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Ragnarok Online

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Revision as of 14:50, 17 March 2016 by Kienna (talk | contribs) (Added another subpage called Beta Cards. This will show the difference earlier removed card images vs final version.)
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Ragnarok Online

Developer: Gravity
Publisher: Gravity
Platform: Windows
Released in JP: December 1, 2002
Released in US: June 1, 2003
Released in EU: April 14, 2004
Released in KR: August 31, 2002
Released in BR: February 2005
Released in CN: May 20, 2003
Released in TW: October 2002


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Ragnarok Online is one of many Korean massive multiplayer online role-playing game (or MMORPG, if you prefer that). This one is based on the manga with the same name by Lee Myung-Jin, though.

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
Add unused maps! Add more ogg audio to the list!

Sub-Pages

Ragnarok-online-prontera-early-map.png Early town/minimaps
Maps from the early alpha versions!?
Ragnarok-online-beta-doppelganger-card.png Beta Cards
Beta vs Final.

Introduction

This opening sequence is from the alpha phase. It was ultimately disposed of when majority of testers thought it was too tedious to sit through it every time they opened the game client.

Unused Classes

There are three unused classes; Death Knight, Dark Collector and Munak. Interestingly, Munak is a female undead monster. Perhaps at some point you could play as Munak (female) and Bongun (male)?

These three classes uses a placeholder sprite from an used class. (Knight for Death Knight, Sage for Dark Collector and Acolyte for Munak.) None of these classes have skills upon using the @jobchange command as they are disabled.

Death Knight also has a ranking system listed in the game files similar to Alchemist, Blacksmith and Taekwon. This suggests that Death Knight and Dark Collector may have been a part of Taekwon extended classes at some point in development.

Unused Skills

Hmmm...
To do:
Document them all!

There exists a magnitude of unused/placeholder skills of various kinds. (Including skills for the unused classes.) They can only be accessed through hacks.

Day/Night & Weather System

In the game files, there's a partially working Day/Night system, complete with non-functioning weather. The system would cycle between blazing hot weather, rain, snow, day and night to apparently create conditions that would give players advantages in some situations. Monsters also would spawn at certain times of the day depending on the season/weather. Only graphics remain; any code has been removed entirely. The snow weather graphics are still used in the winter themes in Prontera.

Unused Animated Hair

In early development, the default hairstyles had animations to match the characters attacking stances. This feature was scrapped for unknown reasons; presumably due to the original lead developer and the artists leaving the team during the alpha phase.

Removed Sprites

Removed Final
File:Ragnarok-online-pupa-unused.png File:Ragnarok-online-pupa used.png

Pupa splitting in two halves when killed. This animation is used as the monster's moving sprite, the monster isn't actually capable of moving. The animation is still viewable if a GM changes a player sprite to a Pupa. The used sprite has it crack with a lot of green slime coming out of its shell.

The animation can be triggered through player interaction, through the use of the Dead Branch item, which spawns a random monster from the database (including otherwise unused monsters) when used, and will cause monsters otherwise immobile to have a very slow walking speed.

Hmmm...
To do:
Is this just an e/rAthena thing, or does it happen on AEGIS servers too?


Ragnarok-online-orc-warrior-smoking.gif

Orc Warriors have a smoking animation in their spritesheet that was removed from the game. Oddly, the smoking effect still exists in game, but because their sprites for that action aren't programmed, they use the default standing position when taking damage.

Ragnarok-online-female-bug-birth.png Ragnarok-online-gtb-birth.png

Thief Bugs have an unused animation where they give birth to Thief Bug Eggs. Removed for unknown reasons. This animation is present in the Golden Thief Bug sprite sheet as well.

Hmmm...
To do:
Was this actually used?

500px File:Ragnarok-online-alpha-miss.png

Leftover icons from the alpha. They were eventually replaced.

File:Ragnarok-Online-Munak-Pickup.png

Munak picking up an item.

Hmmm...
To do:
Check if this is used as part of the Cute Pet Animations.

Unused Monsters

Despite not existing and being implemented past concept art, their cards are still obtainable through the Old Card Album.

400px

A werewolf like monster was planned to be in the game at some point. It may have been scrapped due to time constraints. Some people speculate that Werewolf may be an early version of Atroce due to similar apperances and attack stances.

Two unimplemented Kobolds listed as enemies, but not used. Kobold_4, Kobold_5, along with Soldier Deniro and Soldier Piere. They use Chonchon as a placeholder sprite.

Alignment System

In early development, the Alignment System was referred to as Temperament/Tendency and utilized 4 categories:

Righteous (R, a good, honest player.)

Wicked (W, a hostile player.)

Fame (F, exactly what it says.)

Vulgar (V, opposite of fame.)

The Temperament system would be used to customize player character performance and would be accessible through a separate tab on a character's Status window. Points would be assigned to the categories in the Temperament window and players would be able to assign alignment points to other players as well. Players could begin using it by leveling up their Basic Skill to Level 8 as a Novice. Depending on a player's alignment, they could increase their item drop chance and receive Tendency penalties and bonuses.

The Tendency of a guild depends on the overall statistics of the guild members' individual Temperament (e.g. if the majority of guild members were of a Vulgar Temperament, then the guild's Tendency would lean towards the V).

The Alignment System was implemented for some time with players earning "good" points for killing aggressive monsters and "bad" points for killing passive monsters. It was later taken out for unknown reasons, but remnants of the system remained in the UI long after the system was killed off. With the Renewal update to Ragnarok Online, the Temperament tab in the Status window was finally removed. However, the Tendency box still remains on the Guild window. Whether a different alignment system will be implemented in the future or not is unknown. However, it is very likely the alignment system as originally planned will never see the light of day.

Unused Character Audio

damage_acolyte_female

damage_female

damage_archer_female

damage_magician_female

damage_male

damage_merchant_female

damage_novice_female

damage_swordsman_female

damage_thief_female

die_acolyte_female

die_archer_female

die_magician_female

die_male

die_merchant_female

die_novice_female

die_swordsman_female

die_thief_female

One particular voice file was tweaked to become Isis' voice upon being hit.