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Ragnarok Online
| Ragnarok Online |
|---|
|
Developer:
Gravity
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| This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
Ragnarok Online is one of many Korean massive multiplayer online role-playing game (or MMORPG, if you prefer that). This one, unlike others, is based on the manhwa Ragnarok (what else did you expect?) by Lee Myung-Jin.
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Contents
Sub-Pages
| Early town/minimaps Maps from the early alpha versions!? |
| Beta Cards More leftovers from ancient versions! |
| Unused Sound Effects Ancient sounds, now with 100% more moaning upon death. |
Introduction
This opening sequence is from the alpha phase. It was ultimately disposed of when majority of testers thought it was too tedious to sit through it every time they opened the game client.
Early Items
| To do: There's still more icons. |
Some alpha item icons that exist to this day. They never got revived again.
These items only have a internal nameː
- Resident_certificate
- Certification_of_Business_register
- Trading_License
- Swordman's_Examinee_card
- Swordsmans_License
- Merchant_License
- Receipt_of_Clothes
Some items like Amulet, Concentration Potion, Awakening Potion and Beserk Potion got a complete sprite overhaul and are still fully useable in-game. The purpose of the other items remains unknown.
Additionally, some miscellaneous items were renamed such asː
- Ivory̠ Gemstone = Yellow Gemstone
- Scarlet Gemstone = Red Gemstone
- Cerulean Gemstone = Blue Gemstone
Unused Classes
There are three unused classes; Death Knight, Dark Collector and Munak. Interestingly, Munak is a female undead monster. Perhaps at some point you could play as Munak (female) and Bongun (male)?
These three classes uses a placeholder sprite from an used class. (Knight for Death Knight, Sage for Dark Collector and Acolyte for Munak.) None of these classes have skills upon using the @jobchange command as they are disabled.
Death Knight also has a ranking system listed in the game files similar to Alchemist, Blacksmith and Taekwon. This suggests that Death Knight and Dark Collector may have been a part of Taekwon extended classes at some point in development.
Unused Skills
| To do: Document them all! |
There exists a magnitude of unused/placeholder skills of various kinds, including skills for the unused classes. They can only be accessed through hacks.
Day/Night & Weather System
In the game files, there's a partially working Day/Night system, complete with non-functioning weather. The system would cycle between blazing hot weather, rain, snow, day and night to apparently create conditions that would give players advantages in some situations. Monsters also would spawn at certain times of the day depending on the season/weather. Only graphics remain; any code has been removed entirely. The snow weather graphics are still used in the winter themes in Prontera.
Unused Animated Hair
In early development, the default hairstyles had animations to match the characters attacking stances. This feature was scrapped for unknown reasons; presumably due to the original lead developer and the artists leaving the team during the alpha phase.
Removed Sprites
| Removed | Final |
|---|---|
| File:Ragnarok-online-pupa-unused.png | File:Ragnarok-online-pupa used.png |
Pupa splitting in two halves when killed. This animation is used as it's moving sprite, but Pupa isn't actually capable of moving. The animation is still viewable, but only if a GM changes a player's sprite to a Pupa. The used sprite has it crack with a lot of green slime coming out of its shell.
It can be triggered through player interaction, through the use of the Dead Branch item, which spawns a random monster from the database (including otherwise unused monsters!) when used, and will cause monsters otherwise immobile to have a very slow walking speed.
| To do: Is this just an e/rAthena thing, or does it happen on AEGIS servers too? |
Orc Warriors have a smoking animation in their spritesheet that was removed from the game. Oddly, the smoking effect still exists in game, but because their sprites for that action aren't programmed, they use the default standing position when taking damage.
Thief Bugs have an unused animation where they give birth to Thief Bug Eggs. Removed for unknown reasons. This animation is present in the Golden Thief Bug sprite sheet as well.
| To do: Was this actually used? |
500px File:Ragnarok-online-alpha-miss.png
Leftover icons from the alpha. Replaced with newer icons.
File:Ragnarok-Online-Munak-Pickup.png
Munak picking up an item. Unknown use.
| To do: Check if this is used as part of the Cute Pet Animations. |
Unused Monsters
Despite not existing and being implemented past concept art, these cards are still obtainable through the Old Card Album item.
A werewolf like monster. It's .act file is present in data.grf which shows that this monster is partially completed as it's attacking, hit and death sprites are animated properly. It is commonly speculated that this monster may be an early version of Atroce due to it's similar apperance and attack stance.
| To do: Check if Werewolf sprite and/or script can be loaded properly into the server, or if it will crash the entire client. |
Two unimplemented Kobolds listed as enemies, but not used. Kobold_4, Kobold_5, along with Soldier Deniro and Soldier Piere. They use Chonchon as a placeholder sprite.
Alignment System
In early development, the Alignment System was referred to as Temperament/Tendency and utilized 4 categories:
Righteous (R, a good, honest player.)
Wicked (W, a hostile player.)
Fame (F, exactly what it says.)
Vulgar (V, opposite of fame.)
The Temperament system would be used to customize player character performance and would be accessible through a separate tab on a character's Status window. Points would be assigned to the categories in the Temperament window and players would be able to assign alignment points to other players as well. Players could begin using it by leveling up their Basic Skill to Level 8 as a Novice. Depending on a player's alignment, they could increase their item drop chance and receive Tendency penalties and bonuses.
The Tendency of a guild depends on the overall statistics of the guild members' individual Temperament (e.g. if the majority of guild members were of a Vulgar Temperament, then the guild's Tendency would lean towards said Temperament).
The Alignment System was implemented for some time with players earning "good" points for killing aggressive monsters and "bad" points for killing passive monsters. It was later taken out for unknown reasons, but remnants of the system remained in the UI long after the system was killed off. With the Renewal update, the Temperament tab in the Status window was finally removed. However, the Tendency box still remains on the Guild window. Whether a different alignment system will be implemented in the future or not is unknown. However, it is very likely the alignment system as originally planned will never see the light of day.
Removed Field Music
TeMPotato
This was used in Yuno fields before being replaced with the music pieces Antique Cowboy and Big Guys Love This. TeMPotato never saw the light of day again, though it's still accessible through the BGM folder of the game as track 67.
Unused Character Audio
| To do: There's a LOT more. |
damage_acolyte_female
damage_female
damage_archer_female
damage_magician_female
damage_male
damage_merchant_female
damage_novice_female
damage_swordsman_female
damage_thief_female
die_acolyte_female
die_archer_female
die_magician_female
die_male
die_merchant_female
die_novice_female
die_swordsman_female
die_thief_female
One particular voice file was tweaked to become Isis' voice upon being hit.
Cleanup > Missing title screens
Cleanup > To do
Cleanup > Works In Progress
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