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Proto:Sonic the Hedgehog (Genesis)/Star Light Zone

From The Cutting Room Floor
< Proto:Sonic the Hedgehog (Genesis)
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This is a sub-page of Proto:Sonic the Hedgehog (Genesis).

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A lot of work, as reiterated before. Notable examples of difference revolve around extra tiles on foreground elements, such as extra truss beams. The fairly chaotic level design also warrants close examination.

Star Light Zone, while graphically similar to its final version, has very unfinished level layouts. Even Act 1 has a lot of work left to be done on it, as evidenced by parts where you can fall through the floor.

General

  • The stage as a whole has a much more "under construction" look than the final, mainly due to the use of trusses.
  • ALL of the layouts were redone for the final, meaning making a complete comparison is impossible. The only sections that stayed somewhat the same were the beginnings of Acts 1 and 3, and Act 1's lower path.
  • Loops have a few blinking lights; these remain in the final's tileset, but go unused.
  • There are no enemies in the prototype's levels, but the Fire Cannon stage hazard is implemented. Two enemies are accessible through debug mode, they are Crabmeat and Buzz Bomber.

Act 1

Prototype Sonic1ProtoSLZ1.png
Final Sonic1FinalSLZ1.png

When the stage is first loaded, a graphical error can be seen when walking down the initial path.

Prototype Final
Sonic1ProtoSLZ1StartSecret.png Sonic1FinalSLZ1StartSecret.png

In the final game, there is a secret behind a breakable wall with 3 Ring Monitors and an Invincibility Monitor. In the prototype, there is no secret. The prototype also has falling platforms which were removed before the final release.

Prototype Final
Sonic1ProtoSLZ11upSecret.png Sonic1FinalSLZ11upSecret.png

In the prototype, there is a bottomless pit below the first expanding platform. In the final game, a 1up Monitor was added on a new ledge below the expanding platform.

Prototype Final
Sonic1ProtoSLZ1Sign.png Sonic1FinalSLZ1Sign.png

In the prototype, the sign is misplaced and ends up half in the ground. This was fixed in the final release.

Act 2

Prototype Sonic1FinalSLZ2.png
Final Sonic1ProtoSLZ2.png

Act 3

Prototype Sonic1ProtoSLZ3.png
Final Sonic1FinalSLZ3.png