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Resident Evil 3: Nemesis (Windows)

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Title Screen

Resident Evil 3: Nemesis

Also known as: Biohazard 3: Last Escape (JP)
Developer: HI Corporation
Publishers: MediaKite (JP), Eidos Interactive (EU), Capcom (US)
Platform: Windows
Released in JP: 2000
Released in US: 2001
Released in EU: 2000


GraphicsIcon.png This game has unused graphics.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A port to Windows of the PlayStation game.

It offers true high resolution 640*480 backgrounds (except for some of the rooms, most notably the ones from Resident Evil 2, which are upscaled to 480p instead), versus the 320*240 backgrounds of the original game, as well as the possibility to skip door animations. It also allows to choose unlockable costumes from the main menu rather than using the in-game shop room to change costume, along with two new alternate costumes, one of which being exclusive to the Windows versions.

A first version by HI Corporation was released in 2000, it is known as the Mediakite version (by the name of the publisher in Japan). A second version by Sourcenext was released in 2006 only in Japan, it offers higher quality full motion videos and the possibily to play both the western and Japanese version of the game, with their varying difficulty.

Backgrounds Differences

Several backgrounds differ from the PlayStation version. Despite the Windows version coming out later, these backgrounds are presumably from earlier versions of the rooms.

Room 114

PlayStation Windows
Biohazard 3 Playstation R114 0.png Resident Evil 3 Nemesis Windows R11400.JPG
Biohazard 3 Playstation R114 1.png Resident Evil 3 Nemesis Windows R11401.JPG

Rather than the final version of the room from Resident Evil 2, the Windows version of RE3 uses an earlier version of the room found in the demos of Resident Evil 2. Thus, this door differs, and does not match with either the door animation or the other side of the door in the evidence room.

Note that this version of the room can be seen even in the PlayStation version for a very brief moment, in the back of the camera angle used when Nemesis bursts through the window, which along with other clues may indicate that the RPD in RE3 was built of an early version of the one from RE2 at first.

Room 106

PlayStation Windows
Biohazard 3 Last Escape R106 16.png Resident Evil 3 Nemesis Windows R10610.JPG

The cart is missing. This camera angle is unused in all versions.

Room 121

PlayStation Windows
Biohazard 3 Playstation R121 5.png Resident Evil 3 Nemesis Windows R12105.JPG
Biohazard 3 Playstation R121 6.png Resident Evil 3 Nemesis Windows R12106.JPG
Biohazard 3 Last Escape R121 12.png Resident Evil 3 Nemesis Windows R1210C.JPG

The darker version of the above room.

  • First two backgrounds: in the Windows version of the game, the lights inside the clothes shop are turned off and an extra corpse is blocking the door. Note that on the next camera angle (not pictured), the lights in the shop are turned on like in the PlayStation version.
  • Third background: the doors of Kendo's Gun Shop truck are opened. This camera angle is unused in all versions of the game. More on this subject on the game's main page.

Room 201

PlayStation Windows
RE3 Betasaveroom1.png Resident Evil 3 Nemesis Windows R20106.JPG

Note that the door knob is on the other side of the door. This background is unused in all versions.

Room 203

PlayStation Windows
Biohazard 3 Playstation R203 4.png Resident Evil 3 Nemesis Windows R20304.JPG

There is a corpse in the Windows version. Its scale looks off, it is too big compared to the protagonist.


Unused Clothes Shop Room

Resident Evil 3 Nemesis Windows R10F00.JPG Resident Evil 3 Nemesis Windows R10F01.JPG Resident Evil 3 Nemesis Windows R10F02.JPG Resident Evil 3 Nemesis Windows R10F03.JPG Resident Evil 3 Nemesis Windows R10F04.JPG Resident Evil 3 Nemesis Windows R10F05.JPG Resident Evil 3 Nemesis Windows R10F06.JPG Resident Evil 3 Nemesis Windows R10F07.JPG Resident Evil 3 Nemesis Windows R10F08.JPG

Since costumes are chosen from the game's main menu, this room is innacessible. In spite of this, high resolution backgrounds for the entire room do exist in the game's data.