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Prototyp:Sonic the Hedgehog 2 (Mega Drive)/14 Wrzesień, 1992

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< Proto:Sonic the Hedgehog 2 (Genesis)
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To jest podstrona Proto:Sonic the Hedgehog 2 (Genesis)/September 14th, 1992.

Ten kaktus jest W TRAKCIE BUDOWY
Praca nad tym artykułem jest w toku. ... technicznie, prace nad wszystkimi artykułami tutaj są pracami w toku, w pewien sposób. Ale ten jeden jest konkretnie pod ciężkim naporem pojedynczego edytora.

Hiddenpalace.org logo.png  Ten prototyp jest udokumentowane na Hidden Palace.

Prototyp z 14 Września, 1992 Sonic the Hedgehog 2 to późna wersja, datowana na 12 dni przed wersją ostateczną. Wygląda na to, że kompilacja została utworzona podczas dodawania ostatnich funkcji gry, a EPROM nazywa kompilację „Pre-Beta”. Została wydana 9 Listopada, 2019 r. w ramach wydarzenia Hidden Palace - Sonic Month.

Co ciekawe, pokazane tu różnice są zgodne z Zapowiedźą Gamesmastera, sugerując, że to ten sam build. W związku z tym ten prototyp jest czasami nazywany prototypem Gamesmastera. Dodatkowo jest to pierwszy build, w którym (prawie) wszystkie poziomy są możliwe do ukończenia.

Podstrony

Blank.png
Różnice Poziomów
Poziomy wyglądają teraz jak w ostatecznej grze.

Attract Mode/Level Select

Nick Arcade to August 21, 1992 September 14, 1992 to Beta 4 Beta 5
Get out of my way, Tails! Now with options! In case we weren't clear enough, there is now a badge next to the item you are selecting.

This is the first known title screen to have the menu present, while everything else is identical to earlier builds. This title screen is famous for appearing in non-Japanese manuals.

  • Demos still use their Nick Arcade inputs, which remains the same for all prototypes.
  • Demos will load the title card of the stage it is playing the demo of, causing the font to glitch out.
  • The Level Select still uses the Sonic 1 setup. Hidden Palace is no longer able to be selected, with Wood and Genocide City being absent alongside the second Act of Death Egg.

General Differences

  • Spikes will still damage Sonic/Tails while they're in the brief invulnerability state after being hurt, just like in Sonic 1.
  • Super Sonic is close to completion, with all of his abilities being present. However, the ring drain still has not been implemented. The unused monitor from the Simon Wai build is still able to placed in Debug Mode, this time giving Super Sonic all of his abilities instead of just the palette.
  • Tails AI has been worked on and is now similar to the final game's.
  • Debug's rules now match the final game, although Tails can still automatically be brought to Sonic's location by entering and exiting.
  • The unlimited time limit from previous builds is now disabled.

Graphical Differences

  • Checkpoints and invincibility still use their old art.
  • Crawl uses an updated version of its old art, now having more shading and better colors, along with being a bit shorter. Crawl is still stationary as well.
Nick Arcade to August 21 September 14
Sonic2CrawlEarly.gif Sonic2CrawlPreBeta.gif

Sound Differences

  • Starting with this build, the background music is almost identical to the final version. The only exception is the credits theme, which is slightly different. The sound driver is not yet optimized on European Consoles.
  • While all sound effects have been added, most of them are not used yet.
September 14th Prototype Final Build