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Ragnarok Online
| Ragnarok Online |
|---|
|
Developer:
Gravity
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| This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
Ragnarok Online is one of many Korean massive multiplayer online role-playing game (or MMORPG, if you prefer that). This one is based on the manga with the same name by Lee Myung-Jin, though.
| This article has just been started and needs the article basics added. Help us out and add them. |
| To do: Add unused maps! Add more ogg audio to the list! |
Contents
Sub-Pages
| Early town/minimaps Maps from the early alpha versions!? |
| Beta Cards Beta vs Final. |
Introduction
This opening sequence is from the alpha phase. It was ultimately disposed of when majority of testers thought it was too tedious to sit through it every time they opened the game client.
Unused Classes
There are three unused classes; Death Knight, Dark Collector and Munak. Interestingly, Munak is a female undead monster. Perhaps at some point you could play as Munak (female) and Bongun (male)?
These three classes uses a placeholder sprite from an used class. (Knight for Death Knight, Sage for Dark Collector and Acolyte for Munak.) None of these classes have skills upon using the @jobchange command as they are disabled.
Death Knight also has a ranking system listed in the game files similar to Alchemist, Blacksmith and Taekwon. This suggests that Death Knight and Dark Collector may have been a part of Taekwon extended classes at some point in development.
Unused Skills
| To do: Document them all! |
There exists a magnitude of unused/placeholder skills of various kinds. (Including skills for the unused classes.) They can only be accessed through hacks.
Day/Night & Weather System
In the game files, there's a partially working Day/Night system, complete with non-functioning weather. The system would cycle between blazing hot weather, rain, snow, day and night to apparently create conditions that would give players advantages in some situations. Monsters also would spawn at certain times of the day depending on the season/weather. Only graphics remain; any code has been removed entirely. The snow weather graphics are still used in the winter themes in Prontera.
Unused Animated Hair
In early development, the default hairstyles had animations to match the characters attacking stances. This feature was scrapped for unknown reasons; presumably due to the original lead developer and the artists leaving the team during the alpha phase.
Removed Sprites
| Removed | Final |
|---|---|
| File:Ragnarok-online-pupa-unused.png | File:Ragnarok-online-pupa used.png |
Pupa splitting in two halves when killed. This animation is used as the monster's moving sprite, the monster isn't actually capable of moving. The animation is still viewable if a GM changes a player sprite to a Pupa. The used sprite has it crack with a lot of green slime coming out of its shell.
The animation can be triggered through player interaction, through the use of the Dead Branch item, which spawns a random monster from the database (including otherwise unused monsters) when used, and will cause monsters otherwise immobile to have a very slow walking speed.
| To do: Is this just an e/rAthena thing, or does it happen on AEGIS servers too? |
Orc Warriors have a smoking animation in their spritesheet that was removed from the game. Oddly, the smoking effect still exists in game, but because their sprites for that action aren't programmed, they use the default standing position when taking damage.
Thief Bugs have an unused animation where they give birth to Thief Bug Eggs. Removed for unknown reasons. This animation is present in the Golden Thief Bug sprite sheet as well.
| To do: Was this actually used? |
500px File:Ragnarok-online-alpha-miss.png
Leftover icons from the alpha. They were eventually replaced.
File:Ragnarok-Online-Munak-Pickup.png
Munak picking up an item.
| To do: Check if this is used as part of the Cute Pet Animations. |
Unused Monsters
Despite not existing and being implemented past concept art, their cards are still obtainable through the Old Card Album.
A werewolf like monster was planned to be in the game at some point. It may have been scrapped due to time constraints. Some people speculate that Werewolf may be an early version of Atroce due to similar apperances and attack stances.
Two unimplemented Kobolds listed as enemies, but not used. Kobold_4, Kobold_5, along with Soldier Deniro and Soldier Piere. They use Chonchon as a placeholder sprite.
Alignment System
In early development, the Alignment System was referred to as Temperament/Tendency and utilized 4 categories:
Righteous (R, a good, honest player.)
Wicked (W, a hostile player.)
Fame (F, exactly what it says.)
Vulgar (V, opposite of fame.)
The Temperament system would be used to customize player character performance and would be accessible through a separate tab on a character's Status window. Points would be assigned to the categories in the Temperament window and players would be able to assign alignment points to other players as well. Players could begin using it by leveling up their Basic Skill to Level 8 as a Novice. Depending on a player's alignment, they could increase their item drop chance and receive Tendency penalties and bonuses.
The Tendency of a guild depends on the overall statistics of the guild members' individual Temperament (e.g. if the majority of guild members were of a Vulgar Temperament, then the guild's Tendency would lean towards the V).
The Alignment System was implemented for some time with players earning "good" points for killing aggressive monsters and "bad" points for killing passive monsters. It was later taken out for unknown reasons, but remnants of the system remained in the UI long after the system was killed off. With the Renewal update to Ragnarok Online, the Temperament tab in the Status window was finally removed. However, the Tendency box still remains on the Guild window. Whether a different alignment system will be implemented in the future or not is unknown. However, it is very likely the alignment system as originally planned will never see the light of day.
Removed Field Music
TeMPotato
This used to play in Yuno fields before being replaced with the music pieces Antique Cowboy and Big Guys Love This. TeMPotato never saw the light of day again. Despite never being touched again it's still accessible through the BGM folder of the game.
Unused Character Audio
damage_acolyte_female
damage_female
damage_archer_female
damage_magician_female
damage_male
damage_merchant_female
damage_novice_female
damage_swordsman_female
damage_thief_female
die_acolyte_female
die_archer_female
die_magician_female
die_male
die_merchant_female
die_novice_female
die_swordsman_female
die_thief_female
One particular voice file was tweaked to become Isis' voice upon being hit.
Cleanup > Missing title screens
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Gravity
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Gravity
Games > Games by release date > Games released in 2002
Games > Games in development










