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Proto:Sonic Unleashed (Xbox 360)
This page details one or more prototype versions of Sonic Unleashed (Xbox 360).
| This article has just been started and needs the article basics added. Help us out and add them. |
| This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
| To do: Really the whole article might need rewrites and a deep look at what needs to go and what can stay. |
The Xbox 360 Preview build of Sonic Unleashed is a debug build from in between the E3 demo and final build, predating the latter by almost two months. Unfortunately, only the first disc of this build has been found and dumped, and the second is most likely lost, but even the disc that we have has a wealth of differences compared to the final. The build date is unknown, but three were found.
- Disc Label: 1/09/2008 (September 1st, 2008)
- XEX file: 31/08/2008 22:41:02 (10:41:02 PM, August 31st, 2008)
- Developer Menu: Revision 6005 06:50:59 4/21/2008 (6:50:59 AM, April 21st, 2008)
All the build dates are different, but we can estimate it. The Dev Menu seems to be "subversion", explaining the odd build date. The disc was burned on September 1st while the XEX file is dated August 31st, suggesting the disc was burned the next day.
Contents
Sub-Pages
| Sound Differences Lots of placeholders. |
| Cutscene Differences Somewhat unfinished at this point, with many visual changes and missing sounds. |
Early Animations
| Preview Build | Final Game |
|---|---|
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The lighting is much more 'shiny' than the final game, and the scene as a whole was redone.
| Preview Build | Final Game |
|---|---|
Sonic faces up in this prototype while in the final he faces down.
Menus
| Preview Build | Final Game |
|---|---|
The title screen was simplified from a view of the cracked planet to a star field.
| Preview Build | Final Game |
|---|---|
Likewise, this menu was also simplified for final.
General Differences
- This build targets 60 frames per second, unlike the final Xbox 360 release and like the final PS3 release. Despite this, much like the latter, it very rarely manages to stay at that cap.
- All upgrades are unlocked from the start, and the player's stats are always maxed out, likely for testing purposes.
- Early versions of the game's DLC is included in here, likely explaining why the build couldn't fit on one disc.
Graphical Differences
- While the HUD in the Hedgehog levels is mostly finalized, the Werehog still uses the earlier HUD from the E3 build.
- The homing reticle hasn't been changed from E3 yet.
- Sonic's model has been updated since E3 and uses the final model, but still retains certain particle effects such as the jumpball effect.
- This version contains the higher resolution global illumination maps that are normally bundled with the DLC.
Early Savannah Citadel
| To do: Upload a screenshot of the collision in a level editor. |
While the level model and textures are missing, the collision and object layout for a version of Savannah Citadel resembling an early trailer can be found.
Debug Commands
Install Menu
To access, press Left on the title screen.
Sequence Check Menu
Can be accessed by pressing the Left Stick and X, pressing again closes it.
Developer Menu
Press LB, RB and B to access the Developer Menu, pressing it again will exit it.


