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Proto:Yume Nikki/Version 0.09/Unused Graphics
This is a sub-page of Proto:Yume Nikki/Version 0.09.
Contents
- 1 Exclusive to v0.09
- 2 Shared with v0.06
- 3 Shared with v0.10
- 3.1 Effects
- 3.2 CharSet Grahpics
- 3.3 ChipSet Graphics
- 3.3.1 Madotsuki's Room
- 3.3.2 Barracks Settlement
- 3.3.3 Dotted Tiles
- 3.3.4 FC World
- 3.3.5 The Infinite Road
- 3.3.6 The Mall
- 3.3.7 Neon Tile Path Pyramid
- 3.3.8 Number World
- 3.3.9 Lamp World
- 3.3.10 Pink Sea
- 3.3.11 Puddle World
- 3.3.12 Sewers Graffiti
- 3.3.13 Sky Garden
- 3.3.14 Stairway to the Sky
- 3.3.15 Static Maze
- 3.3.16 Table & Confetti
- 3.3.17 Teleport Maze
- 3.3.18 White Desert
- 3.3.19 Windmill World
- 3.3.20 The Witch's Island
- 3.4 Unused Pictures
- 3.5 Leftovers from Older Versions
Exclusive to v0.09
These unused graphics have only been found in v0.09 thus far.
Blindfold
The wake-up pinch sprites for the 8-bit version of the unused Blindfold effect. These were overwritten by the 8-bit wake-up sprites for the Spirit Headband effect with invisibility active in v0.10.
EG ChipSet
A brightened version of the ChipSet used for the Witch's Island. Strangely, the red tentacle in the manhole is not brightened.
FC World Tree
A tiny tree that was removed in v0.10.
Greyscale Madotsuki
Wake-up pinch sprites for Greyscale Madotsuki. These were overwritten by the wake-up sprites for the Spirit Headband effect with invisibility active in v0.10.
Poniko's House
A duplicate of the inside of Poniko's house with the lights turned off exists in the ChipSet folder. It isn't any different from the version that's used in the Panorama folder.
Stairs Map ChipSet
The only remnant of the Stairs Debug Map from v0.04 and v0.06. The map itself is no longer present in v0.09.
Thumbs.db Images
There are a few hidden images in the Thumbs.db files in v0.09, including scrapped backgrounds for rooms that would have been in the White Desert!
Only one of the unused graphics found in v0.06 is still in v0.09.
FC World Stone
A second stone graphic exists in FC World's tileset, but is never used. It has a different design from the other stone graphic used in version 0.10.
| v0.06/v0.09 | v0.10 |
|---|---|
Many of v0.10's unused graphics are also present in v0.09, though there isn't really much new to say about most of them. They are listed here for reference, with more details available on v0.10's page.
Effects
Blindfold
Chair
Crick in the Neck
Greyscale
Traffic Light
Will-o'-the-Wisp
CharSet Grahpics
Madotsuki's Room
The chair is able to face two other directions on its own. The in-game version is in the middle for reference.
Hat & Scarf
The in-game version is in the middle for reference.
Eye Palm
Umbrella
FC World Square
Kinoko-san
Light
The Mall
The elevator that is used is on the left for reference.
The friendly toriningen in the Mall has sprites for facing other directions, but it only ever faces forward.
NASU
These CharSet graphics of NASU are part of the unused NASU Link event in v0.09, but can't be seen during normal gameplay.
Neon World
| Unused | Used |
|---|---|
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There are differently assembled variants of one of the floor patterns in Neon World.
Submarine Fish
Train Passenger
ChipSet Graphics
Madotsuki's Room
Barracks Settlement
Dotted Tiles
FC World
The Infinite Road
The Mall
Neon Tile Path Pyramid
Number World
Lamp World
Pink Sea
Puddle World
Sewers Graffiti
Sky Garden
Stairway to the Sky
Static Maze
Table & Confetti
Teleport Maze
White Desert
Windmill World
The Witch's Island
Unused Pictures
3-Line Message Window
Leftovers from Older Versions
Squish-Squish
The only sprites of the Squish-Squish NPC that are used in v0.09 are the flabby-looking sprites, though the rest of the sprites can be found in the debug map.
Dream World TV
The image on the TV found in v0.06 is no longer used.
Pink Gate
The pink gate found in earlier versions still remains in several ChipSets.
Static Maze Light
The light at the bottom of the ladder in the Static Maze from v0.04 and v0.06 can still be found in FC World's ChipSet.


















