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Proto talk:The Legend of Zelda: Ocarina of Time Master Quest
Contents
"A scary looking woman with lips for eyes (possible error) is in the game as well. "
I don't see her, and this makes me extremely curious.
I think it has a similar file name to how they categorized the NPCs like object_oA1, object_oB2, she also appears to have an awful lot of animation. ~~---
- Is her image on the page? Lilfut
Nope. Oaa
- Could her image be added to the page? Lilfut
Inventory debug
ルピー (rupee) .... ハート (haato: heart) アイテム (aitemu: item) そうび (soubi: equipment) ... ケン/タテ (ken/tate: sword/shield) ふういん (fuuin: seals [medals]) ... せいれいせき (seireiseki: Spirit Seat?) オカリナ (okarina: Ocarina) コレクト (korekuto: collect) ... キンスタ (kinsuta: Gold Star?) ... カケラ (kakera: fragment)
My best guesses as to the labels. That bizarre J-like shape confounds and confuses me. --
Xkeeper (talk) 08:16, 13 September 2010 (EDT)
- That "bizarre J-like shape" is a ン, which is distinguishable from a ソ by the first stroke's direction... --Tauwasser 09:09, 13 September 2010 (EDT)
- The slope is different too.
- File:N-so.png
- They are a tricky pair. Those crazy Japanese and their lookalike letters. (Oh wait, I and l...) HyperHacker 09:22, 13 September 2010 (EDT)
- The slope does not usually translate to any difference in handheld fonts. So make the distinction they make the strokes very clear: ン is horizontal while ソ is vertical or almost vertical. --Tauwasser 14:45, 13 September 2010 (EDT)
- I figured it was either n or so but the usual way of checking for correctness (namely, plugging in the finished word into Google) didn't result in any hits.
- Hell, to that end, I actually looked up the Japanese equivalent of the Skulltilla name (スタルウォール) to see if it would have any clues, which didn't help. It did tell me I had the last two letters right, but I already knew that. --
Xkeeper (talk) 16:12, 13 September 2010 (EDT)
- The slope does not usually translate to any difference in handheld fonts. So make the distinction they make the strokes very clear: ン is horizontal while ソ is vertical or almost vertical. --Tauwasser 14:45, 13 September 2010 (EDT)
Text
I don't know why nobody noticed it, but the Debug ROM seems to be not entirely identical to MQ. It features none of the text changes that were done (so you still have to use the blue action icon which does not exist on a Gamecube and are asked to equip a Rumble Pak, which is similarly obsolete on a GC). -- Prince Kassad 13:44, 18 September 2010 (EDT)
Prototype
Should these debug versions be under the Proto: namespace? HyperHacker 21:29, 12 December 2010 (EST)
Room 119 (Test Room)
The empty room with depressions in the floor actually does contain floor tile actors (0x06B) right where you'd expect them, although they don't seem to work "right out of the box". Their corresponding object is loaded (0x05F), so it's probably a matter of the correct variables for them to show up (all are set to 0xFFFF). Also, I believe I have seen them in action before, although I'm not sure of the details anymore. --Xdaniel 12:23, 8 May 2011 (EDT)
Weird Alpha Blue Balls
To add on TCRF!
--Dark Linkaël 07:10, 6 August 2011 (EDT)
- Heh, you said... Heh. Hey, the link leads to the main page, due to the way the Way Back Machine works. You need to copy the link shown on the top WBM bar, not the current URL. {EspyoT} 07:37, 6 August 2011 (EDT)
Indeed! That's the real link:
--Dark Linkaël 07:41, 6 August 2011 (EDT)
- I don't quite get why they're called balls, when one can clearly spot a beak and some eyes. Those are some weird birds, for sure... Well, this does need to be added, verily. I remember seeing this some time back, but not only on that site, IIRC... Those bird creatures might be a bit more infamous, so I'm surprised at how they weren't added yet. {EspyoT} 17:42, 6 August 2011 (EDT)
- I've tried the blue balls, but for some reason the given Gameshark code doesn't work for me. I'm positive it exists, but with no way to take pictures of it, ... -- Liliana 05:25, 8 August 2011 (EDT)
- I tested the other day, I had a little trouble to do so, but I finally succeeded. I'll try to make the images. --Dark Linkaël 05:42, 8 August 2011 (EDT)
- That's one I made a screenshot. Small birds are blue visiblent shortly above the ground near the hut of Mido. Otherwise, they fall in a vacuum and they are complicated to find.
--Dark Linkaël 09:23, 8 August 2011 (EDT)
They are used in Majora's Mask, as the little brown bird. --Dark Linkaël 13:40, 7 August 2011 (EDT)
Cutscene 02 "ProvingArea"
A few days ago, I came across a strange cutscene in "ProvingArea". Use the cutscene 02.
--Dark Linkaël 11:34, 6 August 2011 (EDT)
- Added it. But I think I remember having seen that in some other room too...? -- Liliana 14:03, 7 August 2011 (EDT)
Old Pre-Boss Room
I remember I saw a video showing the previous room before the boss of a temple, but it was a few years ago that. On the video, you could see old versions of certain rooms of temples. The video has not existed for quite some time, but I found the code.
Here is the code and images (except the first two dungeons that are visible):
Beta Pre-Boss Room code: (Cendamos)
80223E0A 0001
It was just Cendamos who found older versions of these two rooms.
I found the code around also with another, but I have not tested it yet.
8115E662 ???? 80223E0A 0003 (Values) 040F Inside the Deku Tree 040B Dodongo Cavern 0301 Jabu Jabu's Belly 000C Forest Temple 0413 Shadow Temple 0305 Fire Temple 0417 Water Temple 05EC Spirit Temple
--Dark Linkaël 14:24, 4 February 2012 (EST)
