99-PokeCenter2F.png PokeGSFinal-PokeCenter2F.png
  • The PC has a different design, is against the wall and more centered, and the counter it normally rests on is missing entirely.

Ilex Forest Entrance Gate

Proto Final
PokeSW99-IlexGate.png PokeGSFinal-IlexGate.png
  • The guard uses a different palette.
  • The elderly woman is missing.

Department Store

The Department Store in Goldenrod City and Celadon City both share the same maps, and as such also share the same differences.

Proto Final
PokeSW99-DeptStore.png PokeGSFinal-DeptStore.png
  • On the base floor, a cash register was added in the final game.
Proto Final
PokeSW99-DeptStore1F.png PokeGSFinal-DeptStore1F.png
  • On the first floor, the cash register was removed in the final game.
Proto Final
PokeSW99-DeptStore2F.png PokeGSFinal-DeptStore2F.png
  • On the second floor, the cash register can be seen on the wrong side of the counter.
Proto Final
PokeSW99-DeptStore3F.png PokeGSFinal-DeptStore3F.png
  • On the third floor, the cash register was removed in the final game.

Goldenrod Bike Shop

Proto Final
PokeSW99-GoldenrodBikeShop.png PokeGSFinal-GoldenrodBikeShop.png
  • The back wall has a different color.
  • The bicycles and toolboxes have minor shading differences.

Goldenrod Game Corner

Proto Final
PokeSW99-GameCorner.png PokeGSFinal-GameCorner.png
  • The Game Corner's tileset is slightly different, with the floor tiles using more saturated colors and less refined detailing on the slot machines.
  • Two female NPCs use different palettes.

Olivine Cafe

Proto Final
PokeSW99-OlivineRestaurant.png PokeGSFinal-OlivineRestaurant.png
  • Like in the Goldenrod Game Corner, the floor tiles are somewhat different.
  • The table is blue and its leg is a bit more visible.
  • There's a few shading differences on the counter.

Olivine Port

Proto Final
PokeSW99-OlivinePort.png PokeGSFinal-OlivinePort.png
  • The pillars are white and not directly in the water.
  • The water uses Generation 1-style tiles.
  • The bricks on the walkways have a different, less detailed design.
  • The walkway to the S.S. Aqua has a more segmented design.
  • The S.S. Aqua presents minor differences.

Vermilion Port

Proto Final
PokeSW99-VermilionPort.png PokeGSFinal-VermilionPort.png
  • Features the same differences as Olivine Port, namely the pillars, water, brick walkways and S.S. Aqua walkway.

Goldenrod Train Station

Proto Final
PokeSW99-TrainGoldenrod.png PokeGSFinal-TrainGoldenrod.png
  • The area around the train has a lot more shading going on.
  • The further back wall is half a block longer.
  • The train's interior lights are off.
  • The machines are wider.
  • The seats use the same color as the floor.
  • The flowerpots have more detailed shading.

Goldenrod Underground

Proto Final
PokeSW99-GoldenrodUndergroundNorth.png PokeGSFinal-GoldenrodUndergroundNorth.png
  • In the northern entrance to the Goldenrod Underground, all the flowerpots are instead bushes.
Proto Final
PokeSW99-GoldenrodUndergroundSouth.png PokeGSFinal-GoldenrodUndergroundSouth.png
  • In the southern entrance to the Goldenrod Underground one of the flowerpots is instead a bush.

National Park

Proto Final
PokeSW99-NationalPark.png PokeGSFinal-NationalPark.png
  • A grand total of one sign in the Park's northern part was added for the final version.

Ecruteak Dance Theater

Proto Final
PokeSW99-EcruteakKimonoStage.png PokeGSFinal-EcruteakKimonoStage.png
  • The stage where the Kimono Sisters can be found juts out less than in the final game.

Port Entrance

Proto Final
PokeSW99-RoomDocks.png PokeGSFinal-RoomDocks.png
  • The room, which precedes the tunnel leading to the docks in both Olivine and Vermilion City, had its pots sitting closer to the stairs than in the final game.

Saffron Train Station

Proto Final
PokeSW99-SaffronCityTrainStation.png PokeGSFinal-SaffronCityTrainStation.png
  • Two small flowerpots were replaced by a single medium-sized flowerpot in the final game.

Celadon Restaurant

Proto Final
PokeSW99-CeladonRestaurant.png PokeGSFinal-CeladonRestaurant.png
  • Like in the Olivine Cafe, the floor tiles and tables are somewhat different.
  • The tables are also bigger than in the final, featuring two plates instead of one each.

Soul House

Proto Final
PokeSW99-SoulHouse.png PokeGSFinal-SoulHouse.png
  • Incorrect tiling can be seen here.
  • Palette errors can be seen, as the palette for the bottom-right corner of the graves and the flowers are swapped.

Towns and Cities

Olivine City

Proto Final
PokeSW99-Olivine.png PokeGSFinal-Olivine.png
  • The arrangement of the window tiles of the lighthouse is different, reflecting the changes that happened inside of it.

Pewter City

Proto Final
PokeSW99-Pewter.png PokeGSFinal-Pewter.png
  • The northeastern corner of the city features more flowers and fewer small trees, with some of the pillars being replaced by trees in the final game.

Fuchsia City

Proto Final
PokeSW99-Fuchsia.png PokeGSFinal-Fuchsia.png
  • Eight small trees in the northwest were replaced by a tree containing a Burnt Berry in the final version.

Saffron City

Proto Final
PokeSW99-Saffron.png PokeGSFinal-Saffron.png
  • A fence next to the Magnet Train station in the northwest was added for the final version.
  • The sign in front of the station was moved from the left to the right of the door in the final game, while the line of pillars near it was extended by one block.

Routes

Route 37

Proto Final
PokeSW99-Route37.png PokeGSFinal-Route37.png
  • The eastern part of the map has no flowers, but features more tall grass and tall trees than in the final instead.

Route 39

Proto Final
PokeSW99-Route39.png PokeGSFinal-Route39.png
  • The patch of tall grass is two blocks bigger and differently-shaped.
  • The southern sign was moved west a few tiles for the final version.
  • A few small trees were added in the final game.

Route 1

Proto Final
PokeSW99-Route1.png PokeGSFinal-Route1.png
  • A patch of flowers moved from below a ledge to above it for the final game.

Route 2

Proto Final
PokeSW99-Route2.png PokeGSFinal-Route2.png
  • There is much less grass surrounding the entrance to Diglett's Cave.
  • A cluster of four small trees in the pseudo-Viridian Forest was replaced by a tree containing a PSNCureBerry in the final version.

Route 4

Proto
PokeSW99-Route4.png
Final
PokeGSFinal-Route4.png
  • There is no way to access the northeastern part of the Route, as there's no gap in the ledge to walk through.

Route 8

Proto
PokeSW99-Route8.png
Final
PokeGSFinal-Route8.png
  • A line of pillars in the east was replaced by trees in the final game.
  • The flower patch near the aforementioned pillars was also rearranged and enlarged for the final.
  • A tree containing a PRZCureBerry was added in the final version.

Route 10

Proto Final
PokeSW99-Route10PowerPlant.png PokeGSFinal-Route10PowerPlant.png
  • The patch of tall grass in front of the Power Plant is missing.

Route 11

Proto
PokeSW99-Route11.png
Final
PokeGSFinal-Route11.png
  • A tree containing a Berry was added in the final version.

Route 25

Proto
PokeSW99-Route25.png
Final
PokeGSFinal-Route25.png
  • The hill in the northwest is empty and the surrounding ledge has a slightly different layout, even featuring a slight tiling error.
  • There are two more small trees in the maze section than in the final version.

Route 26

Proto Final
PokeSW99-Route26.png PokeGSFinal-Route26.png
  • A small lake exists in the northwest area of the map, which has been replaced by ledges in the final game.

Dungeons

Sprout Tower

Proto Final
PokeSW99-Sprout2F.png PokeGSFinal-Sprout2F.png
  • The tileset is less polished, with the most notable aspects being the shifted-up floor tile, the "upwards stairs" tile using a completely different design, and the Bellsprout statue being slightly less refined in terms of shading and shape.
  • The fence near the rightmost set of stairs cuts off instead of turning left, and an additional fence block is present.

Ruins of Alph

Proto Final
PokeSW99-Alph.png PokeGSFinal-Alph.png
  • There's a little area on the other side of the first pond from the north; the large rocks initially covering that area are shifted one block up.
Proto Final
PokeSW99-RuinsOfAlph1F.png PokeGSFinal-RuinsOfAlph1F.png
Proto Final
PokeSW99-RuinsOfAlphB1F.png PokeGSFinal-RuinsOfAlphB1F.png
  • For some reason, the B Unown on the murals were replaced by P Unown in the final game.

Union Cave 1F

Proto Final
PokeSW99-Union1F.png PokeGSFinal-Union1F.png
  • A pond is present to the right of the first ladder downwards, the area directly above it is also not as wide in the prototype, and the area with an item right at the end of the cave is missing.

Union Cave B1F

Proto Final
PokeSW99-UnionB1F.png PokeGSFinal-UnionB1F.png
  • The set of rocks next to the first ladder was slightly shorter, allowing you to see and get the item right away.

Union Cave B2F

Proto Final
PokeSW99-UnionB2F.png PokeGSFinal-UnionB2F.png
  • A grand total of one tile was changed from a set of three small rocks to one large rock.

Ilex Forest

Proto Final
PokeSW99-IlexForest.png PokeGSFinal-IlexForest.png
  • The large tree tile is missing; only small tree tiles are used here.
  • The entry/exit gates are smaller.
  • The shrine is completely missing, and so is the little clearing in the trees where it's found in the final game.

Tin Tower

Proto Final
PokeSW99Final-TinTower7F.png PokeGSFinal-TinTower7F.png
  • The stair tile on the seventh floor was repositioned in the final game, so that it lines up with the position of the stairs below.

Glitter Lighthouse

Proto Final
PokeSW99-OlivineLighthouseTop.png PokeGSFinal-OlivineLighthouseTop.png
  • The arrangement of the windows is different, with the changes seen here also being represented on the outside of the lighthouse.
  • The walls were changed from blue to grey in the final.
  • The bed's top tiles were altered for better shading and perspective.

Whirl Island

Proto Final
PokeSW99-WhirlIslandNE1F.png PokeGSFinal-WhirlIslandNE1F.png
  • The northeastern first underground floor has an extra rock.
Proto Final
PokeSW99-WhirlIslandSE1F.png PokeGSFinal-WhirlIslandSE1F.png
  • The southeastern first underground floor map has different rock formations.
Proto Final
PokeSW99-WhirlIslandB1F.png PokeGSFinal-WhirlIslandB1F.png
  • The first underground floor has a slightly different layout and some different small rock formations.
Proto Final
PokeSW99-WhirlIslandMiddleB1F.png PokeGSFinal-WhirlIslandMiddleB1F.png
  • The "middle" first underground floor map has an extra rock.

Mt. Mortar

Proto Final
PokeSW99-MtMortar1F.png PokeGSFinal-MtMortar1F.png
  • The first floor of Mt. Mortar shows a slight difference on the bottom of the map, with a group of rocks being replaced by a ledge in the final game.

Mahogany Hideout

Proto Final
PokeSW99-MahoganyRocketB1F.png PokeGSFinal-MahoganyRocketB1F.png
  • The statues have a darker color that matches that of the crates and bookshelves.
  • The two potted plants are one tile further south than in the final.

Ice Path 1F

Proto Final
PokeSW99-IcePath1F.png PokeGSFinal-IcePath1F.png
  • Two small rocks changed positions.

Ice Path B2F

Proto Final
PokeSW99-IcePathB2F.png PokeGSFinal-IcePathB2F.png
  • One small rock was added in the final version, making it a bit easier to not get confused.

Victory Road

Proto Final
PokeSW99-VictoryRoad.png PokeGSFinal-VictoryRoad.png
  • Several clusters of four small rocks have been replaced by one large rock each.

Mt. Silver Exterior

Proto Final
PokeSW99-MtSilverExterior.png PokeGSFinal-MtSilverExterior.png
  • A small tree was replaced by a patch of grass.

Rock Tunnel

Proto Final
PokeSW99-RockTunnelB1F.png PokeGSFinal-RockTunnelB1F.png
  • In the first underground area, two rocks were removed near the top of the map.

Gyms

Violet Gym

Proto Final
PokeSW99-GymViolet.png PokeGSFinal-GymViolet.png
  • The walls around the bottomless pit have a different design and color.

Goldenrod Gym

Proto Final
PokeSW99-GymGoldenrod.png PokeGSFinal-GymGoldenrod.png
  • The wall uses an entirely different design.
  • Three extra flower and bush tiles can be found on the right side of the gym.
  • There are more bush tiles than flowerpots in the prototype.

Mahogany Gym

Proto Final
PokeSW99-MahoganyGym.png PokeGSFinal-MahoganyGym.png
  • The back wall has a different design.

Blackthorn Gym

Proto Final
PokeSW99-BlackthornGym2F.png PokeGSFinal-BlackthornGym2F.png
  • Like in Violet Gym, the pits have a different design and color.

Viridian Gym

Proto Final
PokeSW99-ViridianGym.png PokeGSFinal-ViridianGym.png
  • Grey columns are used here instead of the final game's green "N&B Blocks."
  • Overall the layout is different, but is similar to the final game.

Cerulean Gym

Proto Final
PokeSW99-CeruleanGym.png PokeGSFinal-CeruleanGym.png
  • The tiles surrounding the water are brown and inverted compared to the final.
  • There is no gap between the water and tiles in the back, causing a discrepancy in apparent water level when compared to the walkways.
  • The water uses Generation 1-style tiles.
  • The bricks on the walkways have a different, less detailed design.

Pokémon League

The Elite Four was clearly in the middle of being restructured into the final lineup. Almost all rooms use completely different designs, and the members themselves use battle sprites from an earlier iteration of the roster. The room layouts and trainer class sprites suggest the Elite Four roster was meant to be much closer to the one used in Generation I.

Pokémon Center

Proto Final
PokeSW99-IndigoPlateauPokéCenter.png PokeGSFinal-IndigoPlateauPokéCenter.png
  • There are touchups to the two shelves' third-row items in the final game.

Will's Room

Proto Final
PokeSW99-E4Room1.png PokeGSFinal-E4Room1.png
  • The design is completely different, suggesting the first Elite Four member would have originally been Ice-type, presumably Lorelei. Interestingly, Will's room in the final game still features an ice theme, as seen with the frozen water.
  • The Elite Four Member in this room uses Giovanni's battle sprite as a placeholder.

Koga's Room

Proto Final
PokeSW99-E4Room2.png PokeGSFinal-E4Room2.png
  • Bears more resemblance to Bruno's room, suggesting he was meant to be the second Elite Four member.
  • The Elite Four Member in this room uses a remade battle sprite of Agatha as a placeholder.

Bruno's Room

Proto Final
PokeSW99-E4Room3.png PokeGSFinal-E4Room3.png
  • Much emptier and it doesn't bear any resemblance to the final.

Karen's Room

Proto Final
PokeSW99-E4Room4.png PokeGSFinal-E4Room4.png
  • Uses a design similar to that of the Goldenrod Gym. May have been used for Koga earlier in development.
  • Karen herself uses an entirely different Lorelei battle sprite as a placeholder.

Champion's Room

Proto Final
PokeSW99-E4Champ.png PokeGSFinal-E4Champ.png
  • The room isn't as long as in the final version, being three blocks shorter.

Hall of Fame

Proto Final
PokeSW99-HallofFame.png PokeGSFinal-HallofFame.png
  • The back wall used a totally different design which looks very out of place.