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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Terraria/Pre-Alpha
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On May 6, 2011 (11 days before the final release), a pre-alpha version of Terraria leaked.
Differences
Unlike subsequent versions, only the simplest elements were implemented in the pre-release version:
- There was no parallax background - only the sky.
- The lighting was rough.
- The only enemies were slimes - blue, green and red.
- The character's standard clothing was listed as armor and could be taken off.
- Upon startup, the game starts immediately.
- There is no game menu.
- There are no background blocks.
- Fall damage is absent.
- When hit, there is no indication of damage being done.
- When the character dies, the death message reads: "Some n00b was slain".
- The character is generated automatically from two simple templates.
- Items are dropped from the player, like in Mediumcore mode. Items in the belt remain at death.
- This uses an older world generation method, very different from the release version. It also lacks the generation of chests, biomes (except for forest), mines, dungeons, and other objects.
- There are no debuffs or buffs, and healing is possible only by eating mushrooms.
- Enemies do not despawn when offscreen, which increases slowdown.
- The Work Bench and Furnace are not used for crafting, so items normally made using them (Doors, Ingots, Weaponry, etc.) can be crafted in your inventory.
- Earlier versions of textures, animations, doors, and armor are used.
- Music is absent from this build.