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Proto:Star Fox 2/June 22, 1995 Build

From The Cutting Room Floor
< Proto:Star Fox 2
Revision as of 21:35, 14 July 2017 by Ehm (talk | contribs) (I'd rather we wait until SNES Classic is out before adding any information related to it.)
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Title Screen

Star Fox 2/June 22, 1995 Build

Developers: Argonaut Software, Nintendo
Platform: SNES


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
SoundIcon.png This game has unused sounds.
SoundtestIcon.png This game has a hidden sound test.


ProtoIcon.png This game has a prototype article

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
Hmmm...
To do:
Determine what changes, if any, were made for the SNES Classic release of Star Fox 2.


Star Fox 2 is the cancelled original sequel to Star Fox. The Lylat system is again under attack by Andross, and it's up to you to take down his bases and then take him out...all before Corneria suffers too much damage from Andross' missiles.

The game is a lot more open than its predecessor and successor: six characters to choose from, Arwings that can convert to walkers (necessary to hit switches and navigate corridors), General Pepper medals to collect, and more.

Two builds of Star Fox 2 were compiled from leaked source code and distributed online sometime between May and September 1999. While the earlier of the two is little more than a tech demo, the later one is virtually complete barring the presence of various debugging features and a few bugs, as well as missing some encounters and Rogue-like gameplay. Through a bit of hacking, the later build spawned a version with the debug features removed.

As for why the game was scrapped, the timeframe and 1995 copyright date, as well as various developer interviews, suggest it was shelved due to the upcoming Nintendo 64. A few concepts introduced for this game were recycled for Star Fox 64 and Star Fox Zero.

Hmmm...
To do:
There's some very good analysis over at SNES Central. Use it as a base.

Download

Download.png Download Star Fox 2 (Late Prototype)
File: Star_Fox_2_(J)_(Late_Prototype).smc (1 MB) (info)

Leftover Build Date

Present at 0xE07 is a build string from an early prototype from Argonaut that predated Star Fox, when it was codenamed "NES Glider".

STAR GLIDER 01 NOV 1991

This is even stranger considering this string doesn't appear in any version of Star Fox.

(Source: Original TCRF research)

Sound Test

Hmmm...
To do:
Describe in more detail what each option does.
Star fox 2 late proto-config.png

Accessed by the CONFIG option on the title screen.

The SCENE and PORT 0 options allow you to play the background music, the SCENE option controls the Level to load, while PORT0 allows you to select the different music in the selected level.

PORT 2 allows you to play the sound of various spaceship engines, while PORT 3 allows you to play the rest of the sound effects and the speech of the game.

The "PORT" below the menu represents the sound-ports, in binary, except the last one. Interestingly, if you stop the sound with X, "PORT0" becomes 00001110 (0E in hex), while in the menu you can get up to 00001000 (08 in hex).

Unused Stage

In the Test menu, if Venom is selected and Planet Step is set to 06, an otherwise unused map is loaded up, resembling a neighborhood. According to the HUD, there are nine targets (presumably switches, as this map doesn't have a boss enemy), though there appear to be no shield switches anywhere, nor a "base" into which to proceed. There are a few things that can be shot and destroyed, but they do not count as targets. There is one item on top of the "church" that can be collected by destroying the thing on top, but it is otherwise useless.

Collision is seemingly worse than the rest of the accessible stages. For example, your Arwing can be hit when you are clearly not touching the buildings, and the non-moving "enemies" that can be shot and destroyed may have to be shot multiple times before you actually hit them.

Unused Audio

Two voice samples (one male, one female) that say "1-Up!", though it's unknown if the game was supposed to have a lives counter.