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Proto:Spyro the Dragon (PlayStation)/Tabloid Demo/Dialogue

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This is a sub-page of Proto:Spyro the Dragon (PlayStation)/Tabloid Demo.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Spyro1-DemoDialogue.png

One of the most notable differences from the final game is the vastly different dialogue delivered by the dragons and the balloonist in this version of the game. In particular, the majority of dragons use a dialogue mode unseen in the final game and later used for the hint signs in the Japanese version of the game - the screen is covered with a greenish filter and text is displayed on-screen with "Press X to continue" written at the bottom. This mode is also used by the balloonist - the dialogue boxes that would normally appear when approaching the balloonist had not yet been programmed into the game. Similarly, there are no fairies to be found, and so the dialogue boxes that are displayed upon approaching them are also not yet present.

Artisans

The Artisans world is unique in this demo in that the dragons do use cutscenes, but they aren't the cutscenes used in the final version of the game. It seems as though this was not the original intention, as there are text strings from a much earlier version of the game which seem to correspond to each of these dragons, as mentioned in the unused dialogue section of this page.

Aside from differences in the dialogue used in these cutscenes, the animations and camerawork used also differ from the final game.

Dragon Demo Dialogue Final Dialogue
Nestor Nestor: Thank you for releasing me! Free the dragons in the Artisan world, then seek out the balloonist. He'll transport you to the next world.

Spyro: What about Gnasty Gnorc?

Nestor: That's all I can tell you.

Nestor: Thank you for releasing me, Spyro. Free ten dragons in the Artisan world, then find the balloonist. He'll transport you to the next world.

Spyro: What about Gnasty Gnorc? I'm going after him!

Nestor: Find dragons first. That's all I can tell you.

Delbin Spyro: Where's Gnasty? I'll torch him!

Delbin: Go after some sheep first. Those little creatures release butterflies, which Sparx the dragonfly eats. Sparx protects you.

Spyro: Where's Gnasty Gnorc? I'll torch him!

Delbin: Keep your horns on, Spyro! You have much to learn first! Do you know what the dragonfly following you is doing?

Spyro: Um...

Delbin: His name is Sparx, and he's helping and protecting you. Keep an eye on him, and see what I mean...

Silvus
(Tomas)
Silvus: Press the jump button twice to glide. And... and don't be afraid.

Spyro: Of What?

Silvus: Falling from high mountain peaks, plummeting into prehistoric glaciers, crashing through-

Spyro: Oh that.

Silvus: Hey Spyro, press the jump button twice to glide and... and don't be afraid.

Spyro: Afraid? Of What?

Silvus: Falling from high mountain peaks, plummeting into prehistoric glaciers...!

Spyro: Oh, that.

Interestingly, despite the fact that Argus was removed from this demo, data from his cutscene can be loaded into the game, but it doesn't display as intended due to there not being a dragon pad near to where the cutscene takes place.

Situation Demo Dialogue Final Dialogue
Toasty locked Spyro: Cool flash! Do that again!

Argus: The artisans boss is through the portal behind me. But you are not yet ready, Spyro. Conquer one of the Artisans lands first.

Spyro: Aww.

Spyro: Cool flash! Do that again!

Argus: The artisans boss is through a portal in the dragon mouth. But you are not yet ready, Spyro. First you must complete one of the other Artisans lands.

Toasty unlocked Spyro: Cool flash! Do that again!

Argus: The artisans boss is through the portal behind me. You can challenge him now, if you feel you are ready.

Spyro: Cool flash! Do that again!

Argus: The artisans boss is through a portal behind me. You can challenge him now, if you feel you are ready.

Spyro's first line in each of Argus' cutscenes was also rerecorded in the final game, though the difference is subtle. The fixed cutscene can be seen in the unreleased June 1998 prototype.

Stone Hill

The dragons in Stone Hill use written dialogue in favour of cutscenes in this version. The ID numbers listed are the internal ID numbers of the dialogue strings.

ID Dragon Demo Dialogue Final Dialogue
0 Gavin WHEN YOU FREE A DRAGON OR
STEP ON A DRAGON PLATFORM,
YOU ARE SAVING YOUR
PROGRESS IN THE LEVEL.
Gavin: Watch the dragonfly, Spyro. His color indicates his power. When he eats butterflies, he stays strong, like me.

Spyro: Uh... Sure.

1 Lindar WATCH THE DRAGONFLY
SPYRO. ITS COLOR
INDICATES ITS POWER
TO PROTECT YOU.
When you free a dragon or step on one of their platforms, you're saving your progress. That could be useful if you run into trouble. Not that you ever run into trouble, Spyro.
2 Gildas FOR THE LONGEST GLIDE,
PRESS THE X BUTTON AT THE
TOP OF YOUR JUMP. AND TRY
PRESSING THE TRIANGLE
BUTTON TO DROP IN MID
FLIGHT.
Gildas: Spyro my friend, how about a hint on gliding?

Spyro: You bet!

Gildas: For the longest glide, press the X button at the top of a jump. And try pressing the triangle button to drop down in mid flight.

3 Astor THIS VORTEX WILL TAKE
YOU BACK TO THE ARTISAN
HOME WHERE YOU CAN ENTER
THE OTHER ARTISAN LANDS.
IF YOU WANT TO CONTINUE
EXPLORING THEN DO NOT
STEP INTO THE VORTEX.
Astor: After you've freed all the dragons, pass through this fancy vortex thingamajigger, it'll take you back to the Artisan home. But first let me tell you a story...

Spyro: No thanks, see ya!

Interestingly, it appears as though Lindar and Gavin switched their dialogue topics with eachother at some point during development. This also happened with a few other dragons during development, as suggested by the unreleased June 1998 Prototype.

Dark Hollow

The dragons in Dark Hollow also use written dialogue instead of cutscenes.

ID Dragon Demo Dialogue Final Dialogue
5 Alban THOSE LITTLE CREATURES
ARE WEARING FIREPROOF
ARMOR. TRY A CHARGE ATTACK
INSTEAD OF YOUR FLAME.
Oh it's you. I wasn't sure if you'd escape those annoying little creatures. Of course they wouldn't bother me, but here's a hint - metal armor is fireproof, but a charge attack will take care of them.
6 Darius BIG ENEMIES CANNOT BE
CHARGED, BUT THERE ARE
OTHER WAYS TO DEFEAT THEM.
USE YOUR WITS AND DON'T
FORGET YOUR FLAME
Big enemies like this Gnorc with the club cannot be charged. But a quick flame? That should defeat them.
7 Oswin USE THE TRIANGLE BUTTON
TO ZOOM IN AND LOOK
AROUND!
Oswin: Psst, Spyro... want to know a secret? Use the triangle button when you want to zoom in and look around.

Spyro: Oh, your secret's safe with me...

Unused

Written dialogue is present in the code for dragons all the way up to the Magic Crafters world (which also corresponds to the fact that dragon names are only present in the code up to the Magic Crafters world - no dragon names or dialogue strings from Beast Makers onwards are present). The names of the dragons they're associated with is not immediately clear from the dialogue, so content clues are required to link them to the correct dragon.

Placement Confirmed

Some of the dragons have been observed to use text dialogue in the unreleased June 1998 prototype. These dragons are as follows:

ID Level Dragon Demo Dialogue Final Cutscene Dialogue
8 Town Square Nils TOWN SQUARE IS FULL OF
TREASURE AND DRAGONS, BUT
YOU MUST GLIDE TO EXPLORE.
USE THE L2 AND R2 BUTTONS
TO EXPAND YOUR VIEW.
Welcome to Town Square, Spyro! Begin exploring by gliding to that area with the bulls. Use the L2 and R2 buttons to get a good look.
19 Town Square Alvar DID YOU SEE A MAN DRESSED
IN BLUE RUNNING AROUND...
HE'S A THIEF! AND HE'S
STOLEN A DRAGON EGG! CATCH
HIM SPYRO!
(Grunts) Spyro, did you see a man dressed in blue running around here? He's a thief, and he's stolen a dragon egg! You've got to track him down and-and get that egg! Run! Run! (Pants) I'm getting a little winded.
20 Town Square Thor GOOD WORK SPYRO, YOU'VE
SEEN ALL OF TOWN SQUARE.
Thank you for releasing me.
22 Toasty Nevin GOOD LUCK DEFEATING THIS
BOSS. HE HAS SOME TRICKS
UP HIS SLEEVE.
Nevin: Gnasty Gnorc has put one of his most devious henchmen in charge of the Artisan world.

Spyro: Bring him on! I think I smell a barbecue!

Nevin: Be careful, Spyro! This boss has many tricks up his sleeve.

34 Ice Cavern Andor THANK YOU FOR RELEASING ME
SPYRO, AND FIND THAT GNASTY
GNORC!
Thank you for releasing me.
35 Ice Cavern Ragnar YOU'VE DONE VERY WELL
SPYRO. THE OTHER DRAGONS
SAID YOU WEREN'T READY BUT
I KNEW THEY WERE WRONG.
Ragnar: You've done well, Spyro. Some dragons thought you weren't ready, but I knew they were wrong.

Spyro: I'm ready, alright! ...Ready for what?

36 Ice Cavern Asher IT'S GOOD TO SEE YOU SPYRO. Thank you for releasing me.
38 Town Square Devlin DID YOU KNOW THAT YOU GET
YOUR LONGEST GLIDE BY
PRESSING X AT THE VERY TOP
OF YOUR JUMP...
Thanks, Spyro, (laughs) I had the worst itch on the tip of my wing. Oh, did you know that you get your longest glides by pressing X at the very top of your jump?
44 Alpine Ridge Zane GREAT CHALLENGES AWAIT YOU
SPYRO. DEFEAT GNASTY, FREE
THE DRAGONS...
Zane: Spyro, you're not afraid of those big noisy gigantic awful beasts, are you?

Spyro: Of course not!

Zane: I didn't think so.

45 Alpine Ridge Eldrid THANK YOU FOR RELEASING ME
SPYRO.
Ahh, thank you for releasing me!
47 Alpine Ridge Kelvin I'M GLAD YOU FOUND ME
SPYRO. AND CATCH THAT
THIEF!
Kelvin: Remember that these blue thieves haven't stolen eggs only in the Magic Crafter world.

Spyro: Don't worry! I'll take care of 'em.

48 High Caves Ajax TRY COMBINING SUPERDASH
WITH YOUR OTHER POWERS TO
REALLY EXPLORE THE HIGH
CAVES.
Spyro: I hate those bugs! When I become big and strong, like you, I'll squash 'em all.

Ajax: Until then, remember that supercharge makes you invincible.

49 High Caves Cyrus PLEASE TAKE CARE OF THESE
DRUIDS. THEY INSIST ON
MOVING EVERYTHING IN SIGHT.
Please do something about these green druids, they insist on moving everything in sight!
50 High Caves Cedric THANK YOU FOR RELEASING ME.
SUPERDASH MAY HELP YOU IN
MORE THAN JUST JUMPING FAR.
Try combining supercharge with jumping and gliding, and really explore the High Caves.
51 Wizard Peak Jarvis AH, SPYRO! I WAS CAUGHT
HERE AT MY FAVORITE
SUPERDASH SPOT. USE IT TO
BASH THOSE WIZARDS!
Welcome to Wizard Peaks! This is my favourite supercharge spot, use it to bash those wizards.
52 Wizard Peak Hexus THERE'S MUCH MORE TO DO...
MOUNTAINS TO CLIMB, PEAKS
TO CONQUER...
Thank you for releasing me.
53 Wizard Peak Lucas THANK YOU FOR RESCUING ME
SPYRO.
Lucas: Listen carefully, Spyro. There's a secret area in the Artisan home. It is at the waterfall. Try jumping on the stones there.

Spyro: Artisan home... waterfall... sounds good!

54 Blowhard Altair CHEERS SPYRO. KEEP AFTER
THAT BOSS!
Altair: Thanks for releasing me, Spyro. You have no idea how long I've been trapped in crystal... and, uh, neither do I... who are you again?

Spyro: Umm, I'm outta here.

Placement Speculative

The remaining strings are trickier to link to a dragon - however, one can be reasonably certain about most of the dialogue strings as many of them are near perfect matches with the cutscenes used in the final game. The remaining strings can be determined by their placement in the ID list - dragons from the same level tend to appear next to eachother in the list.

A few of the strings - early ones in the ID list - seem to correspond to the Artisans dragons. The dialogue is highly different from any of their cutscene dialogue, but the tutorial-like nature of the strings and certain things that are mentioned in the dialogue suggests that they wouldn't be a good fit for any other dragons. In particular, four of these strings take up ID numbers 14 to 17, and adjacent ID numbers tend to correspond to dragons in the same level. Argus' second dialogue string appears to have been added to the game much later on, given by its ID number.

ID Demo Dialogue Speculated Dragon Final Cutscene Dialogue Reasoning
14 EACH TIME YOU SEE A
CRYSTAL DRAGON WALK UP TO
IT TO RELEASE IT. MANY
DRAGONS WILL ALSO GIVE YOU
HELPFUL CLUES.
Nestor It makes sense for this dialogue to be the first the player encounters.
15 THE MAGIC WHIRLWIND IN
THIS TOWER WILL TAKE YOU
TO THE TOP. LOOK FOR
WHIRLWINDS TO TAKE YOU TO
HIGH PLACES.
Silvus
(Tomas)
Silvus is located next to a whirlwind.
16 THE MAGIC ARCH HERE IS
NOT WORKING. A DRAGON
LATER IN YOUR ADVENTURE
WILL TELL YOU HOW TO
ACTIVATE IT.
Delbin Delbin is next to the Sunny Flight portal, which perfectly
matches the description given by this dialogue.
17 THIS ARCH TAKES YOU TO
MEET THE BOSS WHO IS
RUNNING THE ARTISAN WORLD.
Argus Argus is located next to the Artisans boss portal.
42 YOU MUST FIND THE EXIT
VORTEX IN ONE OF THE OTHER
LEVELS BEFORE YOU CAN USE
THIS PORTAL.
Argus The description perfectly matches the Toasty portal
requirements, and this description matches no other levels.

Here are the unused dialogue strings likely associated with other levels:

ID Demo Dialogue Speculated Level Speculated Dragon Final Cutscene Dialogue Reasoning
21 THANK YOU FOR RELEASING
ME SPYRO.
AND REMEMBER, ARMORED
ENEMIES CANNOT BE FLAMED.
Dark Hollow Alban Situated before Peace Keepers, and Dark Hollow is the only level in Artisans to have armoured enemies
23 WELCOME TO THE
PEACEKEEPERS WORLD.
YOU CAN RETURN TO THE
ARTISAN WORLD BY SPEAKING
TO THE BOATMAN.
Peacekeepers Titan Titan: Welcome to Peacekeepers Spyro. Look how our treasure has been turned against us, and stolen. Recover our treasure, Spyro.

Spyro: Collect treasure. Got it.

Contents of dialogue matches Titan's placement and final dialogue.
24 THE PEACEKEEPERS HOME IS
A TRICKY PLACE. EXPLORE
THIS AREA CAREFULLY TO
FIND A COUPLE OF SECRETS.
Peacekeepers
25 THANK YOU FOR RELEASING ME
SPYRO.
Dry Canyon Conan Conan: Thank you for releasing me Matches Dialogue and placement
26 THIS CANYON HOLDS MANY
HIDDEN REWARDS, ESPECIALLY
IF YOU ARE A GOOD GLIDER.
Dry Canyon Boris Boris: Dry Canyon rewards good gliders. You are a good glider, eh, Spyro?

Spyro: I was born to glide!

Boris: Hmph.

Matches final Dialogue
27 AH, SO YOU'RE THE YOUNG
DRAGON I'VE HEARD SO MUCH
ABOUT. THANK YOU FOR
RELEASING ME.
Dry Canyon Ivor Ivor: Is that you, Spyro? Are you the young dragon I've been hearing so much about? Ever since you were a wee puff of smoke, we've known, ehh...

Spyro: You've known...?

Ivor: Ah, I forget.

Matches final Dialogue and placement
28 INCREDIBLE GLIDE SPYRO! I
THOUGHT I'D BE STUCK HERE
FOREVER.
Dry Canyon Maximos Maximos: Incredible glide, Spyro! I thought I'd be stuck in here forever with those ugly vultures standing on my head. Those birds might look tough, but they're pretty tasty. Flame-broiled, with a pinch of salt... Matches first part of final Dialogue. Also, matches ID placement
29 THERE ARE SOME BIG GLIDES
COMING UP. I HOPE YOU ARE
NOT AFRAID OF HEIGHTS!
Cliff Town Halvor Spyro: How's a dragon supposed to flame metal armor, anyway?

Halvor: Remember, Spyro, flame won't harm metal. But charging with your horns, that should do the trick.

Foreshadowing for the 2 big glides, must be near the start.
30 THANK YOU SPYRO! SEE WHERE
YOU CAN GLIDE TO FROM THIS
SPOT. I'VE CREATED A
WHIRLWIND TO HELP YOU GET
BACK UP HERE.
Cliff Town Enzo Spyro: Hey, what's on the other side of that river?

Enzo: Why don't you glide there and find out?

Enzo does make a whirlwind, but it's never pointed out by him in the final game.
31 YOU'VE REACHED THE HIGHEST
POINT IN CLIFF TOWN. YOU
CAN GET TO ALMOST ANYWHERE
FROM HERE.
Cliff Town Marco Marco: You've reached the highest point in Cliff Town. You can get to almost anywhere from here. If I were you, I'd use that whirlwind there. Matches the final dialogue almost perfectly
32 A WORD OF CAUTION YOUNG
DRAGON...DO NOT TRY TO
CHARGE THOSE LARGE ENEMIES.
Ice Cavern Ulric Ulric: A word of caution, little one: Wait until you grow big, [clears throat] like me, before charging those large enemies. Matches placement and dialogue
33 SOME BIG ENEMIES ARE
WEARING ARMOR, BUT ARMOR
CAN MAKE THEIR FEET VERY
SLIPPERY IN THE ICE CAVERN.
Ice Cavern Todor Todor: Psst. Spyro. Some big gnorcs up ahead are wearing armor... and in the Ice Caves, armor can make their feet very slippery!

Spyro: Hmmm...

Matches Dialogue
37 THIS GUY THINKS HE IS SO
COOL, BUT HE SHOULD WATCH
HIS BACK!
Dr Shemp Trondo Trondo: This guy thinks he’s so cool. You don’t know what it’s been like listening to him over and over, but I’ll tell ya one thing: he should watch his back! Matches Dialogue
40 THIS BOSS SEEMS TO KEEP
HIS MAGIC UNDER HIS HAT.
THAT MAY BE THE SECRET.
SO WATCH CLOSELY.
Blowhard Altair Altair: Thanks for releasing me, Spyro. You have no idea how long I've been trapped in crystal. And, uh, neither do I. Who are you again?

Spyro: Uh, I'm outta here!

The boss described matches blowhard, but the way you defeat it isn’t possible. This means A: Peace Keepers was going to have a different boss. Or B: Magic Crafters had a different boss, similar to blowhard.
43 WELCOME TO THE
MAGIC CRAFTERS HOME.
Magic Crafters Cosmos Cosmos: Welcome to Magic Crafters! I want you to release the dragons, reclaim our treasure, and recover the eggs from those pesky blue thieves. Matches placement
46 GREAT WORK SPYRO. THE
MAGIC CRAFTERS COULD USE A
DRAGON LIKE YOU.
High Caves Zander Zander: Great work, Spyro! If you keep this up, you'll learn all the tricks of the Magic Crafter world. Similar dialogue, Matches placement
55 YOU'VE NEARLY DISPATCHED
THIS TRICKSTER SPYRO. KEEP
GOING!
Tree Tops Going by ID, it's somewhere in Tree Tops

Balloonist Dialogue

As mentioned before, the balloonist also used the same dialogue mode as the dragons in this version. The dialogue that is included in the list makes references to levels up to the Magic Crafters world, but nothing beyond. In the final game, balloonists use their own dialogue mode complete with an entirely different set of dialogue strings to go with it. Furthermore, there are two dialogue strings for each time the balloonists tell you what they require before taking you to the next world - one for the first time you speak to them and another for each successive time. Both have been included for comparison reasons. The locations listed below are also inferred from the dialogue.

ID Location Demo Dialogue Final Dialogue
(First encounter)
Final Dialogue
(Successive encounters)
9 Artisans I CAN TAKE YOU ACROSS THE
SEA BUT NOT UNTIL YOU HAVE
RESCUED 10 CRYSTAL DRAGONS.

SO BEAT IT.

IF YOU PROVE YOUR
WORTH BY RESCUING
10 DRAGONS...

THEN YOU MAY USE
THIS BALLOON TO FLY
TO A NEW WORLD.

10 Artisans HOP ON BOARD SPYRO. WE ARE
GOING TO THE PEACEKEEPERS.
11 Peace Keepers I'D LOVE TO TAKE YOU BACK
TO THE ARTISAN WORLD IF
YOU WOULD LIKE TO GO.
12 Peace Keepers COLLECT 500 TREASURE THEN
COME BACK AND TALK TO ME.
13 Peace Keepers GREAT, YOU HAVE ENOUGH
TREASURE...
I CAN TAKE YOU TO THE
MAGICCRAFTERS HOME NOW.
39 Magic Crafters I CAN TAKE YOU BACK TO
THE PEACEKEEPERS HOME
IF YOU WOULD LIKE.

The following string (ID 41) is used in the demo when the player speaks to the Balloonist:

THE OTHER WORLDS ARE VERY
EXCITING...I'LL TAKE YOU
THERE IN SEPTEMBER.

Unused IDs

Almost all ID values from 0 to 55 are associated with a dialogue string - either from a dragon or a balloonist or boatman. ID values 4 and 18 are inexplicably empty though, possibly indicating the removal of a couple of dialogue strings.