We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Resident Evil (PlayStation)/August 4, 1995 Prototype/Room Changes
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This is a sub-page of Proto:Resident Evil (PlayStation)/August 4, 1995 Prototype.
Any angles not included either don't exist at all in the prototype, or are identical to the final version.
Contents
Main Hallway
| Prototype | Final |
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Dining Room
| Prototype | Final |
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File:Dining Room 1.png |
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Tea Room Hallway
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Piano Room
| Prototype | Final |
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| File:Piano Room 2.png |
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Small Gallery
| Prototype | Final |
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L-Shaped Hallway
| Prototype | Final |
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North East Corridor
| Prototype | Final |
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Bathroom
| Prototype | Final |
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Ceiling Room
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Shotgun Room
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Study Hall
| Prototype | Final |
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Painting Room
| Prototype | Final |
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Garden Room
| Prototype | Final |
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Garden Shed
Upon entering the shed, a cutscene plays wherein Yawn begins to strike Chris, before proclaiming "To Be Continued..."


































































































