We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:The Legend of Zelda

From The Cutting Room Floor
Revision as of 10:32, 7 November 2010 by GoldS (talk | contribs) (Starting (barely). Just wanted to get this info out first.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Work in progress. Obviously.

Gameplay Changes

Item Drops

A variable exists (RAM 0050) that tracks how many monsters you've killed without getting damaged. When hit, this value is set to 0. Once the variable reaches a certain value and an enemy is killed, a Blue Rupee will drop, and the variable is set to 0.

In the final version, this caps at 10, but the prototype's variable stops at 6. This makes it easier to accumulate a lot of rupees.

The different item groups were changed as well (except Group A.) All of the changes alter Blue Rupee drops to regular Rupees. Item differences are in bold.

Group B

Drop Variable Prototype Final
0 Bomb Bomb
1 Blue Rupee Rupee
2 Clock Clock
3 Blue Rupee Rupee
4 Heart Heart
5 Bomb Bomb
6 Blue Rupee Rupee
7 Bomb Bomb
8 Heart Heart
9 Heart Heart

Group C

Drop Variable Prototype Final
0 Rupee Rupee
1 Heart Heart
2 Rupee Rupee
3 Blue Rupee Blue Rupee
4 Heart Heart
5 Clock Clock
6 Rupee Rupee
7 Blue Rupee Rupee
8 Rupee Rupee
9 Blue Rupee Blue Rupee

Group D

Drop Variable Prototype Final
0 Heart Heart
1 Fairy Fairy
2 Blue Rupee Rupee
3 Heart Heart
4 Fairy Fairy
5 Heart Heart
6 Heart Heart
7 Heart Heart
8 Blue Rupee Rupee
9 Heart Heart