We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:Yume Nikki/Version 0.06/Main Maps

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Yume Nikki/Version 0.06.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Many maps went through some degree of change between 0.06 and 0.10's release. Some locations did not exist yet, which also means that the events specific to those maps have not been implemented. The dream world is overall more interconnected, with a lot of worlds having gates that gradually lead into other locations that you would have had to return to the Nexus to access.

A pink gate that later went unused in 0.10 is used in a great number of maps in 0.06, along with a grey gate that is used in 0.10. It is important to note this because very few unique gate / map teleporting graphics exist at this point, so in most cases, they will be the only kind of gate that you see.

Hmmm...
To do:
Map differences & screenshots to be added:
  • Windmill World lacks a parallax background.
  • Barracks Settlement has the Buyo Buyo effect, along with its NPC using graphics in the game's normal art style. (These graphics went unused in 0.10).

  • Investigate the remaining dreamworld maps not listed.

Unimplemented Locations

These maps exist in 0.10, but not in 0.06.

  • Number World (The Nexus door leads to an early version of the Lamp World sub-area)
  • White Desert
  • Sky Garden
  • Ghost World
  • Pink Sea
  • The Underground World
  • The Spaceship
  • Mars
  • The Staircase of Hands
  • Mall Roof

Unimplemented Events

Most of the events have not been added into the game yet, mainly due to their maps missing. Their respective graphics did not exist at this point.

  • ああああああああ
  • The Falling Man
  • Famicom Glitch
  • Melting Madotsuki
  • Severed Heads in the Sky
  • Takofuusen
  • Uboa
  • UFOs on Mars
  • The Witch's Flight
  • FACE
  • The KALIMBA TV Channel
  • Monoe
  • Monoko
  • The Spaceship Crash

Comparison of Map Names

A great number of maps had their names changed at some point in development. Some changes are minor with different symbols, while others are completely different. The following tables compare all 111 maps present in 0.06 to their counterparts in 0.10, if they exist.

Main Maps

0.06 (Japanese) 0.06 (Translated) 0.10 (Japanese) 0.10 (Translated) Notes
テストマップ1 Test Map 1 テストマップ1 Test Map 1 Main debug map
テストマップ2 Test Map 2 N/A N/A Stairs debug map. FC Dungeon 002? occupies its spot under RPG Maker 2003 in 0.10, but the map IDs are not identical.
ゲームスタート Game Start ゲームスタート Game Start Used when starting a new game.
現実「部屋 Real "Room 現実の部屋 Real Room Madotsuki's room in the real world. The quotation mark in 0.06's name may be a typo.
ベランダA Veranda A ベランダ Veranda Madotsuki's balcony in the real world. There are two maps present for it in 0.06, but only one in 0.10. The parallax background was changed to be randomized on the map itself, rather than have two separate maps for each background.
ベランダB Veranda B N/A N/A In 0.06, you are randomly sent to this map instead of Veranda A to show the other parallax background for Madotsuki's balcony.
夢「部屋 Dream "Room 夢の部屋 Dream Room Madotsuki's room in the dream world. The quotation mark in 0.06's name may be a typo.
夢ベランダA Dream Veranda A 夢ベランダA Dream Veranda A Madotsuki's balcony in the dream world. Unlike the map in the real world, this map is still split in two for both 0.06 and 0.10.
夢ベランダB Dream Veranda B 夢ベランダB Dream Veranda B Shows the other background for Madotsuki's balcony in the dream world.
扉部屋 Door Room 扉部屋 Door Room The Nexus
1かえる 1Frog ■01かえる ■01Frog Forest World
2帽子マフ 2HatMuff ■02帽子マフ ■02HatMuff Block World
3かさ 3Umbrella ■03かさ ■03Umbrella Puddle World
4包丁(BG未) 4Kitchen Knife (No BG yet) ■04包丁 ■04Kitchen Knife Dark World. This Map was set to have a parallax background in 0.06, but none were specified. 0.10 did not have the checkbox for this checked. "No BG yet" may refer to the lack of tile art on the ground of this world in 0.06.
5雪女 5Yuki Onna ■05雪女 ■05Yuki Onna Snow World
かまくら1 Igloo1 かまくら1 Igloo1
かまくら2 Igloo2 かまくら2 Igloo2
かまくら3 Igloo3 かまくら3 Igloo3 A lunatic toriningen can be found inside 0.10.
かまくら4 Igloo4 かまくら4 Igloo4
かまくら5 Igloo5 かまくら5 Igloo5
かまくら6 Igloo6 かまくら6 Igloo6
6髪型(BG未) 6Hairstyle (No BG yet) ■06髪型 ■06Hairstyle Mural World. Unlike 4包丁(BG未)this map did not have the parallax background checkbox checked in 0.06. All three hairstyle effects can be found here in 0.06, including the Poop Hair effect.
7自転車(BG未 7Bicycle (No BG yet ■07自転車 ■07Bicycle Graffiti World. Uses same parallax background as 0.10. "No BG yet" is likely referring to the more simplistic tile art in 0.06.
8目玉腕 8Medamaude ■08目玉腕 ■08Medamaude Eyeball World
9小人/太る 9Midget/Fat ■09小人 ■09Midget Candle World. While the Fat effect is not in this map in 0.06, a gate that takes you to Hell can be accessed, where you can find the fun house mirror to obtain the effect.
10猫耳 10Cat Ears ■10猫耳 ■10Cat Ears Shield-Folk World
11ネオン(BG未) 11Neon (No BG yet) ■11ネオン ■11Neon Neon World. 0.10 doesn't have a parallax background for this world by default, but is possible to be re-enabled.
12電燈(BG未) 12Lamp (No BG yet) ■12電燈 ■12Lamp Lamp World in 0.06, Number World in 0.10. 0.06's map is an early version of Lamp World, and Number World did not exist yet. No parallax background was used in 0.06.
ファミゲー1 Fami Game 1 ファミゲー1 Fami Game 1 NASU
エンディング Ending エンディング Ending

Small Map Set

In 0.06, 40 maps all share the same Small Map name with a number or letter tacked on. This was changed in 0.10 to give the maps more descriptive names.

0.06 (Japanese) 0.06 (Translated) 0.10 (Japanese) 0.10 (Translated) Notes
小マップ Small Map N/A N/A A blank map used as a divider. Never accessed in game.
小マップ1 Small Map 1 紫A Purple A Small Guillotine Room. 0.06 actually lacks the guillotine, and the alternate, larger variant of the map.
小マップ2 Small Map 2 ネオンタイルA Neon Tile A Neon Tile World. 0.10 has two Neon Tile maps, but Neon Tile A is the closest equivalent to Small Map 2.
小マップ4 Small Map 4 チェックA Check A Checkered Tile Path A. Mafurako is found here in 0.06.
小マップ5 Small Map 5 とげ Thorn Face Carpet Plaza. 0.06 uses the early version of Toriningen Beat as its music.
小マップ6 Small Map 6 道路 Road Dense Woods A. 0.06's map is slightly different. Some events in its sub maps are moved around.
小マップ6A Small Map 6A 道路A Road A
小マップ6B Small Map 6B 道路B Road B
小マップ6C Small Map 6C 道路C Road C 0.10's version has more events.
小マップ6D Small Map 6D 道路D Road D
小マップ7 Small Map 7 赤B Red B Mini Hell
小マップ8 Small Map 8 赤A Red A Hell
小マップ9 Small Map 9 チェックB Check B Checkered Tile Path B
小マップ10 Small Map 10 足あとA Footprints A Footprint Path A, where the Henkei Shita creatures reside.
小マップ11 Small Map 11 足あとB Footprints B Footprint Path B, where the Goppa creatures reside.
小マップ12 Small Map 12 N/A N/A Map for a removed event accessible from Block World in 0.06.
小マップ13 Small Map 13 Sand The Wilderness
小マップ13A Small Map 13A 砂A Sand A
小マップ13B Small Map 13B 砂B Sand B
小マップ13C Small Map 13C 砂C Sand C
小マップ13D Small Map 13D 砂D Sand D
小マップ13E Small Map 13E 砂E Sand E
小マップ13F Small Map 13F 砂F Sand F Towel effect is found in this map in 0.06
小マップ13G Small Map 13G 砂G Sand G
小マップ14 Small Map 14 Dirt Barracks Settlement
小マップ14A Small Map 14 土A Dirt A
小マップ14B Small Map 14 土B Dirt B Buyo Buyo Effect found here in 0.06
小マップ15A Small Map 15A どぶ_002 Gutter_002 The Sewers
小マップ15B Small Map 15B どぶ_001 Gutter_001
小マップ15C Small Map 15C どぶ_003 Gutter_003 Nopperabou effect found here in 0.06. Moved to Gutter_006 by 0.10, which has no counterpart in 0.06.
小マップ15D Small Map 15D どぶ_004 Gutter_004 A pathway to Gutter_005 was added by 0.10.
小マップ15E Small Map 15E どぶ_005 Gutter_005
小マップ16A Small Map 16A デパートB Department Store B The Mall
小マップ16B Small Map 16B 赤い部屋 Red Room Big Red
小マップ16C Small Map 16C デパートA Department Store A Entrance to the Mall. A black entrance was changed to an elevator by 0.10's release.
小マップ16D Small Map 16D エントランスA Entrance A E-Man's room
小マップ16E Small Map 16E エントランスB Entrance B O-Man's room
小マップ16F Small Map 16F エントランスC Entrance C Tokuto-kun's room
小マップ16G Small Map 16G デパートC Department Store C Path to Dense Woods B
小マップ17 Small Map 17 座敷洞 Tatami Den Windmill World. Lacks a parallax background in 0.06.

Sub Maps

Most of the Small Maps were moved to this folder by the release of 0.10, though 0.06 did have a few maps in this folder already.

0.06 (Japanese) 0.06 (Translated) 0.10 (Japanese) 0.10 (Translated) Notes
サブマップ Sub Map サブマップ Sub Map A blank map used as a divider. Never accessed in game.
樹海1 Dense Woods 1 樹海1 Dense Woods 1 Dense Woods B
樹海2 Dense Woods 2 樹海2 Dense Woods 2 The Frog on this map does not provide the effect in 0.06.
樹海3(樹海電車) Dense Woods 3 (Dense Woods Train) 樹海電車A Dense Woods Train A
電車車内 Inside Train 電車車内 Inside Train
樹海電車2 Dense Woods Train 2 樹海電車B Dense Woods Train B
樹海4 Dense Woods 4 樹海3 Dense Woods 3 Isee NPCs were monocular in 0.06.
樹海5 Dense Woods 5 樹海4 Dense Woods 4
Bridge Bridge
Shore Shore Witch effect location
湖回廊 Lake Corridor 湖回廊 Lake Corridor The Docks. Map is slightly different in 0.06.
兄弟 Siblings 兄弟 Siblings Teleport Maze

FC World Maps

FC World is overall smaller in 0.06, with fewer and simpler maps.

0.06 (Japanese) 0.06 (Translated) 0.10 (Japanese) 0.10 (Translated) Notes
FC入り口1 FC Entrance 1 FC入り口A FC Entrance A Gate leading back to Shield Folk World was changed by 0.10's release.
FC入り口2 FC Entrance 2 FC入り口B FC Entrance B
FC家 FC House FC家 FC House The entirety of FC House is mostly identical to later versions, save for minor details.
FC家の中 FC House Inside FC家の中 FC House Inside
FC地下1 FC Basement 1 FC地下001 FC Basement 001 0.06 has a different tree.
FC地下2 FC Basement 2 FC地下002 FC Basement 002
FC地下3 FC Basement 3 FC地下003 FC Basement 003
FC地下4 FC Basement 4 FC地下004 FC Basement 004
FC地下5 FC Basement 5 FC地下005 FC Basement 005
FC地下6 FC Basement 6 FC地下006 FC Basement 006
FC地下7 FC Basement 7 FC地下007 FC Basement 007
FC地下8 FC Basement 8 FC地下008 FC Basement 008
FC地下9 FC Basement 9 FC地下009 FC Basement 009
FC地下10 FC Basement 10 FC地下010 FC Basement 010
FC地下11 FC Basement 11 FC地下011 FC Basement 011
FC地下12 FC Basement 12 FC地下012 FC Basement 012
FC地下13 FC Basement 13 FC地下013 FC Basement 013
FC地下14 FC Basement 14 FC地下014 FC Basement 014
FC地下15 FC Basement 15 FC地下015 FC Basement 015
FC地下16 FC Basement 16 FC地下016 FC Basement 016
FC地下17 FC Basement 17 FC地下017 FC Basement 017
FC地下18 FC Basement 18 FC地下018 FC Basement 018 Goblin Room. 0.06 has different music.
FC地下19 FC Basement 19 FC地下019 FC Basement 019 FC Demon / Oni Room
FC地下20 FC Basement 20 FC地下020 FC Basement 020
FC地下21 FC Basement 21 FC地下021 FC Basement 021
FC地下22 FC Basement 22 FC地下022 FC Basement 022
FC全体 FC Whole FC全体 FC Whole FC Overworld. Layout is different from 0.10.
FC洞窟口 FC Cave Entrance FC小マップ001 FC Small Map 001 Layout is slightly different, but both lead back to FC Entrance 2 / B.
FC石口 FC Stone Entrance FC村001 FC Village 001 Map is simpler in 0.06.

Map Differences

Madotsuki's Room

  • The image displayed on the TV in the dream world is different. This image also exists in 0.10 on the same sprite sheet.
  • The KALIMBA TV Channel event did not exist yet.
0.06 0.10
Yn006 dreamTV.PNG Yn010 dreamTV.PNG

Forest World

  • 0.06 has a grey gate leading to Hell.
  • 0.10 cleared out some trees and changed the gate to take you to Face Carpet Plaza instead.
0.06 0.10
Yn006 forestworld.png Yn010 forestworld.png

Block World

  • The Mafurako NPC is not present. She is found on the Checkered Tile Path instead.
  • The Severed Head effect can be found on the lower end of the map.
  • There is a grey gate on the higher plane that leads to an event that was removed. Mafurako will teleport you to it from the aforementioned Checkered Tile Path. The color of this gate was altered to black & white, along with the destination to White Desert A in 0.10.
  • A pink gate can be found on the ground plane that takes you to the Neon Tile Path.
  • Version 0.06 has less block structures than 0.10.
The Severed Head effect's presence on this map is bizarre, considering how the map that contains it in 0.10 is accessible in 0.06.
0.06 0.10
Yn006 blockworld.png Yn010 blockWorld.PNG

The removed event has Madotsuki walk to the right to enter a bed. This triggers switch 138 to have an unavoidable Toriningen chase after you. Getting caught by it places you in the black void of Footprint Path 2, where the Goppa creatures reside. The music used on this map is Block World's at a 50% tempo.

Yn006 removedEvent.png

Puddle World

  • Two gates instead of one: The pink gate leads to Footprint Path 2, and the grey gate leads to Dense Woods A like in 0.10.
  • Two Nenrikido NPCs are on the map in 0.06, but they only play their sound effect, and do not teleport Madotsuki to another map.
  • The unused torii gate found in the tileset of 0.10 is not present.
  • The map is larger in 0.10.
0.06 0.10
Yn006 puddleworld.png Yn010 puddleworld.png

Dark World

  • There is no tile art on the ground in 0.06.
  • Two gates instead of one: The grey gate leads to Face Carpet Plaza, while the pink gate leads to The Wilderness like in 0.10.
  • The Triangle Kerchief effect is found here in 0.06. In 0.10, the Fleebie NPC that gives the effect is found in Ghost World, a map that did not exist in 0.06.
  • The Pissipissini NPCs are not present in 0.06.
0.06 0.10
Yn006 darkworld.png Yn010 darkworld.png

Snow World

  • 0.06 has two gates, while 0.10 has none. The pink gate leads to Footprint Path 2, and the grey gate takes you to Face Carpet Plaza.
  • A seventh igloo was added in 0.10 that leads to the Pink Sea that is not present in 0.06.
  • In the map named Igloo3, a lunatic Toriningen was added in 0.10.
0.06 0.10
Yn006 snowworld.png Yn010 snowworld.png
0.06 0.10
Yn006 igloo3.png Yn010 igloo3.png

Mural World

  • Two gates instead of one: The pink gate leads to the Sewers like in 0.10, and the grey gate leads to Dense Woods A.
  • The Poop Hair effect is found in this map in 0.06. In 0.10, it was moved to the storage area of The Underground World, which did not exist yet in 0.06.
  • 0.06 has less murals around the map.
0.06 0.10
Yn006 muralworld.png Yn010 muralworld.png

Graffiti World

  • The tile layout on the right side is much simpler.
  • Two gates instead of just one: The pink gate goes to the Mall, like the elevator in 0.10. The grey gate leads to the Neon Tile Path.
0.06 0.10
Yn006 graffitiWorld.png Yn010 graffitiWorld.png

Eyeball World

  • In 0.06, the grey gate leads to Mini Hell. 0.10 changed this gate into the Severed Blue Head NPC, which takes you to Footprint Path 1, where the Henkei Shita reside.
  • 0.10 added more body parts strewn about the map, including the jumping legs not present in 0.06.
0.06 0.10
Yn006 eyeballworld.png Yn010 eyeballworld.png

Candle World

  • Two gates instead of one: The pink gate takes you to The Docks, and the grey gate leads to Hell. 0.10 changed the grey gate to a striped pyramid that takes you to Checkered Tile Path.
  • 0.10 replaced the pink gate with the Walking Candle NPCs.
  • A couple pairs of candles near the center of the map were mirrored horizontally.
0.06 0.10
Yn006 candleworld.png Yn010 candleworld.png

Shield-Folk World

  • Two gates instead of one: The pink gate takes you to the Static Maze like in 0.10, and the grey gate takes you to Checkered Tile Path.
0.06 0.10
Yn006 shieldfolkworld.png Yn010 shieldfolkworld.png

Neon World

  • The layout is completely different.
  • Two gates instead of one: The pink gate leads to Footprint Path 1, and the grey gate brings you to the Guillotine Room.
0.06 0.10
Yn006 neonworld.png Yn010 neonworld.png

Lamp World

Hmmm...
To do:
Upload music

Number World did not exist yet, so Lamp World is accessed from the Nexus.

  • The layout is completely different, though like in 0.10, the Lamp effect is still found here.
  • Stabbing the Toriningen inside the bed room and getting caught by it will send you to the Guillotine Room.
  • The candle near the bloodstain can be stabbed to put out the flame, but does not have any other properties.
  • The pink gate leads to the Footprint Path.
  • The grey gate leads to the Checkered Tile Path.
  • The short lamp takes you to the small area in the Checkered Tile Path where Closet Madotsuki is, like in 0.10.
  • The music used is different, and is likely an early version of the Toriningen Beat.
0.06 0.10
Yn006 LampWorld.png Yn010 lampWorld.png

Guillotine Room

  • Only the smaller variant exists in 0.06. An additional larger version of the room was added in 0.10.
  • The Guillotine NPC for the Severed Head effect is not here, and is in Block World for some reason.
0.06 0.10
If there's no guillotine, can it really be called a "Guillotine Room"? Yn010 GuillotineRoom.png

Mini Hell

Known in 0.06 as 小マップ7.

  • Two gates are present: The left-hand gate leads to Hell, while the right-hand gate takes you to Eyeball World.
  • The cupboards in 0.10 simply return you back to the bed room in Number World.
0.06 0.10
Yn006 miniHell.png Yn010 miniHell.png

Hell

Hmmm...
To do:
Compare the destinations of the gates, and get a screenshot of the mirror.

Known in 0.06 as 小マップ8.

  • All of the map teleportation methods use a grey gate, making navigation more confusing. This was thankfully changed to only one grey gate by the time of 0.10's release.
  • The Henkei Shita is grey and stabbing it does not have any chance of teleporting Madotsuki to the Footprint Path.
  • A mirror can be found on the upper portion of the map that gives the Fat effect. This effect is found in The Docks from the Strober NPC in 0.10.
0.06 0.10
If you thought it was bad in 0.10, you're really going to hate it now. Yn010 Hell.png

FC World

The overworld's layout is similarly shaped in some parts, yet still quite different from 0.10. Like version 0.10, much of it is unused. Only the island on the leftmost side is accessible.

0.06 0.10
Yn006 fcOverworld.PNG Yn010 fcOverworld.PNG

FC House

The music used in the Goblin Room is slightly longer, and has different instrumentation.

0.06 0.10