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Proto:Serious Sam: The First Encounter/Test 1/Text/Enemies
This is a sub-page of Proto:Serious Sam: The First Encounter/Test 1/Text.
Contents
Beheaded Rocketeer
| Prototype |
|---|
CLASS: Beheaded Rocketeer METABOLISM: cyber-zombie PERCEPTION: unsentient, LCU controlled SIZE: 6 ft ENDURANCE: very low HOSTILITY: very low WEAPONS: magic-missile launcher REWARD: 200 FC THREAT: none DESCRIPTION: Executed Sirian soldier, raised from dead by Mental and remote controlled by Life Control Unit (LCU). Rocketeer carries his own head in one hand to receive audio/visual information and fires one magic missile at the time from a low-power hand-held launcher. Immune to their own missiles. TIPS: no known problems |
| Final |
CLASS: Beheaded Rocketeer METABOLISM: cyber-zombie PERCEPTION: insentient, LCU controlled SIZE: 6 ft ENDURANCE: very low HOSTILITY: very low WEAPONS: magic-missile launcher REWARD: 200 FC THREAT: none DESCRIPTION: An executed Sirian soldier, raised from the dead by Mental and remote controlled by Life Control Unit (LCU). The Rocketeer carries his own head in one hand to receive audio/visual information and fires one magic missile at a time from a low-power hand-held launcher. They're immune to their own missiles. TIPS: No known problems |
It's perception has been changed from “unsentient” to “insentient”, there are no “a”s or “the”s before words, and the final sentence has “They're” added to the start of the sentence.
Beheaded Bomber
| Prototype |
|---|
CLASS: Beheaded Bomber METABOLISM: cyber-zombie PERCEPTION: unsentient, LCU controlled SIZE: 6 ft ENDURANCE: very low HOSTILITY: very low WEAPONS: hand grenades REWARD: 500 FC THREAT: low DESCRIPTION: Executed Sirian soldier, raised from dead by Mental and remote controlled by Life Control Unit (LCU). Bomber carries his own head in one hand to receive audio/visual information and has a large supply of inflatable bombs in his pockets. TIPS: - explodes soon after death |
| Final |
CLASS: Beheaded Bomber METABOLISM: cyber-zombie PERCEPTION: insentient, LCU controlled SIZE: 6 ft ENDURANCE: very low HOSTILITY: very low WEAPONS: hand grenades REWARD: 500 FC THREAT: low DESCRIPTION: An executed Sirian soldier, raised from the dead by Mental and remote controlled by Life Control Unit (LCU). The Bomber carries his own head in one hand to receive audio/visual information and has a large supply of inflatable bombs in his pockets. TIPS: The Beheaded Bomber explodes soon after death |
“Unsentient” changed to “insentient” and a lack of “a”s and “the”s before words that would need them. The only unique difference is that “The Beheaded Bomber” has been added to the start of the tip.
Beheaded Firecracker
| Prototype |
|---|
CLASS: Beheaded Firecracker METABOLISM: cyber-zombie PERCEPTION: unsentient, LCU controlled SIZE: 6 ft ENDURANCE: very low HOSTILITY: very low WEAPONS: magic-missile launcher REWARD: 200 FC THREAT: none DESCRIPTION: Executed Sirian soldier, raised from dead by Mental and remote controlled by Life Control Unit (LCU). Firecracker carries his own head in one hand to receive audio/visual information. Fires four magic missiles in succession from a low-power launcher implanted in the head. Immune to their own missiles. TIPS: no known problems |
| Final |
CLASS: Beheaded Firecracker METABOLISM: cyber-zombie PERCEPTION: insentient, LCU controlled SIZE: 6 ft ENDURANCE: very low HOSTILITY: very low WEAPONS: magic-missile launcher REWARD: 200 FC THREAT: none DESCRIPTION: An executed Sirian soldier, raised from the dead by Mental and remote controlled by Life Control Unit (LCU). A Firecracker carries his own head in one hand to receive audio/visual information. He fires five magic missiles in succession from a low-power launcher implanted in the head. They're immune to their own missiles. TIPS: - No known problems |
The usual change to “insentient” and lack of “a”s and “the”s, but this time there are a few differences unique to this enemy. A “He” has been added to the start of the second sentence in the second paragraph, and a “They” has been added to front of the last sentence.
Beheaded Kamikaze
| Prototype |
|---|
CLASS: Beheaded Kamikaze METABOLISM: cyber-zombie PERCEPTION: unsentient, LCU controlled SIZE: 6 ft ENDURANCE: very low HOSTILITY: extreme WEAPONS: hand grenades REWARD: 2500 FC THREAT: high DESCRIPTION: Executed Sirian soldier, raised from dead by Mental and remote controlled by Life Control Unit (LCU). The head of Kamikaze has been ruined, and he is recruited for suicidal attacks. Carries two bombs in his hands and activates them when close enough to target. TIPS: - explodes when killed |
| Final |
CLASS: Beheaded Kamikaze METABOLISM: cyber-zombie PERCEPTION: insentient, LCU controlled SIZE: 6 ft ENDURANCE: very low HOSTILITY: extreme WEAPONS: hand grenades REWARD: 2500 FC THREAT: high DESCRIPTION: An executed Sirian soldier, raised from the dead by Mental and remote controlled by Life Control Unit (LCU). The head of the Kamikaze has been ruined, so he is employed for suicidal attacks. Carries two bombs in his hands and activates them when close enough to the target. TIPS: Explodes when killed |
“Unsentient” to “Insentient” again and there is no “an” in front of the first sentence in Test 1, but there is an actual wording difference this time around; the first sentence in the second paragraph uses “recruited” in Test 1, but “employed” in the final version. The proto description makes it sound like someone walked up to him after his head was cut off and asked him to join the Anti-Serious Sam Brigade, while the final makes it sound like someone refitted the body after being beheaded. The last sentence also has a missing “the” in front of “target” in Test 1.
Male Gnaar
| Prototype |
|---|
DESCRIPTION: Small bipedal animal with no head, one eye and large mouth, originating from Sirius. Trained by Mental to attack opposing forces. Males are smaller, purple and not as tough as females. TIPS: - they have no range weapons, just keep away - some species can levitate |
| Final |
DESCRIPTION: A small bipedal animal with no head, one eye and a large mouth. Originating from Sirius, and trained by Mental to attack opposing forces. The males are smaller, purple and not as tough as females. TIPS: - They have no range weapons, just keep away - Some species can levitate |
The description has been reworded to make it flow better, and the tips have no capitalization in Test 1.
Female Gnaar
| Prototype |
|---|
DESCRIPTION: Small bipedal animal with no head, one eye and large mouth, originating from Sirius. Trained by Mental to attack opposing forces. Females are a bit larger, green and more tough then males. TIPS: - they have no range weapons, just keep away - some species can levitate - rare specimen have been reported to be invisible |
| Final |
DESCRIPTION: A small bipedal animal with no head, one eye and a large mouth. Originating from Sirius, and trained by Mental to attack opposing forces. The females are larger, green and tougher than males. TIPS: - They have no range weapons, just keep away - Some species can levitate - Rare specimens have been reported to be invisible |
There is no “the” in front of the first sentence in Test 1 and the description has undegone the same rewriting that the Male Gnaar's description went through. An “s” was added to the end of “specimen” in the last tip between Test 1 and the final version.
Kleer
| Prototype |
|---|
DESCRIPTION: Undead skeleton of a being from extinct race from planet Kleer, at Alpha Canis Majoris. Has long sharp claws on hands and a long tail. They either attack by conjuring two-balls or by hitting with their claws from close range. TIPS: - their jumping attacks are best evaded by sidestepping |
| Final |
DESCRIPTION: An undead skeleton of a being from an extinct race from the planet Kleer, of Alpha Canis Majoris. It has long sharp claws on its hands and a long tail. They either attack by conjuring two-balls or by slashing with their claws from close range. TIPS: Their jumping attacks are best evaded by sidestepping |
An “an” was added in front of the first sentence in the final, the word “at” in front of “Alpha Canis Majoris” has been changed to “of” to be grammatically correct, and the last sentence in the first paragraph has an “It” added to the start of it in the final vesion.
Sirian Werebull
| Prototype |
|---|
Cross-breed with mixed genes of Sirians and some kind of cattle. Behaves much like an ordinary bull. Attacks with horns, by charging or from close range. TIPS: - avoid its charging attacks by sidestepping |
| Final |
DESCRIPTION: Crossbred with mixed genes of Sirians and some kind of cattle. The Werebull behaves much like an ordinary bull and attacks with its horns by charging. TIPS: - Avoid its charging attacks by sidestepping |
The word “cross-breed” has had its tense changed and the hyphen removed, “The Werebull” was added to the start of the second sentence, the second and third sentences have been merged and rewritten in the final version, and the mention of the Werebull's close range melee attack was removed in the final version.
Red Arachnoid
| Prototype |
|---|
DESCRIPTION: Holy warrior from a primitive race evolved from arthropods. Extremely hostile due to their religious convictions. Carries chaingun with ammo-replentisher in one hand. Exoskeleton covers entire Arachnoid's body and provides good protection against bullets, explosives and fire. TIPS: - dangerous sting - do not approach too closely - will shoot through their own ranks in fury |
| Final |
DESCRIPTION: A holy warrior from a primitive race evolved from arthropods. Extremely hostile due to their religious convictions. Carries a chaingun with ammo-replenisher in one hand. Exoskeleton covers entire Arachnoid's body and provides good protection against bullets, explosives and fire. TIPS: - Dangerous sting - do not approach too closely Will shoot through their own ranks in fury |
The first sentence lacks an “a” in front of it in test 1, and and “It” was added to the start of the second paragraph.
Red Biomechanoid
| Prototype |
|---|
CLASS: Bio-Mechanoid, Major METABOLISM: endothermous cyborg PERCEPTION: genetically programmed SIZE: 30 ft standing ENDURANCE: high HOSTILITY: high WEAPONS: rocket launchers REWARD: 7500 FC THREAT: high DESCRIPTION: Biological mechanism grown in Mental's bio-tanks. Its genome is programmed to give it biologically grown mechanical parts and side slots where rocket launchers are attached and directly connected to its nervous system. Adjusted to attack without thinking. TIPS: - very dangerous, eliminate quickly - either dodge the rockets or shoot them before they reach you |
| Final |
DESCRIPTION: A biological mechanism grown in Mental's bio-tanks. Its genome is programmed to give it biologically grown mechanical parts and side slots where rocket launchers are attached and directly connected to its nervous system. Adjusted to attack without thinking. TIPS: Very dangerous, eliminate quickly Either dodge the rockets or shoot them before they reach you |
The only differences are is a lack of an “A” in the start of the first paragraph and the tips are not capitalized.
Harpy
The Harpy has no description file in Test 1.