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Proto:Sonic the Hedgehog (Genesis)/Green Hill Zone

From The Cutting Room Floor
< Proto:Sonic the Hedgehog (Genesis)
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This is a sub-page of Proto:Sonic the Hedgehog (Genesis).

Hmmm...
To do:
A lot of work on this page, document as many layout differences as possible, dump and add level maps. Describe the rolling ball (and its glitchy behavior) in more detail.
  • Supposedly, a small chunk of terrain that is said to be a very small remnant of the TTS demo was found, confirm this

Green Hill Zone, being the first stage, has been worked on extensively and is very close to its final version, but still has many noticeable differences. It is also the only zone in the prototype with a boss.

General

Prototype Final
Sonic1ProtoGHZ-2.png Sonic1FinalGHZ-2.png
  • The sunflowers in this build have a magenta disk floret instead of a green one; this color scheme still appears in the ending, suggesting it was altered late in development.
  • This build contains the infamous rolling ball seen in various prerelease sources; the listing for this still remains in the final game, but attempting to place it (4F) does nothing.
    • The ball has a strange habit of pushing Sonic through the ground, and for some reason defies gravity if the player stands on it. Both of these could explain its removal.
  • The background has a different chunk order to the final, meaning the large waterfall appears earlier than it does in the final.

Alternate Palette

Sonic1ProtoGHZEarlyPalette.png
  • An alternate, night-time palette for Green Hill Zone is present in the ROM, but not normally used. To access it, modify ROM addresses 1AF6 to 1D 9C and 1AFE to 1D BC.

Act 1

Prototype Sonic1ProtoGHZ1Map.png
Final Sonic1FinalGHZ1Map.png
Prototype Final
Sonic1ProtoGHZ-1.png Sonic1FinalGHZ-1.png

A single Motobug is close to the beginning of the stage, meaning the player can potentially die before they even start moving.

  • The invincibility monitor in the tree after the bridge is not present in this build.
S1Proto-TooManyBalls.png
  • It is possible to duplicate the ball objects without debug mode; it is likely that the ball is intended to despawn at a specific distance away from its spawnpoint, which may be the intention of the jumping action. The ball can be duplicated by riding it (as the ball code does not perform collision detection checks when Sonic is standing on it) past the ramp and then immediately taking it back to the area before the ramp. Another ball will immediately spawn.
Prototype Final
Sonic1ProtoGHZ1TreeNoSpring.png Sonic1FinalGHZ1TreeWithSpring.png

This palm tree near to the bridge didn't have a Spring on its top yet.

Prototype Final
Sonic1ProtoGHZ-3.png Sonic1FinalGHZ-3.png

The design of these chunks were changed. Probably because they looked bad.

Prototype Final
Sonic1ProtoGHZ-4.png Sonic1FinalGHZ-4.png

There are spikes on the wall just below the spring. This was removed in the final game.

Prototype Final
Sonic1ProtoGHZ1SpringMiddleOfSpikesMore.png Sonic1FinalSpringMiddleOfSpikesLess.png

This area underneath the spiked wall had a spring surrounded with two spikes.

  • The final build removes the extra spike and leaves only 1 spike on each side.
Prototype Final
Sonic1ProtoGHZ-5.png Sonic1FinalGHZ-5.png

The platforms on the hill above the two S tunnels are missing, however an Invincibility monitor is present. The nearby flower is also shorter than in the final game and shading on said hill also doesn't go as far up.

Act 2

Prototype Sonic1ProtoGHZ2Map.png
Final Sonic1 GHZAct2MapFinal.png
Prototype Final
Sonic1ProtoGHZ2-1.png Sonic1FinalGHZ2-1.png

One of the rocks near the start was removed, and a yellow spring is placed on top of the other rock in the final. The rings were also moved up.

Prototype Final
Sonic1ProtoGHZ2-2.png Sonic1FinalGHZ2-2.png

A 1-UP Monitor hidden behind the Speed Shoes Monitor is replaced with a Shield Monitor.

Prototype Final
Sonic1ProtoGHZ2-3.png Sonic1FinalGHZ2-3.png

The prototype has an extra row of rings here.

Act 3

Prototype Sonic1ProtoGHZ3Map.png
Final Sonic1FinalGHZ3Map.png
Prototype Final
Sonic1ProtoGHZ3-1.png Sonic1FinalGHZ3-1.png

The Shield Monitor was replaced with an Invincibility Monitor, the rock was replaced with a yellow spring and moved to the edge of the starting platform, and a Buzzbomber was removed outright.

Prototype Final
Sonic1ProtoGHZ3-2.png Sonic1FinalGHZ3-2.png

A checkered ball was removed, and a missing spike was added. A crumbling platform was also added to the ledge above.

Prototype Final
Sonic1ProtoGHZ3-3.png Sonic1FinalGHZ3-3.png

A set of three spikes were removed, and a green Newtron was added on the wall to the right.

Unused Chunks

There are many unused chunks for Green Hill in this prototype, unlike the final game's total of zero, some even using unused graphics!