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Proto:Star Fox 2/June 22, 1995 Build

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< Proto:Star Fox 2
Revision as of 14:28, 28 September 2017 by TheKins (talk | contribs) (Minor fix)
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Title Screen

Star Fox 2/June 22, 1995 Build

Developers: Argonaut Software, Nintendo
Platform: SNES
Released in JP: October 5, 2017
Released in US: September 29, 2017
Released in EU: September 29, 2017
Released in AU: September 30, 2017


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
SoundIcon.png This game has unused sounds.
SoundtestIcon.png This game has a hidden sound test.


ProtoIcon.png This game has a prototype article

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
Hmmm...
To do:
Determine other changes that were made for the SNES Classic release of Star Fox 2.


Star Fox 2 is the cancelled original sequel to Star Fox. The Lylat system is again under attack by Andross, and it's up to you to take down his bases and then take him out...all before Corneria suffers too much damage from Andross' missiles.

The game is a lot more open than its predecessor and successor: six characters to choose from, Arwings that can convert to walkers (necessary to hit switches and navigate corridors), General Pepper medals to collect, and more.

Two builds of Star Fox 2 were compiled from leaked source code and distributed online sometime between May and September 1999. While the earlier of the two is little more than a tech demo, the later one is virtually complete barring the presence of various debugging features and a few bugs, as well as missing some encounters and Rogue-like gameplay. Through a bit of hacking, the later build spawned a version with the debug features removed.

As for why the game was scrapped, the timeframe and 1995 copyright date, as well as various developer interviews, suggest it was shelved due to the upcoming Nintendo 64. A few concepts introduced for this game were recycled for Star Fox 64 and Star Fox Zero.

Hmmm...
To do:
There's some very good analysis over at SNES Central. Use it as a base.

Download

Download.png Download Star Fox 2 (Late Prototype)
File: Star_Fox_2_(J)_(Late_Prototype).smc (1 MB) (info)

Leftover Build Date

Present at 0xE07 is a build string from an early prototype from Argonaut that predated Star Fox, when it was codenamed "NES Glider".

STAR GLIDER 01 NOV 1991

This is even stranger considering this string doesn't appear in any version of Star Fox.

(Source: Original TCRF research)

Sound Test

Hmmm...
To do:
Describe in more detail what each option does.
Star fox 2 late proto-config.png

Accessed by the CONFIG option on the title screen.

The SCENE and PORT 0 options allow you to play the background music, the SCENE option controls the Level to load, while PORT0 allows you to select the different music in the selected level.

PORT 2 allows you to play the sound of various spaceship engines, while PORT 3 allows you to play the rest of the sound effects and the speech of the game.

The "PORT" below the menu represents the sound-ports, in binary, except the last one. Interestingly, if you stop the sound with X, "PORT0" becomes 00001110 (0E in hex), while in the menu you can get up to 00001000 (08 in hex).

Unused Stage

In the Test menu, if Venom is selected and Planet Step is set to 06, an otherwise unused map is loaded up, resembling a neighborhood. According to the HUD, there are nine targets (presumably switches, as this map doesn't have a boss enemy), though there appear to be no shield switches anywhere, nor a "base" into which to proceed. There are a few things that can be shot and destroyed, but they do not count as targets. There is one item on top of the "church" that can be collected by destroying the thing on top, but it is otherwise useless.

Collision is seemingly worse than the rest of the accessible stages. For example, your Arwing can be hit when you are clearly not touching the buildings, and the non-moving "enemies" that can be shot and destroyed may have to be shot multiple times before you actually hit them.

Unused Audio

Two voice samples (one male, one female) that say "1-Up!"

Classic Mini version

Hmmm...
To do:
Replace the US version of the final build with the JP version for a more consistent comparision
Hmmm...
To do:
Expand this section

An official final build of the game was finally released to the public as part of the Snes Classic Mini games library in 2017.

Prototype Final
Sf2nintendoproto.png Sf2nintendofinal.png

The Classic Mini has a brighter color to the Nintendo logo screen. They also added the 'registered trademark' symbol to the logo. The explosions in the opening cutscene also last a bit longer with a slower 'fade' transition. The prototype also has the FPS counter at the left top of the screen, absent in the final version

Prototype Final
Star Fox 2 (J) (Late Prototype)002.png Star Fox 2003.png
Prototype Final
Star Fox 2 (J) (Late Prototype)000.png Star Fox 2ts.png

Different characters portraits and logo. The Test, Config and Training modes are missing, replaced by a "Stereo/Mono" option. Interestingly, the date was changed from 1995 to 1996.

While it continues to glow in the prototype, the eye/star in the background stops glowing after pressing start in the splash screen in the final version.

Also the animations of the sparkles in the title screen was changed, in the final version they no longer moves from the sides to the center but the opposite, from the center to the sides (creating a 'moving forward' effect).

The Expert mode is no loger accesible from the beginning in the final version.

The confirmation sound when selecting a character is also slightly different, akin to the one used in Star Fox 64.

Regional Differences

Hmmm...
To do:
Compare the JP and US Classic Mini versions