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Ragnarok Online

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Revision as of 01:26, 25 March 2016 by Kienna (talk | contribs) (Added some more beta enemies and added some details to the alpha item icons. Correct me if I got some of these wrongǃ)
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Ragnarok Online

Developer: Gravity
Publisher: Gravity
Platform: Windows
Released in JP: December 1, 2002
Released in US: June 1, 2003
Released in EU: April 14, 2004
Released in KR: August 31, 2002
Released in BR: February 2005
Released in CN: May 20, 2003
Released in TW: October 2002


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Ragnarok Online is one of many Korean massive multiplayer online role-playing game (or MMORPG, if you prefer that). This one, unlike others, is based on the manhwa Ragnarok (what else did you expect?) by Lee Myung-Jin.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Sub-Pages

Unused Maps

Ragnarok-online-ama-test.png Test Maps
They made test maps tooǃ A few of them actuallyǃ
Ragnarok-online-prontera-early-map.png Early town/minimaps
Maps from the early alpha versions!?

Early Images

Ragnarok-online-beta-doppelganger-card.png Beta Cards
More leftovers from ancient versions!

Hidden SFX

MusicIcon.png Unused Sound Effects
Ancient sounds, now with 100% more moaning upon death.

Introduction

This opening sequence is from the alpha phase. It was ultimately disposed of when majority of testers thought it was too tedious to sit through it every time they opened the game client.

Unused Classes

There are three unused classes; Death Knight, Dark Collector and Munak. Interestingly, Munak is a female undead monster. Perhaps at some point you could play as Munak (female) and Bongun (male)?

These three classes uses a placeholder sprite from an used class. (Knight for Death Knight, Sage for Dark Collector and Acolyte for Munak.) None of these classes have skills upon using the @jobchange command as they are disabled.

Death Knight also has a ranking system listed in the game files similar to Alchemist, Blacksmith and Taekwon. This suggests that Death Knight and Dark Collector may have been a part of Taekwon extended classes at some point in development.

Unused Skills

Hmmm...
To do:
Document them all!

There exists a magnitude of unused/placeholder skills of various kinds, including skills for the unused classes. They can only be accessed through hacks.

Day/Night & Weather System

In the game files, there's a partially working Day/Night system, complete with non-functioning weather. The system would cycle between blazing hot weather, rain, snow, day and night to apparently create conditions that would give players advantages in some situations. Monsters also would spawn at certain times of the day depending on the season/weather. Only graphics remain; any code has been removed entirely. The snow weather graphics are still used in the winter themes in Prontera.

Alignment System

In early development, the Alignment System was referred to as Temperament/Tendency and utilized 4 categories:

Righteous (R, a good, honest player.)

Wicked (W, a hostile player.)

Fame (F, exactly what it says.)

Vulgar (V, opposite of fame.)

The Temperament system would be used to customize player character performance and would be accessible through a separate tab on a character's Status window. Points would be assigned to the categories in the Temperament window and players would be able to assign alignment points to other players as well. Players could begin using it by leveling up their Basic Skill to Level 8 as a Novice. Depending on a player's alignment, they could increase their item drop chance and receive Tendency penalties and bonuses.

The Tendency of a guild depends on the overall statistics of the guild members' individual Temperament (e.g. if the majority of guild members were of a Vulgar Temperament, then the guild's Tendency would lean towards said Temperament).

The Alignment System was implemented for some time with players earning "good" points for killing aggressive monsters and "bad" points for killing passive monsters. It was later taken out for unknown reasons, but remnants of the system remained in the UI long after the system was killed off. With the Renewal update, the Temperament tab in the Status window was finally removed. However, the Tendency box still remains on the Guild window. Whether a different alignment system will be implemented in the future or not is unknown. However, it is very likely the alignment system as originally planned will never see the light of day.

Removed Sprites

Removed Final
File:Ragnarok-online-pupa-unused.png File:Ragnarok-online-pupa used.png

Pupa splitting in two halves when killed. This animation is used as it's moving sprite, but Pupa isn't actually capable of moving. The animation is still viewable, but only if a GM changes a player's sprite to a Pupa. The used sprite has it crack with a lot of green slime coming out of its shell.

It can be triggered through player interaction, through the use of the Dead Branch item, which spawns a random monster from the database (including otherwise unused monsters!) when used, and will cause monsters otherwise immobile to have a very slow walking speed.

Hmmm...
To do:
Is this just an e/rAthena thing, or does it happen on AEGIS servers too?


Ragnarok-online-orc-warrior-smoking.gif

Orc Warriors have a smoking animation in their spritesheet that was removed from the game. Oddly, the smoking effect still exists in game, but because their sprites for that action aren't programmed, they use the default standing position when taking damage.

Ragnarok-online-female-bug-birth.png Ragnarok-online-gtb-birth.png

Thief Bugs have an unused animation where they give birth to Thief Bug Eggs. Removed for unknown reasons. This animation is present in the Golden Thief Bug sprite sheet as well.

Hmmm...
To do:
Was this actually used?

500px File:Ragnarok-online-alpha-miss.png

Leftover icons from the alpha. Replaced with newer icons.

File:Ragnarok-Online-Munak-Pickup.png

Munak picking up an item. Unknown use.

Hmmm...
To do:
Check if this is used as part of the Cute Pet Animations.

Animated Hair

In early development, the default hairstyles had animations attached to the class sprites to match the attacking stances. This feature was scrapped for unknown reasons; presumably due to the original developer, lead developer and the artists leaving the team early on in the development of Ragnarok Online.

Item Icons

Hmmm...
To do:
There's still more icons.

Some alpha item icons that exist to this day. They never got revived again.

Ragnarok-online-unused-black-potion.pngBlack Potionː A tonic. Unknown use.

Ragnarok-online-unused-golen-powder.png Golen Powderː Serves it's purpose as a refiner item of some sort. They were replaced with Pharcon, Emveretarcon, Elunium and Oridecon. Golen also have a bronze and a silver version. Also yes, Gravity made a typo as it's supposed to be "Golden".

Ragnarok-online-early-amulet.png Amuletː Spoils from Munak. The item itself is used to this day, but the icon was redone to resemble an actual amulet.

Ragnarok-online-removed-horn.png Hornː Spoils from a monster. Like Amulet, it was redrawn to fit its name more.

Ragnarok-online-unused-goggle.png Ragnarok-online-removed-hair-band.png Back in the alpha testing, certain headgears were actually attached to their respective classes. These modified headgears were melded into the class sprites itself. Thieves wore goggles, Merchants had hairbands and Acolytes sprites had Biretta.

Ragnarok-online-removed-mail-breaker.png Mail Breakerː Mail Breaker is a One Handed Sword that Swordsman could equip. Some say that it was redone to become Katars, an entirely different weapon type for Assassin class.

Ragnarok-online-removed-halberd.png Halberdː Halberd used to be a One Handed Sword equippable by Swordsman class. It was later redone as a different weapon, namely Two-Handed Spear.

Ragnarok-online-unused-hook.png Ragnarok-online-removed-mask.png Ragnarok-online-removed-shield.png Ragnarok-online-removed-sword-breaker.png Ragnarok-online-removed-working-shirt.png Ragnarok-online-unused-shovel.png Ragnarok-online-removed-mini-hammer.png Ragnarok-online-removed-gallabiya.png Ragnarok-online-removed-scarlet-jewel.png Ragnarok-online-removed-skyblue-jewel.png Ragnarok-online-removed-wine-colored-jewel.png Ragnarok-online-removed-azure-jewel.png Ragnarok-online-removed-blue-jewel.png Ragnarok-online-removed-golden-jewel.png

These items only have a internal nameː

  • Resident_certificate (Needed to change to Swordsman during alpha phase.)
  • Certification_of_Business_register (Needed to change to Merchant during alpha phase.)
  • Trading_License (Also needed to change to Merchant during alpha phase.)
  • Swordman's_Examinee_card
  • Swordsmans_License (Alpha ver. Players who chose Swordsman would get this item upon job changing.)
  • Merchant_License (Alpha ver. Players who chose the Merchant would get this item upon job changing.)
  • Receipt_of_Clothes

Additionally, some miscellaneous items were renamed such asː

  • Ivory Gemstone = Yellow Gemstone
  • Scarlet Gemstone = Red Gemstone
  • Cerulean Gemstone = Blue Gemstone
  • Scarlet Potion = Orange Potion
  • Flywing = Butterfly Wing
  • Butterfly Wing = Flywing


Unused Monsters

Despite not existing and being implemented past concept art, these cards are still obtainable through the Old Card Album item.

Werewolf

400px

A werewolf like monster. It's .act file is present in data.grf which shows that this monster is partially completed as it's attacking, hit and death sprites are animated properly. It is commonly speculated that this monster may be an early version of Atroce due to its similar apperance and attack stance, as well as it's sound effects, with the exception of its death, is almost identical to Atroce.

Hmmm...
To do:
Check if Werewolf sprite and/or script can be loaded properly into the server, or if it will crash the entire client.

Raptice

Ragnarok-online-unused-raptice.gif

Raptice is a monster who was present in some fields during the beta phase. It was removed for unknown reasons and has since not been used again. Despite it's unused status, its .act file is still present and functional. Raptice have a sprite set such as walking, attacking, getting hurt and dying.

Corpse An enemy by the name of 'Corpse' is an early Zombie type monster who was removed once the game was fully released. Its .act file is still present and functioning.

There are monsters listed as enemies, but they only have internal names. Kobold_4, Kobold_5, along with Soldier Deniro and Soldier Piere. They use Chonchon as a placeholder sprite. While all of them have an .act file, it most likely crashes you when trying to view their entries.

Removed Music

TeMPotato

This was used in Yuno fields before being replaced with the music pieces Antique Cowboy and Big Guys Love This. TeMPotato never saw the light of day again, though it's still accessible through the BGM folder of the game as track 67.

WeWish

WeWish is a placeholder MIDI holiday theme that went unused sometime after it was replaced by SoundTemp songs. Even though it's in the game files it's not an actual music piece from their composers. Gravity decided to use a free MIDI sample from westnet.com.