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Proto:Yume Nikki/Version 0.06/Main Maps

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< Proto:Yume Nikki‎ | Version 0.06
Revision as of 03:00, 1 September 2018 by Dasutein (talk | contribs) (Renamed the grey gate to "purple gate".)
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This is a sub-page of Proto:Yume Nikki/Version 0.06.

Many of the maps surrounding Madotsuki's room and the Nexus experienced some degree of change, with some having completely different layouts.

Comparison of Map Names

0.06 (Japanese) 0.06 (Translated) 0.10 (Japanese) 0.10 (Translated) Notes
テストマップ1 Test Map 1 テストマップ1 Test Map 1 Main debug map
テストマップ2 Test Map 2 N/A N/A Stairs debug map. FC Dungeon 002? occupies its spot under RPG Maker 2003 in 0.10, but the map IDs are not identical.
ゲームスタート Game Start ゲームスタート Game Start Used when starting a new game.
現実「部屋 Real "Room 現実の部屋 Real Room Madotsuki's room in the real world. The quotation mark in 0.06's name may be a typo.
ベランダA Veranda A ベランダ Veranda Madotsuki's balcony in the real world. There are two maps present for it in 0.06, but only one in 0.10. The parallax background was changed to be randomized on the map itself, rather than have two separate maps for each background.
ベランダB Veranda B N/A N/A In 0.06, you are randomly sent to this map instead of Veranda A to show the other parallax background for Madotsuki's balcony.
夢「部屋 Dream "Room 夢の部屋 Dream Room Madotsuki's room in the dream world. The quotation mark in 0.06's name may be a typo.
夢ベランダA Dream Veranda A 夢ベランダA Dream Veranda A Madotsuki's balcony in the dream world. Unlike the map in the real world, this map is still split in two for both 0.06 and 0.10.
夢ベランダB Dream Veranda B 夢ベランダB Dream Veranda B Shows the other background for Madotsuki's balcony in the dream world.
扉部屋 Door Room 扉部屋 Door Room The Nexus
1かえる 1Frog ■01かえる ■01Frog Forest World
2帽子マフ 2HatMuff ■02帽子マフ ■02HatMuff Block World
3かさ 3Umbrella ■03かさ ■03Umbrella Puddle World
4包丁(BG未) 4Kitchen Knife (No BG yet) ■04包丁 ■04Kitchen Knife Dark World. This Map was set to have a parallax background in 0.06, but none were specified. 0.10 did not have the checkbox for this checked. "No BG yet" may refer to the lack of tile art on the ground of this world in 0.06.
5雪女 5Yuki Onna ■05雪女 ■05Yuki Onna Snow World
かまくら1 Igloo1 かまくら1 Igloo1
かまくら2 Igloo2 かまくら2 Igloo2
かまくら3 Igloo3 かまくら3 Igloo3 A lunatic toriningen can be found inside 0.10.
かまくら4 Igloo4 かまくら4 Igloo4
かまくら5 Igloo5 かまくら5 Igloo5
かまくら6 Igloo6 かまくら6 Igloo6
6髪型(BG未) 6Hairstyle (No BG yet) ■06髪型 ■06Hairstyle Mural World. Unlike 4包丁(BG未)this map did not have the parallax background checkbox checked in 0.06. All three hairstyle effects can be found here in 0.06, including the Poop Hair effect.
7自転車(BG未 7Bicycle (No BG yet ■07自転車 ■07Bicycle Graffiti World. Uses same parallax background as 0.10. "No BG yet" is likely referring to the more simplistic tile art in 0.06.
8目玉腕 8Medamaude ■08目玉腕 ■08Medamaude Eyeball World
9小人/太る 9Midget/Fat ■09小人 ■09Midget Candle World. While the Fat effect is not in this map in 0.06, a gate that takes you to Hell can be accessed, where you can find the fun house mirror to obtain the effect.
10猫耳 10Cat Ears ■10猫耳 ■10Cat Ears Shield-Folk World
11ネオン(BG未) 11Neon (No BG yet) ■11ネオン ■11Neon Neon World. 0.10 doesn't have a parallax background for this world by default, but is possible to be re-enabled.
12電燈(BG未) 12Lamp (No BG yet) ■12電燈 ■12Lamp Lamp World in 0.06, Number World in 0.10. 0.06's map is an early version of Lamp World, and Number World did not exist yet. No parallax background was used in 0.06.
ファミゲー1 Fami Game 1 ファミゲー1 Fami Game 1 NASU
エンディング Ending エンディング Ending

Map Differences

Madotsuki's Room

  • The parallax background for Madotsuki's balcony in the real world is determined by sending you to one of two maps. This was changed to a single map that randomly determines the background by 0.10.
  • The image displayed on the TV in the dream world is different. This image also exists in 0.10 on the same sprite sheet.
  • The KALIMBA TV Channel event did not exist yet.
0.06 0.10
Yn006 dreamTV.PNG Yn010 dreamTV.PNG

Forest World

  • 0.06 has a purple gate leading to Hell.
  • 0.10 cleared out some trees and changed the gate to take you to Face Carpet Plaza instead.
0.06 0.10
Yn006 forestworld.png Yn010 forestworld.png

Block World

  • The Mafurako NPC is not present. She is found on the Checkered Tile Path instead.
  • The Severed Head effect can be found on the lower end of the map.
  • There is a purple gate on the higher plane that leads to an event that was removed. Mafurako will teleport you to it from the aforementioned Checkered Tile Path. The color of this gate was altered to black & white, along with the destination to White Desert A in 0.10.
  • A pink gate can be found on the ground plane that takes you to the Neon Tile Path.
  • Version 0.06 has less block structures than 0.10.
The Severed Head effect's presence on this map is bizarre, considering how the map that contains it in 0.10 is accessible in 0.06.
0.06 0.10
Yn006 blockworld.png Yn010 blockWorld.PNG

The removed event has Madotsuki walk to the right to enter a bed. This triggers switch 138 to have an unavoidable Toriningen chase after you. Getting caught by it places you in the black void of Footprint Path 2, where the Goppa creatures reside. The music used on this map is Block World's at a 50% tempo. This map belongs to the Small Map set.

Yn006 removedEvent.png

Puddle World

  • Two gates instead of one: The pink gate leads to Footprint Path 2, and the purple gate leads to Dense Woods A like in 0.10.
  • Two Nenrikido NPCs are on the map in 0.06, but they only play their sound effect, and do not teleport Madotsuki to another map.
  • The unused torii gate found in the tileset of 0.10 is not present.
  • The map is larger in 0.10.
0.06 0.10
Yn006 puddleworld.png Yn010 puddleworld.png

Dark World

  • There is no tile art on the ground in 0.06.
  • Two gates instead of one: The purple gate leads to Face Carpet Plaza, while the pink gate leads to The Wilderness like in 0.10.
  • The Triangle Kerchief effect is found here in 0.06. In 0.10, the Fleebie NPC that gives the effect is found in Ghost World, a map that did not exist in 0.06.
  • The Pissipissini NPCs are not present in 0.06.
0.06 0.10
Yn006 darkworld.png Yn010 darkworld.png

Snow World

  • 0.06 has two gates, while 0.10 has none. The pink gate leads to Footprint Path 2, and the purple gate takes you to Face Carpet Plaza.
  • A seventh igloo was added in 0.10 that leads to the Pink Sea that is not present in 0.06.
  • In the map named Igloo3, a lunatic Toriningen was added in 0.10.
0.06 0.10
Yn006 snowworld.png Yn010 snowworld.png
0.06 0.10
Yn006 igloo3.png Yn010 igloo3.png

Mural World

  • Two gates instead of one: The pink gate leads to the Sewers like in 0.10, and the purple gate leads to Dense Woods A.
  • The Poop Hair effect is found in this map in 0.06. In 0.10, it was moved to the storage area of The Underground World, which did not exist yet in 0.06.
  • 0.06 has less murals around the map.
0.06 0.10
Yn006 muralworld.png Yn010 muralworld.png

Graffiti World

  • The tile layout on the right side is much simpler.
  • Two gates instead of just one: The pink gate goes to the Mall, like the elevator in 0.10. The purple gate leads to the Neon Tile Path.
0.06 0.10
Yn006 graffitiWorld.png Yn010 graffitiWorld.png

Eyeball World

  • In 0.06, the purple gate leads to Mini Hell. 0.10 changed this gate into the Severed Blue Head NPC, which takes you to Footprint Path 1, where the Henkei Shita reside.
  • 0.10 added more body parts strewn about the map, including the jumping legs not present in 0.06.
0.06 0.10
Yn006 eyeballworld.png Yn010 eyeballworld.png

Candle World

  • Two gates instead of one: The pink gate takes you to The Docks, and the purple gate leads to Hell. 0.10 changed the purple gate to a striped pyramid that takes you to Checkered Tile Path.
  • 0.10 replaced the pink gate with the Walking Candle NPCs.
  • A couple pairs of candles near the center of the map were mirrored horizontally.
  • The character that gives the player the Midget effect makes a more higher pitch sound than in 0.10.
0.06 0.10
Yn006 candleworld.png Yn010 candleworld.png

Shield-Folk World

  • Two gates instead of one: The pink gate takes you to the Static Maze like in 0.10, and the purple gate takes you to Checkered Tile Path.
0.06 0.10
Yn006 shieldfolkworld.png Yn010 shieldfolkworld.png

Neon World

  • The layout is completely different.
  • Two gates instead of one: The pink gate leads to Footprint Path 1, and the purple gate brings you to the Guillotine Room.
0.06 0.10
Yn006 neonworld.png Yn010 neonworld.png

Lamp World

Number World did not exist yet, so Lamp World is accessed from the Nexus.

  • The layout is completely different, though like in 0.10, the Lamp effect is still found here.
  • Stabbing the Toriningen inside the bed room and getting caught by it will send you to the Guillotine Room.
  • The candle near the bloodstain can be stabbed to put out the flame, but does not have any other properties.
  • The pink gate leads to the Footprint Path.
  • The purple gate leads to the Checkered Tile Path.
  • The short lamp takes you to the small area in the Checkered Tile Path where Closet Madotsuki is, like in 0.10.
  • The music used is different, and is likely an early version of the Toriningen Beat. It is also used in Face Carpet Plaza.
0.06 0.10
Yn006 LampWorld.png Yn010 lampWorld.png
0.06 0.10