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Quest 64
| Quest 64 |
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Also known as: Holy Magic Century (EU), Eltale Monsters (JP)
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Quest 64 was the first RPG for the Nintendo 64, with a lot of hype before its release. Some praise the game's innovative gameplay, great music, and ambitious graphics while others downright hate the game because of it appearing to be a sore thumb in the RPG genre.
Contents
Unused Music
| To do: There are several additional tracks to rip. Some tracks were only used in the Japanese version. |
Using the code 8008FCC1 00??, one can play a desired song by replacing the question marks with the values below that are in bold and parentheses.
(1C) A short jingle.
(1D) You can also use the code D008FCC1 001E 8008FCC1 001D to replace the game over music with this song. By doing so you can see it fits perfectly with the timing.
(04) A much slower variation of Melrode's theme with a more melancholy instrumentation.
(10) A slower variation on the Melrode Monastery theme, using percussion instruments.
(11) A sinister tune resembling a minor-key version of the Melrode Monastery theme.
(13) Limelin's theme played on flutes.
(20) An alternate version of Mammon's theme
(28) A very up beat version of the ending theme when you talk to Shannon
(2A) A song does not loop and sounds like it was meant to be for the credits.
Unused Maps
Several unused maps were left in the game:
World of Mammon Monastery
Unlike the Floating Monastery in the final game, this beta version of the World of Mammon's monestary isn't "floating" at all; it's a direct copy-paste of the actual monastery, with a creepy skybox and lighting setup.
World of Mammon Windmills
Beta versions of the interiors of the Normoon windmills were given World of Mammon makeovers as well. These unused maps feature old versions of the windmill interior geometry, along creepy lighting.
Celtland Map
This map is completely empty except for a model of a map of Celtland floating in space. This is a beta version of the map model that can be found in Brannoch Castle.
Regional Differences
| To do: The Japanese version adds critical hits and has NPCs giving you different things. You can also examine objects. |
For the Japanese release, many changes were made to fix the little quirks in the gameplay.
Battle Octagons
In the American version octagons determine the boundaries of the battle field, Brian's movement, and the enemies movement. In the Japanese version, these octagons were changed to more pleasing circles, except for the battle boundary. The ball vertexes were removed from the Japanese version.
| US | Japan |
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File:Quest 64 Jap battle circle.png |
Stat Up
In the Japanese version, whenever a stat increases, a colored mist will surround Brian and a metallic sound will play to inform players of the increase. The color determines what stat was increased.
| HP | MP |
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| File:Quest 64 Jap stat up health.png | File:Quest 64 Jap stat up mp.png |
| Defense | Agility |
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| File:Quest 64 Jap stat up def.png | File:Quest 64 Jap stat up.png |
Ending
| ...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: Upload the Japanese ending script and a translation. |
WARNING: Language tag not added.
In the American version, the ending consisted of a scene with Shannon and a text scroll; however, the Japanese version has a totally different ending.
Additionally, the Japanese credits are accompanied by places in the game, while the American version just has a bland sky as the background.
Saving
In the US and European versions, a Controller Pak is needed to save game data. The Japanese version changed this to allow save data to be directly saved to the cartridge.
Publisher Logo
All versions display three logos when the game boots up: the first is "Licensed by Nintendo", while the other two are for "Imagineer" and "Imagineer Interactive". The American and European versions added a publisher logo after the other three logo screens.
| Europe | US |
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| File:Quest 64 EU Publisher logo.png | File:Quest 64 USA Publisher logo.png |
Title Screen
| US | Europe | Japan |
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The game was released under a different title in each region. The American version, Quest 64, was actually the first version released, despite the game's Japanese origins. Quest 64 was retitled Holy Magic Century in Europe and was eventually released in Japan as Eltale Monsters. Interestingly, the copyright for the Japanese version is dated 1998, despite the fact that it was published in 1999, a year after the other versions. The French and German versions have a mostly-identical title screen to the European one, with the "Press Start" text translated. That said, it was translated with a noticeable typo in the German version: the text should read "Start drücken"; "dücken", on the other hand, is nonsense.
The Quest series
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| Nintendo 64 | Quest 64 |
| Game Boy Color | Quest: Fantasy Challenge • Quest RPG: Brian's Journey |
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Imagineer
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Imagineer
Games > Games by publisher > Games published by Konami
Games > Games by publisher > Games published by THQ
Games > Games by release date > Games released in 1998
Games > Games by series > Quest series



