We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Rhythm Tengoku (Game Boy Advance)

From The Cutting Room Floor
Revision as of 14:55, 9 June 2020 by Jekuma (talk | contribs)
Jump to navigation Jump to search

Title Screen

Rhythm Tengoku

Developer: Nintendo SPD Group No. 1
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: August 3, 2006


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


DataIcon.png This game has a data page
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Rhythm Tengoku is a Japan-only Game Boy Advance rhythm game that later went on to form the popular Rhythm Heaven/Paradise series.

Subpages

Rhythm tengoku debug c.png
Debug Menu
Snippets from various parts of development can be found here.

Spaceball

Unused Sprites

RhythmTengokuGBA-AirBatterFlowerPot.png
RhythmTengokuGBA-AirBatterApple.pngRhythmTengokuGBA-AirBatterStar.png

A flowerpot with a face, an apple, and a star all go unused. The apple was most likely replaced with the rice ball, while the star may have appeared when you hit a ball correctly. Some frames of the flowerpot have odd shading, though this could likely be blushing.

Unused Cues

There are two unused cues for Spaceball; an offbeat high ball and a very fast normal ball.

Note that the very fast cue is silent.

Bunny Hop

There are two unused sprites for an A button and D-pad within the Bunny Hop sprite sheets. The game might have been planned to have the A button and D-pad interchangeably, similar to Rhythm Tweezers.

RhythmTengoku-Bunny Hop unused A+.png

Space Dance

Tap Trial

There are a few unused "giraffes" meant for the the different versions of Tap Trial, but only the original Tap Trial has one. Remix 7 has a dragon, and Tap Trial 2 has what could be a camel.

Rhythm Tengoku-unused-dragon.png Rhythm Tengoku-unused-camel.png

Also, the Pigs from Remix 7 have sprites for jump taps and triple taps. The girl that is used in this version winks if you do a jump tap correctly. These sprites can be seen by editing the memory. To do it, change the value at memory address 0x089D1CA1 to 0x02.

Karate Man

Unused Background

Unused graphics that go unused in Karate Man, can be activated if 0x089CFF05 is changed to 0x01 in a memory viewer.

Toss Boys

Located within Toss Boy's soundbank are some unused SFX. Come new SFX, comes new combos. These include: Aka-Chan saying "Ao-Kun" in a louder, longer fashion; Aka-Chan saying "Kii-Yan" in a faster manner; Aka-Chan saying "Kii-Yan" in a louder, longer fashion; Aka-Chan's 3 Grunts (Hoomph); Kii-Yan saying "Aka-Chan" in a louder, longer fashion; Kii-Yan saying "Ao-Kun" in a louder, longer fashion; A person, possibly Aka-Chan, saying "Hey!"; A person, possibly Ao-Kun, saying something similar to "achi".







Rhythm Toys

Meow Mixer

Hmmm...
To do:
Technical stuff.
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Rhythm Tengoku Meow Mixer Unknown.png

Unused graphics that are not seen in Meow Mixer normally.

Japanese Translation
耳はスピーカー
ボタンはOBJに
します