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Resident Evil (PlayStation)

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Revision as of 13:50, 22 February 2015 by JeffMandM (talk | contribs) (→‎Build Date: Minor heading changes to build date wiki table)
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Title Screen

Resident Evil

Also known as: Biohazard (JP)
Developer: Capcom
Publishers: Capcom (JP/US), Virgin Interactive (EU)
Platform: PlayStation
Released in JP: March 22, 1996
Released in US: March 30, 1996
Released in EU: August 1, 1996


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
A whole lot of text, and not a lot of media.

Ahh, Resident Evil. The game that spawned several sequels, a remake and numerous other media, including a load of less than desirable movies. The game has some amazing graphics for the time, but it relies heavily on fixed camera angles that made up for some fairly pretty pre-rendered backgrounds. Also inventory management. A fair bit of it.

Build Date

Japan 1.0 USA Japan 1.1 PAL (English) PAL (French) PAL (German)
01/01 01 MASTER 21:00 19960222 BIO HAZARD 01/01 01 MASTER 09:00 19960308 RESIDENT EVIL 01/01 02 MASTER 14:00 19960309 BIO HAZARD 01/01 01 MASTER 09:00 19960614 RESIDENT EVIL 01/01 01 MASTER 10:00 19960621 RESIDENT EVIL 01/01 01 MASTER 09:00 19960712 RESIDENT EVIL

These are the build dates for different completion builds of the original 1996 release found in the CAPCOM.INF file. They can also be seen by inserting the game disc in any disc drive on your computer, and simply seeing the "last modified" date on the SLPS_002.22 file or such equivalent.

Regional Differences

  • The player is given six ink ribbons in the Japanese version, but only three in international versions.
  • The FMV played when seeing the first zombie had a shot of Kenneth Sullivan's decapitated and torn-apart head dropping in the Japanese version. This was removed from international versions.
  • Auto-aiming was disabled in the international releases.

Most of this is restored in the DS re-release, subtitled Deadly Silence.

(Source: Rage Quitter 87)

Changed Intros

Original 1996

Some of the more gruesome scenes were censored in the international versions. The shot of Chris Redfield smoking during the cast roll call was censored with footage of him from the intro overlaid on him just standing there. The cast roll in the initial Japanese release also had a completely different intro theme with vocals.

Director's Cut

In an effort to make up for the long wait for the then-upcoming Resident Evil 2, Resident Evil went through one revision, with the stated revision having its own one the following year, mainly to add support for the new (at the time) Dual Shock analog controller. The Dual Shock revision was not released in Europe. Interestingly, the US version of Director's Cut is censored despite the back of the game case saying otherwise.

Changes between Original and Director's Cut

  • The Capcom opening logo changed from the one used in Mega Man X3's PlayStation version to the "flashing cubes" used in Mega Man X4 onward.
  • Two modes were added, one of which, Arranged mode, features more enemies and different item placements.
  • Herb, weapon and ammo placement and enemy strength were altered.
  • The Beretta is replaced with the Custom Beretta Inox, which has a higher chance of a critical hit (zombie head explosion.)
  • Chris, Jill and Rebecca's outfits are different in Arranged mode.
  • Camera angles to several rooms were changed.
  • Auto-Aim was re-enabled for the US version.
  • A separate demo disc with a playable pre-release demo of Resident Evil 2 was also included (the Japanese version of this disc also come with a pre-release demo of Mega Man Legends called Rockman Neo).

Changes between Director's Cut and Director's Cut: Dual Shock Version

  • The soundtrack was completely revised by infamous music composer poser Mamoru Samuragochi, that was mostly derided by many, especially for the infamous Mansion Basement theme.
  • Support for Dual Shock controller's vibration feature.
  • In Japan, the Biohazard 2 demo included with the original Director's Cut was replaced with a collectible disc called the Biohazard Complete Disc, which includes save data for all versions of Biohazard and Biohazard 2 released in Japan, and a collection of movies from the first Biohazard. Also included was footage of the most complete build of Biohazard 1.5 with voice acting implemented.