We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:The Lion King (SNES)/Version 0.48
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This is a sub-page of Proto:The Lion King (SNES).
This prototype is documented on Hidden Palace.
| This article has just been started and needs the article basics added. Help us out and add them. |
Barring a few oddities here and there, this is largely the same as the final version. It still cannot be completed without the use of a hacking device.
General
- Simba doesn't exclaim his signature "Cool!" when collecting a bonus beetle.
- Level music doesn't restart properly after dying in a level.
- Cub Simba grunts like an adult (like he does in the Genesis version).
- Titles don't fly in.
- Roar and health bars switched (in colours only).
- "Level Complete" displays after completion of a level.
- Cutscenes leave quicker.
- When Simba is defeated, his death animation plays wherever he lost instead of in the center.
Title & Options
- The bottom text on the Westwood screen has been switched around.
| Prototype | Final |
|---|---|
- Title music starts at the title screen instead of the publisher screen.
- Easy is still known as Practice.
- Neither the final code for the level select ("B A R R Y") nor the other prototypes' level select code ("Left + Select") work.
- Sound Test doesn't work. The same text from the other prototypes is used:
ROAR GROWL SCREAM BEETLE HYENA1 ROB IS A ROYAL PAIN IN THE BUTT AND KEVIN IS CHOOSING ROB'S SIDE WHICH MEANS NO MORE RIDES!
Levels
The Pridelands
- The hyena is faster to leap down.
Can't Wait to be King
- The level title is displayed first, then the Roar at Monkeys hint follows.
- The colors are already transformed, save for the background.
| Prototype | Final |
|---|---|
- A rather awful glitch can occur during the ostrich ride - if Simba pushes too far forward, he'll go underneath it. Simba can move around as usual, and even avoid the obstacles, but he'll never get over the double jump section. After getting hit, he'll flash and fall to the floor, and the game softlocks. If Simba runs back left, the game will loop a blank stretch of land.
- No arrows showing the way across the logs back.
- One of the monkeys near the end is blue instead of pink. Since the pink monkeys are the ones you can roar at, this can be confusing for beginners.
| Prototype | Final |
|---|---|





