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Proto:Super Mario Kart/kart *

From The Cutting Room Floor
< Proto:Super Mario Kart
Revision as of 18:15, 29 July 2020 by Sunflower (talk | contribs) (More changes, better polish for TCRF, as well as some unconfirmed changes removed.)
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This is a sub-page of Proto:Super Mario Kart.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Everything
  • Info on debug mode (accessed by pressing Start+Select on the title screen, seems to be similar if not identical to the one found in mario-kart-*)

A later build than mkart, and very similar to the unreleased prototype, though it still has some differences. The ROM has a timestamp of May 18, 1992.

The build is actually split into two files: kart_01 and kart_02. To get the build working, append kart_02 to the end of kart_01 and then correct the header.

General Differences

  • The logo is still based on the Japanese version.
  • The cup selection screen lacks an orange border as well as showing which cc you've chosen.
  • Course Select is misspelt as Course Selct in the course selection screen.
  • During the result/score tally screen, the CPU that don't manage to finish in time get an "OUT" instead of their time like the final.
  • When having 0 coins, the coin UI doesn't flash like the final.

Gameplay Differences

  • Falling into the lava, water, or of the map doesn't give a coin penalty. Oddly enough this is present in the earlier mkart prototype from April 13, 1992.
  • Moles do not attach on you; instead, you just spin out.
  • You can still lose coins after you've finished and bonk into someone.
  • You do not get an extra life after you've finished first three times.
  • The CPU appears to not be able to get hit by dropped bananas, as well as items fired by other CPU's. As a result, you never see other CPU players getting hit on the minimap way behind you while playing, unlike the final.

Item Differences

  • Lightning does not really cause the AI to slow down.
  • Characters made small by Lightning cannot be squished.
  • Touching bananas put you on full stop like green shells.
  • Going over an obstacle like pipes and Piranha Plants with a star make you feather jump instead of destroying it.
  • Bananas can't be thrown forward and shells can't be dropped.

Sound Differences

  • Going over a bump with a Mushroom causes no sound. In the final, it causes a higher-pitched bump sound.
  • Using Lightning plays no sound.
  • Getting stomped by a Thwomp plays a different sound.
  • Going the wrong way plays a slightly different Lakitu sound.
  • Hitting an enemy with an item plays a slightly lower-pitched sound
  • The sound effects of driving on terrain tiles such as the Donut Plain's grass or Bowser's Castle tiles are missing.
  • Going over the bridge in Donut Plains plays a slightly different sound
  • On the final lap when you are 5th or below a different sound plays, which is different than the one Lakitu plays when going backwards.
  • Using a ghost gives a 'proceed menu' sound when you steal an item and a 'go back to previous menu' sound when stealing no item. Likely placeholder sounds.
  • Finishing does not give the finished sound. Instead, the victory jingle (or defeat) will immediately start playing, proceeded with the character's victory theme.

Bugs / Issues

  • Rainbow Road has the graphics missing for the position counter, thus crashes when the final lap is reached, making it incompletable. This makes completing 100cc currently impossible.
  • In Battle Mode, going out of bounds using a feather causes you to become permanently stuck, similar to the undumped prototype. Oddly enough this works completely fine in the earlier prototype from April 13, 1992.
  • When Lakitu pulls you over the finish line, the lap won't count.

Battle Mode

The Battle Mode track order is different.

Course Name (Prototype) Name (Final)
Donut Plains N/A Battle Course 1
Koopa Beach Battle Course 4 Battle Course 2
Choco Island Battle Course 3 N/A
Vanilla Lake Battle Course 2 Battle Course 3
Mario Circuit Battle Course 1 Battle Course 4