We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:The Legend of Zelda
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Work in progress. Obviously.
Gameplay Changes
Item Drops
A variable exists (RAM 0050) that tracks how many monsters you've killed without getting damaged. When hit, this value is set to 0. Once the variable reaches a certain value and an enemy is killed, a Blue Rupee will drop, and the variable is set to 0.
In the final version, this caps at 10, but the prototype's variable stops at 6. This makes it easier to accumulate a lot of rupees.
The different item groups were changed as well (except Group A.) All of the changes alter Blue Rupee drops to regular Rupees. Item differences are in bold.
Group B
| Drop Variable | Prototype | Final |
|---|---|---|
| 0 | Bomb | Bomb |
| 1 | Blue Rupee | Rupee |
| 2 | Clock | Clock |
| 3 | Blue Rupee | Rupee |
| 4 | Heart | Heart |
| 5 | Bomb | Bomb |
| 6 | Blue Rupee | Rupee |
| 7 | Bomb | Bomb |
| 8 | Heart | Heart |
| 9 | Heart | Heart |
Group C
| Drop Variable | Prototype | Final |
|---|---|---|
| 0 | Rupee | Rupee |
| 1 | Heart | Heart |
| 2 | Rupee | Rupee |
| 3 | Blue Rupee | Blue Rupee |
| 4 | Heart | Heart |
| 5 | Clock | Clock |
| 6 | Rupee | Rupee |
| 7 | Blue Rupee | Rupee |
| 8 | Rupee | Rupee |
| 9 | Blue Rupee | Blue Rupee |
Group D
| Drop Variable | Prototype | Final |
|---|---|---|
| 0 | Heart | Heart |
| 1 | Fairy | Fairy |
| 2 | Blue Rupee | Rupee |
| 3 | Heart | Heart |
| 4 | Fairy | Fairy |
| 5 | Heart | Heart |
| 6 | Heart | Heart |
| 7 | Heart | Heart |
| 8 | Blue Rupee | Rupee |
| 9 | Heart | Heart |