We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:Spyro 2: Ripto's Rage!/Crash Team Racing Demo

From The Cutting Room Floor
< Proto:Spyro 2: Ripto's Rage!
Revision as of 12:25, 5 July 2019 by Hwd45 (talk | contribs) (Since this demo is so significantly different from the other CTR demos, one might argue that it deserves its own page. For now, though, we'll change this section to a region difs section to prepare for differences between the NTSC-U and PAL versions..)
Jump to navigation Jump to search

This is a sub-page of Proto:Spyro 2: Ripto's Rage!.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Check differences from PAL and NTSC-J versions of Crash Team Racing, as this info is from the NTSC-U version
  • Someone with a better knowledge on Spyro 2 could point differences from this version and the final game
  • Check if there are more levels accessible by cheats
  • Maybe some content wasn't shown here, so edit if needed

This demo is bundled with Crash Team Racing and can be accessed from its main menu by holding R1+L1 and pressing Down, Circle, Triangle and Right (on NTSC-U/PAL). On this demo you can only access the levels "Magma Cone" and "Colossus". On the Pause menu you can't access the "Guidebook" and the "Save Game" function. Oddly, on the Options menu shows that the screen is centered at Horizontal -16 and Vertical -16, where it should be zeroed. After you finish a level you are taken back to the level select menu.

Differences from Early Demo

Here the "Orbs" term is used as in the final, even though none of the characters mentions this word, aside from Hunter in Magma Cone.

Colossus Level

Zoe's voice pitch

Zoe's voice clips where she reminds the player of Hunter's advice regarding Gliding uses a more standard voice tone/pitch as opposed to the one inconsistently used in the final game.

Magma Cone

Hunter Dialogue

On the crystal minigame with Hunter, if you can't beat him on collecting said number of crystals, when you get back to talk to him he'll say "The first to collect 10 crystals wins", even when the objective is 15. Also you can't do this minigame again once you completed it, unless you exit the level and load it again.

Regional Differences

Three variants of the demo exist based on the region of the CTR disc that is used to access the demo - an NTSC-U version, a PAL version and an NTSC-J version.

Differences between NTSC-U/PAL and NTSC-J versions

Unlike the NTSC-U/PAL versions where the demo is accessed with a cheat code in the main menu, the demo is accessed by holding Left and Circle on the screen with the PlayStation logo.

Being a demo of the Japanese version of Spyro 2, the demo is substantially different from the other versions. One particularly noticeable change is that Magma Cone has been replaced with Sunny Beach in this demo.

Most of the changes that first appeared in the retail Japanese version of Spyro 2 are present in the demo.

Differences between the NTSC-J demo and the retail Japanese version

The game uses a different logo as the game was simply known as "Spyro The Dragon 2" at this point during localisation (the game wouldn't be released in Japan for another 3 months).

The double jump exploit which was fixed in the retail version can still be performed.