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Proto:Serious Sam: The First Encounter/Test 1/Text/Enemies

From The Cutting Room Floor
< Proto:Serious Sam: The First Encounter‎ | Test 1‎ | Text
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Beheaded Rocketeer

Prototype



CLASS:      Beheaded Rocketeer
METABOLISM: cyber-zombie
PERCEPTION: unsentient, LCU controlled
SIZE:       6 ft
ENDURANCE:  very low
HOSTILITY:  very low
WEAPONS:    magic-missile launcher
REWARD:     200 FC
THREAT:     none

DESCRIPTION:

Executed Sirian soldier, raised from dead by Mental and remote controlled by Life Control Unit (LCU). 
Rocketeer carries his own head in one hand to receive audio/visual information and fires one magic missile at the time from a low-power hand-held launcher. Immune to their own missiles.

TIPS:

no known problems
Final
CLASS:      Beheaded Rocketeer
METABOLISM: cyber-zombie
PERCEPTION: insentient, LCU controlled
SIZE:       6 ft
ENDURANCE:  very low
HOSTILITY:  very low
WEAPONS:    magic-missile launcher
REWARD:     200 FC
THREAT:     none

DESCRIPTION:

An executed Sirian soldier, raised from the dead by Mental and remote controlled by Life Control Unit (LCU). 
The Rocketeer carries his own head in one hand to receive audio/visual information and fires one magic missile at a time from a low-power hand-held launcher. They're immune to their own missiles.

TIPS:

No known problems

It's perception has been changed from “unsentient” to “insentient”, there are no “a”s or “the”s before words, and the final sentence has “They're” added to the start of the sentence.

Beheaded Bomber

Prototype


CLASS:      Beheaded Bomber
METABOLISM: cyber-zombie
PERCEPTION: unsentient, LCU controlled
SIZE:       6 ft
ENDURANCE:  very low
HOSTILITY:  very low
WEAPONS:    hand grenades
REWARD:     500 FC
THREAT:     low

DESCRIPTION:

Executed Sirian soldier, raised from dead by Mental and remote controlled by Life Control Unit (LCU). 
Bomber carries his own head in one hand to receive audio/visual information and has a large supply of inflatable bombs in his pockets. 

TIPS:

- explodes soon after death
Final

CLASS:      Beheaded Bomber
METABOLISM: cyber-zombie
PERCEPTION: insentient, LCU controlled
SIZE:       6 ft
ENDURANCE:  very low
HOSTILITY:  very low
WEAPONS:    hand grenades
REWARD:     500 FC
THREAT:     low

DESCRIPTION:

An executed Sirian soldier, raised from the dead by Mental and remote controlled by Life Control Unit (LCU). 
The Bomber carries his own head in one hand to receive audio/visual information and has a large supply of inflatable bombs in his pockets. 

TIPS:

The Beheaded Bomber explodes soon after death

“Unsentient” changed to “insentient” and a lack of “a”s and “the”s before words that would need them. The only unique difference is that “The Beheaded Bomber” has been added to the start of the tip.

Beheaded Firecracker

Prototype


CLASS:      Beheaded Firecracker
METABOLISM: cyber-zombie
PERCEPTION: unsentient, LCU controlled
SIZE:       6 ft
ENDURANCE:  very low
HOSTILITY:  very low
WEAPONS:    magic-missile launcher
REWARD:     200 FC
THREAT:     none

DESCRIPTION:

Executed Sirian soldier, raised from dead by Mental and remote controlled by Life Control Unit (LCU). 
Firecracker carries his own head in one hand to receive audio/visual information. Fires four magic missiles in succession from a low-power launcher implanted in the head. Immune to their own missiles.

TIPS:

no known problems
Final
CLASS:      Beheaded Firecracker
METABOLISM: cyber-zombie
PERCEPTION: insentient, LCU controlled
SIZE:       6 ft
ENDURANCE:  very low
HOSTILITY:  very low
WEAPONS:    magic-missile launcher
REWARD:     200 FC
THREAT:     none

DESCRIPTION:

An executed Sirian soldier, raised from the dead by Mental and remote controlled by Life Control Unit (LCU). 
A Firecracker carries his own head in one hand to receive audio/visual information. He fires five magic missiles in succession from a low-power launcher implanted in the head. They're immune to their own missiles.

TIPS:

- No known problems

The usual change to “insentient” and lack of “a”s and “the”s, but this time there are a few differences unique to this enemy. A “He” has been added to the start of the second sentence in the second paragraph, and a “They” has been added to front of the last sentence.

Beheaded Kamikaze

Prototype


CLASS:      Beheaded Kamikaze
METABOLISM: cyber-zombie
PERCEPTION: unsentient, LCU controlled
SIZE:       6 ft
ENDURANCE:  very low
HOSTILITY:  extreme
WEAPONS:    hand grenades
REWARD:     2500 FC
THREAT:     high

DESCRIPTION:

Executed Sirian soldier, raised from dead by Mental and remote controlled by Life Control Unit (LCU). 
The head of Kamikaze has been ruined, and he is recruited for suicidal attacks. Carries two bombs in his hands and activates them when close enough to target. 

TIPS:
- explodes when killed
Final
CLASS:      Beheaded Kamikaze
METABOLISM: cyber-zombie
PERCEPTION: insentient, LCU controlled
SIZE:       6 ft
ENDURANCE:  very low
HOSTILITY:  extreme
WEAPONS:    hand grenades
REWARD:     2500 FC
THREAT:     high

DESCRIPTION:

An executed Sirian soldier, raised from the dead by Mental and remote controlled by Life Control Unit (LCU). 
The head of the Kamikaze has been ruined, so he is employed for suicidal attacks. Carries two bombs in his hands and activates them when close enough to the target. 

TIPS:
Explodes when killed

“Unsentient” to “Insentient” again and there is no “an” in front of the first sentence in Test 1, but there is an actual wording difference this time around; the first sentence in the second paragraph uses “recruited” in Test 1, but “employed” in the final version. The proto description makes it sound like someone walked up to him after his head was cut off and asked him to join the Anti-Serious Sam Brigade, while the final makes it sound like someone refitted the body after being beheaded. The last sentence also has a missing “the” in front of “target” in Test 1.

Male Gnaar

Prototype


DESCRIPTION:

Small bipedal animal with no head, one eye and large mouth, originating from Sirius. Trained by Mental to attack opposing forces. Males are smaller, purple and not as tough as females.

TIPS:

- they have no range weapons, just keep away
- some species can levitate
Final
DESCRIPTION:

A small bipedal animal with no head, one eye and a large mouth. Originating from Sirius, and trained by Mental to attack opposing forces. The males are smaller, purple and not as tough as females.

TIPS:

- They have no range weapons, just keep away
- Some species can levitate

The description has been reworded to make it flow better, and the tips have no capitalization in Test 1.

Female Gnaar

Prototype
DESCRIPTION:

Small bipedal animal with no head, one eye and large mouth, originating from Sirius.
Trained by Mental to attack opposing forces. Females are a bit larger, green and more tough then males.

TIPS:
- they have no range weapons, just keep away
- some species can levitate
- rare specimen have been reported to be invisible
Final
DESCRIPTION:

A small bipedal animal with no head, one eye and a large mouth. Originating from Sirius, and trained by Mental to attack opposing forces. The females are larger, green and tougher than males.

TIPS:
- They have no range weapons, just keep away
- Some species can levitate
- Rare specimens have been reported to be invisible

There is no “the” in front of the first sentence in Test 1 and the description has undegone the same rewriting that the Male Gnaar's description went through. An “s” was added to the end of “specimen” in the last tip between Test 1 and the final version.

Kleer

Prototype

DESCRIPTION:

Undead skeleton of a being from extinct race from planet Kleer, at Alpha Canis Majoris. Has long sharp claws on hands and a long tail.
They either attack by conjuring two-balls or by hitting with their claws from close range.

TIPS:

- their jumping attacks are best evaded by sidestepping
Final
DESCRIPTION:

An undead skeleton of a being from an extinct race from the planet Kleer, of Alpha Canis Majoris. It has long sharp claws on its hands and a long tail.
They either attack by conjuring two-balls or by slashing with their claws from close range.

TIPS:

Their jumping attacks are best evaded by sidestepping

An “an” was added in front of the first sentence in the final, the world “at” in front of “Alpha Canis Majoris” has been changed to “of” to be grammatically correct, and the last sentence in the first paragraph has an “It” added to the start of it in the final vesion.

Sirian Werebull

Prototype


Cross-breed with mixed genes of Sirians and some kind of cattle. Behaves much like an ordinary bull. Attacks with horns, by charging or from close range.

TIPS:

- avoid its charging attacks by sidestepping
Final
DESCRIPTION:

Crossbred with mixed genes of Sirians and some kind of cattle. The Werebull behaves much like an ordinary bull and attacks with its horns by charging.

TIPS:

- Avoid its charging attacks by sidestepping

The word “cross-breed” has had its tense changed and the hyphen removed, “The Werebull” was added to the start of the second sentence, the second and third sentences have been merged and rewritten in the final version, and the mention of the Werebull's close range melee attack was removed in the final version.

Red Arachnoid

Prototype


DESCRIPTION:

Holy warrior from a primitive race evolved from arthropods. Extremely hostile due to their religious convictions.
Carries chaingun with ammo-replentisher in one hand. Exoskeleton covers entire Arachnoid's body and provides good protection against bullets, explosives and fire.

TIPS:

- dangerous sting - do not approach too closely
- will shoot through their own ranks in fury
Final
DESCRIPTION:

A holy warrior from a primitive race evolved from arthropods. Extremely hostile due to their religious convictions.
Carries a chaingun with ammo-replenisher in one hand. Exoskeleton covers entire Arachnoid's body and provides good protection against bullets, explosives and fire.

TIPS:

- Dangerous sting - do not approach too closely
Will shoot through their own ranks in fury

The first sentence lacks an “a” in front of it in test 1, and and “It” was added to the start of the second paragraph.

Red Biomechanoid

Prototype


CLASS:      Bio-Mechanoid, Major
METABOLISM: endothermous cyborg
PERCEPTION: genetically programmed
SIZE:       30 ft standing
ENDURANCE:  high
HOSTILITY:  high
WEAPONS:    rocket launchers
REWARD:     7500 FC
THREAT:     high

DESCRIPTION:

Biological mechanism grown in Mental's bio-tanks. Its genome is programmed to give it biologically grown mechanical parts and side slots where rocket launchers are attached and directly connected to its nervous system.
Adjusted to attack without thinking.

TIPS:

- very dangerous, eliminate quickly
- either dodge the rockets or shoot them before they reach you
Final
DESCRIPTION:

A biological mechanism grown in Mental's bio-tanks. Its genome is programmed to give it biologically grown mechanical parts and side slots where rocket launchers are attached and directly connected to its nervous system.
Adjusted to attack without thinking.

TIPS:

Very dangerous, eliminate quickly
Either dodge the rockets or shoot them before they reach you

The only differences are is a lack of an “A” in the start of the first paragraph and the tips are not capitalized.

Harpy

The Harpy has no description file in Test 1.