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Proto:Yume Nikki/Version 0.06/Main Maps

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This is a sub-page of Proto:Yume Nikki/Version 0.06.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Many maps went through some degree of change between 0.06 and 0.10's release. Some locations did not exist yet, which also means that the events specific to those maps have not been implemented. The dream world is overall more interconnected, with a lot of worlds having gates that gradually lead into other locations that you would have had to return to the Nexus to access.

A pink gate that later went unused in 0.10 is used in a great number of maps in 0.06, along with a grey gate that is used in 0.10. It is important to note this because very few unique gate / map teleporting graphics exist at this point, so in most cases, they will be the only kind of gate that you see.

A whopping 40 maps all share the same placeholder name with a number tacked on. These maps are known as 小マップ (Small Map). This was changed by the time 0.10 was released so that maps have more descriptive names.

Hmmm...
To do:
Map differences & screenshots to be added:
  • Forest World: Has a grey gate leading to Hell.
  • Puddle World: Has two gates instead of one. The unused Torii from 0.10 is absent from the tileset.
  • Dark World: Triangle Kerchief effect found here. Two gates instead of one. Lacks the tile art on the ground found in 0.10. Pissipissini NPCs are not present.
  • Snow World, Candle World: Needs investigation
  • Mural World: Poop Hair effect found here.
  • Eyeball World: Gate leads to Mini-Hell.
  • Neon World: Completely different layout.
  • Windmill World lacks a parallax background.
  • Barracks Settlement has the Buyo Buyo effect, along with its NPC using graphics in the game's normal art style. (These graphics went unused in 0.10).

  • Investigate the remaining dreamworld maps not listed.
  • Note maps with different names from 0.10; especially the 小マップ set.
  • Find a way to get direct map rips to replace the map screenshots from RPG Maker, similar to what's on the Yume Nikki Wiki.

Unimplemented Locations

These maps exist in 0.10, but not in 0.06.

  • Number World (The Nexus door leads to an early version of the Lamp World sub-area)
  • White Desert
  • Sky Garden
  • Ghost World
  • Pink Sea
  • The Underground World
  • The Spaceship
  • Mars
  • The Staircase of Hands
  • Mall Roof

Unimplemented Events

Most of the events have not been added into the game yet, mainly due to their maps missing. Their respective graphics did not exist at this point.

  • ああああああああ
  • The Falling Man
  • Famicom Glitch
  • Melting Madotsuki
  • Severed Heads in the Sky
  • Takofuusen
  • Uboa
  • UFOs on Mars
  • The Witch's Flight
  • FACE
  • The KALIMBA TV Channel
  • Monoe
  • Monoko
  • The Spaceship Crash

Comparison of Map Names

Hmmm...
To do:
Add remaining maps in Small Map set, and FC World.

A great number of maps had their names changed at some point in development. Some changes are minor with different symbols, while others are completely different. The following tables compare all 111 maps present in 0.06 to their counterparts in 0.10, if they exist.

Main Maps

0.06 (Japanese) 0.06 (Translated) 0.10 (Japanese) 0.10 (Translated) Notes
テストマップ1 Test Map 1 テストマップ1 Test Map 1 Main debug map
テストマップ2 Test Map 2 N/A N/A Stairs debug map. FC Dungeon 002? occupies its spot under RPG Maker 2003 in 0.10, but the map IDs are not identical.
ゲームスタート Game Start ゲームスタート Game Start Used when starting a new game.
現実「部屋 Real "Room 現実の部屋 Real Room Madotsuki's room in the real world. The quotation mark in 0.06's name may be a typo.
ベランダA Veranda A ベランダ Veranda Madotsuki's balcony in the real world. There are two maps present for it in 0.06, but only one in 0.10. The parallax background was changed to be randomized on the map itself, rather than have two separate maps for each background.
ベランダB Veranda B N/A N/A In 0.06, you are randomly sent to this map instead of Veranda A to show the other parallax background for Madotsuki's balcony.
夢「部屋 Dream "Room 夢の部屋 Dream Room Madotsuki's room in the dream world. The quotation mark in 0.06's name may be a typo.
夢ベランダA Dream Veranda A 夢ベランダA Dream Veranda A Madotsuki's balcony in the dream world. Unlike the map in the real world, this map is still split in two for both 0.06 and 0.10.
夢ベランダB Dream Veranda B 夢ベランダB Dream Veranda B Shows the other background for Madotsuki's balcony in the dream world.
扉部屋 Door Room 扉部屋 Door Room The Nexus
1かえる 1Frog ■01かえる ■01Frog Forest World
2帽子マフ 2HatMuff ■02帽子マフ ■02HatMuff Block World
3かさ 3Umbrella ■03かさ ■03Umbrella Puddle World
4包丁(BG未) 4Kitchen Knife (No BG yet) ■04包丁 ■04Kitchen Knife Dark World. This Map was set to have a parallax background in 0.06, but none were specified. 0.10 did not have the checkbox for this checked. "No BG yet" may refer to the lack of tile art on the ground of this world in 0.06.
5雪女 5Yuki Onna ■05雪女 ■05Yuki Onna Snow World
かまくら1 Igloo1 かまくら1 Igloo1
かまくら2 Igloo2 かまくら2 Igloo2
かまくら3 Igloo3 かまくら3 Igloo3 A lunatic toriningen can be found inside 0.10.
かまくら4 Igloo4 かまくら4 Igloo4
かまくら5 Igloo5 かまくら5 Igloo5
かまくら6 Igloo6 かまくら6 Igloo6
6髪型(BG未) 6Hairstyle (No BG yet) ■06髪型 ■06Hairstyle Mural World. Unlike 4包丁(BG未)this map did not have the parallax background checkbox checked in 0.06. All three hairstyle effects can be found here in 0.06, including the Poop Hair effect.
7自転車(BG未 7Bicycle (No BG yet ■07自転車 ■07Bicycle Graffiti World. Uses same parallax background as 0.10. "No BG yet" is likely referring to the more simplistic tile art in 0.06.
8目玉腕 8Medamaude ■08目玉腕 ■08Medamaude Eyeball World
9小人/太る 9Midget/Fat ■09小人 ■09Midget Candle World. While the Fat effect is not in this map in 0.06, a gate that takes you to Hell can be accessed, where you can find the fun house mirror to obtain the effect.
10猫耳 10Cat Ears ■10猫耳 ■10Cat Ears Shield-Folk World
11ネオン(BG未) 11Neon (No BG yet) ■11ネオン ■11Neon Neon World. 0.10 doesn't have a parallax background for this world by default, but is possible to be re-enabled.
12電燈(BG未) 12Lamp (No BG yet) ■12電燈 ■12Lamp Lamp World in 0.06, Number World in 0.10. 0.06's map is an early version of Lamp World, and Number World did not exist yet. No parallax background was used in 0.06.

Small Map Set

In 0.06, 40 maps all share the same Small Map name with a number or letter tacked on. This was changed in 0.10 to give the maps more descriptive names.

0.06 (Japanese) 0.06 (Translated) 0.10 (Japanese) 0.10 (Translated) Notes
小マップ Small Map サブマップ Sub Map A blank map used as a divider. Never accessed in game.
小マップ1 Small Map 1 紫A Purple A Small Guillotine Room. 0.06 actually lacks the guillotine, and the alternate, larger variant of the map.
小マップ2 Small Map 2 ネオンタイルA Neon Tile A Neon Tile World. 0.10 has two Neon Tile maps, but Neon Tile A is the closest equivalent to Small Map 2.

Map Differences

Madotsuki's Room

  • The image displayed on the TV in the dream world is different. This image also exists in 0.10 on the same sprite sheet.
  • The KALIMBA TV Channel event did not exist yet.
0.06 0.10
Yn006 dreamTV.PNG Yn010 dreamTV.PNG


Block World

  • The Mafurako NPC is not present. She is found on the Checkered Tile Path instead.
  • The Severed Head effect can be found on the lower end of the map.
  • There is a grey gate on the higher plane that leads to an event that was removed. Mafurako will teleport you to it from the aforementioned Checkered Tile Path. The color of this gate was altered to black & white, along with the destination to White Desert A in 0.10.
  • A pink gate can be found on the ground plane that takes you to the Neon Tile Path.
  • Version 0.06 has less block structures than 0.10.
The Severed Head effect's presence on this map is bizarre, considering how the map that contains it in 0.10 is accessible in 0.06.
0.06 0.10
Yn006 blockworld.png Yn010 blockWorld.PNG

The removed event has Madotsuki walk to the right to enter a bed. This triggers switch 138 to have an unavoidable Toriningen chase after you. Getting caught by it places you in the black void of Footprint Path 2, where the Goppa creatures reside. The music used on this map is Block World's at a 50% tempo.

Yn006 removedEvent.png

Graffiti World

  • The tile layout on the right side is much simpler.
  • Two gates instead of just one: The pink gate goes to the Mall, like the elevator in 0.10. The grey gate leads to the Neon Tile Path.
0.06 0.10
Yn006 graffitiWorld.png Yn010 graffitiWorld.png

Lamp World

Hmmm...
To do:
Upload music

Number World did not exist yet, so Lamp World is accessed from the Nexus.

  • The layout is completely different, though like in 0.10, the Lamp effect is still found here.
  • Stabbing the Toriningen inside the bed room and getting caught by it will send you to the Guillotine Room.
  • The candle near the bloodstain can be stabbed to put out the flame, but does not have any other properties.
  • The pink gate leads to the Footprint Path.
  • The grey gate leads to the Checkered Tile Path.
  • The short lamp takes you to the small area in the Checkered Tile Path where Closet Madotsuki is, like in 0.10.
  • The music used is different, and is likely an early version of the Toriningen Beat.
0.06 0.10
Yn006 LampWorld.png Yn010 lampWorld.png

Guillotine Room

  • Only the smaller variant exists in 0.06. An additional larger version of the room was added in 0.10.
  • The Guillotine NPC for the Severed Head effect is not here, and is in Block World for some reason.
0.06 0.10
If there's no guillotine, can it really be called a "Guillotine Room"? Yn010 GuillotineRoom.png

Mini Hell

Known in 0.06 as 小マップ7.

  • Two gates are present: The left-hand gate leads to Hell, while the right-hand gate takes you to Eyeball World.
  • The cupboards in 0.10 simply return you back to the bed room in Number World.
0.06 0.10
Yn006 miniHell.png Yn010 miniHell.png

Hell

Hmmm...
To do:
Compare the destinations of the gates, and get a screenshot of the mirror.

Known in 0.06 as 小マップ8.

  • All of the map teleportation methods use a grey gate, making navigation more confusing. This was thankfully changed to only one grey gate by the time of 0.10's release.
  • The Henkei Shita is grey and stabbing it does not have any chance of teleporting Madotsuki to the Footprint Path.
  • A mirror can be found on the upper portion of the map that gives the Fat effect. This effect is found in The Docks from the Strober NPC in 0.10.
0.06 0.10
If you thought it was bad in 0.10, you're really going to hate it now. Yn010 Hell.png

FC World

The overworld's layout is similarly shaped in some parts, yet still quite different from 0.10. Like version 0.10, much of it is unused. Only the island on the leftmost side is accessible.

0.06 0.10
Yn006 fcOverworld.PNG Yn010 fcOverworld.PNG

FC House

The music used in the Goblin Room is slightly longer, and has different instrumentation.

0.06 0.10