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Proto:Star Fox 2/June 22, 1995 Build
This is a sub-page of Proto:Star Fox 2.
This June 22, 1995 prototype of Star Fox 2 was long considered to be virtually complete, barring the presence of various debugging features and a few bugs, as well as some missing encounters and Rogue-like gameplay, though the eventual release of the completed game in 2017 showed this build to be less finished than once believed. Through a bit of hacking, this prototype spawned a version with the debug features removed as well as an English translation hack.
Contents
Download
| Download Star Fox 2 (Late Prototype)
File: Star_Fox_2_(J)_(Late_Prototype).smc (1 MB) (info)
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Leftover Build Date
Present at 0xE07 is a build string from an early prototype from Argonaut that predated Star Fox, when it was codenamed "NES Glider".
STAR GLIDER 01 NOV 1991
This is even stranger considering this string doesn't appear in any version of Star Fox.
Sound Test
| To do: Describe in more detail what each option does. |
Accessed by the CONFIG option on the title screen.
The SCENE and PORT 0 options allow you to play the background music, the SCENE option controls the Level to load, while PORT0 allows you to select the different music in the selected level.
PORT 2 allows you to play the sound of various spaceship engines, while PORT 3 allows you to play the rest of the sound effects and the speech of the game.
The "PORT" below the menu represents the sound-ports, in binary, except the last one. Interestingly, if you stop the sound with X, "PORT0" becomes 00001110 (0E in hex), while in the menu you can get up to 00001000 (08 in hex).
Unused Stage
In the Test menu, if Venom is selected and Planet Step is set to 06, an otherwise unused map is loaded up, resembling a neighborhood. According to the HUD, there are nine targets (presumably switches, as this map doesn't have a boss enemy), though there appear to be no shield switches anywhere, nor a "base" into which to proceed. There are a few things that can be shot and destroyed, but they do not count as targets. There is one item on top of the "church" that can be collected by destroying the thing on top, but it is otherwise useless.
Collision is seemingly worse than the rest of the accessible stages. For example, your Arwing can be hit when you are clearly not touching the buildings, and the non-moving "enemies" that can be shot and destroyed may have to be shot multiple times before you actually hit them.
Unused Audio
Two voice samples (one male, one female) that say "1-Up!"
Differences from Classic Mini Version
To do:
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An official final build of the game was finally released to the public as part of the Snes Classic Mini games library in 2017.
| Prototype | Final |
|---|---|
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The Classic Mini has a brighter color to the Nintendo logo screen. They also added the 'registered trademark' symbol to the logo. The explosions in the opening cutscene also last a bit longer with a slower 'fade' transition. The prototype also has the FPS counter at the left top of the screen, absent in the final version
| Prototype | Final |
|---|---|
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| Prototype | Final |
|---|---|
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Different characters portraits and logo. The Test, Config and Training modes are missing, replaced by a "Stereo/Mono" option. Interestingly, the date was changed from 1995 to 1996.
While it continues to glow in the prototype, the eye/star in the background stops glowing after pressing start in the splash screen in the final version.
Also the animations of the sparkles in the title screen was changed, in the final version they no longer moves from the sides to the center but the opposite, from the center to the sides (creating a 'moving forward' effect).
The Expert mode is no longer accessible from the beginning in the final version.
The confirmation sound when selecting a character is also slightly different, akin to the one used in Star Fox 64.
Miscellaneous
- Certain weapons and abilities (such as the Fay and Miyu's Twin Blaster and the homing shot) are enabled by default, as opposed the final game, where they have to first be collected or unlocked.
- Health items replenish one dot instead of two.
- Some enemies are slightly slower and/or do not deal as much damage.






