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Proto:The Lion King (SNES)/Version 0.48

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This is a sub-page of Proto:The Lion King (SNES).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

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Barring a few oddities here and there, this is largely the same as the final version. It still cannot be completed without the use of a hacking device.

General

  • Simba doesn't exclaim his signature "Cool!" at any point.
  • Bugs that usually fly to part of the screen disappear.
  • Level music doesn't restart properly after dying in a level.
  • Cub Simba grunts like an adult (like he does in the Genesis version).
  • Titles don't fly in.
  • Roar and health bars switched (in colours only).
  • "Level Complete" displays after completion of a level.
  • Cutscenes leave quicker.
  • When Simba is defeated, his death animation plays wherever he lost instead of in the center.

Title & Options

  • The bottom text on the Westwood screen has been switched around.
Prototype Final
LionKing-Proto48-Westwood.png
LionKing-Westwood.png
  • Title music starts at the title screen instead of the publisher screen.
  • Easy is still known as Practice.
  • Neither the final code for the level select ("B A R R Y") nor the other prototypes' level select code ("Left + Select") work.
  • Sound Test doesn't work. The same text from the other prototypes is used:
ROAR
GROWL
SCREAM
BEETLE
HYENA1
ROB IS
A ROYAL
PAIN IN
THE BUTT
AND
KEVIN
IS
CHOOSING
ROB'S SIDE
WHICH MEANS
NO MORE RIDES!

Levels

The Pridelands

  • The hyena is faster to leap down.

Can't Wait to be King

  • The level title is displayed first, then the Roar at Monkeys hint follows.
  • The colors are already transformed, save for the background.
Prototype Final
LionKing-Proto48-CWTBK.png
LionKing-CWTBK.png
  • A rather awful glitch can occur during the ostrich ride - if Simba pushes too far forward, he'll go underneath it. Simba can move around as usual, and even avoid the obstacles, but he'll never get over the double jump section. After getting hit, he'll flash and fall to the floor, and the game softlocks. If Simba runs back left, the game will loop a blank stretch of land.
  • No arrows showing the way across the logs back.
  • One of the monkeys near the end is blue instead of pink. Since the pink monkeys are the ones you can roar at, this can be confusing for beginners.
Prototype Final
LionKing-Proto48-CWMonkey.png
LionKing-CWMonkey.png

The Elephant Graveyard

  • There's a a halfway marker just after the hyenas instead of a DX health bug.
  • Strange glitch - when the two bones break off on the lower level, the game crashes completely a lot of the time.

LionKing-Proto48-EGCrash.png

  • First wall jump can be completed by just leaping. In the final, Simba won't make it without pressing right at the same time.
  • The vulture above here will disappear in the retail version if you wait on the ledge at the top left. Here, the vulture remains.

Simba's Exile

  • Ed's laugh is still present.
  • Halfway marker is pushed down a little more. When returning here, Simba falls through the platform.
Prototype Final
LionKing-Proto48-Exile.png
LionKing-ExileM.png
  • The game "ends" once you hit the end of this level, since the exit hasn't been programmed, nor has the mini-cutscene. Due to this and the lack of a level select, other levels require hacking to get into.