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Proto:The Legend of Zelda: Majora's Mask/Debug Version/Console Output Strings
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This is a sub-page of Proto:The Legend of Zelda: Majora's Mask/Debug Version.
Contents
- 1 00000000-00001060 (makerom)
- 2 00001060-00024F60 (boot)
- 3 00024F60-0002B2D0
- 4 0002B2D0-000516C0
- 5 000516C0-000A2B40
- 6 000A2B40-005EB2B0
- 7 005EB2B0-008E5050
- 8 008E6000-0097BEC0 (Debug Only?)
- 9 0097C000-00983700 (Debug Only?)
- 10 00984000-00998AF0
- 11 00999000-0099DB80
- 12 0099E000-009A1300
- 13 009A2000-009A9A00
- 14 009AA000-009B1D00
- 15 009B2000-009B9C00
- 16 009BA000-009C1C00
- 17 009C2000-009C22E0
- 18 009C3000-009C4310
- 19 009C4310-009CD660
- 20 009CD660-009DB2F0
- 21 009DB2F0-009E7D40
- 22 009E7D40-009F54E0
- 23 009F54E0-00A02F20
- 24 00A02F20-00A04840
- 25 00A04840-00A06330
- 26 00A06330-00A08200
- 27 00A08200-00A09E70
- 28 00A09E70-00A4F140
- 29 00A4F140-00A53A00
- 30 00A53A00-00A5EC20 (German Scraps? Debug Only?)
- 31 00A5F000-00A65A10
- 32 00A65A10-00A6C0E0
- 33 00A6D000-00A92C00
- 34 00A93000-00A96F00
- 35 00A97000-00A9AF00
- 36 00A9B000-00A9EF00
- 37 00A9F000-00AA2F00
- 38 00AA3000-00AA8180
- 39 00AA9000-00AAA200
- 40 00AAB000-00AAFE00
- 41 00AB0000-00B19A80 (nes_message_data_static)
- 42 00B1A000-00B8EDF0 (ger_message_data_static)
- 43 00B8F000-00C00120 (fra_message_data_static)
- 44 00C01000-00C6F5C0 (spa_message_data_static)
- 45 00C70000-00C70E80 (staff_message_data_static)
- 46 00C71000-00C79F70
- 47 00C7A000-00C82D00
- 48 00C83000-00C8BCE0
- 49 00C8C000-00C94CE0
- 50 00C95000-00E12600 (Code)
- 50.1 Camera Types 1
- 50.2 Camera Types 2
- 50.3 Unknown
- 50.4 Unknown
- 50.5 Assorted Multi-Regional Text
- 50.6 Unknown
- 50.7 Audio Debug Text
- 50.8 En_Item00
- 50.9 Section xx
- 50.10 Section xx
- 50.11 Week Event Reg
- 50.12 Actor List
- 50.13 Camera
- 50.14 Collision Check
- 50.15 Debug Display
- 50.16 Memory Editor
- 50.17 Debug (Hayakawa)
- 50.18 Draw
- 50.19 Effect - Footmark
- 50.20 Event Manager
- 50.21 Lib
- 50.22 Lights
- 50.23 Map Display
- 50.24 Moji
- 50.25 Parameter
- 50.26 Player Library
- 50.27 Prenmi (Looks to be Quake engine related)
- 50.28 RCP
- 50.29 Skelanime
- 50.30 Skin
- 50.31 View
- 50.32 Vismono
- 50.33 VR Box
- 50.34 Camera Editor
- 50.35 Environment Editor
- 50.36 FB Demo
- 50.37 Overlay
- 50.38 Hireso
- 50.39 System Matrix
- 50.40 Keyframe
- 50.41 System Flashrom
- 50.42 Audio Debug Mode
- 50.43 Opcodes
- 51 00E12600-00E13420 (Title)
- 52 00E13420-00E16B30 (Select)
- 53 00E16B30-00E16E00 (Opening)
- 54 00E16E00-00E2AEC0 (File_Choose)
- 55 Daytelop
- 56 Kaleido_Scope
- 57 00E46460-00E7FF20 (Player_Actor)
- 58 En_Test
- 59 En_GirlA
- 60 En_Part
- 61 En_Light
- 62 En_Door
- 63 En_Box
- 64 En_Pametfrog
- 65 En_Okuta
- 66 En_Bom
- 67 En_Wallmas
- 68 En_Firefly
- 69 En_Horse
- 70 En_Arrow
- 71 En_Elf
- 72 En_Niw
- 73 En_Tite
- 74 En_Peehat
- 75 En_Holl
- 76 En_Dinofos
- 77 En_Bubble
- 78 Door_Shutter
- 79 En_Boom
- 80 En_Torch2
- 81 En_Minifrog
- 82 En_St
- 83 En_A_Obj?
- 84 En_River_Sound
- 85 En_Ossan
- 86 En_Famos
- 87 En_Bombf
- 88 En_Am
- 89 En_Dekubaba
- 90 En_M_Thunder
- 91 Bg_Breakwall
- 92 Door_Warp1
- 93 Obj_Syokudai
- 94 Item_B_Heart
- 95 En_Bbfall
- 96 Arms_Hook
- 97 En_Bb
- 98 Bg_Keikoku_Spr
- 99 En_Wood02
- 100 En_Death
- 101 En_Vm
- 102 Demo_Effect
- 103 Demo_Kankyo
- 104 En_Floormas
- 105 En_Rd
- 106 Obj_Mure
- 107 Object_Kankyo
- 108 En_Horse_Link_Child
- 109 Demo_Tre_Lgt
- 110 En_Encount2
- 111 Mir_Ray
- 112 En_Bigslime
- 113 En_Karebaba
- 114 En_In
- 115 En_Bom_Chu
- 116 En_Horse_Game_Check
- 117 En_Rr
- 118 En_Fr
- 119 Obj_Oshihiki
- 120 Eff_Dust
- 121 En_Butte
- 122 En_Fish
- 123 Item_Etcetera
- 124 Arrow_Fire
- 125 Arrow_Ice
- 126 Arrow_Light
- 127 Obj_Kibako
- 128 Obj_Tsubo
- 129 En_Ik
- 130 En_Dns
- 131 Elf_Msg
- 132 En_Honotrap
- 133 Obj_Ice_Poly
- 134 En_Fz
- 135 En_Kusa
- 136 Obj_Bean
- 137 Obj_Bombiwa
- 138 Obj_Switch
- 139 Obj_Lift
- 140 Obj_Hsblock
- 141 En_Goroiwa
- 142 En_Daiku
- 143 En_Nwc
- 144 En_Ge1
- 145 En_Sda
- 146 En_Clear_Tag
- 147 En_Gm
- 148 Bg_Ingate
- 149 En_Kanban
- 150 En_Mk
- 151 En_Owl
- 152 En_Ishi
- 153 Obj_Lightswitch
- 154 Obj_Mure2
- 155 En_Fu
- 156 En_Stream
- 157 En_Mm
- 158 En_Ani
- 159 En_Js
- 160 En_Okarina_Effect
- 161 En_Mag
- 162 Elf_Msg2
- 163 Obj_Makeoshihiki
- 164 Oceff_Spot
- 165 En_Ssh
- 166 Oceff_Wipe
- 167 ovl_Effect_Ss_Dust
- 168 ovl_Effect_Ss_Kirakira
- 169 ovl_Effect_Ss_Bomb2
- 170 ovl_Effect_Ss_Blast
- 171 ovl_Effect_Ss_G_Spk
- 172 ovl_Effect_Ss_D_Fire
- 173 ovl_Effect_Ss_Bubble
- 174 ovl_Effect_Ss_G_Ripple
- 175 ovl_Effect_Ss_Lightning
- 176 ovl_Effect_Ss_Dt_Bubble
- 177 ovl_Effect_Ss_Hahen
- 178 ovl_Effect_Ss_Stick
- 179 ovl_Effect_Ss_Sibuki
- 180 ovl_Effect_Ss_Stone1
- 181 ovl_Effect_Ss_Fhg_Flash
- 182 ovl_Effect_Ss_K_Fire
- 183 ovl_Effect_Ss_Solder_Srch_Ball
- 184 ovl_Effect_Ss_Kakera
- 185 ovl_Effect_Ss_Ice_Piece
- 186 ovl_Effect_Ss_En_Ice
- 187 ovl_Effect_Ss_Fire_Tail
- 188 ovl_Effect_Ss_En_Fire
- 189 ovl_Effect_Ss_Extra
- 190 ovl_Effect_Ss_Dead_Db
- 191 ovl_Effect_Ss_Dead_Dd
- 192 ovl_Effect_Ss_Dead_Ds
- 193 Oceff_Storm
- 194 En_Nutsball
- 195 Oceff_Wipe2
- 196 Oceff_Wipe3
- 197 En_Dg
- 198 Obj_Comb
- 199 Obj_Kibako2
- 200 En_Tg
- 201 En_Wf
- 202 En_Skb
- 203 En_Gs
- 204 Oceff_Wipe4
- 205 En_Zo
- 206 ovl_Effect_Ss_Ice_Smoke
- 207 Obj_Makekinsuta
- 208 En_Ge3
- 209 Obj_Hamishi
- 210 En_Zl4
- 211 En_Mm2
- 212 Door_Spiral
- 213 Obj_Pzlblock
- 214 Obj_Toge
- 215 Obj_Armos
- 216 En_Grasshopper
- 217 Obj_Grass
- 218 Obj_Grass_Carry
- 219 Obj_Grass_Unit
- 220 Bg_Fire_Wall
- 221 En_Bu
- 222 En_Encount3
- 223 En_Jso
- 224 Obj_Chikuwa
- 225 En_Knight
- 226 En_Warp_tag
- 227 En_Aob_01
- 228 En_Bom_Bowl_Man
- 229 En_Syateki_Man
- 230 En_Cne_01
- 231 En_Bba_01
- 232 En_Bji_01
- 233 Bg_Spdweb
- 234 Boss_01
- 235 Boss_02
- 236 Boss_03
- 237 Boss_04
- 238 Boss_05
- 239 Boss_06
- 240 Boss_07
- 241 Bg_Dy_Yoseizo
- 242 En_Sob1
- 243 En_Go
- 244 En_Raf
- 245 Obj_Funen
- 246 Obj_Raillift
- 247 Bg_Numa_Hana
- 248 Obj_Flowerpot
- 249 Obj_Spinyroll
- 250 Dm_Hina
- 251 En_Syateki_Wf
- 252 Obj_Skateblock
- 253 ovl_Effect_En_Ice_Block
- 254 Obj_Iceblock
- 255 En_Bigpamet
- 256 Bg_Dblue_Movebg
- 257 En_Syateki_Dekunuts
- 258 Elf_Msg3
- 259 En_Fg
- 260 Dm_Sa
- 261 En_Slime
- 262 En_Pr
- 263 Obj_Toudai
- 264 Obj_Entotu
- 265 Obj_Bell
- 266 En_Syateki_Okuta
- 267 Obj_Shutter
- 268 Dm_Zl
- 269 En_Ru
- 270 En_Elfgrp
- 271 En_Baguo
- 272 Obj_Vspinyroll
- 273 Obj_Smork
- 274 En_Test2
- 275 En_Test3
- 276 En_Test4
- 277 En_Bat
- 278 En_Sekihi
- 279 En_Wiz
- 280 En_Wiz_Brock
- 281 En_Wiz_Fire
- 282 Eff_Change
- 283 Obj_Fireshield
- 284 Bg_Ladder
- 285 En_Mkk
- 286 Demo_Getitem
- 287 En_Dnb
- 288 En_Dnh
- 289 En_Dnk
- 290 Bg_Keikoku_Saku
- 291 Obj_Hugebombiwa
- 292 En_Rat
- 293 En_Water_Effect
- 294 En_Kusa2
- 295 Bg_Spout_Fire
- 296 En_Dy_Extra
- 297 En_Bal
- 298 En_Ginko_Man
- 299 Obj_Driftice
- 300 En_Look_Nuts
- 301 En_Mushi2
- 302 En_Fall
- 303 En_Mm3
- 304 Bg_Crace_Movebg
- 305 En_Dno
- 306 En_Pr2
- 307 En_Prz
- 308 En_Jso2
- 309 Obj_Etcetera
- 310 En_Egol
- 311 Obj_Mine
- 312 Obj_Purify
- 313 En_Tru
- 314 En_Trt
- 315 En_Test6
- 316 En_Az
- 317 En_Estone
- 318 Bg_Hakugin_Post
- 319 Dm_Stk
- 320 Dm_Char00
- 321 Dm_Char01
- 322 Dm_Char03
- 323 Dm_Char04
- 324 Dm_Char05
- 325 Dm_Char06
- 326 Dm_Char07
- 327 Dm_Char08
- 328 Obj_Tokeidai
- 329 En_Mnk
- 330 En_Egblock
- 331 En_Guard_Nuts
- 332 Bg_Hakugin_Elvpole
- 333 En_Ma4
- 334 En_Door_Etc
- 335 En_Bigokuta
- 336 ovl_Effect_Ss_Sbn
- 337 Obj_Ocarinalift
- 338 Bg_Open_Spot
- 339 Bg_Fu_Kaiten
- 340 Obj_Aqua
- 341 En_Elforg
- 342 En_Elfbub
- 343 En_Fu_Mato
- 344 En_Fu_Kago
- 345 En_Osn
- 346 Bg_Ctower_Gear
- 347 En_Trt2
- 348 Obj_Tokei_Step
- 349 En_Kame
- 350 Obj_Takaraya_Wall
- 351 Bg_Fu_Mizu
- 352 Bg_Dkjail_Ivy
- 353 En_Takaraya
- 354 En_Tsn
- 355 En_Fsn
- 356 En_Tk
- 357 En_Test7
- 358 Obj_Lightblock
- 359 En_Wdhand
- 360 En_Gamelupy
- 361 En_Snowwd
- 362 En_Pm
- 363 En_Gakufu
- 364 Elf_Msg4
- 365 Elf_Msg5
- 366 En_Col_Man
- 367 En_Talk_Gibud
- 368 En_Giant
- 369 Obj_Snowball
- 370 Boss_Hakugin
- 371 En_Gb2
- 372 Bg_Tobira01
- 373 Obj_Dhouse
- 374 Obj_Hakaisi
- 375 Bg_Hakugin_Switch
- 376 En_Snowman
- 377 En_Po_Sisters
- 378 En_Pp
- 379 En_Hakurock
- 380 En_Hanabi
- 381 Obj_Wind
- 382 En_Racedog
- 383 Bg_Botihasira
- 384 En_Fish2
- 385 En_Poh
- 386 Obj_Spidertent
- 387 En_Zoraegg
- 388 En_Kbt
- 389 En_Gg
- 390 En_Maruta
- 391 En_Gg2
- 392 Obj_Ghaka
- 393 En_Dnp
- 394 En_Dai
- 395 Bg_Goron_Oyu
- 396 En_Kgy
- 397 En_Invadepoh
- 398 En_Gk
- 399 En_An
- 400 En_Ot
- 401 Obj_Dora
- 402 En_Bigpo
- 403 Obj_Kendo_Kanban
- 404 Obj_Hariko
- 405 En_Sth
- 406 Bg_Haka_Curtain
- 407 Bg_Kin2_Fence
- 408 Bg_Kin2_Picture
- 409 Bg_Kin2_Shelf
- 410 En_Rail_Skb
- 411 En_Tru_Mt
- 412 Obj_Um
- 413 En_Neo_Reeba
- 414 Bg_Ikana_Block
- 415 Bg_Ikana_Mirror
- 416 Bg_Ikana_Rotaryroom
- 417 Bg_Dblue_Balance
- 418 Bg_Dblue_Waterfall
- 419 En_Kaizoku
- 420 En_Ge2
- 421 En_Ma_Yts
- 422 En_Ma_Yto
- 423 Obj_Tokei_Turret
- 424 Obj_Warpstone
- 425 En_Zog
- 426 En_Zot
- 427 Obj_Tree
- 428 Obj_Taru
- 429 Obj_Hunsui
- 430 En_Jc_Mato
- 431 Mir_Ray3
- 432 En_Zob
- 433 Elf_Msg6
- 434 En_Toto
- 435 En_Railgibud
- 436 En_Baba
- 437 En_Suttari
- 438 En_Zod
- 439 En_Kujiya
- 440 En_Geg
- 441 Obj_Kinoko
- 442 En_Tanron1
- 443 En_Tanron2
- 444 En_Tanron3
- 445 Obj_Chan
- 446 En_Zos
- 447 En_S_Goro
- 448 En_Ja
- 449 En_Po_Composer
- 450 En_Guruguru
- 451 Oceff_Wipe5
- 452 En_Stone_heishi
- 453 Oceff_Wipe6
- 454 Oceff_Wipe7
- 455 Eff_Kamejima_Wave
- 456 En_Hg
- 457 En_Hgo
- 458 En_Zov
- 459 En_Ah
- 460 Obj_Hgdoor
- 461 En_Sc_Ruppe
- 462 Bg_Iknv_Doukutu
- 463 Bg_Iknv_Obj
- 464 En_Pamera
- 465 En_Hidden_Nuts
- 466 En_Zow
- 467 En_Al
- 468 En_Tab
- 469 En_Nimotsu
- 470 En_Tanron5
- 471 En_Daiku2
- 472 En_Dt
- 473 Obj_Dinner
- 474 Eff_Lastday
- 475 Bg_Ikana_Dharma
- 476 Eff_Stk
- 477 En_Ig
- 478 En_Rg
- 479 En_Osk
- 480 En_Sth2
- 481 En_Yb
- 482 En_Rz
- 483 En_Scopecoin
- 484 En_Bomjima
- 485 En_Bomjimb
- 486 En_Bombers
- 487 En_Bombers2
- 488 En_Bombal
- 489 Obj_Moon_Stone
- 490 Bg_Ikninside
- 491 Eff_Zoraband
- 492 En_Nnh
- 493 Obj_Kzsaku
- 494 En_Kitan
- 495 Bg_Astr_Bombwall
- 496 En_Bsb
- 497 En_Recepgirl
- 498 En_Thiefbird
- 499 En_Jgame_Tsn
- 500 Obj_Jgame_Light
- 501 Obj_Yado
- 502 Demo_Syoten
- 503 Demo_Moonend
- 504 En_And
- 505 En_Invadepoh_Demo
- 506 Obj_Danpeilift
- 507 Dm_Al
- 508 Dm_An
- 509 Dm_Ah
- 510 En_Drs
- 511 En_Ending_Hero
- 512 Dm_Bal
- 513 En_Paper
- 514 En_Hint_Skb
- 515 En_Ending_Hero5
- 516 En_Ending_Hero6
- 517 Dm_Gm
- 518 En_Rsn
00000000-00001060 (makerom)
ZELDA MAJORA'S MASK
00001060-00024F60 (boot)
0123456789abcdef 0123456789ABCDEF
boot idle ../idle.c irqmgr いきなりリセットされた!! mainx 終了 アイドルスレッド実行開始 RDRAMテストによるとラムが壊れています main
DMA致命的エラー(%s)
ROM:%X RAM:%X SIZE:%X %s
DMA ERROR: %s %d
DMA ERROR: %s %d
DMA ERROR: %s %d
DMA ERROR: %s %d
DMA ERROR: %s
%07X %08X %X %s
percial_DMA
ILLIGAL ALIGNMENT
アライメント異常
pihandle == carthandle
../z_std_dma.c
direction == OS_READ
../z_std_dma.c
mb != NULL
../z_std_dma.c
%10lld サウンドDMA %08x %08x %08x (%d)
OOPS!!
kanji
link_animetion
DMA ROM:%08X RAM:%08X SIZE:%08X %s
Segment Alignment Error
セグメント境界をまたがってDMA転送することはできません
No Press ROM:%08X RAM:%08X SIZE:%08X
Can't Transfer Segment
圧縮されたセグメントの途中からはDMA転送することはできません
Can't Transfer Segment
圧縮されたセグメントの一部だけをDMA転送することはできません
Press ROM:%X RAM:%X SIZE:%X
No Press ROM:%08X RAM:%08X SIZE:%08X (非公式)
ROM ADDRESS TOO BIG
実ROMアドレスが大きすぎます
DATA DON'T EXIST
該当するデータが存在しません
DMAマネージャスレッド実行開始
DMAマネージャスレッド実行終了
dmacopy_bg: PRE_NMIが発生しているのでDMAは実行されません
dmacopy_bg: 呼び出したのは %s:%d
(FFFA5A5A)
(Null)
ILLIGAL DMA-FUNCTION CALL
パラメータ異常です
(unsigned int)num < USHRT_MAX
../z_std_dma.c
_bootSegmentRomStart(%08x) != dma_rom_ad[0].rom_b(%08x)
../z_std_dma.c
dmamgr
圧縮展開異常
圧縮展開 %08x-%08x size=%08x szpbuf=%08x
slidec 圧縮展開異常
slidma slidstart_szs ret=%d
src:%08lx dst:%08lx siz:%08lx
irqmgr_SendMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d
おぉっと!スレッドが落ちていますね!
このメッセージは出さないようにします
irqmgr.c: PRENMIから0.5秒経過
スタックは大丈夫みたいです
スタックがオーバーフローしたか危険な状態です
早々にスタックサイズを増やすか、スタックを消費しないようにしてください
RSPが停止していません
IRQマネージャスレッド実行開始
PRE_NMI_MSG
スケジューラ:PRE_NMIメッセージを受信
PRENMI450_MSG
スケジューラ:PRENMI450メッセージを受信
PRENMI480_MSG
スケジューラ:PRENMI480メッセージを受信
PRENMI500_MSG
スケジューラ:PRENMI500メッセージを受信
IRQマネージャスレッド実行終了
SP_STATUS %08x
CIC CPUTEST %08x
SP_STATUS %08x
ROM_X [Creator:%s]
[Date:%s]
CIC CPUTEST %08x
../CIC6105.c
../CIC6105.c
ASSERT: %s:%d(%d)
Interrupt
TLB modification
TLB exception on load
TLB exception on store
Address error on load
Address error on store
Bus error on inst.
Bus error on data
System call exception
Breakpoint exception
Reserved instruction
Coprocessor unusable
Arithmetic overflow
Trap exception
Virtual coherency on inst.
Floating point exception
Watchpoint exception
Virtual coherency on data
Unimplemented operation
Invalid operation
Division by zero
Overflow
Underflow
Inexact operation
[41;37mfault_AddClient: %08x は既にリスト中にある
[41;37mfault_RemoveClient: %08x リスト不整合です
[41;37mfault_AddressConverterAddClient: %08x は既にリスト中にある
[41;37mfault_AddressConverterRemoveClient: %08x は既にリスト中にある
F%02d:%14.7e
F%02d: %08x(16)
F%02d:%14.7e
F%02d: %08x(16)
FPCSR:%08xH
(%s)
FPCSR:%08xH
(%s)
THREAD:%d (%d:%s)
PC:%08xH SR:%08xH VA:%08xH
AT:%08xH V0:%08xH V1:%08xH
A0:%08xH A1:%08xH A2:%08xH
A3:%08xH T0:%08xH T1:%08xH
T2:%08xH T3:%08xH T4:%08xH
T5:%08xH T6:%08xH T7:%08xH
S0:%08xH S1:%08xH S2:%08xH
S3:%08xH S4:%08xH S5:%08xH
S6:%08xH S7:%08xH T8:%08xH
T9:%08xH GP:%08xH SP:%08xH
S8:%08xH RA:%08xH LO:%08xH
%5.2f sec
THREAD ID:%d (%d:%s)
PC:%08xH SR:%08xH VA:%08xH
AT:%08xH V0:%08xH V1:%08xH
A0:%08xH A1:%08xH A2:%08xH
A3:%08xH T0:%08xH T1:%08xH
T2:%08xH T3:%08xH T4:%08xH
T5:%08xH T6:%08xH T7:%08xH
S0:%08xH S1:%08xH S2:%08xH
S3:%08xH S4:%08xH S5:%08xH
S6:%08xH S7:%08xH T8:%08xH
T9:%08xH GP:%08xH SP:%08xH
S8:%08xH RA:%08xH LO:%08xH
%s %08x
PrintDump
%06x
%08x
Dump
STACK TRACE
SP PC (VPC)
%08x %08x
-> %08x
-> ????????
STACK TRACE
SP PC (VPC)
%08x %08x
-> %08x
-> ????????
8CallBack (%d) %08x %08x %08x
GRAPH PC=%08x RA=%08x STACK=%08x
GRAPH PC %08x RA %08x SP %08x
フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました
フォルトマネージャ:OS_EVENT_FAULTを受信しました
フォルトマネージャ:不明なメッセージを受信しました
__osGetCurrFaultedThread()=%08x
FindFaultedThread()=%08x
CONGRATURATIONS!
All Pages are displayed.
THANK YOU!
You are great debugger!
fault
HungUp on Thread %d
(NULL)
(NULL)
HungUp on Thread %d
(NULL)
(NULL)
HungUp %s:%d
[3%dm [4%dm [%d;%dH osSpGetStatus=%08x: HALT BROKE DMA_BUSY DMA_FULL IO_FULL SSTEP INTR_BREAK YIELD YIELDED TASKDONE SIG3 SIG4 SIG5 SIG6 SIG7 osDpGetStatus=%08x: XBUS_DMEM_DMA FREEZE FLUSH START_GCLK TMEM_BUSY PIPE_BUSY CMD_BUSY CBUF_READY DMA_BUSY END_VALID START_VALID DoRelocation(%08x, %08x, %08x) セグメントポインタ32です %08x セグメントポインタ26です %08x セグメントポインタ16です %08x %08x %08x ダイナミックリンクファンクションのロードを開始します TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x) TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) ramSizeが小さすぎます(ramSize=%08x, NeedRamSize=%08x) リロケーションします BSS領域をクリアします(%08x-%08x) REL領域をクリアします(%08x-%08x) ダイナミックリンクファンクションのロードを終了します ダイナミックリンクファンクションのロードを開始します LoadFragment(%08x, %08x, %08x) ../loadfragment.c TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x) TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) ../loadfragment.c リアロケーションしません。 リアロケーションに失敗しました。 リロケーションします BSS領域をクリアします(%08x-%08x) ダイナミックリンクファンクションのロードを終了します DoRelocation(%08x, %08x, %08x) text=%08x, data=%08x, rodata=%08x, bss=%08x %02d %08x %08x %08x %08x %08x %08x %08x ダイナミックリンクファンクションのロードを開始します TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x) TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) リロケーションします BSS領域をクリアします(%08x-%08x) REL領域をクリアします(%08x-%08x) ダイナミックリンクファンクションのロードを終了します ../loadfragment2.c OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x) [41;37mstackcheck_init: %08x は既にリスト中にある [41;37mstackcheck_cleanup: %08x リスト不整合です [31m [33m [32m head=%08x tail=%08x last=%08x used=%08x free=%08x [%s] (null) gfxprint_open:2重オープンです ../mtxuty-cvt.c ../mtxuty-cvt.c ../mtxuty-cvt.c ../mtxuty-cvt.c %s %d: range error %s(%f) < %s(%f) < %s(%f) %s %d: range error %s(%d) < %s(%d) < %s(%d) dump(%08x, %u) address off +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +a +b +c +d +e +f 0123456789abcdef %08x %04x %02x [41;37m%s %d %s[%d] max=%u ptr=%08x [41;37m%s %d:%s(%08x) は バウンダリ(%d)違反です [41;37m%s %d:%s は はヌルポインタです [41;37m%s %d:ポインタ %s(%08x) が異常です <%d %s %d> *** HungUp in thread %d, [%s:%d] *** *** Reset *** Reset 妾>L麺 I%=9什.=拿=p韵 z? %s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました malloc 確保 malloc_DEBUG 確保 malloc_r 確保 malloc_r_DEBUG 確保 realloc 再確保 realloc_DEBUG 再確保 calloc 確保 システムヒープ表示 [41;37m緊急事態!メモリリーク発見! (block=%08x s=%08x e=%08x p=%08x) [41;37m__osFree:不正解放(%08x) [41;37m__osFree:二重解放(%08x) [41;37m__osFree:arena(%08x)が__osMallocのarena(%08x)と一致しない [41;37m__osFree:不正解放(%08x) [%s:%d ] [41;37m__osFree:二重解放(%08x) [%s:%d ] [41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x) __osRealloc(%08x, %d) メモリブロックサイズが変わらないためなにもしません <%d %s %d> ../__osMalloc.c size = %08x <%d %s %d> ../__osMalloc.c block = %08x <%d %s %d> ../__osMalloc.c block->size = %08x 現メモリブロックの後ろにフリーブロックがあるので結合します 新たにメモリブロックを確保して内容を移動します 現メモリブロックの後ろのフリーブロックを大きくしました 現メモリブロックの後ろにフリーブロックがないので生成します フリーブロック生成するだけの空きがありません <%d %s %d> ../__osMalloc.c 1 = %d <%d %s %d> ../__osMalloc.c 1 = %d アリーナは初期化されていません アリーナの内容 (0x%08x) メモリブロック範囲 status サイズ [時刻 s ms us ns: TID:src:行] %08x-%08x%c%c %s %08x 空き 確保 [%016llu:%2d:%s:%d] **NULL** 確保ブロックサイズの合計 0x%08x バイト 空きブロックサイズの合計 0x%08x バイト 最大空きブロックサイズ 0x%08x バイト アリーナの内容をチェックしています... (%08x) [41;37mおおっと!! (%08x %08x) アリーナはまだ、いけそうです
ReadMem @ %08x for %d WriteMem Long unaligned write... RCP write not an integral number of words ListProcesses LoadProgram GetExeName imem rmon GetRegionCount GetRegions rmon: Thread %d created rmon: Thread %d destroyed StopThreads %d Couldn't stop thread %d Couldn't stop thread %d ListThreads ThreadStatus %d method %d StopThread %d RunThread %d SetFault PANIC!! SetComm Set temp BP at %08x and %08x ClearTempBreak @ %08x ClearTempBreak @ %08x SetBreak at %08x, method %d * (%08x) = %08x (was %08x) ListBreak ClearBreak SingleStep Break %d in thread %d HitBreak Hit SP Break HitCpuFault Brk in thread %d @ %08x, inst %08x
GetGRegisters SetGRegisters GetFRegisters SetFRegisters GetSRegisters SetSRegisters GetVRegisters SetVRegs
zelda@srd44 00-09-29 09:29:05
00024F60-0002B2D0
xxx
0002B2D0-000516C0
xxx
000516C0-000A2B40
xxx
000A2B40-005EB2B0
xxx
005EB2B0-008E5050
xxx
008E6000-0097BEC0 (Debug Only?)
xxx
0097C000-00983700 (Debug Only?)
xxx
00984000-00998AF0
xxx
00999000-0099DB80
xxx
0099E000-009A1300
xxx
009A2000-009A9A00
xxx
009AA000-009B1D00
xxx
009B2000-009B9C00
xxx
009BA000-009C1C00
xxx
009C2000-009C22E0
xxx
009C3000-009C4310
xxx
009C4310-009CD660
xxx
009CD660-009DB2F0
xxx
009DB2F0-009E7D40
xxx
009E7D40-009F54E0
xxx
009F54E0-00A02F20
xxx
00A02F20-00A04840
xxx
00A04840-00A06330
xxx
00A06330-00A08200
xxx
00A08200-00A09E70
xxx
00A09E70-00A4F140
xxx
00A4F140-00A53A00
xxx
00A53A00-00A5EC20 (German Scraps? Debug Only?)
xxx
00A5F000-00A65A10
xxx
00A65A10-00A6C0E0
xxx
00A6D000-00A92C00
xxx
00A93000-00A96F00
xxx
00A97000-00A9AF00
xxx
00A9B000-00A9EF00
xxx
00A9F000-00AA2F00
xxx
00AA3000-00AA8180
xxx
00AA9000-00AAA200
xxx
00AAB000-00AAFE00
xxx
00AB0000-00B19A80 (nes_message_data_static)
xxx
00B1A000-00B8EDF0 (ger_message_data_static)
xxx
00B8F000-00C00120 (fra_message_data_static)
xxx
00C01000-00C6F5C0 (spa_message_data_static)
[Omitted]
00C70000-00C70E80 (staff_message_data_static)
[Omitted]
00C71000-00C79F70
xxx
00C7A000-00C82D00
xxx
00C83000-00C8BCE0
xxx
00C8C000-00C94CE0
xxx
00C95000-00E12600 (Code)
Camera Types 1
| Original | Translation | Notes |
|---|---|---|
| NONE | NONE | |
| NORMAL0 | NORMAL0 | |
| NORMAL3 | NORMAL3 | |
| CIRCLE5 | CIRCLE5 | |
| HORSE0 | HORSE0 | |
| ZORA0 | ZORA0 | |
| PREREND0 | PREREND0 | There are no prerenders in Majora's Mask. |
| PREREND1 | PREREND1 | There are no prerenders in Majora's Mask. |
| DOORC | DOORC | |
| DEMO0 | DEMO0 | |
| FREE0 | FREE0 | |
| FUKAN0 | BIRD'S EYE VIEW0 | |
| NORMAL1 | NORMAL1 | |
| NANAME | DIAGONAL | |
| CIRCLE0 | CIRCLE0 | |
| FIXED0 | FIXED0 | |
| SPIRAL | SPIRAL | |
| DUNGEON0 | DUNGEON0 | |
| ITEM0 | ITEM0 | |
| ITEM1 | ITEM1 | |
| ITEM2 | ITEM2 | |
| ITEM3 | ITEM3 | |
| NAVI | NAVI | Probably refers to Tatl. |
| WARP0 | WARP0 | |
| DEATH | DEATH | |
| REBIRTH | REBIRTH | |
| TREASURE | TREASURE | |
| TRANSFORM | TRANSFORM | |
| ATTENTION | ATTENTION | |
| WARP1 | WARP1 | |
| DUNGEON1 | DUNGEON1 | |
| FIXED1 | FIXED1 | |
| FIXED2 | FIXED2 | |
| MAZE | MAZE | |
| REMOTEBOMB | REMOTEBOMB | |
| CIRCLE1 | CIRCLE1 | |
| CIRCLE2 | CIRCLE2 | |
| CIRCLE3 | CIRCLE3 | |
| CIRCLE4 | CIRCLE4 | |
| FIXED3 | FIXED3 | |
| TOWER0 | TOWER0 | |
| PARALLEL0 | PARALLEL0 | |
| NORMALD | NORMALD | |
| SUBJECTD | SUBJECTD | |
| START0 | START0 | |
| START2 | START2 | |
| STOP0 | STOP0 | |
| JCRUISING | JCRUISING | Refers to the Swamp jungle cruise. |
| CLIMEMAZE | CLIMBMAZE | |
| SIDED | SIDED | |
| DUNGEON2 | DUNGEON2 | |
| BOSS_SHIGE | BOSS_SHIGE | May be related to Woodfall. Meaning unknown. |
| KEEPBACK | KEEPBACK | |
| CIRCLE6 | CIRCLE6 | |
| CIRCLE7 | CIRCLE7 | |
| CHUBOSS | MINIBOSS | |
| RFIXED1 | RFIXED1 | |
| TRESURE1 | TRESURE1 | |
| BOMBBASKET | BOMBBASKET | |
| CIRCLE8 | CIRCLE8 | |
| FUKAN1 | BIRD'S EYE VIEW1 | |
| DUNGEON3 | DUNGEON3 | |
| TELESCOPE | TELESCOPE | |
| ROOM0 | ROOM0 | |
| RCIRC0 | RCIRC0 | |
| CIRCLE9 | CIRCLE9 | |
| ONTHEPOLE | ONTHEPOLE | |
| INBUSH | INBUSH | |
| BOSS_LAST | BOSS_LAST | |
| BOSS_INI | BOSS_IKANA | |
| BOSS_HAK | BOSS_SNOWHEAD | |
| BOSS_KON | BOSS_GREATBAY | |
| CONNECT0 | CONNECT0 | |
| MORAY | MORAY | |
| NORMAL2 | NORMAL2 | |
| BOMBBOWL | BOMBBOWL | Refers to Honey & Darling's Shop. |
| CIRCLEa | CIRCLEa | |
| WHIRLPOOL | WHIRLPOOL | |
| KOKKOGAME | CUCCOGAME | |
| GIANT | GIANT | |
| SCENE0 | SCENE0 | |
| ROOM1 | ROOM1 | |
| WATER2 | WATER2 | |
| SOKONASI | BOTTOMLESS | |
| FORCEKEEP | FORCEKEEP | |
| PARALLEL1 | PARALLEL1 | |
| START1 | START1 | |
| ROOM2 | ROOM2 | |
| NORMAL4 | NORMAL4 | |
| SHELL | SHELL | |
| DUNGEON4 | DUNGEON4 | |
| NORMAL | NORMAL | |
| JUMP | JUMP | |
| GORONDASH | GORONDASH | |
| NUTSSHOT | DEKUSHOT | |
| BOWARROWZ | BOWARROWZ | |
| NUTSFLY | DEKUFLY | |
| SUBJECT | SUBJECT | |
| BOOKEEPON | BOWKEEPON | May refer to bow Z-Target. |
| ZORAFIN | ZORAFIN | |
| KEEPON | KEEPON | Refers to Z-Target. |
| PARALLEL | PARALLEL | |
| TALK | TALK | |
| PACHINCO | SLINGSHOT | |
| BOWARROW | BOWARROW | |
| BATTLE | BATTLE | |
| NUTSHIDE | DEKUHIDE | |
| STILL | STILL | |
| CHARGE | CHARGE | |
| CLIMB | CLIMB | |
| CLIMBZ | CLIMBZ | |
| FOOKSHOT | HOOKSHOT | |
| FREEFALL | FREEFALL | |
| HANG | HANG | |
| HANGZ | HANGZ | |
| PUSHPULL | PUSHPULL | |
| NUTSFLYZ | DEKUFLYZ | |
| GORONJUMP | GORONJUMP | |
| BOOMERANG | BOOMERANG | |
| CHARGEZ | CHARGEZ | |
| ZORAFINZ | ZORAFINZ |
Camera Types 2
NONE NORM0() NORM1() NORM2() NORM3() NORM4() PARA0() PARA1() PARA2() PARA3() PARA4() KEEP0() KEEP1() KEEP2() KEEP3() KEEP4() SUBJ0() SUBJ1() SUBJ2() SUBJ3() SUBJ4() JUMP0() JUMP1() JUMP2() JUMP3() JUMP4() BATT0() BATT1() BATT2() BATT3() BATT4() FIXD0() FIXD1() FIXD2() FIXD3() FIXD4() DATA0() DATA1() DATA2() DATA3() DATA4() UNIQ0() UNIQ1() UNIQ2() UNIQ3() UNIQ4() UNIQ5() UNIQ6() UNIQ7() UNIQ8() UNIQ9() DEMO0() DEMO1() DEMO2() DEMO3() DEMO4() DEMO5() DEMO6() DEMO7() DEMO8() DEMO9() SPEC0() SPEC1() SPEC2() SPEC3() SPEC4() SPEC5() SPEC6() SPEC7() SPEC8() SPEC9()
Unknown
!"#$%&'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ
`abcdefghijklmnopqrstuvwxyz{|}~
Unknown
ZELDA3
Assorted Multi-Regional Text
Rupees Rubine Rubis Rupias Rupee(s)Rubin(e)Rubis Rupia(s) Great Bay Coast Zora Cape Snowhead Mountain VillageClock Town Milk Road Woodfall Southern Swamp Ikana Canyon Stone Tower Entrance Schdelkste Kap Zora Pic Hibernia Bergsiedlung Unruh-Stadt Milchstrae Dmmerwald Smpfe des VergessensIkana Canyon Felsenturm Eingang Plage de la Grande Bae Pninsule des Zoras Pic des Neiges Village dans la MontagneBourg-Clocher Route du Lait Bois-Cascade Marais du Sud Valle Ikana Forteresse de Pierre Entre Costa de la Gran BahaCabo Zora Pico Nevado Pueblo de la Montaa Ciudad Reloj Camino Lcteo Bosque Catarata Pantano del Sur Caぅn Ikana Torre de Piedra Entrada Fast----Slow BLUE YELLOWGREEN BLAUGELBGRNROUGEBLEU JAUNEVERT ROJO AZUL AMARILLOVERDE
Unknown
.ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz_
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!"#$%&'()*+,-./012345567899:;<<=>>??????@@@@@@AABCCDEFFGHIJJKLMNOPQRSTUVWXYZ[\]^_`bcdeghijlmopqstvwy{|~
!"#$%&'()*+,-./011234566789::;<==>?????@@@@@ABBCDEEFGHIIJKLMNNOPQRSTUVWXYZ[\]^`abcdeghijlmnpqrtuvxy{|~
!"$%&'()*++,-./012344567899:;<<=>????@@@@ABCCDEFFGHIJKKLMNOPQRSTTUVWXYZ[]^_`abcdeghijkmnoprstvwxz{}~
!"#$%&'()*+,-./012234567889:;<<=>???@@@ABCCDEFGGHIJKLMMNOPQRSTUVWXYZ[\]^_`abcdeghijklnopqrtuvwyz{}~
!"#$%&'()*+,-./001234567789:;<<=>??@@ABCCDEFGHHIJKLMNOOPQRSTUVWXYZ[\]^_`abcdeghijklmnpqrstuwxyz|}~
!"#$%&'()*+,--./01234567889:;<=>>?@AABCDEFGGHIJKLMNOPQRRSTUVWXYZ[\]^_`abcdeghijklmnopqstuvwxz{|}~
!"#$%&'()*++,-./0123456789::;<=>?@ABCDEEFGHIJKLMNOPQRSTTUVWXYZ[\]^_`abcdeghijklmnopqrstuwxyz{|}~
!"#$%&'(()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWWXYZ[\]^_`abcdfghijklmnopqrstuvwxyz{|}~
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
!#$%&'()*+,-./0123456789:;<=>ABCDEFGHIJKLMNOPQRSTUVWXYZ[\^_`abccdefghijklmnopqrstuvwxyz{|}~
!"#$%&'()*+,-./012346789:;<=>ABCDEFGHIKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwwxyz{|}~
!"#$%&'()*+,-.012345679:;<=>ABCDEFHIJKLMNOQRSTUVWXYZ[\]^_`abcdefghijklmnopqrsstuvwxyzz{|}~
!"#$%&'()*,-./01245678:;<=?@BCDEGHIJKMNOPQRSUVWXYZ[\]^_`abcdefghijklmnopqqrstuvwwxyz{||}~
!"#$%&()*+,-.01234678:;<>?@ACDEGHIKLMNOQRSTUVWYZ[\]^_`abcdefghijklmnoopqrstuuvwxyyz{|}}~
!"#%&'()*+-./0234678:;<>?@ACDEGHIKLMOPQRTUVWXYZ\]^_`abcdefghijklmmnopqrsttuvwxxyz{{|}}~
"#$%&')*+,-/0134578:;=>?@ABDEGHJKLNOPRSTUVXYZ[\]_`abcdefghijkllmnopqrrstuvvwxyyz{||}~~
Audio Debug Text
Sound Control
Spec Info
Heap Info
Grp Track Info
Sub Track Info
Channel Info
Interface Info
SE Flag Swap
Block Change BGM
Natural Sound Control
Ocarina Test
SE Parameter Change
VRS Info
Demo SE Test
Link Anime SE Test
memory dump
Scroll Print
Free Area
PLAYER
ITEM
ENVIROMENT
ENEMY
SYSTEM
OCARINA
VOICE
W-STEREO
MONO
HEADPHONE
3D SOUND
W-STEREO
HEADPHONE
3D SOUND
MONO
DOLBY PRO
ENTRY DICT
ALL DICT
SWAP
STBY
!"#$%&'()*+,-./012345678899::;;<<<===>>>???@@@AAABBBCCCDDEEFFGGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefgikmoqsuwy{}
[41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f
SEQ H
L
SEQ H
L
En_Item00
| Original | Translation | Notes |
|---|---|---|
| ハートの器(ボス関係バンク)がセットされていません!! | Heart Container (boss-related bank) not set!! | |
| change_bank_ID >= 0 | change_bank_ID >= 0 | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c | |
| ../z_en_item00.c | ../z_en_item00.c |
Section xx
xxx
../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c index - 1 >= 0 ../z_eff_blure.c index + 2 < this2->now_edge_num ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c
Section xx
xxx
../z_eff_shield_particle.c ../z_eff_shield_particle.c ../z_eff_spark.c ../z_eff_spark.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_tire_mark.c ../z_eff_tire_mark.c ../z_effect_soft_sprite.c EffectSS2Info.data_table != NULL ../z_effect_soft_sprite.c ../z_effect_soft_sprite.c type < EFFECT_SS2_TYPE_LAST_LABEL ../z_effect_soft_sprite.c ../z_effect_soft_sprite.c ../z_effect_soft_sprite_old_init.c ../z_effect_soft_sprite_old_init.c
Week Event Reg
xxx
week_event_reg[0] week_event_reg[1] week_event_reg[2] week_event_reg[3] week_event_reg[4] week_event_reg[5] week_event_reg[6] week_event_reg[7] week_event_reg[8] week_event_reg[9] week_event_reg[10] week_event_reg[11] week_event_reg[12] week_event_reg[13] week_event_reg[14] week_event_reg[15] week_event_reg[16] week_event_reg[17] week_event_reg[18] week_event_reg[19] week_event_reg[20] week_event_reg[21] week_event_reg[22] week_event_reg[23] week_event_reg[24] week_event_reg[25] week_event_reg[26] week_event_reg[27] week_event_reg[28] week_event_reg[29] week_event_reg[30] week_event_reg[31] week_event_reg[32] week_event_reg[33] week_event_reg[34] week_event_reg[35] week_event_reg[36] week_event_reg[37] week_event_reg[38] week_event_reg[39] week_event_reg[40] week_event_reg[41] week_event_reg[42] week_event_reg[43] week_event_reg[44] week_event_reg[45] week_event_reg[46] week_event_reg[47] week_event_reg[48] week_event_reg[49] week_event_reg[50] week_event_reg[51] week_event_reg[52] week_event_reg[53] week_event_reg[54] week_event_reg[55] week_event_reg[56] week_event_reg[57] week_event_reg[58] week_event_reg[59] week_event_reg[60] week_event_reg[61] week_event_reg[62] week_event_reg[63] week_event_reg[64] week_event_reg[65] week_event_reg[66] week_event_reg[67] week_event_reg[68] week_event_reg[69] week_event_reg[70] week_event_reg[71] week_event_reg[72] week_event_reg[73] week_event_reg[74] week_event_reg[75] week_event_reg[76] week_event_reg[77] week_event_reg[78] week_event_reg[79] week_event_reg[80] week_event_reg[81] week_event_reg[82] week_event_reg[83] week_event_reg[84] week_event_reg[85] week_event_reg[86] week_event_reg[87] week_event_reg[88] week_event_reg[89] week_event_reg[90] week_event_reg[91] week_event_reg[92] week_event_reg[93] week_event_reg[94] week_event_reg[95] week_event_reg[96] week_event_reg[97] week_event_reg[98] week_event_reg[99] event_inf[0] event_inf[1] event_inf[2] event_inf[3] event_inf[4] event_inf[5] event_inf[6] event_inf[7] mask_mask_bit[0] mask_mask_bit[1] mask_mask_bit[2] クリアー!!!! ../flg_set.c ../flg_set.c OVL(d):既にリンクされています OVL(d):ロードに失敗しました ../z_DLF.c actor No. Actor Name Part SegName %3d %08x %04x %3d %s ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c Actor_dt target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c --------- Wall Hit Cancel !! ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c this != NULL ../z_actor.c this != NULL ../z_actor.c MaxProfile == ACTOR_DLF_MAX ../z_actor.c z_actor.c:actor->next == 0xefefefef %3d %08x %08x 0x%08x %8d %s NAME STATUS MOVE_PROC arg_data TIME ACTOR NAME is NULL アクターの名前(%08x:%s) コメント:%s ACTOR NAME %08x:%s Actor_draw Actor_draw ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c drawed |NO_CULL_FLAG ||NO_CULL_DRAW |||invisible ||||don't draw |||||constract_proc ||||||draw_proc 見えないアクターの数が限界を超えました %1d%1d%1d%1d%1d %1d%1d ../z_actor.c 絶対魔法領域解放 ../z_actor.c アクタークライアントが0になりました オーバーレイ解放しません 絶対魔法領域確保なので解放しません オーバーレイ解放します ../z_actor.c actor_segsize <= AM_FIELD_SIZE ../z_actor.c COMMON MAGIC アクタープログラムメモリが確保できませんでした[%s] OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s profile < ACTOR_DLF_MAX ../z_actor.c アクタークラス追加 [%d:%s] Actorセット数オーバー actor_dlftbl:%08x %08x %08x %08x %08x %08x %s データバンク無し!!<データバンク=%d>(profilep->bank=%d)[%s] Actorクラス確保できません! [%s] <サイズ=%dバイト> オーバーレイではありません actor_dlftbl->clients < 127 ../z_actor.c アクタークラス削除 [%s] Actor_info_delete ../z_actor.c オーバーレイではありません actor_dlftbl->allocp != NULL ../z_actor.c actor_dlftbl->clients > 0 ../z_actor.c target_actor != NULL ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c %s:%08x:actor=%08x[%d:%s] ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c
Actor List
A list of all the actors in the game.
Player En_Test En_GirlA En_Part En_Light En_Door En_Box En_Pametfrog En_Okuta En_Bom En_Wallmas En_Dodongo En_Firefly En_Horse En_Item00 En_Arrow En_Elf En_Niw En_Tite En_Peehat En_Butte En_Insect En_Fish En_Holl En_Dinofos En_Hata En_Zl1 En_Viewer En_Bubble Door_Shutter En_Boom En_Torch2 En_Minifrog En_St En_A_Obj Obj_Wturn En_River_Sound En_Ossan En_Famos En_Bombf En_Am En_Dekubaba En_M_Fire1 En_M_Thunder Bg_Breakwall Door_Warp1 Obj_Syokudai Item_B_Heart En_Dekunuts En_Bbfall Arms_Hook En_Bb Bg_Keikoku_Spr En_Wood02 En_Death En_Minideath En_Vm Demo_Effect Demo_Kankyo En_Floormas En_Rd Bg_F40_Flift Obj_Mure En_Sw Object_Kankyo En_Horse_Link_Child Door_Ana En_Encount1 Demo_Tre_Lgt En_Encount2 En_Fire_Rock Bg_Ctower_Rot Mir_Ray En_Sb En_Bigslime En_Karebaba En_In En_Ru En_Bom_Chu En_Horse_Game_Check En_Rr En_Fr Obj_Oshihiki Eff_Dust Bg_Umajump Arrow_Fire Arrow_Ice Arrow_Light Item_Etcetera Obj_Kibako Obj_Tsubo En_Ik Demo_Shd En_Dns Elf_Msg En_Honotrap En_Tubo_Trap Obj_Ice_Poly En_Fz En_Kusa Obj_Bean Obj_Bombiwa Obj_Switch Obj_Lift Obj_Hsblock En_Okarina_Tag En_Goroiwa En_Daiku En_Nwc Item_Inbox En_Ge1 Obj_Blockstop En_Sda En_Clear_Tag En_Gm En_Ms En_Hs Bg_Ingate En_Kanban En_Attack_Niw En_Mk En_Owl En_Ishi Obj_Hana Obj_Lightswitch Obj_Mure2 En_Fu En_Stream En_Mm En_Weather_Tag En_Ani En_Js En_Okarina_Effect En_Mag Elf_Msg2 Bg_F40_Swlift En_Kakasi Obj_Makeoshihiki Oceff_Spot En_Torch Shot_Sun Obj_Roomtimer En_Ssh Oceff_Wipe Oceff_Storm Obj_Demo En_Minislime En_Nutsball Oceff_Wipe2 Oceff_Wipe3 En_Dg En_Si Obj_Comb Obj_Kibako2 En_Hs2 Obj_Mure3 En_Tg En_Wf En_Skb En_Gs Obj_Sound En_Crow En_Cow Oceff_Wipe4 En_Zo Obj_Makekinsuta En_Ge3 Obj_Hamishi En_Zl4 En_Mm2 Door_Spiral Obj_Pzlblock Obj_Toge Obj_Armos Obj_Boyo En_Grasshopper Obj_Grass Obj_Grass_Carry Obj_Grass_Unit Bg_Fire_Wall En_Bu En_Encount3 En_Jso Obj_Chikuwa En_Knight En_Warp_tag En_Aob_01 En_Boj_01 En_Boj_02 En_Boj_03 En_Encount4 En_Bom_Bowl_Man En_Syateki_Man Bg_Icicle En_Syateki_Crow En_Boj_04 En_Cne_01 En_Bba_01 En_Bji_01 Bg_Spdweb En_Mt_tag Boss_01 Boss_02 Boss_03 Boss_04 Boss_05 Boss_06 Boss_07 Bg_Dy_Yoseizo En_Boj_05 En_Sob1 En_Go En_Raf Obj_Funen Obj_Raillift Bg_Numa_Hana Obj_Flowerpot Obj_Spinyroll Dm_Hina En_Syateki_Wf Obj_Skateblock Obj_Iceblock En_Bigpamet En_Syateki_Dekunuts Elf_Msg3 En_Fg Dm_Ravine Dm_Sa En_Slime En_Pr Obj_Toudai Obj_Entotu Obj_Bell En_Syateki_Okuta Obj_Shutter Dm_Zl En_Elfgrp Dm_Tsg En_Baguo Obj_Vspinyroll Obj_Smork En_Test2 En_Test3 En_Test4 En_Bat En_Sekihi En_Wiz En_Wiz_Brock En_Wiz_Fire Eff_Change Dm_Statue Obj_Fireshield Bg_Ladder En_Mkk Demo_Getitem En_Dnb En_Dnh En_Dnk En_Dnq Bg_Keikoku_Saku Obj_Hugebombiwa En_Firefly2 En_Rat En_Water_Effect En_Kusa2 Bg_Spout_Fire Bg_Dblue_Movebg En_Dy_Extra En_Bal En_Ginko_Man En_Warp_Uzu Obj_Driftice En_Look_Nuts En_Mushi2 En_Fall En_Mm3 Bg_Crace_Movebg En_Dno En_Pr2 En_Prz En_Jso2 Obj_Etcetera En_Egol Obj_Mine Obj_Purify En_Tru En_Trt En_Test5 En_Test6 En_Az En_Estone Bg_Hakugin_Post Dm_Opstage Dm_Stk Dm_Char00 Dm_Char01 Dm_Char02 Dm_Char03 Dm_Char04 Dm_Char05 Dm_Char06 Dm_Char07 Dm_Char08 Dm_Char09 Obj_Tokeidai En_Mnk En_Egblock En_Guard_Nuts Bg_Hakugin_Bombwall Obj_Tokei_Tobira Bg_Hakugin_Elvpole En_Ma4 En_Twig En_Po_Fusen En_Door_Etc En_Bigokuta Bg_Icefloe Obj_Ocarinalift En_Time_Tag Bg_Open_Shutter Bg_Open_Spot Bg_Fu_Kaiten Obj_Aqua En_Elforg En_Elfbub En_Fu_Mato En_Fu_Kago En_Osn Bg_Ctower_Gear En_Trt2 Obj_Tokei_Step Bg_Lotus En_Kame Obj_Takaraya_Wall Bg_Fu_Mizu En_Sellnuts Bg_Dkjail_Ivy Obj_Visiblock En_Takaraya En_Tsn En_Ds2n En_Fsn En_Shn En_Stop_heishi Obj_Bigicicle En_Lift_Nuts En_Tk Bg_Market_Step Obj_Lupygamelift En_Test7 Obj_Lightblock Mir_Ray2 En_Wdhand En_Gamelupy Bg_Danpei_Movebg En_Snowwd En_Pm En_Gakufu Elf_Msg4 Elf_Msg5 En_Col_Man En_Talk_Gibud En_Giant Obj_Snowball Boss_Hakugin En_Gb2 En_Onpuman Bg_Tobira01 En_Tag_Obj Obj_Dhouse Obj_Hakaisi Bg_Hakugin_Switch En_Snowman TG_Sw En_Po_Sisters En_Pp En_Hakurock En_Hanabi Obj_Dowsing Obj_Wind En_Racedog En_Kendo_Js Bg_Botihasira En_Fish2 En_Pst En_Poh Obj_Spidertent En_Zoraegg En_Kbt En_Gg En_Maruta Obj_Snowball2 En_Gg2 Obj_Ghaka En_Dnp En_Dai Bg_Goron_Oyu En_Kgy En_Invadepoh En_Gk En_An En_Bee En_Ot En_Dragon Obj_Dora En_Bigpo Obj_Kendo_Kanban Obj_Hariko En_Sth Bg_Sinkai_Kabe Bg_Haka_Curtain Bg_Kin2_Bombwall Bg_Kin2_Fence Bg_Kin2_Picture Bg_Kin2_Shelf En_Rail_Skb En_Jg En_Tru_Mt Obj_Um En_Neo_Reeba Bg_Mbar_Chair Bg_Ikana_Block Bg_Ikana_Mirror Bg_Ikana_Rotaryroom Bg_Dblue_Balance Bg_Dblue_Waterfall En_Kaizoku En_Ge2 En_Ma_Yts En_Ma_Yto Obj_Tokei_Turret Bg_Dblue_Elevator Obj_Warpstone En_Zog Obj_Rotlift Obj_Jg_Gakki Bg_Inibs_Movebg En_Zot Obj_Tree Obj_Y2lift Obj_Y2shutter Obj_Boat Obj_Taru Obj_Hunsui En_Jc_Mato Mir_Ray3 En_Zob Elf_Msg6 Obj_Nozoki En_Toto En_Railgibud En_Baba En_Suttari En_Zod En_Kujiya En_Geg Obj_Kinoko Obj_Yasi En_Tanron1 En_Tanron2 En_Tanron3 Obj_Chan En_Zos En_S_Goro En_Nb En_Ja Bg_F40_Block Bg_F40_Switch En_Po_Composer En_Guruguru Oceff_Wipe5 En_Stone_heishi Oceff_Wipe6 En_Scopenuts En_Scopecrow Oceff_Wipe7 Eff_Kamejima_Wave En_Hg En_Hgo En_Zov En_Ah Obj_Hgdoor Bg_Ikana_Bombwall Bg_Ikana_Ray Bg_Ikana_Shutter Bg_Haka_Bombwall Bg_Haka_Tomb En_Sc_Ruppe Bg_Iknv_Doukutu Bg_Iknv_Obj En_Pamera Obj_HsStump En_Hidden_Nuts En_Zow En_Talk En_Al En_Tab En_Nimotsu En_Hit_Tag En_Ruppecrow En_Tanron4 En_Tanron5 En_Tanron6 En_Daiku2 En_Muto En_Baisen En_Heishi En_Demo_heishi En_Dt En_Cha Obj_Dinner Eff_Lastday Bg_Ikana_Dharma En_Akindonuts Eff_Stk En_Ig En_Rg En_Osk En_Sth2 En_Yb En_Rz En_Scopecoin En_Bjt En_Bomjima En_Bomjimb En_Bombers En_Bombers2 En_Bombal Obj_Moon_Stone Obj_Mu_Pict Bg_Ikninside Eff_Zoraband Obj_Kepn_Koya Obj_Usiyane En_Nnh Obj_Kzsaku Obj_Milk_Bin En_Kitan Bg_Astr_Bombwall Bg_Iknin_Susceil En_Bsb En_Recepgirl En_Thiefbird En_Jgame_Tsn Obj_Jgame_Light Obj_Yado Demo_Syoten Demo_Moonend Bg_Lbfshot Bg_Last_Bwall En_And En_Invadepoh_Demo Obj_Danpeilift En_Fall2 Dm_Al Dm_An Dm_Ah Dm_Nb En_Drs En_Ending_Hero Dm_Bal En_Paper En_Hint_Skb Dm_Tag En_Bh En_Ending_Hero2 En_Ending_Hero3 En_Ending_Hero4 En_Ending_Hero5 En_Ending_Hero6 Dm_Gm Obj_Swprize En_Invisible_Ruppe Obj_Ending En_Rsn actor_dlftbls %u RomStart RomEnd SegStart SegEnd allocp profile segname %08x %08x %08x %08x %08x %08x %s actor_dlftbls %u No. RamStart- RamEnd cn Name %3d %08x-%08x %3d %s new_node != SS_NULL ../z_bgcheck.c psst->tbl != NULL ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c ../z_bgcheck.c ../z_bgcheck.c this->short_slist_node_tbl != NULL ../z_bgcheck.c ../z_bgcheck.c this->polygon_check == NULL(game_alloc() MemoryAllocationError.) short_slist_node_size = %d/polygon_num = %d this->polygon_check != NULL ../z_bgcheck.c this->short_slist_node_last_index < this->short_slist_node_size ../z_bgcheck.c new_index < this->short_slist_node_size ../z_bgcheck.c ptbl->pbuf != NULL ../z_bgcheck.c ptbl->pbuf != NULL ../z_bgcheck.c pdwt->pbuf != NULL ../z_bgcheck.c water_poly Error:[MoveBG OSUGI!!!] num = %d > %d *pstart_water_index + pbgdata->water_info_num <= BG_DYNA_WATER_TBL_SIZE ../z_bgcheck.c bg_poly Error:[MoveBG OSUGI!!!] num = %d > %d pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num ../z_bgcheck.c bg_vert Error:[MoveBG OSUGI!!!] num = %d > %d pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c
Camera
xxx
camera: res: stat (%d/%d/%d)
camera: res: PREG(%02d) = %d
camera: res: %d = PREG(%02d)
camera: corner check no cross point %x %x
%f (%f %f %f) %f
%f (%f %f %f) %f
camera: horse: ride actor NULL!
camera: climb: no floor
camera: warning: battle: target is not valid, change parallel
camera: battle: target actor name
[34m%s (%d)
camera: battle: change target %d ->
[34m%s (%d)
camera: warning: keepon: target is not valid, change parallel
camera: warning: talk: target is not valid, change parallel
%s: %d: parambuff overd (%d)
../z_camera.c
camera: item: item type changed %d -> %d
camera: fixed: no relative target actor
camera: fixed: relative target actor
[34m%s (%d)
camera: circle: no relative target actor
camera: circle: relative target actor
[34m%s (%d)
camera: circle: no relative target actor
camera: circle: relative target actor
[34m%s (%d)
%s: %d: parambuff overd (%d)
../z_camera.c
camera: attention: type %d
../z_camera.c
[34mcamera: create --- allocate %d byte
camera: create: not enough memory
[34mcamera: destroy ---
../z_camera.c
camera: destroy: already cleared
[34mcamera: initialize ---
[m UID %d
camera: room type: default set normal
camera: room type: default set room
camera: room type: default set etc (%d)
[34mcamera: personalize ---
camera: change status: PREG(%02d) = %d
camera: water: off
camera: in %x
camera: cut out %x
camera[%d] %c floor (%04.4x) %d%d%d %d%d%d %d%d%d (%d) (%d,%d) %d%d
camera[0] change %x (%x)
camera: wait more %d frames
camera: wait out %x
camera: engine (%d %d %d) %04x
camera: shrink_and_bitem %x(%d)
camera: engine (%s(%d) %s(%d) %s(%d)) ok!
dir (%d) %d(%f) %d(%f) 0(0)
real (%d) %d(%f) %d(%f) 0(0)
camera: out c (%f %f %f)
e (%f %f %f)
camera: dir (%f %d(%f) %d(%f)) (%f)
camera: foot(%f %f %f) dist (%f)
+=+(%d)+=+ recive request -> %s
camera: %d: change mode: force NORMAL: %s %s refused
+=+=+=+ recive asking -> %s (%s)
SSS %d %d %x%x%x%x %d
camera: %d: error: illegal camera set (%d) !!!!
[1m%06u:
[m camera: %d: change set %s
III %d %d %x%x
camera: %d: change id: %x refused 'coz already changed (%x)
[1m%06u:
[m camera: %d: change ID %x (set %d)
camera: error: illegal camera ID (%x) !! (%d|%d|%d)
camera: setCameraData: last argument not alive!
[1m%06u:
[m camera: skip demo
Collision Check
xxx
../z_collision_check.c ../z_collision_check.c ../z_collision_check.c pclobj_jntsph->elem_tbl != NULL ../z_collision_check.c ../z_collision_check.c ../z_collision_check.c pclobj_tris->elem_tbl != NULL ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pclobj_elem->ac_hit_elem != NULL ../z_collision_check.c
Debug Display
xxx
../z_debug.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c
Memory Editor
xxx
SREG OREG PREG QREG MREG YREG DREG UREG IREG ZREG dREG XREG CRV2 TREG WREG AREG VREG HREG GREG mREG nREG BREG DORO kREG %c(%s) %02d%6d %s%02d%6d ディスプレイリスト領域に余裕がないのでデバッグモードの表示を見合わせます ../z_debug_mode.c ../z_debug_mode.c object_exchange_rom_address %u RomStart RomEnd Size %08x-%08x %08x(%8.3fKB) osMemSize=%08x osRomType=%d(%s) cartridge bulk osTvType=%d(%s) NTSC MPAL osResetType=%d(%s) cold reset osCicId=%d osVersion=%d osRomBase=%08x
Debug (Hayakawa)
xxx
../z_debug_hayakawa.c ../z_debug_hayakawa.c 『上からみる(プリレンダ)』はもう無いよ〜 フラッシュの内容をロードします! フラッシュの内容をロードしましたよ。 どこへ飛んでいいのかわからない。z_demo.c コード3デモメッセージにffffが有りません。! コード3デモメッセージにffffが有りません。! PartsNo[%d] dousa=[%d] デモ指令が多すぎの可能性あり。要調査
Draw
xxx
../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c
Effect - Footmark
xxx
../z_eff_footmark.c ../z_eff_footmark.c ../z_eff_footmark.c
Event Manager
xxx
enentmgr: saveCameraPosEventMgr: no camera (oya %d) eventmgr: I %02.2x (%d) eventmgr: O %02.2x [1m%06d: [m eventmgr: permit! stop %d [1m%06d: [m eventmgr: actor %d free clear! [1m%06d: [m eventmgr: player demo mode OFF! [1m%06d: [m eventmgr: RUN %d STOP %d TIMER %d [1m%06d: [m eventmgr: warning: check anytime true %d [1m%06d: [m eventmgr: check req %d permit [1m%06d: [m eventmgr: player demo mode ON! (2) [1m%06d: [m eventmgr: player demo mode ON! (3) [1m%06d: [m eventmgr: actor %d free OK! [1m%06d: [m eventmgr: [42m [47;34m id %d [30mdemo_id %d t %d cam_id [%d] timer %d %d conct %d [42m [1m%06d: [m eventmgr: warning: stop (%d) canncel ! coz' running (%d) now [1m%06d: [m eventmgr: error: no data for %d ../z_fcurve_data_skelanime.c this->now_joint != NULL ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c 基本スケールがゼロ? (%s %d) ../z_fireobj.c ../z_fireobj.c ../z_fireobj.c ../z_fireobj.c player->ride.actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1) ../z_jpeg.c ../z_kanfont.c ../z_kanfont.c ../z_kanfont.c VR-BOX種類が大きすぎます。Global_kankyo_ct end_frameとstart_frameのフレーム関係がおかしい!!! by get_parcent_forAccelBrake!!!!!!!!! 環境VRデータ取得失敗! ささきまでご報告を! ../z_kankyo.c ../z_kankyo.c 水ポリゴンデータに水中カラーが設定されておりません! カラーパレットの設定がおかしいようです! カラーパレットがおかしいようです! [31mカラーパレットがおかしいようです! ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c game_play->view.pviewing != NULL ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c
Lib
xxx
avalueset_w->opcode < number(opcode_proc) ../z_lib.c (valueset_w + num_of_val - 1)->endcode == V_E ../z_lib.c ptr_seg_to_k0:%08x→%08x ptr_seg_to_k0_null:%08x→%08x ../z_lifemeter.c ../z_lifemeter.c
Lights
xxx
../z_lights.c ../z_lights.c ../z_lights.c ../z_lights.c ../z_lights.c
Map Display
xxx
%s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました zelda_malloc 確保 zelda_malloc_DEBUG 確保 zelda_malloc_r 確保 zelda_malloc_r_DEBUG 確保 zelda_realloc 再確保 zelda_realloc_DEBUG 再確保 zelda_calloc 確保 ゼルダヒープ表示 ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c GAME_PLAY_getRoomNum(pgp) <= MAX_ROOM ../z_map_disp.c num <= MAX_TRE ../z_map_disp.c num <= MAX_DOOR ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c scene_id >= 0 && scene_id <= 4 ../z_map_disp_data.c ../z_map_exp.c parameter->mapSegment != NULL ../z_map_exp.c
Moji
xxx
../z_moji.c ../z_moji.c ../z_moji.c ../z_moji.c ------Msgevent_Read Start proc_no < number(msgevn_data_size) ../z_msgevent.c proc_no < number(msgevn_proc) ../z_msgevent.c ------Msgevent_Read End
Parameter
xxx
../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c J_N >= 1 && J_N < 5 ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->parameterSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->do_actionSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->icon_itemSegment != NULL
Player Library
xxx
../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c size <= 1024 * 14 ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c
prenmi_move prenmi_draw ../z_prenmi.c ../z_prenmi.c quake: too many request %d is changed new one !! quake: stopped! 'coz camera [%d] killed!!
RCP
xxx
n != f ../z_rcp.c n != f ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c MODESET_ASSERT ../z_rcp.c number(cpu_dynamicP->clear_zb_dl) <= 8 ../z_rcp.c number(cpu_dynamicP->clear_fb_dl) <= 5 ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ====Room=== xxx ../z_room.c ../z_room.c ../z_room.c polygon2->num <= SHAPE_SORT_MAX ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ROOM ALL SIZE=%fK ../z_room.c ../z_room.c read_room_ID < game_play->room_rom_address.num ../z_room.c ../z_room.c (unsigned int)this->ground_shape->polygon.type < number(Room_Draw_Proc) ../z_room.c
====Scene==== xxx
>this->num < OBJECT_EXCHANGE_BANK_MAX ../z_scene.c 無効なバンクです(%d) OBJECT[%d] SIZE %fK SEG=%x num=%d adrs=%x end=%x (this->status[this->num].Segment + size) < this->endSegment ../z_scene.c ../z_scene.c ../z_scene.c Object_Exchange_check: 無効なバンクです(%d) ../z_scene.c Object_Exchange_read_all: 無効なバンクです(%d) OBJECT[%d] SIZE %fK SEG=%x num=%d adrs=%x end=%x ../z_scene.c object_bank < Object_Bank_MAX ../z_scene.c nextptr < this->endSegment ../z_scene.c scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX ../z_scene.c 無効なシーンテクスチャーバンクです(%d) ../z_scene.c SCENE TEXTURE[%d] SIZE %fK SEG=%x ../z_scene.c 指定されたデモステージデータが存在しません。 なので、通常ステージが採用されます。 counter=[%d] code の値(%d)が異常です ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c Z2_SONCHONOIE Z2_LAST_BS Z2_WITCH_SHOP Z2_OMOYA Z2_BOWLING Z2_HAKASHITA Z2_20SICHITAI2 Z2_AYASHIISHOP TEST01 KAKUSIANA SPOT00 Z2_IKANA Z2_KAIZOKU Z2_MILK_BAR Z2_INISIE_N Z2_TAKARAYA Z2_INISIE_R Z2_OKUJOU Z2_OPENINGDAN Z2_MITURIN Z2_13HUBUKINOMITI Z2_CASTLE Z2_DEKUTES Z2_MITURIN_BS Z2_SYATEKI_MIZU Z2_HAKUGIN Z2_ROMANYMAE Z2_PIRATE Z2_SYATEKI_MORI Z2_SINKAI Z2_YOUSEI_IZUMI Z2_KINSTA1 Z2_KINDAN2 Z2_TENMON_DAI Z2_LAST_DEKU Z2_22DEKUCITY Z2_KAJIYA Z2_00KEIKOKU Z2_POSTHOUSE Z2_LABO Z2_DANPEI2TEST Z2_16GORON_HOUSE Z2_33ZORACITY Z2_8ITEMSHOP Z2_F01 Z2_INISIE_BS Z2_30GYOSON Z2_31MISAKI Z2_TAKARAKUJI Z2_TORIDE Z2_FISHERMAN Z2_GORONSHOP Z2_DEKU_KING Z2_LAST_GORON Z2_24KEMONOMITI Z2_F01_B Z2_F01C Z2_BOTI Z2_HAKUGIN_BS Z2_20SICHITAI Z2_21MITURINMAE Z2_LAST_ZORA Z2_11GORONNOSATO2 Z2_SEA Z2_35TAKI Z2_REDEAD Z2_BANDROOM Z2_11GORONNOSATO Z2_GORON_HAKA Z2_SECOM Z2_10YUKIYAMANOMURA Z2_TOUGITES Z2_DANPEI Z2_IKANAMAE Z2_DOUJOU Z2_MUSICHOUSE Z2_IKNINSIDE Z2_MAP_SHOP Z2_F40 Z2_F41 Z2_10YUKIYAMANOMURA2 Z2_14YUKIDAMANOMITI Z2_12HAKUGINMAE Z2_17SETUGEN Z2_17SETUGEN2 Z2_SEA_BS Z2_RANDOM Z2_YADOYA Z2_KONPEKI_ENT Z2_INSIDETOWER Z2_26SARUNOMORI Z2_LOST_WOODS Z2_LAST_LINK Z2_SOUGEN Z2_BOMYA Z2_KYOJINNOMA Z2_KOEPONARACE Z2_GORONRACE Z2_TOWN Z2_ICHIBA Z2_BACKTOWN Z2_CLOCKTOWER Z2_ALLEY scene_status_no < (int)(number(scene_status_table_info_table)) ../z_scene_table.c scene_name=%s num_of_scene_point=%d scene_status_no=%d scene_point < scene_status_table_infoP->num_of_scene_point ../z_scene_table.c scene_status != NULL ../z_scene_table.c *schedule_data [%d] 範囲異常 %02x
Skelanime
xxx
../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c joint_buff_num == joint_num ../z_skelanime.c Skeleton_Info_Rom_SV_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c joint_buff_num == this->joint_num ../z_skelanime.c Skeleton_Info2_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c joint_buff_num == this->joint_num ../z_skelanime.c Skeleton_Info_Rom_SV_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c Skeleton_Info2_skin2_ct メモリアロケーションエラー ../z_skelanime.c now_joint あきまへん!! ../z_skelanime.c morf_joint あきまへん!!
Skin
xxx
../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin_awb.c pskin_awb->avb_tbl != NULL ../z_skin_awb.c ../z_skin_awb.c psavb->buf[0] != NULL ../z_skin_awb.c ../z_skin_awb.c psavb->buf[1] != NULL ../z_skin_awb.c ../z_skin_awb.c ../z_skin_awb.c ../z_skin_awb.c snap: check: (%2d) 00000000 %08.8x snap: check: (%2d) %08.8x 00000000 snap: [43m [47;35m HIT [43m snap: check: save %08.8x %08.8x snap: [43m [47;35m CHECK [43m snap: check: area %08.8x %08.8x snap: [43m [47;35m POINT actor #%d [43m [47;31m● [47;32m● <- check 0: distance (%f) %f < x < %f [47;31m● [47;32m● <- check 1: angle (%d %d) < %d [47;31m● [47;32m● <- check 2: finder (%d %d) %dx%d [47;31m● [47;32m● <- check 3: b.g. check [47;31m● [47;32m● <- check 4: collision check snap: check: good [31m%02.2x [m%06.6x %08.8x snap: check: bad! [31m%02.2x [m%06.6x %08.8x ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c func_event_read Err!!! thisx->name=<%d> cnt < event_id_read_max ../z_sub_s.c
View
xxx
view: initialize --- setScissorX: ulx=%d, uly=%d lrx=%d lry=%d ulx >= 0 ../z_view.c uly >= 0 ../z_view.c lrx <= ScreenWidth ../z_view.c lry <= ScreenHeight ../z_view.c ulx >= 0 ../z_view.c uly >= 0 ../z_view.c lrx <= ScreenWidth ../z_view.c lry <= ScreenHeight ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c fovy %f near %f far %f scale %f aspect %f normal %08x projection %f %f %f %f view: showPerspectiveView(): eye == center viewing %f %f %f %f ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c view: showPerspectiveOverLayView(): eye == center ../z_view.c eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d
Vismono
xxx
TVTYPE の値が異常です ../z_vimode.c osViModePalLan1 osViModeFpalLan1 Custom ../z_vismono.c glistp_end <= mono_dl + DLSIZE ../z_vismono.c ../z_vismono.c ../z_vismono.c glistp_end <= this->mono_dl + DLSIZE ../z_vismono.c
VR Box
xxx
buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->dpList != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c
../z_vr_box_draw.c ../z_vr_box_draw.c ../z_vr_box_draw.c ../z_vr_box_draw.c z_common_data.file_no != 0xff ../z_sram_NES.c ==================================================================== ==================================================================== ../z_sram_NES.c sram->flash_read_buff != NULL ../z_sram_NES.c z_common_data.file_no != 0xff ../z_sram_NES.c z_common_data.file_no != 0xff ../z_sram_NES.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c MESSAGE ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->fukidashiSegment != NULL ../z_message.c
/メッセージが,見つかった!!! メッセージ見つからなかった message_read_NES message_read_NES nes_rd_dt → ../z_message_nes.c ../z_message_nes.c サウンド(SE) 名前 = EVENTタイマー = 釣り堀魚サイズ = ゼルダ時間 = ../z_message_staff.c ../z_message_staff.c
../z_shrink_window.c ../z_shrink_window.c ../z_shrink_window.c ../z_shrink_window.c demo play: [45m [47;34m reset [45m demo play: error: illegal action type %d [1mdemo play: [m cut %d point %d frame %d [47;34mcamera demo: 等速開始 [m %d フレーム [47;34mcamera demo: 等速終了 [47;34mcamera demo: 変速開始 [m %d フレーム [47;34mcamera demo: 変速終了 [47;34mcamera demo: 背景ズーム開始 [m %d フレーム [47;34mcamera demo: 背景ズーム終了 [47;34mcamera demo: 停止開始 [m %d フレーム [47;34mcamera demo: 停止終了 [47;34mcamera demo: 固定開始 [m %d フレーム [47;34mcamera demo: 固定終了 [47;34mcamera demo: 2次Bスプライン開始 [m %d フレーム [34mcamera demo: %d/%d [47;34mcamera demo: 2次Bスプライン終了 [34mcamera demo: %d/%d [47;34mcamera demo: 3次Bスプライン開始 [m %d フレーム [34mcamera demo: %d/%d [47;34mcamera demo: 3次Bスプライン終了 [34mcamera demo: %d/%d [47;34mcamera demo: NURBS(2次)開始 [m %d フレーム [34mcamera demo: %d/%d (%d) %d/%d %f (%f %f %f) [47;34mcamera demo: NURBS(2次)終了 [34mcamera demo: %d/%d
Camera Editor
xxx
ポイントエディタ
カットエディタ
ビューア
ナシ
アクター
ゲンテン
Pイチ+ムキ
Pイチノミ
Pメイチ+ムキ
Tイチ+ムキ
Tイチノミ
カメラダケ
&デモ00
&デモ01
&デモ02
&デモ03
&デモ04
&デモ05
&デモ06
&デモ07
&デモ08
&デモ09
テイシ
コテイ
トウソク
ヘンソク
スプライン3
スプライン2
テスト0
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demo camera:
[45m
[47;34m init
[45m
demo camera:
[45m
[47;34m reset
[45m
* CAMERA TOOL *
* CAMERA TOOL *
サイセイシュウリョウ
ナニカオシテ
* CAMERA TOOL *
サイセイシュウリョウ
ナニカオシテ
ポイント
アキ
チュウモクアクター
C
E
サイセイ
サイセイ
Cミテルイチ Eカメライチ
C
E
チュウモクアクター
Environment Editor
xxx
カンキョウ セッテイ -アンビエント- -ディフューズ1- -フォグ- -ディフューズ2- Near タテ ヨコ カイテン [セーブ] [ロード] [SAVE MODE] kankyo00.dat kankyo01.dat kankyo02.dat kankyo03.dat kankyo04.dat kankyo05.dat kankyo06.dat kankyo07.dat kankyo08.dat kankyo09.dat ウワガキ シンキサクセイ [LOAD MODE] * ENVIRONMENT TOOL * カンキョウショク セッテイ ジカン ヒョウジ&ソクドセッテイ ゼルダタイム ヒル ヨル ケイカニッスウ ケイカソクド ヨウビ ニチヨウビ ゲツヨウビ カヨウビ スイヨウビ モクヨウビ キンヨウビ ドヨウビ < イロ セッテイチュウ(キリカエ L) > カザムキ フウリョク セッテイ * DEMODATA TOOL * デモデータ ツウジョウ DemoTensoData シヨウ デモサイセイ シナイ デモ00(1コンPAD-Lカイシ) デモ01(1コンPAD-Lカイシ) デモ02(1コンPAD-Lカイシ) デモ03(1コンPAD-Lカイシ) デモ04(1コンPAD-Lカイシ) デモ05(1コンPAD-Lカイシ) デモ06(1コンPAD-Lカイシ) デモ07(1コンPAD-Lカイシ) デモ08(1コンPAD-Lカイシ) デモ09(1コンPAD-Lカイシ) <カゼ セッテイ> フウリョク タテ カイテン ヨコ カイテン [カンキョウショク セッテイ] カクシュライト セッテイ VRBOXカラーセッテイ < VRカラーセッテイチュウ > -PRIM- -ENV- ハレグアイ fine cloud rain デモ10(1コンPAD-Lカイシ) デモ11(1コンPAD-Lカイシ) デモ12(1コンPAD-Lカイシ) デモ13(1コンPAD-Lカイシ) デモ14(1コンPAD-Lカイシ) デモ15(1コンPAD-Lカイシ) デモ16(1コンPAD-Lカイシ) デモ17(1コンPAD-Lカイシ) デモ18(1コンPAD-Lカイシ) デモ19(1コンPAD-Lカイシ) オカリナケイカソクド ../z_kankyo_debug.c ../z_kankyo_debug.c < > < > < > X %03d Y %03d Z %03d FLAME %06d STOP:Cursole Right LINK dousa anime loop
FB Demo
xxx
kaleido_scope player_actor KaleidoArea_visit RamStart-RamEnd Offset %08x-%08x %06x PC:%08x RA:%08x ../z_kaleido_manager.c msleep(100); ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c fbdemo_init allocation error ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c 0除算! ZCommonGet fade_speed に0がはいってる siz == G_IM_SIZ_4b ../z_fbdemo_circle.c
Overlay
xxx
../z_overlay.c z_overlay_link オーバーレイのし過ぎです。もう解放できません ../z_overlay.c z_overlay_unlink: 確保されていないのに解放しようとした/または解放しすぎ ../z_play.c ../z_play.c ../z_play.c ../z_play.c kankyo changed water, sound on kankyo changed water off, sound off サウンドイニシャル来ました。111 NA_BGM_TIME_LIMIT=[%d] Na_CheckPlayingBgmFlag = [%d] サウンドイニシャル来ました。 乗っ取りBGM用サウンドイニシャル来ました。 来た!!!!!!!!!!!!!!!!!!!!! fbdemo_init呼出し失敗! ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c this->sceneSegment != NULL ../z_play.c camera control: error: fulled sub camera system area camera control: [46m [47;34m create new sub camera [%d] [46m camera control: error: never clear camera !! camera control: [46m [47;34m clear sub camera [%d] [46m camera control: error: camera No.%d already cleared camera control: error: return to main, other camera left. %d cleared!! ======= OCARINA EVENT PRIORITY CHANGE 700 -> 550 ======= CHECK ID=%d NOT FOUND! ======= CHECK ID=%d FOUND! *** play_initを途中で抜けます1(日替わりシーン切り替え) *** *** play_initを途中で抜けます2(scene_noが-1のため) *** ../z_play.c player has start camera ID ( [34m%d
Hireso
A bunch of variables that the game keeps track of.
| To do: Finish translating. |
| Original | Translation | Notes | ||||||
|---|---|---|---|---|---|---|---|---|
| ../z_play_hireso.c | ../z_play_hireso.c | |||||||
| ../z_play_hireso.c | ../z_play_hireso.c | |||||||
| ../z_play_hireso.c | ../z_play_hireso.c | |||||||
| ../z_play_hireso.c | ../z_play_hireso.c | |||||||
| ../z_play_hireso.c | ../z_play_hireso.c | |||||||
| ../z_play_hireso.c | ../z_play_hireso.c | |||||||
| E*B6 | E*B6 | |||||||
| aE*B6 | aE*B6 | |||||||
| Error, should not be in here | Error, should not be in here | |||||||
| wd <= 320 | wd <= 320 | |||||||
| ../PreRender.c | ../PreRender.c | |||||||
| slowly | slowly | |||||||
| AUDIO SP TIMEOUT %08x %08x | AUDIO SP TIMEOUT %08x %08x | |||||||
| audioMgr.c:もうダメ!死ぬ! | audioMgr.c: No more! This is the end! | |||||||
| オーディオマネージャスレッド実行開始 | Audio Manager Thread Execution Start | |||||||
| オーディオオーバーラン発生 | Audio Overrun Generated | |||||||
| オーディオマネージャスレッド実行終了 | Audio Manager Thread Execution End | |||||||
| SegmentBaseAddress | SegmentBaseAddress | |||||||
| %4d:%08x | %4d:%08x | |||||||
| PLAY TIME=%02d:%02d:%02d | PLAY TIME=%02d:%02d:%02d | |||||||
| 1RAM BROKEN | 1RAM BROKEN | |||||||
| Controller | Controller | |||||||
| %c%c | %c%c | |||||||
| LAST_BUTTON %04x %08x%08x | LAST_BUTTON %04x %08x%08x | |||||||
| NOW_BUTTON %04x %08x%08x | NOW_BUTTON %04x %08x%08x | |||||||
| ON_TRIGGER %04x %08x%08x | ON_TRIGGER %04x %08x%08x | |||||||
| scene_no | scene_number | |||||||
| player_mask | player_mask | |||||||
| opening_flag | opening_flag | |||||||
| link_age | link_age | Link Form Flag | ||||||
| day_time | day_time | |||||||
| zelda_time | zelda_time | In-Game Time | ||||||
| asahiru_fg | morningnoon_fg | Morning / Afternoon Flag | ||||||
| change_zelda_time | change_zelda_time | |||||||
| totalday | totalday | |||||||
| eventday | eventday | |||||||
| player_character | player_character | |||||||
| spring_flag | spring_flag | |||||||
| bell_flag | bell_flag | |||||||
| newf | newf | |||||||
| savect | savect | |||||||
| player_name | player_name | |||||||
| max_life | max_life | Maximum Life | ||||||
| now_life | now_life | Current Life | ||||||
| magic_max | magic_max | Maximum Magic | ||||||
| magic_now | magic_now | Current Magic | ||||||
| lupy_count | rupee_count | Rupee Count | ||||||
| long_sword_hp | long_sword_hp | Biggoron Sword HP | ||||||
| navi_timer | navi_timer | Probably refers to Tatl | ||||||
| magic_mode | magic_mode | |||||||
| magic_ability | magic_ability | |||||||
| life_ability | life_ability | |||||||
| ocarina_round | ocarina_round | |||||||
| first_memory | first_memory | |||||||
| memory_warp_point | memory_warp_point | |||||||
| last_warp_pt | last_warp_pt | Last Warp Point | ||||||
| scene_data_ID | scene_data_ID | |||||||
| register_item | register_item | |||||||
| register_item_pt | register_item_pt | |||||||
| item_register | item_register | |||||||
| item_count | item_count | |||||||
| non_equip_register | non_equip_register | |||||||
| collect_register | collect_register | |||||||
| key_compass_map | key_compass_map | |||||||
| key_register | key_register | |||||||
| orange_fairy | orange_fairy | |||||||
| degnuts_memory_name | deku_memory_name | |||||||
| week_event_reg | week_event_reg | |||||||
| area_arrival | area_arrival | |||||||
| cloud_clear | cloud_clear | |||||||
| oca_rec_flag | oca_rec_flag | |||||||
| oca_rec_flag8 | oca_rec_flag8 | |||||||
| aikotoba_index | password_index | |||||||
| aikotoba_table | password_table | |||||||
| numbers_table | numbers_table | |||||||
| kinsta_color_table | goldskulltula_color_table | |||||||
| bombers_aikotoba_table | bombers_password_table | |||||||
| spot_no | spot_no | |||||||
| horse_x | horse_x | |||||||
| horse_y | horse_y | |||||||
| horse_z | horse_z | |||||||
| horse_a | horse_a | |||||||
| check_sum | check_sum | |||||||
| file_no | file_no | |||||||
| big_bom_timer | big_bomb_timer | Refers to the Powder Keg | ||||||
| stone_set_flag | stone_set_flag | |||||||
| day_night_flag | day_night_flag | |||||||
| mode | mode | |||||||
| counter | counter | |||||||
| restart_flag | restart_flag | |||||||
| restart_data[RESTART_MODE_DOWN] | restart_data[RESTART_MODE_DOWN] | |||||||
| restart_data[RESTART_MODE_RETURN] | restart_data[RESTART_MODE_RETURN] | |||||||
| restart_data[RESTART_MODE_TOP] | restart_data[RESTART_MODE_TOP] | |||||||
| restart_data[RESTART_MODE_GORON] | restart_data[RESTART_MODE_GORON] | |||||||
| restart_data[RESTART_MODE_ZORA] | restart_data[RESTART_MODE_ZORA] | |||||||
| restart_data[RESTART_MODE_NUTS] | restart_data[RESTART_MODE_DEKU] | |||||||
| restart_data[RESTART_MODE_CHILD] | restart_data[RESTART_MODE_CHILD] | |||||||
| player_wipe_speedF | player_wipe_speedF | |||||||
| player_wipe_door_SE | player_wipe_door_SFX | |||||||
| player_wipe_item | player_wipe_item | |||||||
| next_walk | next_walk | |||||||
| dog_flag | dog_flag | |||||||
| guide_status | guide_status | |||||||
| name_display | name_display | |||||||
| shield_magic_timer | shield_magic_timer | |||||||
| pad1 | pad1 | |||||||
| lupy_udct | rupee_udct | |||||||
| get_time | get_time | |||||||
| event_fg | event_fg | |||||||
| calc_flag | calc_flag | |||||||
| event_ostime | event_ostime | |||||||
| event_sub | event_sub | |||||||
| func_time | func_time | |||||||
| func_end_time | func_end_time | |||||||
| func_stop_time | func_stop_time | |||||||
| event_xp | event_xp | |||||||
| event_yp | event_yp | |||||||
| bottle_status | bottle_status | |||||||
| bottle_ostime | bottle_ostime | |||||||
| bottle_sub | bottle_sub | |||||||
| bottle_time | bottle_time | |||||||
| bottle_stop_time | bottle_stop_time | |||||||
| character_change | character_change | |||||||
| old_bgm | old_bgm | |||||||
| old_env | old_env | |||||||
| button_item | button_item | |||||||
| ck_fg | ck_fg | |||||||
| alpha_type | alpha_type | |||||||
| prev_alpha_type | prev_alpha_type | |||||||
| alpha_count | alpha_count | |||||||
| last_time_type | last_time_type | |||||||
| magic_flag | magic_flag | |||||||
| recovery_magic_flag | recovery_magic_flag | |||||||
| keep_magic_flag | keep_magic_flag | |||||||
| magic_now_max | magic_now_max | Current Magic: Max | ||||||
| magic_now_now | magic_now_now | Current Magic: Current | ||||||
| magic_used | magic_used | |||||||
| event_inf | event_inf | |||||||
| scene_ID | scene_ID | |||||||
| yabusame_mode | horseback_archery_mode | |||||||
| yabusame_total | horseback_archery_total | |||||||
| yabusame_out_ct | horseback_archery_out_ct | |||||||
| no_save | no_save | |||||||
| flash_flag | flash_flag | |||||||
| option_id | option_id | |||||||
| s_sound | s_sound | |||||||
| language | language | |||||||
| z_attention | z_attention | |||||||
| NottoriBgm | CaptureBgm | |||||||
| fade_go | fade_go | |||||||
| next_daytime | next_daytime | |||||||
| doukidemo | synchronousdemo | |||||||
| Kenjya_no | Sage_no | No sages in MM | ||||||
| next_zelda_time | next_zelda_time | Refers to game time | ||||||
| fade_speed | fade_speed | |||||||
| wipe_speed | wipe_speed | |||||||
| kankyo_time | environment_time | |||||||
| dog_event_flag | dog_event_flag | |||||||
| next_wipe | next_wipe | |||||||
| area_type | area_type | |||||||
| sunmoon_flag | sunmoon_flag | |||||||
| life_mode | life_mode | |||||||
| bet_rupees | bet_rupees | |||||||
| framescale_flag | framescale_flag | |||||||
| framescale_scale | framescale_scale | |||||||
| scene_id_mix | scene_id_mix | |||||||
| < z_common_data_s > | < z_common_data_s > | |||||||
| SceneNo MASK OP DayTime ZeldaTime | SceneNo MASK OP DayTime ZeldaTime | |||||||
| %08x %02x %02x %08x %04x | %08x %02x %02x %08x %04x | |||||||
| ASA/HIRU CHG_ZEL_TIM TotalDay EventDay | MORN/NOON CHG_ZEL_TIM TotalDay EventDay | |||||||
| %08x %08x %08x %08x | %08x %08x %08x %08x | |||||||
| PlayerCharacter SpringFlag BellFlag | PlayerCharacter SpringFlag BellFlag | |||||||
| %02x %02x %02x | %02x %02x %02x | |||||||
| < memory > | < memory > | |||||||
| < privatef > | < privatef > | |||||||
| newf[0-5] savect player_name[0-7] | newf[0-5] savect player_name[0-7] | |||||||
| %02x%02x%02x%02x%02x%02x %04x %02x%02x%02x%02x%02x%02x%02x%02x | %02x%02x%02x%02x%02x%02x %04x %02x%02x%02x%02x%02x%02x%02x%02x | |||||||
| LifeMN MagicMN Lupy LSHP NavT MMMALAOR | LifeMN MagicMN Rupee LSHP NavT MMMALAOR | |||||||
| %04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x | %04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x | |||||||
| 1stWp MemWp LastWp scene_data_ID | 1stWp MemWp LastWp scene_data_ID | |||||||
| %02x %04x %02x %04x | %02x %04x %02x %04x | |||||||
| < used > | < used > | |||||||
| %02x | %02x | |||||||
| %02x | %02x | |||||||
| equip_item = %04x | equip_item = %04x | |||||||
| < table > | < table > | |||||||
| %02x | %02x | |||||||
| %02x | %02x | |||||||
| non_equip_register | non_equip_register | |||||||
| %08x:%d %d %d %d %d %d %d %d | %08x:%d %d %d %d %d %d %d %d | |||||||
| collect_register | collect_register | |||||||
| %08x:%d %d %d %d %d %d %d %d | %08x:%d %d %d %d %d %d %d %d | |||||||
| %16s: | %16s: | |||||||
| %02x | %02x | |||||||
| ../game.c | ../game.c | |||||||
| ../game.c | ../game.c | |||||||
| ../game.c | ../game.c | |||||||
| ../game.c | ../game.c | |||||||
| ../game.c | ../game.c | |||||||
| ../game.c | ../game.c | |||||||
| ../game.c | ../game.c | |||||||
| game_alloc領域確保成功 | game_alloc領域確保成功 | |||||||
| game_alloc領域確保失敗 | game_alloc領域確保失敗 | |||||||
| ../game.c | ../game.c | |||||||
| ../game.c | ../game.c | |||||||
| ../game.c | ../game.c | |||||||
| ***** game コンストラクタ開始 ***** | ***** game constructor start ***** | |||||||
| ***** game コンストラクタ終了 ***** | ***** game constructor end ***** | |||||||
| ***** game デストラクタ開始 ***** | ***** game destructor start ***** | |||||||
| ***** game デストラクタ終了 ***** | ***** game destructor end ***** | |||||||
| game_alloc領域は破壊されている | game_alloc area is crashing | |||||||
| game_alloc領域は %d バイトも確保することができません(空き領域サイズ %d バイト) | game_alloc area cannot reserve d% bytes(open area size: %d bytes) | |||||||
| game_alloc領域は破壊されました | game_alloc area has crashed | |||||||
| ../gamealloc.c | ../gamealloc.c | |||||||
| ../gamealloc.c | ../gamealloc.c | |||||||
| ../gamealloc.c | ../gamealloc.c | |||||||
| ShowFrameBuffer PAGE 0/1 | ShowFrameBuffer PAGE 0/1 | |||||||
| do_count_fault | do_count_fault | |||||||
| GRAPH SP TIMEOUT | GRAPH SP TIMEOUT | |||||||
| graph.c:もうダメ!死ぬ! | graph.c: No more! This is the end! | |||||||
| RCP is HUNG UP!! | RCP is HUNG UP!! | |||||||
| Oh! MY GOD!! | Oh! MY GOD!! | |||||||
| PRE-NMIによりリセットモードに移行します | Migrating to set mode via PRE-NMI | |||||||
| freebytes headptr tailptr | freebytes headptr tailptr | |||||||
| WORK | WORK | |||||||
| DEBUG | DEBUG | |||||||
| OVERLAY | OVERLAY | |||||||
| POLYOPA | POLYOPA | |||||||
| POLYXLU | POLYXLU | |||||||
| ../graph.c | ../graph.c | |||||||
| WORK_DISP 開始 | WORK_DISP start | |||||||
| POLY_OPA_DISP 開始 | POLY_OPA_DISP start | |||||||
| POLY_XLU_DISP 開始 | POLY_XLU_DISP start | |||||||
| OVERLAY_DISP 開始 | OVERLAY_DISP start | |||||||
| DEBUG_DISP 開始 | DEBUG_DISP start | |||||||
| ../graph.c | ../graph.c | |||||||
| ../graph.c | ../graph.c | |||||||
| WORK_DISP 終了 | WORK_DISP end | |||||||
| POLY_OPA_DISP 終了 | POLY_OPA_DISP end | |||||||
| POLY_XLU_DISP 終了 | POLY_XLU_DISP end | |||||||
| OVERLAY_DISP 終了 | OVERLAY_DISP end | |||||||
| DEBUG_DISP 終了 | DEBUG_DISP end | |||||||
| ../graph.c | ../graph.c | |||||||
| ../graph.c | ../graph.c | |||||||
| ../graph.c | ../graph.c | |||||||
| do_count_fault | do_count_fault | |||||||
| ダイナミック領域先頭が破壊されています | Dynamic area lead is crashing | |||||||
| ../graph.c | ../graph.c | |||||||
| ダイナミック領域末尾が破壊されています | Dynamic area end is crashing | |||||||
| ../graph.c | ../graph.c | |||||||
| POLY_OPA領域死亡 | POLY_OPA area done for | |||||||
| POLY_XLU領域死亡 | POLY_XLU area done for | |||||||
| OVERLAY領域死亡 | OVERLAY area done for | |||||||
| WORK領域死亡 | WORK area done for | |||||||
| DEBUG領域死亡 | DEBUG area done for | |||||||
| グラフィックスレッド実行開始 | Graphic Thread Execution Start | |||||||
| ZBUF+WBUF | ZBUF+WBUF | |||||||
| FIFO BUFFER | FIFO BUFFER | |||||||
| sys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL | sys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL | |||||||
| ../graph.c | ../graph.c | |||||||
| ../graph.c | ../graph.c | |||||||
| game_p != NULL | game_p != NULL | |||||||
| ../graph.c | ../graph.c | |||||||
| ../graph.c | ../graph.c | |||||||
| グラフィックスレッド実行終了 | Graphic Thread Execution End | |||||||
| graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x | graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x | |||||||
| ../listalloc.c | ../listalloc.c | |||||||
| ../listalloc.c | ../listalloc.c | |||||||
| mainproc 実行開始 | mainproc execution start | |||||||
| ../main.c | ../main.c | |||||||
| デバッグ用ヒープ作成 | Debug Heap Creation | |||||||
| sched | sched | |||||||
| audio | audio | |||||||
| padmgr | padmgr | |||||||
| graph | graph | |||||||
| main.c: リセットされたみたいだよ | main.c: Looks like it was reset | |||||||
| main.c IRQMGR_PRENMI500_MSG | main.c IRQMGR_PRENMI500_MSG | |||||||
| mainproc 後始末 | mainproc cleanup | |||||||
| mainproc 実行終了 | mainproc execution end | |||||||
| 振動パック ぶるぶるぶるぶる | Rumble Pak - Rumble Rumble Rumble~ | |||||||
| 振動パックで通信エラーが発生しました | Rumble Pak transmission error generated | |||||||
| 振動パック 停止 | Rumble Pak stopped | |||||||
| 振動パックで通信エラーが発生しました | Rumble Pak transmission error generated | |||||||
| 振動パックが抜かれたようです | Looks like the Rumble Pak was removed | |||||||
| 振動パックではないコントローラパックが抜かれたようです | Looks like a non-Rumble Pak controller pak was removed | |||||||
| 振動パックを認識しました | Recognized Rumble Pak | |||||||
| 振動パックではないコントローラパックが差し込まれました | Non-Rumble Pak controller pak was inserted | |||||||
| コントローラパックの通信エラー | Controller Pak Transmission Error | |||||||
| コントローラパックなし | No Controller Pak | |||||||
| ../padmgr.c | ../padmgr.c | |||||||
| 振動パック 停止 | Rumble Pak stopped | |||||||
| オーバーランエラーが発生 | Overrun error generated | |||||||
| 応答しません | No response | |||||||
| ../padmgr.c | ../padmgr.c | |||||||
| 音声認識装置を初期化しました | 音声認識装置を初期化しました | |||||||
| 標準コントローラを認識しました | 標準コントローラを認識しました | |||||||
| マウス装置を認識しました | マウス装置を認識しました | |||||||
| 音声認識装置を認識しました | 音声認識装置を認識しました | |||||||
| 知らない種類のコントローラ(%04x)を認識しました | 知らない種類のコントローラ(%04x)を認識しました | |||||||
| 応答しません | 応答しません | |||||||
| padmgr_HandlePreNMI() | padmgr_HandlePreNMI() | |||||||
| コントローラスレッド実行開始 | コントローラスレッド実行開始 | |||||||
| コントローラスレッド実行終了 | コントローラスレッド実行終了 | |||||||
| パッドマネージャ作成 padmgr_Create() | パッドマネージャ作成 padmgr_Create() | |||||||
| AUDIO SP キャンセルします | AUDIO SP キャンセルします | |||||||
| AUDIO SP止めようとします | AUDIO SP止めようとします | |||||||
| AUDIO SP止まりませんでした(10msタイムアウト) | AUDIO SP止まりませんでした(10msタイムアウト) | |||||||
| AUDIO SP止まりました(%d * 100us) | AUDIO SP止まりました(%d * 100us) | |||||||
| AUDIO SP止まっているようです | AUDIO SP止まっているようです | |||||||
| AUDIO SP タスクを実行待ちリストから削除しました | AUDIO SP タスクを実行待ちリストから削除しました | |||||||
| キャンセルすべき AUDIO SP タスクがありません | キャンセルすべき AUDIO SP タスクがありません | |||||||
| GRAPH SP キャンセルします | GRAPH SP キャンセルします | |||||||
| GRAPH SP止めようとします | GRAPH SP止めようとします | |||||||
| GRAPH SP止まりませんでした(10msタイムアウト) | GRAPH SP止まりませんでした(10msタイムアウト) | |||||||
| GRAPH SP止まりました(%d * 100us) | GRAPH SP止まりました(%d * 100us) | |||||||
| GRAPH SP止まっているようです | GRAPH SP止まっているようです | |||||||
| キャンセルすべき GRAPH SP タスクがありません | キャンセルすべき GRAPH SP タスクがありません | |||||||
| DP止めようとします | DP止めようとします | |||||||
| (type == M_AUDTASK) | (type == M_GFXTASK) | (type == M_NJPEGTASK) | (type == M_NULTASK) | (type == M_AUDTASK) | (type == M_GFXTASK) | (type == M_NJPEGTASK) | (type == M_NULTASK) | |
| ../sched.c | ../sched.c | |||||||
| まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた | まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた | |||||||
| sc->pending_swapbuffer1 == NULL | sc->pending_swapbuffer1 == NULL | |||||||
| ../sched.c | ../sched.c | |||||||
| sc->curRSPTask == NULL | sc->curRSPTask == NULL | |||||||
| ../sched.c | ../sched.c | |||||||
| global_audio_sp_data_ptr == NULL | global_audio_sp_data_ptr == NULL | |||||||
| ../sched.c | ../sched.c | |||||||
| global_audio_sp_data_size == NULL | global_audio_sp_data_size == NULL | |||||||
| ../sched.c | ../sched.c | |||||||
| M_GFXTASK RSP/RDP開始 | M_GFXTASK RSP/RDP開始 | |||||||
| M_GFXTASK RSP再開 | M_GFXTASK RSP再開 | |||||||
| __scHandleRSP:sc->curRSPTask == NULL | __scHandleRSP:sc->curRSPTask == NULL | |||||||
| global_audio_sp_data_ptr == t->list.t.data_ptr | global_audio_sp_data_ptr == t->list.t.data_ptr | |||||||
| ../sched.c | ../sched.c | |||||||
| global_audio_sp_data_size == t->list.t.data_size | global_audio_sp_data_size == t->list.t.data_size | |||||||
| ../sched.c | ../sched.c | |||||||
| M_GFXTASK RSP停止(YIELD) | M_GFXTASK RSP停止(YIELD) | |||||||
| M_GFXTASK RSP終了 | M_GFXTASK RSP終了 | |||||||
| __scHandleRDP:sc->curRDPTask == NULL | __scHandleRDP:sc->curRDPTask == NULL | |||||||
| sc->curRDPTask | sc->curRDPTask | |||||||
| ../sched.c | ../sched.c | |||||||
| sc->curRDPTask->list.t.type == M_GFXTASK | sc->curRDPTask->list.t.type == M_GFXTASK | |||||||
| ../sched.c | ../sched.c | |||||||
| M_GFXTASK RDP終了 | M_GFXTASK RDP終了 | |||||||
| sched info | sched info | |||||||
| GRAPH %08x %08x | GRAPH %08x %08x | |||||||
| AUDIO %08x %08x | AUDIO %08x %08x | |||||||
| RSPTask %08x %08x %02x %02x | RSPTask %08x %08x %02x %02x | |||||||
| %01x %08x %08x | %01x %08x %08x | |||||||
| RDPTask %08x %08x %02x %02x | RDPTask %08x %08x %02x %02x | |||||||
| ../speed_meter.c | ../speed_meter.c | |||||||
| RED:AUDIO THREAD | RED:AUDIO THREAD | |||||||
| YELLOW:GRAPH THREAD | YELLOW:GRAPH THREAD | |||||||
| BLUE:AUDIO RSP | BLUE:AUDIO RSP | |||||||
| PINK:GRAPH RSP | PINK:GRAPH RSP | |||||||
| GREEN:RDP | GREEN:RDP | |||||||
| MAZENTA:FRAME | MAZENTA:FRAME | |||||||
| ../speed_meter.c | ../speed_meter.c | |||||||
| ../speed_meter.c | ../speed_meter.c | |||||||
| ../speed_meter.c | ../speed_meter.c | |||||||
| ../speed_meter.c | ../speed_meter.c | |||||||
| ../speed_meter.c | ../speed_meter.c | |||||||
| ../sys_cmpdma.c | ../sys_cmpdma.c | |||||||
| ../sys_cmpdma.c | ../sys_cmpdma.c | |||||||
| physical_romstart != 0xffffffff | physical_romstart != 0xffffffff | |||||||
| ../sys_cmpdma.c | ../sys_cmpdma.c | |||||||
| physical_romstart != 0xffffffff | physical_romstart != 0xffffffff | |||||||
| ../sys_cmpdma.c | ../sys_cmpdma.c | |||||||
| ../sys_initial_check.c | ../sys_initial_check.c | |||||||
| ../sys_initial_check.c | ../sys_initial_check.c | |||||||
| メモリサイズチェック OK | Memory size check OK | |||||||
| メモリサイズチェック NG | Memory size check no good | |||||||
| システム停止します | System stopping | |||||||
| 指向国チェックNG | Country code check no good | |||||||
| システム停止します | System stopping |
System Matrix
xxx
GetAtanTable: a = %8.3f, b= %8.3f ../sys_matrix.c Matrix_now < Matrix_stack + MTXF_STACK_MAX ../sys_matrix.c Matrix_now - 1 >= Matrix_stack ../sys_matrix.c %s %d: [%s] = / %12.6f %12.6f %12.6f %12.6f \ | %12.6f %12.6f %12.6f %12.6f | | %12.6f %12.6f %12.6f %12.6f | \ %12.6f %12.6f %12.6f %12.6f /
Keyframe
xxx
**** Freeze!! **** ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c
System Flashrom
xxx
SLOWLYスレッド実行開始
SLOWLYスレッド実行終了 (t1=%lu, t2=%lu us)
PROTO A
D(NEW)
B or D
UNKNOWN
../sys_flashrom.c
1MFLASH write error page=%d
%3d %8llu %8llu %8llu %8llu %8llu %8llu (usec)
1MFLASH write OK!!
1MFLASH erase error
1MFLASH write error
1MFLASH write OK!!
1MFLASH write OK!! (retry=%d)
../sys_flashrom.c
メモリが確保できなかったので通常の書き込みをします
書き込もうとする領域を読込みます
内容が一致しました
内容が一致しせんでした
消去せずに更新が可能です
消去せずに更新が不可能です
ベリファイします
ベリファイOK
ベリファイNG
../sys_flashrom.c
sys_flashromスレッド実行開始
sys_flashromスレッド実行終了
sys_flashrom
%s: %u バイトの%sに失敗しました
%s: %u バイトの%sに成功しました
debug_malloc
確保
debug_malloc_DEBUG
確保
debug_malloc_r
確保
debug_malloc_r_DEBUG
確保
debug_realloc
再確保
debug_realloc_DEBUG
再確保
debug_calloc
確保
debugヒープ表示
### PipeSyncが必要です。
%1c
%04x.%04x
%1c %1c
%12.6f
/\/\||||||||\/\/G_ZBUFFER
G_TEXTURE_ENABLE
G_SHADE
G_SHADING_SMOOTH
G_CULL_FRONT
G_CULL_BACK
G_FOG
G_LIGHTING
G_TEXTURE_GEN
G_TEXTURE_GEN_LINEAR
G_LOD
G_LIGHTING_POSITIONAL
G_MTX_PROJECTION
G_MTX_MODELVIEW
G_MTX_LOAD
G_MTX_MUL
G_MTX_PUSH
G_MTX_NOPUSH
0x%08x
0x%08x /* K0=0x%08x */
%08x /* ### バウンダリ異常 segnum=%08x, segoff=%08x, segbase=%08x, k0addr=%08x */
COMBINED
TEXEL0
TEXEL1
PRIMITIVE
SHADE
ENVIRONMENT
CENTER
SCALE
NOISE
COMBINED_ALPHA
TEXEL0_ALPHA
TEXEL1_ALPHA
PRIMITIVE_ALPHA
SHADE_ALPHA
ENV_ALPHA
LOD_FRACTION
PRIM_LOD_FRAC
LOD_FRACTION
COMBINED
TEXEL0
TEXEL1
PRIMITIVE
SHADE
ENVIRONMENT
PRIM_LOD_FRAC
### マイクロコードが一致しなかった
AA_EN
Z_CMP
Z_UPD
IM_RD
CLR_ON_CVG
CVG_DST_CLAMP
CVG_DST_WRAP
CVG_DST_FULL
CVG_DST_SAVE
ZMODE_OPA
ZMODE_INTER
ZMODE_XLU
ZMODE_DEC
CVG_X_ALPHA
ALPHA_CVG_SEL
FORCE_BL
G_BL_CLR_IN
G_BL_CLR_MEM
G_BL_CLR_BL
G_BL_CLR_FOG
G_BL_A_IN
G_BL_A_FOG
G_BL_A_SHADE
G_BL_0
G_BL_CLR_IN
G_BL_CLR_MEM
G_BL_CLR_BL
G_BL_CLR_FOG
G_BL_1MA
G_BL_A_MEM
G_BL_1
G_BL_0
GBL_c1(%s, %s, %s, %s)|
GBL_c2(%s, %s, %s, %s)
{{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vc%02d */
{{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vn%02d */
SetAlphaDither
G_AD_PATTERN
G_AD_NOTPATTERN
G_AD_NOISE
G_AD_DISABLE
SetColorDither
G_CD_MAGICSQ
G_CD_BAYER
G_CD_NOISE
G_CD_DISABLE
SetCombineKey
G_CK_NONE
G_CK_KEY
SetTextureConvert
G_TC_CONV
G_TC_FILTCONV
G_TC_FILT
SetTextureFilter
G_TF_POINT
G_TF_AVERAGE
G_TF_BILERP
SetTextureLUT
G_TT_NONE
G_TT_RGBA16
G_TT_IA16
SetTextureLOD
G_TL_TILE
G_TL_LOD
SetTextureDetail
G_TD_CLAMP
G_TD_SHARPEN
G_TD_DETAIL
SetTexturePersp
G_TP_PERSP
G_TP_NONE
SetCycleType
G_CYC_1CYCLE
G_CYC_2CYCLE
G_CYC_COPY
G_CYC_FILL
SetColorDither
G_CD_MAGICSQ
G_CD_BAYER
G_CD_NOISE
PipelineMode
G_PM_1PRIMITIVE
G_PM_NPRIMITIVE
gsDPSetAlphaCompare
G_AC_NONE
G_AC_THRESHOLD
G_AC_DITHER
gsDPSetDepthSource
G_ZS_PIXEL
G_ZS_PRIM
%08x:
%08x-%08x:
gsSPNoOp(),
gsSPDisplayList(%s),
gsSPBranchList(%s),
RDPHALF_1(0x%08x),
gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d),
gsSPLoadUcode(%s, 0x%08x),
gsSPLoadUcodeEx(%s, 0x%08x, 0x%05x),
gsSPEndDisplayList(),
gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d),
### TileSyncが必要です。
gsDPLoadTile(%d,%d,%d,%d,%d),
### LoadSyncが必要です。
gsDPLoadBlock(%d,%d,%d,%d,%d),
### LoadSyncが必要です。
gsDPSetTileSize(%d,%d,%d,%d,%d),
gsDPLoadTLUTCmd(%d,%d),
### LoadSyncが必要です。
gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s),
gsDP%s(%s),
gsSPSetOtherModeH(%d, %d, 0x%08x),
gsDPSetRenderBlender(
gsDP%s(%s),
gsSPSetOtherModeL(%d, %d, 0x%08x),
gsDPSetOtherMode(
%s%s
%08x(%08x:%08x)%s
%s%s
%08x(%08x:%08x)%s
G_SC_NON_INTERLACE
G_SC_ODD_INTERLACE
G_SC_EVEN_INTERLACE
gsDPSetScissorFrac(%s, %d, %d, %d, %d),
gsDPSetScissor(%s, %d, %d, %d, %d),
gsDPFillRectangle(%d, %d, %d, %d),
gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s),
RGBA
gsDPSetDepthImage(%s),
gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s),
RGBA
gsDPSetEnvColor(%d, %d, %d, %d),
gsDPSetBlendColor(%d, %d, %d, %d),
gsDPSetFogColor(%d, %d, %d, %d),
gsDPSetFillColor(0x%08x),
gsDPSetPrimDepth(%d, %d),
gsDPSetPrimColor(%d, %d, %d, %d, %d, %d),
gsDPFullSync(),
gsDPPipeSync(),
gsDPTileSync(),
gsDPLoadSync(),
gsDPNoOp(),
gsDPNoOpTag(%08x),
count_gsDPNoOpHere([%s:%d]),
count_gsDPNoOpOpenDisp([%s:%d]),
count_gsDPNoOpCloseDisp([%s:%d]),
count_gsDPNoOpString(%c%s%c, %d),
count_gsDPNoOpWord(0x%08x, %d),
count_gsDPNoOpFloat(%8.3f, %d),
count_gsDPNoOpQuiet(),
count_gsDPNoOpVerbose(),
count_gsDPNoOpCallBack(%08x,%d),
count_gsDPNoOpFill(), /* ### 何じゃコリャ */
gsDPNoOpTag3(%02x, %08x, %04x),
gsSPMatrix(%s, 0
gsSPVertex(%s, %d, %d),
gsSPModifyVertex(%d, G_MWO_POINT_%s, %08x),
RGBA
XYSCREEN
ZSCREEN
gsSP1Triangle(%d, %d, %d, 0),
gsSPLine3D(%d, %d),
gsSPLineW3D(%d, %d, %d),
gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0),
gsSP1Quadrangle(%d, %d, %d, %d, 0),
gsSPCullDisplayList(%d, %d),
gsSPBranchLessZraw(%s, %d, 0x%08x),
gsSPTexture(%d, %d, %d, %d, %s),
G_ON
G_OFF
gsSPTextureL(%d, %d, %d, %d, %d, %s),
G_ON
G_OFF
gsSPPopMatrix(G_MTX_MODELVIEW),
gsSPPopMatrixN(G_MTX_MODELVIEW, %d),
gsSPLoadGeometryMode(
gsSPClearGeometryMode(
gsSPSetGeometryMode(
gsSPGeometryMode(
gsSPSegment(%d, 0x%08x),
gsSPClipRatio(FRUSTRATIO_%d),
gsSPNumLights(%d),
gsSPLightColor(%d, %d),
gsSPFogFactor(%d, %d),
gsSPPerspNormalize(%d),
gsMoveWd(%d, %d, %d), /* ### what */
gsSPViewport(%s),
# vscale=[%d %d %d %d],
vtrans=[%d %d %d %d]
gsSPForceMatrix(%s),
gsSPLookAtX(%s),
gsSPLookAtY(%s),
gsSPLight(%s, %d),
gsMoveMem(%s, %d, %d, %d), /* ### what */
UnkownDisplayList(), /* ### Oh!No! */
gsSPBgRectCopy(%s),
gsSPBgRect1Cyc(%s),
gsSPObjSprite(%s),
gsSPObjRectangle(%s),
gsSPObjRectangleR(%s),
RDPHALF_0(0x%02x, 0x%08x, 0x%04x), /* ### */
gsSPObjMatrix(%s),
gsSPObjSubMatrix(%s),
gsSPObjLoadTxtr(%s),
gsSPObjLoadTxSprite(%s),
gsSPObjLoadTxRect(%s),
gsSPObjLoadTxRectR(%s),
gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */
gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */
gsSPSegment(%d, 0x%08x),
gsSPSetStatus(0x%08x, 0x%08x),
gsMoveWd(%d, %d, %d), /* ### */
gsSPObjRenderMode(0x%08x),
UnkownDisplayList(), /* ### oh!no! */
SUPERDMA TYPE %d:ID %d is not External Map. FastCopy FastCopy SLOWCOPY BGCOPY
key step is too long !!! %d:%d>%d You played %d Melody !!! (last step:%d) pass 0 pass 1 pass 2 last key is bad !!! %d %d %02X %02X last key step is too short !!! %d:%d %d<%d check is over!!! %d %d %d
Audio Debug Mode
xxx
Audio Debug Mode
CODE 0
GROUP 0
- %s -
Audio ScrPrt
%04X
BGM CANCEL:%s
SE MUTE:%s
PUSH CONT-4 A-BTN
EX-RAM:%s
FX CHK:%s
SE HANDLE:%s
%02x %04x %02x %08x
Seq 0 : %2x %s
Seq 1 : %2x
SE HD : %2x %s
SE No. :%3x
S-Out : %2x %s
BGM Ent : %2x
Spec : %2x
Na Snd : %2x
Cam Wt : %s
Lnk Wt : %s
SE Ent : %2x
SND REG0: %2x
SND REG1: %2x
SND REG2: %2x
%s <%d>
%2X %5d %5d %5d %02X %04X %04X
FF ----- ----- ----- -- ---- ----
%2X %5d %5d %5d %3d %3d %04X
FF ----- ----- ----- --- --- ----
%2X %5d %5d %5d %3d %3d %04X
FF ----- ----- ----- --- --- ----
%2X %04X
FF ----
Swicth : %d
Lines : %d
Color : %d
%s : %d
%s : %d
ENVIROM : %d
%s : %d
%s : %d
%s : %d
%s : %d
SEQ ENT : %d
SWAP OFF
%04x %04x %s
NOW SPEC %d
CHANNELS %2d ch
G-TRACKS %d tracks
OUTRATE %5d Hz
I-FRAMES %d frame
STATICS %d bytes
DYNAMICS %d bytes
DMACACHE %d
FX LINES %d
FX LINE No.%d
FX LINE No.--
FXCOMP %d
FXSIZE %d samples
FXFEEDB %Xh
FXMIXGAIN %Xh
CROSS MIX %Xh,%Xh
CNCT LINE %2d
CNCT LV %Xh
Group Track:%d
SEQ ID
BANK ID
TEMPO
VOLUME
VOLMOVEMODE
EX VOLUME
PAUSE STAT
PAUSE VOL
TRANSPOSE
PORT
BG LOAD
%02X
%02x %02X %08X
EVOL PARA %02X %02X %02X %02X
%02XH
%02xH
%02X
%02XH
Group Track:%d
Sub Track :%d
TRK NO.
ENTRY
MUTE
OPENNOTE
%2d,%2d
VOL
E VOL
BANK ID
PROG
PAN
PANPOW
FXMIX
PRIO
VIB PIT
VIB DEP
TUNE
PORT
%02X
%d (%d)
TOTAL %d
DRIVER %05X / %05X
AT-SEQ %02X-%02X (%05X-%05X / %05X)
AT-BNK %02X-%02X (%05X-%05X / %05X)
ST-SEQ %02Xseqs (%05X / %06X)
%02x
ST-BNK %02Xbanks (%05X / %06X)
%02x
E-MEM %05X / %05X
S-WAVE-S [%2d] (%6x / %6x)
S-WAVE-A [%2d] (%6x / %6x)
SEQ INFO : %2d %02x %d
PLAY INFO : %2d %02x %d <%02x,#02x>
8min REC POINTER : %08x
%02x
8note REC POINTER : %08x
%02x
Check Key Buffer
%02x
SEQ CHECK STATUS : %04x
OCA:%02x SEQ:%04x PLAY:%02x REC:%02x
DELAY OCA:%02x TIMER:%03d
SE HD : %02x %s
SE No. : %02x
: %02x
SE SW8 : %s
: %04x
SE SW16: %s
SE PR : %02x
INFO:%s
NOT CONNECT VRS UNIT!!!
%02x:%s
%02x:%s
ANSWER
%02x:%s
%04d %04d %04x
ADM FRAME %04d
DEMO FRAME %04d
%04d %04d %04d %04x
DOUSA:%03d LOOP:%1d ANIME:%04d
%08X
%02X
env_fx %d code_fx %d SPEC %d %s
SOUND GAME FRAME NOW %f
SOUND GAME FRAME MAX %f
SWITCH BGM MODE %d %d %d (FLAG %d)
ENEMY DIST %f VOL %3d
WATER FLAG %02x %02x
DEMO FLAG %d KALEIDO FLAG %d
MID-BOSS BGM %04x %02x
SE MUTE FLAG %04x
ROOM BGM SW %02x TIMER %3d MOVE %02x
ROOM ZERO %02x
MULTI SPEAKER CNT %02x RADIO FLAG %02x
MULTI SPEAKER POS %4d %4d %4d
MARON BGM DIST %f
NATURE FAILED %01x
SARIA BGM PTR %08x
TASK MAX:%4d/LIMIT:%4d
POLI %d(%d)
Error %d NAI_VRS:osVoiceClearDictionary %d NAI_VRS:dict entry (%d-%d %s %s) NAI_VRS:dict error! (%d-%d %s) NAI_VRS:Ina_SetVruGain Error! NAI_VRS:mask on %d NAI_VRS:mask off %d NAI_VRS:answer No.:%d Dist:%d Warn:%04X Level:%5d SN:%5d (Num:%d) NAI_VRS:error !! (ANS_MAX:%d DIST:%d WARNING:%04X LEVEL:%5d SN:%5d) プレイヤーBボタン【剣】チェック ??????????????????????
Opcodes
xxx
RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
RSP Gfx ucode S2DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
00E12600-00E13420 (Title)
NOT ROM_F VERSION 1M FLASH ROM:%s SRAM or NOTHING RDRAM BROKEN! [Creator:%s] [Date:%s] ../z_title.c ../z_title.c ../z_title.c ../z_title.c ../z_title.c ../z_title.c this->staticSegment != NULL ../z_title.c ../z_title.c
00E13420-00E16B30 (Select)
0:OPデモヨウ シンリン 0-0:マヨイ ノ モリ 1:タウン コウガイ 1-0:テンモンカンソクジョ 1-1:テンモンカンソクジョ デ ボウエンキョウ 1-2:イカーナ ノ ハカバ 2:ロマニー ボクジョウ 3:ミルクロード 4:オモヤ 5:ウシゴヤ 6:コッコ ゴヤ 7:ドッグレースジョウ 8:ゴーマン トラック 10:ヤマザト -フユ- 10-0:ヤマザト -ハル- 10-1:ヤマザト ノ カジヤ 11:ゴロン ノ サト -フユ- 11-0:ゴロン ノ サト -ハル- 11-1:ゴロン ノ ホコラ 11-2:ハナレヤマ ノ ホコラ 11-3:ゴロン ノ ミセ 12:スノーヘッド 13:フブキ ノ ミチ 14:ユキダマ ノ ミチ 15:ゴロンレース ジョウ 16:ゴロン ノ ハカ 17:セツゲン バトル -フユ- 17-0:セツゲン バトル -ハル- 20:ヌマチ 20-0:ヌマチ ソノゴ 20-1:ヌマ ノ カンコウアンナイ 20-2:マホウオババ ノ クスリヤ 21:ウッドマウンテン 21-0:デクヒメ ノ ロウヤ 22:デクナッツ ノ シロ 22-0:クロスケ ノ アナ0 22-1:クロスケ ノ アナ1 22-2:クロスケ ノ アナ2 22-3:クロスケ ノ アナ3 22-4:クロスケ ノ アナ4 24:ケモノミチ 24-0:モリ ノ シャテキジョウ 25:デクオウ ノ マ 26:フシギ ノ モリ 30:グレートベイ ノ カイガン 30-0:カイヨウ ケンキュウジョ 30-1:リョウシ ノ イエ 30-2:トンガリ イワ 31:ミサキ 32:カイゾクノトリデマエ 32-0:カイゾクノトリデ 32-1:カイゾクノトリデ ボウエンキョウ 32-2:カイゾクノトリデナイブ0 32-3:カイゾクノトリデナイブ1 32-4:カイゾクノトリデナイブ2 32-5:カイゾクノトリデナイブ3 32-6:カイゾクノトリデナイブ4 32-7:カイゾクノトリデナイブ5 32-8:カイゾクノトリデナイブ6 32-9:カイゾクノトリデナイブ7 32-10:カイゾクノトリデナイブ8 32-11:カイゾクノトリデナイブ9 33:ゾーラ ノ ホコラ 33-0:ゾーラ ノ ミセ 33-1:ゾーラ ノ ヒカエシツ 34:グレートベイ 35:タキウエ ノ ケイリュウ 40:ロックビル ノ タテアナ 40-0:テンチ ギャクテン 41:イカーナ ヘノ ミチ 42:イカーナ コジョウ 42-0:イカーナ ノ コジョウ ナイブ 42-B:イカーナ ノ コジョウ ボスベヤ 43:イカーナ ケイコク 43-0:イカーナ ケイコク ドウクツ 43-1:セコム ノ イエ 43-2:オルゴール ハウス 50:クロックタウン -ヒガシ- 50-0:マチ ノ シャテキジョウ 50-1:ハニー アンド ダーリン ノ ミセ 50-2:タカラバコヤ 50-3:ナベカマ テイ 50-4:チョウチョウ ノ イエ 50-5:ミルクバー 51:クロックタウン -ニシ- 51-0:バクダン ヤ 51-1:マニヤ 51-2:ザッカ ヤ 51-3:ケンドウジョウ 51-4:ポストハウス 51-5:タカラクジヤ 52:クロックタウン -キタ- 53:クロックタウン -ミナミ- 53-0:トケイトウナイブ 54:トケイトウ オクジョウ 55:センタクジョウ 55-0:マニヤ ノ ウラグチ 55-1:マニヤ ノ ノゾキアナ 100:ウッドマウンテン ノ シンデン 100-B:ウッドマウンテン ノ シンデン-ボス- 101:スノーヘッド ノ シンデン 101-B:スノーヘッド ノ シンデン-ボス- 102:グレートベイ ノ シンデン 102-B:グレートベイ ノ シンデン-ボス- 103:ロックビル ノ シンデン-オモテー 103-0:ロックビル ノ シンデン-ウラー 103-B:ロックビル ノ シンデン-ボス- 104:ソウゲン 104-0:ラスト デク ダンジョン 104-1:ラスト ゴロン ダンジョン 104-2:ラスト ゾーラ ダンジョン 104-3:ラスト リンク ダンジョン 104-B:ラストダンジョン -ボス- 119:デクナッツ ノ ホコラ 121:ヒミツ ノ ホコラ 122:オープニング ダンジョン 123:キョジン ノ マ 126:デクナッツ ミニゲーム 127-0:ヨウセイ ノ イズミ 0 127-1:ヨウセイ ノ イズミ 1 127-2:ヨウセイ ノ イズミ 2 127-3:ヨウセイ ノ イズミ 3 127-4:ヨウセイ ノ イズミ 4 128:ヌマ ノ クモヤカタ 129:ウミ ノ クモヤカタ 130:ハカ ノ シタ-ダンペイ- 131:イド ノ シタ 132:ユウレイゴヤ 133-0:ハカ ノ シタ0 133-1:ハカ ノ シタ1 134-0:カクシアナ 0 134-1:カクシアナ 1 134-2:カクシアナ 2 134-3:カクシアナ 3 134-4:カクシアナ 4 134-5:カクシアナ5 134-7:カクシアナ 7 134-9:カクシアナ 9 134-10:カクシアナ10 134-11:カクシアナ11 134-13:カクシアナ13 X 1:SPOT00 title EVENTタイマー初期化 ZELDA MAP SELECT **Null** OPT=%d シバラクオマチクダサイ チョット マッテネ ウェイト ア モーメント ロードチュウ ナウ ワーキング イマ ツクッテマス コショウジャナイヨ コーヒー ブレイク Bメンヲセットシテクダサイ ジットガマンノコデアッタ イマシバラクオマチクダサイ アワテナイアワテナイ。ヒトヤスミヒトヤスミ。 17(オトナ) 17(ダイテツジン) 30(ゴロン) 30(アイスクリーム-1) 78(ゾーラ) 78(カルメン+1) 12(デクナッツ) 12(マジェスティック) 5(コドモ) 5(NTTコドモ) Age:%s Age:???(%d) オヒルジャラ アサ ジャラ ヨル ジャラ デモ00 デモ01 デモ02 デモ03 デモ04 デモ05 デモ06 デモ07 デモ08 デモ09 デモ0A Stage:%s サイショノヒ ツギノヒ サイゴノヒ クリアーノヒ サイショノヒ Day:%s ../z_select.c ../z_select.c ../z_select.c ../z_select.c
00E16B30-00E16E00 (Opening)
オープニングオープニングオープニングオープニング
00E16E00-00E2AEC0 (File_Choose)
../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c
../z_language_select_PAL.inc ../z_language_select_PAL.inc ../z_language_select_PAL.inc ../z_language_select_PAL.inc 終了!!! J_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c J_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c J_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->staticSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->parameterSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->titleSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c
Daytelop
../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c
Kaleido_Scope
../z_kaleido_collect.c ../z_kaleido_collect.c ルピー ハート BOSS オカ リナ スケジュール タテ ボム フクロ キン スタ ハート カケラ ギ コンパ ヨウ セイ タカラ クジ キンイロ ボン バーズ ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_mask.c ../z_kaleido_mask.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c
00E46460-00E7FF20 (Player_Actor)
-------- water_surface_y=%f type=%d P_WALL_HIGH_101_150=%d wall_high=%f stepup_swim_high=%f POLY=NULL -------- water_surface_pos_y=%f size <= 1024 * 8 ../z_player.c ../z_player.c ----- wy=%f y1=%f ----- y2=%f y1=%f ../z_player.c ../z_player.c -------------------------> restart_flag=%d プレイヤースタートモード = %d ----------------- BGCHECK_ROOF=%d ENVIRONMENT_INFO_ROOF=%d ------------------ HOOK_FLY=%d ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c TOOL MODE=%d DEMO MODE=%d
En_Test
../z_en_test.c ../z_en_test.c ../z_en_test.c ../z_en_test.c ../z_en_test.c
En_GirlA
赤クスリ 緑クスリ 青クスリ 矢×10 矢×50 デクの実×5 ハイリアの盾 デクの棒 矢×30 デクの実×10 赤クスリ 矢×10 矢×30 矢×50 デクの実×5 デクの実×10 デクの棒 ハイリアの盾 赤クスリ 夜更かしのお面 ボム袋(小) ボム袋(中) ボム袋(大) ボム袋(小) ボム袋(中) ボムチュウ 爆弾×10 ハイリアの盾 矢×10 赤クスリ 爆弾×10 矢×10 赤クスリ 爆弾×10 矢×10 赤クスリ ビン ロングソード 剣レベル1 剣レベル2 剣レベル3 ハイリアの盾 ミラーシールド %s(%2d)初期設定 引数がおかしいよ(arg_data=%d)!! ../z_en_girlA.c バンクが無いよ!!(%s) ../z_en_girlA.c %s(%2d)初期設定 actor_ct %s(%2d)
En_Part
../z_en_part.c ../z_en_part.c ../z_en_part.c
En_Light
../z_en_light.c ../z_en_light.c ../z_en_light.c
En_Door
../z_en_door.c ../z_en_door.c
En_Box
../z_en_box.c ../z_en_box.c ../z_en_box.c ../z_en_box.c ../z_en_box.c gfxp != NULL ../z_en_box.c gfxp != NULL ../z_en_box.c gfxp != NULL ../z_en_box.c ../z_en_box.c ../z_en_box.c
En_Pametfrog
イベント設定されていません 発生させると危険ですので削除します
En_Okuta
../z_en_okuta.c ../z_en_okuta.c ../z_en_okuta.c
En_Bom
../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c
En_Wallmas
../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c
En_Firefly
../z_en_firefly.c ../z_en_firefly.c
En_Horse
this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c 再セット カメラ内 ../z_en_horse.c ../z_en_horse.c
En_Arrow
../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c
En_Elf
../z_en_elf.c this->revise != NULL ../z_en_elf.c ../z_en_elf.c ../z_en_elf.c
En_Niw
../z_en_niw.c ../z_en_niw.c ../z_en_niw.c
En_Tite
../z_en_tite.c ../z_en_tite.c ../z_en_tite.c ../z_en_tite.c ../z_en_tite.c
En_Peehat
../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c
En_Holl
../z_en_holl.c ../z_en_holl.c ../z_en_holl.c
En_Dinofos
../z_en_dinofos.c ../z_en_dinofos.c
En_Bubble
../z_en_bubble.c ../z_en_bubble.c ../z_en_bubble.c
Door_Shutter
../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c
En_Boom
../z_en_boom.c ../z_en_boom.c ../z_en_boom.c
En_Torch2
../z_en_torch2.c ../z_en_torch2.c
En_Minifrog
../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c
En_St
../z_en_st.c ../z_en_st.c ../z_en_st.c ../z_en_st.c ../z_en_st.c
En_A_Obj?
イベント設定されていません 発生させると危険ですので削除します
En_River_Sound
平面音にレールが設定されていません NOT RAIL! NOT RAIL!
En_Ossan
アイテム屋 夜のアルバイト 引数がおかしいよ(arg_data=%d)!! ../z_en_oB1.c バンクが無いよ!!(%s) ../z_en_oB1.c [33m%s[%d]:★★★ 会話終了!! ★★★ ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c [33m初めて手にいれた!! [33m持ち上げ開始!! ../z_en_oB1.c [33m★★★ 続けるよ!! ★★★ [33m★★★ やめるよ!! ★★★ ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c
En_Famos
../z_en_famos.c ../z_en_famos.c ../z_en_famos.c
En_Bombf
../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c
En_Am
../z_en_am.c ../z_en_am.c
En_Dekubaba
../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c
En_M_Thunder
../z_en_m_thunder.c ../z_en_m_thunder.c ../z_en_m_thunder.c ../z_en_m_thunder.c
Bg_Breakwall
======== 注意 注意 注意 バンクがありません!! (z_bg_breakwall) ========= ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c
Door_Warp1
next_scene_jump どこへ飛んでいいのかわからない。 ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c
Obj_Syokudai
../z_obj_syokudai.c ../z_obj_syokudai.c ../z_obj_syokudai.c ../z_obj_syokudai.c
Item_B_Heart
../z_item_b_heart.c ../z_item_b_heart.c ../z_item_b_heart.c ../z_item_b_heart.c
En_Bbfall
../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c
Arms_Hook
../z_arms_hook.c ../z_arms_hook.c ../z_arms_hook.c ../z_arms_hook.c
En_Bb
../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c
Bg_Keikoku_Spr
../z_bg_keikoku_spr.c ../z_bg_keikoku_spr.c ../z_bg_keikoku_spr.c
En_Wood02
../z_en_wood02.c ../z_en_wood02.c ../z_en_wood02.c ../z_en_wood02.c
En_Death
../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c
En_Vm
../z_en_vm.c ../z_en_vm.c ../z_en_vm.c ../z_en_vm.c
Demo_Effect
../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c
Demo_Kankyo
../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c
En_Floormas
../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c
En_Rd
../z_en_rd.c ../z_en_rd.c
Obj_Mure
Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x) ../z_obj_mure.c Error 群れな敵 (%s %d)(arg_data 0x%04x) ../z_obj_mure.c Error 群れな敵 (%s %d)(arg_data 0x%04x) ../z_obj_mure.c Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x) ../z_obj_mure.c おかしなの (%s %d) ../z_obj_mure.c Error : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c Error : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c
Object_Kankyo
../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c
En_Horse_Link_Child
../z_en_horse_link_child.c ../z_en_horse_link_child.c [31m 移動座標がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 消滅します
Demo_Tre_Lgt
../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c
En_Encount2
../z_en_encount2.c ../z_en_encount2.c ../z_en_encount2.c
Mir_Ray
反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 反射光 発生失敗 ../z_mir_ray.c ../z_mir_ray.c ../z_mir_ray.c ../z_mir_ray.c
En_Bigslime
イベント設定されていません 発生させると危険ですので削除します ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c
En_Karebaba
../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c
En_In
../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c
En_Bom_Chu
../z_en_bom_chu.c ../z_en_bom_chu.c ../z_en_bom_chu.c スタート エンド
En_Horse_Game_Check
../z_en_horse_game_check.c ../z_en_horse_game_check.c ../z_en_horse_game_check.c
En_Rr
../z_en_rr.c ../z_en_rr.c ../z_en_rr.c ../z_en_rr.c
En_Fr
../z_en_fr.c ../z_en_fr.c ../z_en_fr.c
Obj_Oshihiki
Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x) ../z_obj_oshihiki.c ../z_obj_oshihiki.c ../z_obj_oshihiki.c ../z_obj_oshihiki.c
Eff_Dust
../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c
En_Butte
../z_en_choo.c ../z_en_choo.c ../z_en_choo.c
En_Fish
BG 抜け? Actor_delete します(%s %d) ../z_en_sakana.c 目標が見つからない!!ヤバイかも(%s %d) ../z_en_sakana.c ../z_en_sakana.c ../z_en_sakana.c
Item_Etcetera
../z_item_etcetera.c
Arrow_Fire
../z_arrow_fire.c ../z_arrow_fire.c ../z_arrow_fire.c
Arrow_Ice
消滅 ../z_arrow_ice.c ../z_arrow_ice.c ../z_arrow_ice.c
Arrow_Light
消滅 ../z_arrow_light.c ../z_arrow_light.c ../z_arrow_light.c
Obj_Kibako
バンク危険! (arg_data 0x%x)(%s %d) ../z_obj_kibako.c
Obj_Tsubo
金スタ発生失敗(%s %d) ../z_obj_tsubo.c angleZ 不正(%s %d) ../z_obj_tsubo.c バンク危険! (arg_data 0x%x)(%s %d) ../z_obj_tsubo.c レース壷を水中に置いている?(%s %d) ../z_obj_tsubo.c
En_Ik
../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c
En_Dns
../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c
Elf_Msg
共倒れ 共倒れ ../z_elf_msg.c ../z_elf_msg.c ../z_elf_msg.c
En_Honotrap
Warning : vector size zero (%s %d) ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c
Obj_Ice_Poly
../z_obj_ice_poly.c ../z_obj_ice_poly.c ../z_obj_ice_poly.c
En_Fz
../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c
En_Kusa
地面に付着失敗(%s %d) ../z_en_kusa.c Error : バンク危険! (arg_data 0x%04x)(%s %d) ../z_en_kusa.c ../z_en_kusa.c ../z_en_kusa.c ../z_en_kusa.c
Obj_Bean
壁に張り付け失敗!!(%s %d)(pos : %f %f %f) ../z_obj_bean.c ★★★★ERROR 豆シール 豆リフトに変身連絡失敗(%s %d) ../z_obj_bean.c □■■■■■■■■■■■■■■■■■■■■■■■■■■■■□ Warning : 豆シールの Event Timer は -1 でなければならない(%s %d) ../z_obj_bean.c □■■■■■■■■■■■■■■■■■■■■■■■■■■■■□ パスデータ数が不正(%s %d)(arg_data %xH) ../z_obj_bean.c リフトに変身済みフラグON(%s %d) ../z_obj_bean.c リフトに変身済みフラグON(%s %d) ../z_obj_bean.c なぜだか豆を植えられた(%s %d)(%f %f %f) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 虫がゴールに到達できなかった(%s %d) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 既にSAVEされている?(%s %d) ../z_obj_bean.c 虫がゴールに到達できなかった(%s %d) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 豆植えていないのに、変身指令がきた(%s %d) ../z_obj_bean.c 馬と豆の木リフト衝突!!! ../z_obj_bean.c ../z_obj_bean.c ../z_obj_bean.c ../z_obj_bean.c
Obj_Bombiwa
../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c
Obj_Switch
bring_pl_flag おかしいな(%d)(%s %d) ../z_obj_switch.c 補正計算失敗(%d)(%s %d) ../z_obj_switch.c Error : 氷発生失敗 (%s %d) ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c
Obj_Lift
(Dungeon Lift)(arg_data 0x%x)
Obj_Hsblock
../z_obj_hsblock.c ../z_obj_hsblock.c ../z_obj_hsblock.c
En_Goroiwa
Error : レールデータ不正(点が重なっている) (%s %d)(arg_data 0x%04x) ../z_en_gr.c Error : arg_data が不正(%s %d)(arg_data 0x%04x) ../z_en_gr.c Error : レールデータ が不正(%s %d) ../z_en_gr.c Error : ヒットタイプ が不正(%s %d)(hit type %d) ../z_en_gr.c Start Index 不正(%s %d) ../z_en_gr.c ../z_en_gr.c ../z_en_gr.c ../z_en_gr.c
En_Daiku
[31m 移動座標がみつかりませんでした! [31m 消滅します ../z_en_daiku.c ../z_en_daiku.c ../z_en_daiku.c ../z_en_daiku.c
En_Nwc
亰椶離丱鵐がないので消えます z_en_nwc.c:落ちてしまった!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_nwc.c ../z_en_nwc.c ../z_en_nwc.c
En_Ge1
../z_en_ge1.c ../z_en_ge1.c ../z_en_ge1.c ../z_en_ge1.c
En_Sda
SDA MOVE SDA MOVE END SDA DRAW SDA DRAW END SDA CONT SDA CONT 2 SDA CONT 3 SDA CONT 4 ../z_en_sda.c SDA D 1 ../z_en_sda.c ../z_en_sda.c SDA D 2 ../z_en_sda.c
En_Clear_Tag
../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c
En_Gm
../z_en_gm.c ../z_en_gm.c ../z_en_gm.c ../z_en_gm.c ../z_en_gm.c
Bg_Ingate
../z_bg_ingate.c ../z_bg_ingate.c ../z_bg_ingate.c
En_Kanban
../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c
En_Mk
END メッセージがきた !!
En_Owl
../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c
En_Ishi
地面に付着失敗(%s %d) ../z_en_ishi.c 石 バンク危険! (%s %d) ../z_en_ishi.c 壁タイプなのに 持上げられた!?(%s %d) ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c
Obj_Lightswitch
../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c
Obj_Mure2
Warning : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure2.c
En_Fu
../z_en_fu.c ../z_en_fu.c ../z_en_fu.c ../z_en_fu.c ../z_en_fu.c
En_Stream
../z_en_stream.c ../z_en_stream.c ../z_en_stream.c
En_Mm
../z_en_mm.c ../z_en_mm.c ../z_en_mm.c
En_Ani
../z_en_ani.c ../z_en_ani.c
En_Js
../z_en_js.c ../z_en_js.c ../z_en_js.c
En_Okarina_Effect
[33m☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆
En_Mag
../z_en_mag.c ../z_en_mag.c
Elf_Msg2
共倒れ 共倒れ2 共倒れ ../z_elf_msg2.c ../z_elf_msg2.c ../z_elf_msg2.c
Obj_Makeoshihiki
rail 4 point を越えている(%s %d) ../z_obj_makeoshihiki.c path_num(%d) と Switch status(%d) の不適合(%s %d) ../z_obj_makeoshihiki.c 押し引きブロック発生失敗!(%s %d) ../z_obj_makeoshihiki.c
Oceff_Spot
z_oceff_spot 太陽の歌フラグ z_oceff_spot オカリナ終了 ../z_oceff_spot.c ../z_oceff_spot.c ../z_oceff_spot.c
En_Ssh
../z_en_ssh.c ../z_en_ssh.c ../z_en_ssh.c ../z_en_ssh.c
Oceff_Wipe
../z_oceff_wipe.c ../z_oceff_wipe.c ../z_oceff_wipe.c
ovl_Effect_Ss_Dust
../z_eff_ss_dust.c ../z_eff_ss_dust.c
ovl_Effect_Ss_Kirakira
../z_eff_ss_kirakira.c ../z_eff_ss_kirakira.c
ovl_Effect_Ss_Bomb2
../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c
ovl_Effect_Ss_Blast
../z_eff_ss_blast.c ../z_eff_ss_blast.c ../z_eff_ss_blast.c
ovl_Effect_Ss_G_Spk
../z_eff_ss_g_spk.c ../z_eff_ss_g_spk.c
ovl_Effect_Ss_D_Fire
../z_eff_ss_d_fire.c ../z_eff_ss_d_fire.c ../z_eff_ss_d_fire.c
ovl_Effect_Ss_Bubble
../z_eff_ss_bubble.c ../z_eff_ss_bubble.c ../z_eff_ss_bubble.c
ovl_Effect_Ss_G_Ripple
../z_eff_ss_g_ripple.c ../z_eff_ss_g_ripple.c
ovl_Effect_Ss_Lightning
../z_eff_ss_lightning.c ../z_eff_ss_lightning.c
ovl_Effect_Ss_Dt_Bubble
../z_eff_ss_dt_bubble.c ../z_eff_ss_dt_bubble.c ../z_eff_ss_dt_bubble.c
ovl_Effect_Ss_Hahen
../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c
ovl_Effect_Ss_Stick
../z_eff_ss_stick.c ../z_eff_ss_stick.c ../z_eff_ss_stick.c
ovl_Effect_Ss_Sibuki
../z_eff_ss_sibuki.c ../z_eff_ss_sibuki.c ../z_eff_ss_sibuki.c
ovl_Effect_Ss_Stone1
../z_eff_ss_stone1.c ../z_eff_ss_stone1.c ../z_eff_ss_stone1.c ../z_eff_ss_hitmark.c ../z_eff_ss_hitmark.c
ovl_Effect_Ss_Fhg_Flash
../z_eff_fhg_flash.c ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c
ovl_Effect_Ss_K_Fire
../z_eff_k_fire.c ../z_eff_k_fire.c ../z_eff_k_fire.c
ovl_Effect_Ss_Solder_Srch_Ball
../z_eff_ss_solder_srch_ball.c ../z_eff_ss_solder_srch_ball.c ../z_eff_ss_solder_srch_ball.c
ovl_Effect_Ss_Kakera
shape_modelがNULL ../z_eff_kakera.c 範囲がマイナス!!(randomD_sectionUniformity) ../z_eff_kakera.c ../z_eff_kakera.c ../z_eff_kakera.c ../z_eff_kakera.c
ovl_Effect_Ss_Ice_Piece
../z_eff_ice_piece.c ../z_eff_ice_piece.c ../z_eff_ice_piece.c
ovl_Effect_Ss_En_Ice
../z_eff_en_ice.c ../z_eff_en_ice.c ../z_eff_en_ice.c
ovl_Effect_Ss_Fire_Tail
../z_eff_fire_tail.c ../z_eff_fire_tail.c ../z_eff_fire_tail.c
ovl_Effect_Ss_En_Fire
../z_eff_en_fire.c ../z_eff_en_fire.c ../z_eff_en_fire.c
ovl_Effect_Ss_Extra
../z_eff_ss_extra.c ../z_eff_ss_extra.c ../z_eff_ss_extra.c
ovl_Effect_Ss_Dead_Db
../z_eff_ss_dead_db.c ../z_eff_ss_dead_db.c
ovl_Effect_Ss_Dead_Dd
../z_eff_ss_dead_dd.c ../z_eff_ss_dead_dd.c
ovl_Effect_Ss_Dead_Ds
../z_eff_ss_dead_ds.c ../z_eff_ss_dead_ds.c ../z_eff_ss_dead_ds.c
Oceff_Storm
../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c
En_Nutsball
../z_en_nutsball.c ../z_en_nutsball.c ../z_en_nutsball.c
Oceff_Wipe2
../z_oceff_wipe2.c ../z_oceff_wipe2.c ../z_oceff_wipe2.c
Oceff_Wipe3
../z_oceff_wipe3.c ../z_oceff_wipe3.c ../z_oceff_wipe3.c
En_Dg
../z_en_dg.c ../z_en_dg.c
Obj_Comb
金スタ発生失敗(%s %d) ../z_obj_comb.c 海賊の砦 蜂の巣のデモ既に見た(WER8302)(%s %d) ../z_obj_comb.c ビックリ 海賊の砦用デモ見たフラグセット(WER8302)(%s %d) ../z_obj_comb.c ../z_obj_comb.c ../z_obj_comb.c ../z_obj_comb.c
Obj_Kibako2
金スタ発生失敗(%s %d) ../z_obj_kibako2.c
En_Tg
../z_en_tg.c ../z_en_tg.c ../z_en_tg.c ../z_en_tg.c ../z_en_tg.c
En_Wf
../z_en_wf.c ../z_en_wf.c
En_Skb
../z_en_skb.c ../z_en_skb.c
En_Gs
../z_en_gs.c ../z_en_gs.c ../z_en_gs.c ../z_en_gs.c
Oceff_Wipe4
../z_oceff_wipe4.c ../z_oceff_wipe4.c ../z_oceff_wipe4.c
En_Zo
../z_en_zo.c ../z_en_zo.c
ovl_Effect_Ss_Ice_Smoke
../z_eff_ss_ice_smoke.c ../z_eff_ss_ice_smoke.c ../z_eff_ss_ice_smoke.c
Obj_Makekinsuta
金スタ発生失敗(%s %d) ../z_obj_makekinsuta.c
En_Ge3
../z_en_ge3.c ../z_en_ge3.c ../z_en_ge3.c ../z_en_ge3.c
Obj_Hamishi
../z_obj_hamishi.c ../z_obj_hamishi.c ../z_obj_hamishi.c ../z_obj_hamishi.c
En_Zl4
../z_en_zl4.c ../z_en_zl4.c
En_Mm2
../z_en_mm2.c ../z_en_mm2.c ../z_en_mm2.c
Door_Spiral
../z_door_spiral.c ../z_door_spiral.c ../z_door_spiral.c
Obj_Pzlblock
移動方向属性 不正(%s %d) ../z_obj_pzlblock.c バンク危険!!!!!(%s %d) ../z_obj_pzlblock.c this->bankID >= 0 ../z_obj_pzlblock.c ../z_obj_pzlblock.c ../z_obj_pzlblock.c ../z_obj_pzlblock.c
Obj_Toge
arg_data が不正(%s %d)(arg_data 0x%x) ../z_obj_toge.c レールデータ が不正(%s %d) ../z_obj_toge.c レールの点が重なっている(%s %d) ../z_obj_toge.c
Obj_Armos
移動方向属性 不正(%s %d) ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c
En_Grasshopper
../z_en_grasshopper.c ../z_en_grasshopper.c
Obj_Grass
Obj_Grass_actor SIZE(0x%x) 草の連結 おかしいな?(%s %d) ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c
Obj_Grass_Carry
草の連結 おかしいな?(%s %d) ../z_obj_grass_carry.c 持ち上げ連絡 出来ない(%s %d) ../z_obj_grass_carry.c this->parent_actor != NULL ../z_obj_grass_carry.c
Obj_Grass_Unit
Error : Obj_Grass を make 出来ない (%s %d) ../z_obj_grass_unit.c Error : Obj_Grass_Carry (0) を make 出来ない (%s %d) ../z_obj_grass_unit.c Error : Obj_Grass_Carry (1) を make 出来ない (%s %d) ../z_obj_grass_unit.c 草 Unit 数 Over (%s %d) ../z_obj_grass_unit.c ERROR 草位置データ数不正(%s %d) ../z_obj_grass_unit.c 接地失敗(unit position %f %f %f (%d)(%f))(%s %d) ../z_obj_grass_unit.c 接地全失敗(unit position %f %f %f)(%s %d) ../z_obj_grass_unit.c
Bg_Fire_Wall
../z_bg_fire_wall.c ../z_bg_fire_wall.c ../z_bg_fire_wall.c
En_Bu
../z_en_bu.c ../z_en_bu.c ../z_en_bu.c
En_Encount3
../z_en_encount3.c ../z_en_encount3.c ../z_en_encount3.c
En_Jso
../z_en_jso.c ../z_en_jso.c
Obj_Chikuwa
../z_obj_chikuwa.c ../z_obj_chikuwa.c ../z_obj_chikuwa.c ../z_obj_chikuwa.c
En_Knight
atackwait !! atackgo !! atackyoko !! atackyokoend !! kote !! jumpatack !! defence !! wait !! turn !! runstandby !! run !! away !! fukki !! mahi !! damage !! down !! dead !! dead2 !! hikari !! nakamamiru !! nakamamiru !! king_sit !! king_headoff !! king_headon !! king_breath !! king_start !! king_mask !! ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c
En_Warp_tag
../z_en_warp_tag.c ../z_en_warp_tag.c ../z_en_warp_tag.c
En_Aob_01
../z_en_aob_01.c ../z_en_aob_01.c ../z_en_aob_01.c ../z_en_aob_01.c
En_Bom_Bowl_Man
[31m イベントがありません [31m 消滅します ../z_en_bom_bowl_man.c ../z_en_bom_bowl_man.c
En_Syateki_Man
../z_en_syateki_man.c ../z_en_syateki_man.c
En_Cne_01
../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c
En_Bba_01
../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c
En_Bji_01
../z_en_bji_01.c ../z_en_bji_01.c
Bg_Spdweb
../z_bg_spdweb.c ../z_bg_spdweb.c ../z_bg_spdweb.c ../z_bg_spdweb.c
Boss_01
../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c
Boss_02
[36m ☆ ボス1発生 ☆ ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c
Boss_03
[36m ☆ ボス1発生 ☆ 1111!! 2222!! 3333!! 4444!! 5555!! 6666!! ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c
Boss_04
[36m ☆ ボス1発生 ☆ WHY ?? WHY 2 ?? ../z_boss_04.c ../z_boss_04.c ../z_boss_04.c
Boss_05
[36m ☆ ボス1発生 ☆ ../z_boss_05.c ../z_boss_05.c
Boss_06
../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c
Boss_07
../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c NO,, ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c
Bg_Dy_Yoseizo
../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c
En_Sob1
ゾーラのお店 ゴロンのお店 火薬屋 ゴロンのお店(春) ../z_en_soB1.c バンクが無いよ!!(%s) ../z_en_soB1.c 予備バンクが無いよ!!(%s) ../z_en_soB1.c [33m%s[%d]:★★★ 会話終了!! ★★★ ../z_en_soB1.c [33m★★★ 会話開始!! ★★★ ../z_en_soB1.c [33m初めて手にいれた!! [33m持ち上げ開始!! ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c
En_Go
../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c
En_Raf
../z_en_raf.c ../z_en_raf.c ../z_en_raf.c
Obj_Funen
../z_obj_funen.c ../z_obj_funen.c ../z_obj_funen.c
Obj_Raillift
rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_raillift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_raillift.c ../z_obj_raillift.c ../z_obj_raillift.c ../z_obj_raillift.c
Bg_Numa_Hana
Error : 子アクタ発生失敗!! (%s %d) ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c
Obj_Flowerpot
../z_obj_flowerpot.c ../z_obj_flowerpot.c ../z_obj_flowerpot.c ../z_obj_flowerpot.c
Obj_Spinyroll
距離ゼロ(%s %d) ../z_obj_spinyroll.c 壁チェック回数オーバー (%s %d) ../z_obj_spinyroll.c 角度がX軸orZ軸に垂直になっていない(%s %d) ../z_obj_spinyroll.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_spinyroll.c レールの位置不正(%s %d) ../z_obj_spinyroll.c point0(%d %d %d) point1(%d %d %d) ../z_obj_spinyroll.c ../z_obj_spinyroll.c ../z_obj_spinyroll.c
Dm_Hina
../z_dm_hina.c ../z_dm_hina.c ../z_dm_hina.c
En_Syateki_Wf
../z_en_syateki_wf.c ../z_en_syateki_wf.c
Obj_Skateblock
Warning world position 正規化できない(限界こえた)(%s %d) ../z_obj_skateblock.c Warning Demo 中??(s %d) ../z_obj_skateblock.c ../z_obj_skateblock.c ../z_obj_skateblock.c ../z_obj_skateblock.c
ovl_Effect_En_Ice_Block
../z_eff_en_ice_block.c ../z_eff_en_ice_block.c ../z_eff_en_ice_block.c
Obj_Iceblock
Warning world position 正規化できない(限界こえた)(%s %d) ../z_obj_iceblock.c Warning Demo 中??(s %d) ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c
En_Bigpamet
../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c
Bg_Dblue_Movebg
紺碧の砦オブジェクト thisx->arg_data=<%04x> ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c
En_Syateki_Dekunuts
../z_en_syateki_dekunuts.c ../z_en_syateki_dekunuts.c ../z_en_syateki_dekunuts.c
Elf_Msg3
共倒れ 共倒れ ../z_elf_msg3.c ../z_elf_msg3.c ../z_elf_msg3.c
En_Fg
../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c
Dm_Sa
../z_dm_sa.c ../z_dm_sa.c
En_Slime
../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c
En_Pr
../z_en_pr.c ../z_en_pr.c
Obj_Toudai
../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c
Obj_Entotu
../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c
Obj_Bell
../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c
En_Syateki_Okuta
../z_en_syateki_okuta.c ../z_en_syateki_okuta.c ../z_en_syateki_okuta.c
Obj_Shutter
../z_obj_shutter.c ../z_obj_shutter.c ../z_obj_shutter.c
Dm_Zl
../z_dm_zl.c ../z_dm_zl.c ../z_dm_zl.c ../z_dm_zl.c
En_Ru
../z_en_ru.c ../z_en_ru.c
En_Elfgrp
オレンジ妖精許容範囲オーバー
En_Baguo
../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c
Obj_Vspinyroll
距離ゼロ(%s %d) ../z_obj_vspinyroll.c ERROR 壁チェック回数オーバー (%s %d) ../z_obj_vspinyroll.c 角度がX軸orZ軸に垂直になっていない(%s %d) ../z_obj_vspinyroll.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_vspinyroll.c レールの位置不正(%s %d) ../z_obj_vspinyroll.c point0(%d %d %d) point1(%d %d %d) ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c
Obj_Smork
../z_obj_smork.c ../z_obj_smork.c ../z_obj_smork.c
En_Test2
../z_en_test2.c ../z_en_test2.c ../z_en_test2.c
En_Test3
../z_en_test3.c ../z_en_test3.c ------ スケジュールデータがおかしい!!(Byカーフェイ子供) ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c
En_Test4
morning_process morning_process morning_process morning_process morning_process morning_process 再セットなら自滅
En_Bat
../z_en_bat.c ../z_en_bat.c ../z_en_bat.c
En_Sekihi
../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c
En_Wiz
../z_en_wiz.c ../z_en_wiz.c ../z_en_wiz.c ../z_en_wiz.c
En_Wiz_Brock
../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c
En_Wiz_Fire
../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c
Eff_Change
../z_eff_change.c ../z_eff_change.c
Obj_Fireshield
d<%x %d>(%x %x %x %x)(%x %x %x %x)(%f %d %d %d %d)(%f) sw(%d) mode(%d) ../z_obj_fireshield.c ../z_obj_fireshield.c ../z_obj_fireshield.c
Bg_Ladder
../z_bg_ladder.c ../z_bg_ladder.c ../z_bg_ladder.c
En_Mkk
../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c
Demo_Getitem
z_demo_getitem:バンクが登録されていない
En_Dnb
../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c
En_Dnh
../z_en_dnh.c ../z_en_dnh.c
En_Dnk
../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c
Bg_Keikoku_Saku
../z_bg_keikoku_saku.c ../z_bg_keikoku_saku.c ../z_bg_keikoku_saku.c
Obj_Hugebombiwa
雪原バトル以外に置いてる!???(%s %d) ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c
En_Rat
../z_en_rat.c ../z_en_rat.c ../z_en_rat.c ../z_en_rat.c ../z_en_rat.c
En_Water_Effect
../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c
En_Kusa2
(%s %d) ../z_en_kusa2.c Item Table Over!!!(%s %d) ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c
Bg_Spout_Fire
../z_bg_spout_fire.c ../z_bg_spout_fire.c ../z_bg_spout_fire.c
En_Dy_Extra
../z_en_dy_extra.c ../z_en_dy_extra.c ../z_en_dy_extra.c
En_Bal
../z_en_bal.c ../z_en_bal.c
En_Ginko_Man
../z_en_ginko_man.c ../z_en_ginko_man.c
Obj_Driftice
rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_driftice.c
En_Look_Nuts
../z_en_look_nuts.c ../z_en_look_nuts.c
En_Mushi2
(%s %d) (%d %d %d %d) (%f %f %f) (%f %f %f) (%f %f %f) ../z_en_mushi2.c <%f %f %f> <%f %f %f> <%f %f %f> 虫の足場が見つからない(%s %d) ../z_en_mushi2.c
En_Fall
z_en_fall:バンクが設定されていない!!!!!!!!!! ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c
En_Mm3
../z_en_mm3.c ../z_en_mm3.c
Bg_Crace_Movebg
<追跡ゲーム オブジェクト コンストラクト> arg_data=<%04x>> シャッター数が想定数をオーバーしています。
En_Dno
../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c
En_Pr2
[31m レールピラニア用、親がみつかりませんでした! [31m レールピラニア用、親がみつかりませんでした! [31m レールピラニア用、親がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 消滅します ../z_en_pr2.c ../z_en_pr2.c
En_Prz
../z_en_prz.c ../z_en_prz.c
En_Jso2
../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c
Obj_Etcetera
../z_obj_etcetera.c ../z_obj_etcetera.c ../z_obj_etcetera.c ../z_obj_etcetera.c ../z_obj_etcetera.c
En_Egol
[31m 移動座標がみつかりませんでした! [31m レールが検索できませんでした!! ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c
Obj_Mine
ダメージ方向変(%s %d) ../z_obj_mine.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_mine.c スパイク機雷トラップ(削除予定)が置かれている!(%s %d) ../z_obj_mine.c 壁チェック開始半径がゼロ?(Z角度)(%s %d) ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c
Obj_Purify
バンク危険! (arg_data %d)(%s %d) ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c GET_argObjType(thisx) == PURIFY_OBJ_TYPE_0 ../z_obj_purify.c type_ptr->shape_opa[OBJ_PURIFY_SHAPE_POISON] == NULL ../z_obj_purify.c type_ptr->shape_opa[OBJ_PURIFY_SHAPE_PURE] == NULL ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c
En_Tru
../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c
En_Trt
../z_en_trt.c [33m初めて手にいれた!! [33m持ち上げ開始!! ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c
En_Test6
test6: item check %05x test6: item %d (%f %f %f) ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c test6: イベントが用意されていません。 ../z_en_test6.c test6: allocate effect area ../z_en_test6.c [1m%06u: [m test6: state %d %s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->x_pos_start %s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->y_pos_start %s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->z_pos_start [1m%06u: [m test6: warning: unknown state %d [1m%06u: [m test6: warning: unknown state %d ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c
En_Az
../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c
En_Estone
../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c
Bg_Hakugin_Post
氷柱コリジョンテーブル限界を越えた(%s %d) ../z_bg_hakugin_post.c 正しくイベントが設定されていない?(%s %d) ../z_bg_hakugin_post.c 氷柱ユニットテーブル限界を越えた(%s %d) ../z_bg_hakugin_post.c POST_UNIT_BRK_MAX >= 65 ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c
Dm_Stk
../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c
Dm_Char00
../z_dm_char00.c ../z_dm_char00.c
Dm_Char01
../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c
Dm_Char03
../z_dm_char03.c
Dm_Char04
../z_dm_char04.c ../z_dm_char04.c
Dm_Char05
../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c
Dm_Char06
../z_dm_char06.c ../z_dm_char06.c ../z_dm_char06.c
Dm_Char07
../z_dm_char07.c ../z_dm_char07.c ../z_dm_char07.c ../z_dm_char07.c
Dm_Char08
../z_dm_char08.c ../z_dm_char08.c ../z_dm_char08.c ../z_dm_char08.c
Obj_Tokeidai
../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c
En_Mnk
../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c
En_Egblock
../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c
En_Guard_Nuts
../z_en_guard_nuts.c ../z_en_guard_nuts.c ../z_en_guard_nuts.c
Bg_Hakugin_Elvpole
../z_bg_hakugin_elvpole.c ../z_bg_hakugin_elvpole.c ../z_bg_hakugin_elvpole.c
En_Ma4
../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c
En_Door_Etc
../z_en_door_etc.c ../z_en_door_etc.c ../z_en_door_etc.c
En_Bigokuta
ダイオクタに捕獲イベント設定されていません 発生させると危険ですので削除します ../z_en_bigokuta.c ../z_en_bigokuta.c
ovl_Effect_Ss_Sbn
../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c
Obj_Ocarinalift
rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_ocarinalift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_ocarinalift.c 引数1(終端タイプ)の設定が不正(%s %d) ../z_obj_ocarinalift.c
Bg_Open_Spot
../z_bg_open_spot.c ../z_bg_open_spot.c ../z_bg_open_spot.c
Bg_Fu_Kaiten
../z_bg_fu_kaiten.c ../z_bg_fu_kaiten.c ../z_bg_fu_kaiten.c
Obj_Aqua
../z_obj_aqua.c ../z_obj_aqua.c ../z_obj_aqua.c
En_Elforg
発見できない ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c
En_Elfbub
../z_en_elfbub.c ../z_en_elfbub.c ../z_en_elfbub.c
En_Fu_Mato
../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c
En_Fu_Kago
../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c
En_Osn
../z_en_osn.c ../z_en_osn.c ../z_en_osn.c
Bg_Ctower_Gear
../z_bg_ctower_gear.c ../z_bg_ctower_gear.c ../z_bg_ctower_gear.c ../z_bg_ctower_gear.c
En_Trt2
../z_en_trt2.c ../z_en_trt2.c
Obj_Tokei_Step
../z_obj_tokei_step.c ../z_obj_tokei_step.c ../z_obj_tokei_step.c
En_Kame
../z_en_kame.c ../z_en_kame.c
Obj_Takaraya_Wall
../z_obj_takaraya_wall.c ../z_obj_takaraya_wall.c ../z_obj_takaraya_wall.c
Bg_Fu_Mizu
../z_bg_fu_mizu.c ../z_bg_fu_mizu.c ../z_bg_fu_mizu.c
Bg_Dkjail_Ivy
../z_bg_dkjail_ivy.c ../z_bg_dkjail_ivy.c ../z_bg_dkjail_ivy.c
En_Takaraya
../z_en_takaraya.c ../z_en_takaraya.c
En_Tsn
END メッセージがきた !! ../z_en_tsn.c ../z_en_tsn.c
En_Fsn
../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c
En_Tk
../z_en_tk.c ../z_en_tk.c ../z_en_tk.c ../z_en_tk.c
En_Test7
../z_en_test7.c ../z_en_test7.c ../z_en_test7.c
Obj_Lightblock
../z_obj_lightblock.c ../z_obj_lightblock.c ../z_obj_lightblock.c ../z_obj_lightblock.c
En_Wdhand
../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c
En_Gamelupy
../z_en_gamelupy.c ../z_en_gamelupy.c ../z_en_gamelupy.c
En_Snowwd
../z_en_snowwd.c ../z_en_snowwd.c ../z_en_snowwd.c
En_Pm
../z_en_pm.c ../z_en_pm.c
En_Gakufu
../z_en_gakufu.c ../z_en_gakufu.c ../z_en_gakufu.c
Elf_Msg4
共倒れ 共倒れ ../z_elf_msg4.c ../z_elf_msg4.c ../z_elf_msg4.c
Elf_Msg5
共倒れ 共倒れ2 共倒れ ../z_elf_msg5.c ../z_elf_msg5.c ../z_elf_msg5.c
En_Col_Man
../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c
En_Talk_Gibud
../z_en_talk_gibud.c ../z_en_talk_gibud.c
En_Giant
../z_en_giant.c ../z_en_giant.c ../z_en_giant.c ../z_en_giant.c ../z_en_giant.c
Obj_Snowball
Y回転(make type : %d)の値が不正 (%s %d) ../z_obj_snowball.c ../z_obj_snowball.c ../z_obj_snowball.c ../z_obj_snowball.c
Boss_Hakugin
../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c
En_Gb2
../z_en_gb2.c ../z_en_gb2.c
Bg_Tobira01
../z_bg_tobira01.c ../z_bg_tobira01.c ../z_bg_tobira01.c
Obj_Dhouse
../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c
Obj_Hakaisi
../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c
Bg_Hakugin_Switch
h下がるイベントが無い(type %d)(%s %d) ../z_bg_hakugin_switch.c 上がるイベントが無い(type %d)(%s %d) ../z_bg_hakugin_switch.c イベントタイミングがずれている(%d %d)(%s %d) ../z_bg_hakugin_switch.c イベントタイミングがずれている(%d %d)(%s %d) ../z_bg_hakugin_switch.c
En_Snowman
../z_en_snowman.c ../z_en_snowman.c ../z_en_snowman.c
En_Po_Sisters
../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c
En_Pp
../z_en_pp.c ../z_en_pp.c ../z_en_pp.c
En_Hakurock
../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c
En_Hanabi
../z_en_hanabi_eff.inc ../z_en_hanabi_eff.inc ../z_en_hanabi_eff.inc
Obj_Wind
../z_obj_wind.c ../z_obj_wind.c ../z_obj_wind.c ../z_obj_wind.c
En_Racedog
../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c
Bg_Botihasira
../z_bg_botihasira.c ../z_bg_botihasira.c ../z_bg_botihasira.c
En_Fish2
../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c
En_Poh
../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c
Obj_Spidertent
何か変(%s %d) ../z_obj_spidertent.c base_vec 設定失敗(%s %d) ../z_obj_spidertent.c 衝突位置発見失敗(%s %d) ../z_obj_spidertent.c ../z_obj_spidertent.c ../z_obj_spidertent.c ../z_obj_spidertent.c
En_Zoraegg
../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c
En_Kbt
../z_en_kbt.c ../z_en_kbt.c
En_Gg
../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c
En_Maruta
../z_en_maruta.c ../z_en_maruta.c ../z_en_maruta.c ../z_en_maruta.c
En_Gg2
../z_en_gg2.c ../z_en_gg2.c
Obj_Ghaka
../z_obj_ghaka.c ../z_obj_ghaka.c ../z_obj_ghaka.c ../z_obj_ghaka.c
En_Dnp
../z_en_dnp.c ../z_en_dnp.c
En_Dai
../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c
Bg_Goron_Oyu
../z_bg_goron_oyu.c ../z_bg_goron_oyu.c ../z_bg_goron_oyu.c
En_Kgy
../z_en_kgy.c ../z_en_kgy.c ../z_en_kgy.c
En_Invadepoh
撃退カウント(%d) now_time(%d) add_time(%d) start_time(%d) ∇∇∇インベーダポウ・ラムセーブ内容表示∇∇∇(%s %d) ../z_en_invadepoh.c <0> start time ram(%d %x) start time(%d %x) <1> start time ram(%d %x) start time(%d %x) <2> start time ram(%d %x) start time(%d %x) <3> start time ram(%d %x) start time(%d %x) <4> start time ram(%d %x) start time(%d %x) <5> start time ram(%d %x) start time(%d %x) <6> start time ram(%d %x) start time(%d %x) <7> start time ram(%d %x) start time(%d %x) kill count (%d) Path 点が重なっている?(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail point が (%d) を越えている(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c 何か変(%f)(%f)(%d)(%d)(%s %d) ../z_en_invadepoh.c start_first_time %d goal_first_time %d now_time %d 初期ゲーム状態 :: (%d) エイリアン発生失敗(%s %d) ../z_en_invadepoh.c ヤバイ(%s %d) ../z_en_invadepoh.c イベントが設定されていない?(%s %d) ../z_en_invadepoh.c レールが(%d)個用意されていない!(%s %d) ../z_en_invadepoh.c レール個数が(%d)を越えている?(%s %d) ../z_en_invadepoh.c En_Invadepoh_actor SIZE(0x%x) (Actor SIZE 0x%x) バンク危険!(%s %d) ../z_en_invadepoh.c バンク危険!(%s %d) ../z_en_invadepoh.c 牛発生 id(%d) バンク危険!(%s %d) ../z_en_invadepoh.c 牛尻尾発生 バンク危険!(%s %d) ../z_en_invadepoh.c 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー記憶喪失発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー出陣発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー籠城発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー籠城発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー晩餐会へ発生 UFO発生 バンク危険!(%s %d) ../z_en_invadepoh.c バンク危険!(%s %d) ../z_en_invadepoh.c 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c クリミア晩餐会へ発生 Alien 連絡変(%s %d) ../z_en_invadepoh.c 牛:Alienとの連絡変(%s %d) ../z_en_invadepoh.c 牛:しっぽとの連絡変(%s %d) ../z_en_invadepoh.c しっぽ:牛との連絡変(%s %d) ../z_en_invadepoh.c UFO 連絡変(%s %d) ../z_en_invadepoh.c KlDinner 連絡変(%s %d) ../z_en_invadepoh.c MaDinner 連絡変(%s %d) ../z_en_invadepoh.c Alien 牛との連絡変(%s %d) ../z_en_invadepoh.c ロマニー牧場深夜の攻防終了(%s %d) ../z_en_invadepoh.c 【[ロマニー牧場]幽霊退治に成功した】(Sakakibara2201)(%s %d) ../z_en_invadepoh.c ロマニー牧場深夜の攻防終了(失敗)(%s %d) ../z_en_invadepoh.c Set【宇宙人イベント失敗デモ実行】(WER8910)(%s %d) ../z_en_invadepoh.c ロマニー記憶喪失の地面がない(%d %d)(%f %f %f)(%s %d) ../z_en_invadepoh.c ??(%d)(%s %d) ../z_en_invadepoh.c message シーケンス変(%s %d) ../z_en_invadepoh.c message シーケンス変(%s %d) ../z_en_invadepoh.c 【[ロマニー牧場]幽霊退治のお礼にミルク入り瓶をゲットした。】(Sakakibara2202)(%s %d) ../z_en_invadepoh.c 〓 A 〓 B クリミア晩餐会へ出発 (now_time : %d) ロマニー晩餐会へ出発 (now_time : %d) 牛ドロボー ロマニー誘拐係 ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c
En_Gk
../z_en_gk.c ../z_en_gk.c ../z_en_gk.c
En_An
../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.c ../z_en_an.c
En_Ot
../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c
Obj_Dora
../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c
En_Bigpo
../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c
Obj_Kendo_Kanban
../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c
Obj_Hariko
../z_obj_hariko.c ../z_obj_hariko.c ../z_obj_hariko.c
En_Sth
bank_ID >= 0 ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c
Bg_Haka_Curtain
dデモ待ち状態で無いときにデモ指令がきた!?(%s %d) ../z_bg_haka_curtain.c
Bg_Kin2_Fence
冊\刷 金スタカラー <%d %d %d %d %d %d> ##当たり!# elem_num:%d ans:%d ok_counter:%d canncel:%d ##ハズレ!# elem_num:%d ans:%d ok_counter:%d canncel:%d 金スタカラーの値が変(%d %d)(%s %d) ../z_bg_kin2_fence.c どの要素にあたったの?(%s %d) ../z_bg_kin2_fence.c
Bg_Kin2_Picture
金スタ発生失敗(%s %d) ../z_bg_kin2_picture.c
Bg_Kin2_Shelf
覆ぐ銘(%d %d)(%s %d) ../z_bg_kin2_shelf.c
En_Rail_Skb
../z_en_rail_skb.c ../z_en_rail_skb.c
En_Tru_Mt
../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c
Obj_Um
this->yatou.horse_a != NULL ../z_obj_um.c this->yatou.horse_b != NULL ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c
En_Neo_Reeba
../z_en_neo_reeba.c ../z_en_neo_reeba.c
Bg_Ikana_Block
くっついた ブロック宙ぶらりん?(%f %d %x)(%s %d) ../z_bg_ikana_block.c ../z_bg_ikana_block.c ../z_bg_ikana_block.c ../z_bg_ikana_block.c
Bg_Ikana_Mirror
../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c
Bg_Ikana_Rotaryroom
ブロック発生失敗(%s %d) ../z_bg_ikana_rotaryroom.c 制御するシャッタが限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c シャッタ制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c 敵制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c ブロック到達(%s %d) ../z_bg_ikana_rotaryroom.c イベント時間が短いかも!!(%s %d) ../z_bg_ikana_rotaryroom.c イベント時間が短いかも!!(%s %d) ../z_bg_ikana_rotaryroom.c イベント中に Player 挟まれた!! シーン切替しまーす!!(%s %d) ../z_bg_ikana_rotaryroom.c ブロック停止まで待機(0x%x %d)(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻フリーズ! 抜け殻との連絡が噛み合っていない(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻落ちて! イベントタイマが短いかも!!!!!!!(%s %d) ../z_bg_ikana_rotaryroom.c ブロック delete された?(%s %d) ../z_bg_ikana_rotaryroom.c
Bg_Dblue_Balance
支柱から受け皿発生失敗(%s %d) ../z_bg_dblue_balance.c 天秤連絡が変(%d %d)(%s %d) ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c
Bg_Dblue_Waterfall
../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c
En_Kaizoku
../z_en_kaizoku.c ../z_en_kaizoku.c ../z_en_kaizoku.c ../z_en_kaizoku.c
En_Ge2
../z_en_ge2.c ../z_en_ge2.c
En_Ma_Yts
../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c
En_Ma_Yto
../z_en_ma_yto.c ../z_en_ma_yto.c ../z_en_ma_yto.c
Obj_Tokei_Turret
\noop ../z_obj_tokei_turret.c ../z_obj_tokei_turret.c ../z_obj_tokei_turret.c
Obj_Warpstone
../z_obj_warpstone.c ../z_obj_warpstone.c ../z_obj_warpstone.c ../z_obj_warpstone.c
En_Zog
../z_en_zog.c ../z_en_zog.c ../z_en_zog.c ../z_en_zog.c
En_Zot
../z_en_zot.c ../z_en_zot.c
Obj_Tree
../z_obj_tree.c ../z_obj_tree.c ../z_obj_tree.c ../z_obj_tree.c
Obj_Taru
金スタ発生失敗(%s %d) ../z_obj_taru.c
Obj_Hunsui
../z_obj_hunsui.c ../z_obj_hunsui.c ../z_obj_hunsui.c ../z_obj_hunsui.c
En_Jc_Mato
../z_en_jc_mato.c ../z_en_jc_mato.c ../z_en_jc_mato.c
Mir_Ray3
../z_mir_ray3.c ../z_mir_ray3.c ../z_mir_ray3.c ../z_mir_ray3.c
En_Zob
../z_en_zob.c ../z_en_zob.c
Elf_Msg6
../z_elf_msg6.c ../z_elf_msg6.c ../z_elf_msg6.c
En_Toto
../z_en_toto.c ../z_en_toto.c
En_Railgibud
../z_en_railgibud.c ../z_en_railgibud.c
En_Baba
../z_en_baba.c ../z_en_baba.c
En_Suttari
../z_en_suttari.c ../z_en_suttari.c ../z_en_suttari.c ../z_en_suttari.c
En_Zod
../z_en_zod.c ../z_en_zod.c ../z_en_zod.c ../z_en_zod.c ../z_en_zod.c
En_Kujiya
../z_en_kujiya.c ../z_en_kujiya.c ../z_en_kujiya.c
En_Geg
../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c
Obj_Kinoko
../z_obj_kinoko.c ../z_obj_kinoko.c ../z_obj_kinoko.c ../z_obj_kinoko.c
En_Tanron1
../z_en_tanron1.c ../z_en_tanron1.c ../z_en_tanron1.c ../z_en_tanron1.c
En_Tanron2
../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c
En_Tanron3
../z_en_tanron3.c ../z_en_tanron3.c
Obj_Chan
天井が無い!! 壷出現失敗しました ロース岩出ませんでした! ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c
En_Zos
../z_en_zos.c ../z_en_zos.c ../z_en_zos.c
En_S_Goro
../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c
En_Ja
../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c
En_Po_Composer
../z_en_po_composer.c ../z_en_po_composer.c ../z_en_po_composer.c
En_Guruguru
../z_en_guruguru.c ../z_en_guruguru.c
Oceff_Wipe5
../z_oceff_wipe5.c ../z_oceff_wipe5.c ../z_oceff_wipe5.c
En_Stone_heishi
[32m 石ころ兵士 ../z_en_stone_heishi.c ../z_en_stone_heishi.c ../z_en_stone_heishi.c ../z_en_stone_heishi.c
Oceff_Wipe6
../z_oceff_wipe6.c ../z_oceff_wipe6.c ../z_oceff_wipe6.c
Oceff_Wipe7
../z_oceff_wipe7.c ../z_oceff_wipe7.c ../z_oceff_wipe7.c
Eff_Kamejima_Wave
../z_eff_kamejima_wave.c ../z_eff_kamejima_wave.c ../z_eff_kamejima_wave.c
En_Hg
../z_en_hg.c ../z_en_hg.c ../z_en_hg.c
En_Hgo
../z_en_hgo.c ../z_en_hgo.c ../z_en_hgo.c
En_Zov
../z_en_zov.c ../z_en_zov.c
En_Ah
../z_en_ah.c ../z_en_ah.c
Obj_Hgdoor
../z_obj_hgdoor.c ../z_obj_hgdoor.c ../z_obj_hgdoor.c
En_Sc_Ruppe
../z_en_sc_ruppe.c ../z_en_sc_ruppe.c ../z_en_sc_ruppe.c
Bg_Iknv_Doukutu
../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c
Bg_Iknv_Obj
../z_bg_iknv_obj.c ../z_bg_iknv_obj.c ../z_bg_iknv_obj.c
En_Pamera
../z_en_pamera.c ../z_en_pamera.c
En_Hidden_Nuts
[31m レールがにゃい!!!! [31m 消滅します [31m 消滅します
En_Zow
../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow.c ../z_en_zow.c
En_Al
../z_en_al.c ../z_en_al.c ../z_en_al.c
En_Tab
../z_en_tab.c ../z_en_tab.c
En_Nimotsu
../z_en_nimotsu.c ../z_en_nimotsu.c ../z_en_nimotsu.c
En_Tanron5
HIT ! ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c
En_Daiku2
[31m 移動座標がみつかりませんでした! [31m 消滅します [31m お客さんエラーでっっしぇええええ(岩みれません) ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c
En_Dt
[32m 俺はえらいんやどー!!隊長やしー ../z_en_dt.c ../z_en_dt.c
Obj_Dinner
../z_obj_dinner.c ../z_obj_dinner.c ../z_obj_dinner.c
Eff_Lastday
../z_eff_lastday.c ../z_eff_lastday.c
Bg_Ikana_Dharma
イベントが設定されていない?(%s %d) ../z_bg_ikana_dharma.c ダルマ落し制御変?(%s %d) ../z_bg_ikana_dharma.c
Eff_Stk
../z_eff_stk.c ../z_eff_stk.c ../z_eff_stk.c
En_Ig
../z_en_ig.c ../z_en_ig.c ../z_en_ig.c
En_Rg
../z_en_rg.eff ../z_en_rg.eff ../z_en_rg.eff ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c
En_Osk
../z_en_osk.c ../z_en_osk.c ../z_en_osk.c
En_Sth2
../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c
En_Yb
../z_en_yb.c ../z_en_yb.c
En_Rz
../z_en_rz.c ../z_en_rz.c
En_Scopecoin
../z_en_scopecoin.c ../z_en_scopecoin.c ../z_en_scopecoin.c
En_Bomjima
../z_en_bomjima.c ../z_en_bomjima.c
En_Bomjimb
../z_en_bomjimb.c ../z_en_bomjimb.c
En_Bombers
../z_en_bombers.c ../z_en_bombers.c
En_Bombers2
../z_en_bombers2.c ../z_en_bombers2.c
En_Bombal
../z_en_bombal.c ../z_en_bombal.c ../z_en_bombal.c
Obj_Moon_Stone
../z_obj_moon_stone.c ../z_obj_moon_stone.c ../z_obj_moon_stone.c ../z_obj_moon_stone.c
Bg_Ikninside
../z_bg_ikninside.c ../z_bg_ikninside.c ../z_bg_ikninside.c
Eff_Zoraband
../z_eff_zoraband.c ../z_eff_zoraband.c ../z_eff_zoraband.c
En_Nnh
まだ表示が済んでません ../z_en_nnh.c ../z_en_nnh.c ../z_en_nnh.c
Obj_Kzsaku
../z_obj_kzsaku.c ../z_obj_kzsaku.c ../z_obj_kzsaku.c
En_Kitan
../z_en_kitan.c
Bg_Astr_Bombwall
../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c
En_Bsb
[31m レールネェゾ! ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c
En_Recepgirl
../z_en_recepgirl.c ../z_en_recepgirl.c
En_Thiefbird
../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c
En_Jgame_Tsn
../z_en_jgame_tsn.c ../z_en_jgame_tsn.c
Obj_Jgame_Light
../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c
Obj_Yado
../z_obj_yado.c ../z_obj_yado.c
Demo_Syoten
../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c
Demo_Moonend
../z_demo_moonend.c ../z_demo_moonend.c ../z_demo_moonend.c
En_And
../z_en_and.c ../z_en_and.c
En_Invadepoh_Demo
バンク危険!(%s %d) ../z_en_invadepoh_demo.c 牛:しっぽとの連絡変(%s %d) ../z_en_invadepoh_demo.c しっぽ:牛との連絡変(%s %d) ../z_en_invadepoh_demo.c this->demo_mode >= DS_SS_NONE && this->demo_mode <= DS_SS_KIRAN ../z_en_invadepoh_demo.c this->demo_mode >= DS_AL_NONE && this->demo_mode <= DS_AL_RAIL4 ../z_en_invadepoh_demo.c this->demo_mode >= DS_RM_NONE && this->demo_mode <= DS_RM_RAIL1 ../z_en_invadepoh_demo.c this->demo_mode >= DS_COW_NONE && this->demo_mode <= DS_COW_RAIL3 ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c this->type >= AGT_ALIEN && this->type <= AGT_SW_COW_TAIL ../z_en_invadepoh_demo.c
Obj_Danpeilift
drail data が不正(%s %d)(arg_data 0x%x) ../z_obj_danpeilift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_danpeilift.c
Dm_Al
../z_dm_al.c ../z_dm_al.c ../z_dm_al.c
Dm_An
../z_dm_an.c ../z_dm_an.c ../z_dm_an.c ../z_dm_an.c ../z_dm_an.c
Dm_Ah
../z_dm_ah.c ../z_dm_ah.c
En_Drs
../z_en_drs.c ../z_en_drs.c
En_Ending_Hero
../z_en_ending_hero.c ../z_en_ending_hero.c
Dm_Bal
../z_dm_bal.c ../z_dm_bal.c
En_Paper
../z_en_paper.c ../z_en_paper.c
En_Hint_Skb
../z_en_hint_skb.c ../z_en_hint_skb.c
En_Ending_Hero5
../z_en_ending_hero5.c ../z_en_ending_hero5.c ../z_en_ending_hero5.c ../z_en_ending_hero5.c
En_Ending_Hero6
../z_en_ending_hero6.c ../z_en_ending_hero6.c ../z_en_ending_hero6.c ../z_en_ending_hero6.c
Dm_Gm
../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c
En_Rsn
../z_en_rsn.c ../z_en_rsn.c