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Proto:Sonic the Hedgehog (Genesis)/Clock Work Zone
This is a sub-page of Proto:Sonic the Hedgehog (Genesis).
| This article has just been started and needs the article basics added. Help us out and add them. |
| To do: A lot of work on this page, document as many layout differences as possible, dump and add level maps. |
Clock Work Zone, being an early version of Scrap Brain Zone, still has a lot of work yet to be done on it. Not being accessible through normal means without level select (like Labyrinth Zone), lacking any objects, and not even having an Act 3 makes it very incomplete compared to its final version.
General
- As mentioned, Clock Work Zone is known as Clock Ork on the title card due to there not being a W in the title card sprites.
- The first act contains diagonal conveyer belts that aren't seen in the final game. They aren't animated, nor do they function correctly.
- Both acts lack any objects aside from the player starting positions.
- The debug list contains Rings, Static Monitors, and Crabmeats with the title screen tiles.
- As shown here, pits usually fail in their task to kill Sonic, either warping him to the top of the stage or letting him stand below the level.
Act 1
| Prototype | |
|---|---|
| Final |
Act 1 seems to have the layout of early magazine screenshots, as it uses the same background using chunks normally reserved for ground tiles. It's mostly unfinished, as there are a lot of dead ends present and it is impossible to complete the stage as there is no signpost.
Act 2
| Prototype | |
|---|---|
| Final |
Act 2 is even more unfinished than its predecessor, with no background implemented yet. You can barely go anywhere without debug mode, and the layout is very bugged in many places. Interestingly, the level starting point is far away from the final release's level starting point, hinting at a possible layout difference from earlier development. The map also features smaller rotating disc platforms that are nowhere to be seen in the final release. As with Act 1, bottomless pits are bugged and will very often send you flying.
Act 3
It doesn't exist!
Specifically, it is a copy of Labyrinth Zone Act 3. In the final game, SBZ3 is actually Labyrinth Zone Act 4; this is possible because an entire byte is reserved for the act number in the game's data, allowing act numbers from 0 to 255. LZ4 in this build is simply a copy of LZ3, therefore there is no SBZ3. Accessing the Clock Work/Ork/SBZ level with the act number set to 3 will simply load an empty level with a blue background, albeit with an Clock Ork Zone Act 3 title card.