Registrations through the wiki software are temporarily closed. Please contact an administrator via Discord or IRC if you want an account.

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Proto:Sonic Spinball (Genesis)

From The Cutting Room Floor
Revision as of 14:05, 28 January 2012 by BrandyBogard (Talk | contribs)

Jump to: navigation, search
This page details one or more prototype versions of Sonic Spinball (Genesis).

To do:
Get screenshots.
Download.png Download Sonic Spinball (Prototype)
File: Sonic Spinball (Prototype).bin (1.25 MB) (info)

The prototype of Sonic Spinball is not much different from the final.

General Differences

  • No sparkle sound effect played during the Sega screen. The propeller sound is also different.
  • Different / glitchy intro. The video also plays before the title screen instead of after.
  • The title screen lacks a near the Sega copyright.
  • There is no Options screen.
  • There are some different or missing messages from the scrolling bar on the top of the screen.
  • A debug mode can be activated by simply pausing the game and moving with the D-Pad. This is glitchy, however, as items may be stuck on-screen after entering/exiting debug.
  • Different sound effects and music speeds up at some points (especially in bosses).

Level Differences


  • Animals that appear from badniks are different.
  • Boss graphics remain mainly intact on defeat.
  • No eruption timer.
  • The safety lids are referred to as "hatchways".
  • Sonic is off-center in the cutscene when collecting an Emerald.

Toxic Caves

  • Falling into the water at the bottom of the stage means instant death, rather than a two-second wait after splashing.
  • There is a layer of sludge around the bucket.
  • Using the switch that moves the bridge up will play a small Sonic 2 sound byte.

Lava Powerhouse

  • Ferrons are called "Forebots".

The Showdown

  • There is an extra badnik.
  • Trigger on the boss is more helpful.
  • The final boss is invincible, likely because the ending sequence had not been implemented yet. Due to this, the game cannot be beaten.

Bonus Stages

  • Very incomplete. Only the Robotnik tooth-bashing level is available, and even then it has different colors and a garbled screen behind him.

(Source: Sonic Retro)