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SaGa Frontier

From The Cutting Room Floor
Revision as of 20:33, 23 May 2010 by YK (talk | contribs) (Love it or hate it, there's loads of unused stuff in this game. I'll take this whole mess on, because I know more about this game than is probably healthy.)
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Title Screen

SaGa Frontier

Developer: Squaresoft
Platform: Playstation



ProtoIcon.png This game has a prototype article

SaGa Frontier is the seventh game in Squaresoft's long-running SaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. It's also quite notoriously unfinished.

Lost Eighth Chapter

(TODO)

Debug Room

(TODO)

Blank RegionMap Slots

(TODO)

Unused Items

In a game this incomplete, it's no big surprise that there many items were left out. The majority are fully functional, so why they *were* left out is a mystery.

Weapons

  • NotUse - There are several items with this name, much like how the majority of the dummied-out items in the US SNES release of Final Fantasy 4 (FF2, technically, but nobody calls it that anymore). The first of these is a sword with 39 attack power and no special effects.
  • NotUse - Another one of these already. This is a gun with 44 attack power and an ammo capacity of 2.

Armor

  • JerryArmor - A pathetic piece of mistranslated armor with a whole 6 defense that can't be unequipped. Evidently, monster classes have a hidden set of equipment, and this is one of a few monster-exclusive pieces of equipment. There's no way to actually see it without hacking, however.
  • SlimyArmor - Only 8 defense, but it can be unequipped, at the least. Probably more monster equipment.
  • SkeleMail - Another suit of armor presumably used by monsters. Has 16 defense and can't be unequipped.
  • WhiteDress - This is listed with the "suit"-type armor for whatever reason. It has 40 defense, and stops Blind status like all other suits. It's unknown where this would have been used.

Accessories

  • JunkPart - This is a distinctly different item from the normally accessible "JunkParts" item. This is an accessory with 1 defense, no special effects, and can't be unequipped. Rather useless.
  • FovosGrail - Another accessory with a defense of 1 and no readily apparent special effects. Possibly another monster-exclusive piece of equipment.

Mec Parts

  • V-Special - Functionally identical to the V-System. It's unknown what purpose this serves.
  • JunkVulcan - This produces an effect similar to RangeFire. Probably intended to be equipped on Type 6 mecs, but the effect was changed to a skill instead.
  • SatelliteBeam - Not really unused, just "ninja-equipped" on Type 2 mecs after using BitSystem combined with SatelliteLinker to produce the SatelliteBeam effect. This can't be used on its own, however.
  • MinorLaser - This doesn't seem to be usable, but the game says it has an attack power of 10.
  • DragonCannon - Another unusable weapon. The game's description states it has an attack power of 50.
  • LastRing - Absolutely no clue. It can't be used, and it has no description.

Items

  • BlackXKey - This was almost certainly intended for a sequence late in Red's chapter in which he's given a key deep within the BlackX Base. You still technically "get" the key, and the corresponding door opens afterwards, but it doesn't appear in your inventory.
  • NotUse - There are five of these listed as items. Three have no known function, one restores the HP of non-mecs in battle, and the last of them can be used in the menu, but appears to have no effect.

Unused Skills

(TODO)

Unused Characters

(TODO)

Assorted Oddities

(TODO)