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Proto:Sonic the Hedgehog (Genesis)/Sparkling Zone

From The Cutting Room Floor
< Proto:Sonic the Hedgehog (Genesis)
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This is a sub-page of Proto:Sonic the Hedgehog (Genesis).

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A lot of work on this page, document as many layout differences as possible, dump and add level maps. Give extra attention to the various graphical details in this zone, including the signs in the background.

Sparkling Zone, being an early version of Spring Yard Zone, has several differences from the final besides its name, the most notable ones being graphical.

General

Prototype
Sonic1ProtoSYZBackground.png
Final
Sonic1FinalSYZBackground.png

The level background is completely different from the final, with starry skies instead of clouds. There are no hills or mountains to be seen, and there are large buildings with various decorative signs.

Act 1

Prototype Sonic1ProtoSYZ1Map.png
Final Sonic1FinalSYZ1Map.png

The start of act 1 with the bumpers contains a bumper object with spikes on it that's not in the final game.

Prototype Final
The Swing of Death. Lame bumpers...

The section that normally contains the block and the red and yellow spring is not present in the prototype.

Prototype Final
Sonic1ProtoSZ-2.PNG Sonic1FinalSZ-2.PNG

The top bumper is not present in the prototype.

Prototype Final
Sonic1ProtoSZ-3..PNG Sonic1FinalSZ-3.PNG

The second ring monitor in the prototype was removed and the four spike balls were cut down to two.

Prototype Final
Four spike balls? Good Luck indeed. Fewer spike balls for the final game!

Act 2

Most objects are missing, and there is one spike ball instead of two in the lower path.

Prototype Sonic1ProtoSYZ2Map.png
Final Sonic1FinalSYZ2Map.png

The starting chunk with the red spring is a slope instead of a flat chunk like the Final game.

Prototype Final
Sonic1ProtoSZ2-1.PNG Sonic1FinalSZ2-1.PNG

This chunk was changed to be a less steep incline in the Final.

Prototype Final
Sonic1ProtoSZ2-2.PNG Sonic1FinalSZ2-2.PNG

Act 3

Prototype Sonic1ProtoSYZ3Map.png
Final Sonic1FinalSYZ3Map.png

At this point of development, this stage lacks any objects, and thusly is impossible to complete. The only change that was made to the layout was that the first 'spring pit' was instead a half-pipe.