We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Punch King: Arcade Boxing
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| Punch King: Arcade Boxing |
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Developer:
Full Fat
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Development Text
Present at 0x7B5BCC is text for a crash handler.
Failed to allocate memory for Frontend Assertion failed: Message: %s Expression: %s In file: %s On line: %d Press the A button to try to recover, but remember that your palette will be shite. I suggest fixing the assertion failure immediately Error allocating memory for actor motion modifiers Error allocating memory for background motion modifiers Total Wram usage , free .Total Exram usage Error allocating actors for SpriteString Error Allocating memory for a Process allocateMenuItems : slowAllocate failed Spline count for collision data exceeds maximum available Error allocating space for CollisionQuadtree Not enough space allocated for Quad-tree entries; required ., Not enough space allocated for Quad-tree nodes; required Error allocating space in exram for actors heap Error allocating space in exram for actorBlocks heap No Free AllocatedActorBlocks > First prev is not zero > Prev next is not current > Current prev is not prev Not enough RAM for sprites Not enough RAM for rotation/scale No sprites left! No sprites left for block! No sprites left for resize! resizeSpriteBlock: Reduce. Code needs writing ERROR: Not enough sprites for string Not enough RAM for sound mixer: requires %i bytes Out of audio channels End Track Here
(Source: Ferrox)
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