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Shadow Man (Windows)
| Shadow Man |
|---|
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Developer:
Acclaim Studios Teesside
|
Shadow Man is a third person action/horror game for Microsoft Windows, based on the Valiant comic book series of the same name.
Contents
Unused Graphics
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The Iguana Entertainment logo, likely here because the developer was called Iguana UK during development. Because it was renamed during the late stages of development, it goes unused.
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A crudely drawn placeholder for the "Book of Shadows" backdrop.
Unused Cutscenes
Two animated cutscenes for the Acclaim and Iguana logos exist, but static images are used instead. They can be seen in-game by editing a save and adding them to the cutscene viewer. As mentioned above, Iguana UK got a name change during development, which is most likely the reason why these were scrapped. The Acclaim logo seems to be somewhat unfinished, as it has no proper audio, just a static hum.
| Acclaim | Iguana |
|---|---|
Unused Text
Some placeholder text for the "Book of Shadows", found in the same folder as the placeholder image.
FBI SERIAL KILLER PROFILE FOLDER
English
Outside Cover
Developer Comments
Some developer comments can be found in musicp.txt, most of which describe where the music is used. Files listed without comments are left out.
"MUSIC_STOP", you can put any crap here, it won't make any difference "MUSIC_L12_START" // 19 Start of the level. (Start Point and Teddy save point) "MUSIC_L12_EVENT" // 20 Event Music for Ziggurat switches "MUSIC_L12_ACHIEVE" // 21 Achievement Music for Ziggurat "MUSIC_L12_AWAKEN" // 22 For when the sisters wake up "MUSIC_L12_BACK" // 23 Standard Background version (already included in VSS) "MUSIC_L12_ALT_BACK" // 24 Sisters of Blood Areas "MUSIC_L12_TRIAL" // 25 Music for the trial room with the blades and swinging hammers "MUSIC_L12_BACK" // 26 Looped Battle Music for fighting the Gad Chamber Beast "MUSIC_L12_BACK" // 27 play when the baddies is dead "MUSIC_L12_EPIC" // 28 On entry to ziggurat area first time "MUSIC_L06_BACK" // 29 Blah blah. "MUSIC_L07_BACK" // 30 Blah blah. "MUSIC_L08_BACK" // 31 Blah blah. "MUSIC_L06_QUEST" // 32 Blah blah. "MUSIC_L13_QUEST" // 33 Blah blah. "MUSIC_L13_BACK" // 34 Blah blah. "MUSIC_L07_TRIAL" // 35 Blah blah. "MUSIC_L08_CAR" // 36 Blah blah. "MUSIC_L11_BACK" // 37 Blah blah. "MUSIC_L14_BACK" // 38 Blah blah. "MUSIC_L14_CELL1" // 39 Blah blah. "MUSIC_L14_CELL2" // 40 Blah blah. "MUSIC_L14_CELL3" // 41 Blah blah. "MUSIC_L14_CELL4" // 42 Blah blah. "MUSIC_L14_CELL5" // 43 Blah blah. "MUSIC_L10_AVERY" // 44 Blah blah. "MUSIC_L10_JACK" // 45 Blah blah. "MUSIC_L10_MARCO" // 46 Blah blah. "MUSIC_L10_MILTON" // 47 Blah blah. "MUSIC_L10_BACK" // 48 Blah blah. "MUSIC_L18_BACK" // 49 Blah blah. "MUSIC_L01_BACK" // 50 Blah blah. "MUSIC_L00_BACK" // 51 Blah blah. "MUSIC_L02_BACK" // 52 Blah blah. "MUSIC_L03_BACK" // 53 Blah blah. "MUSIC_L02_MILTON_ALIVE" // 54 Blah blah. "MUSIC_L02_BATTY" // 55 Blah blah. "MUSIC_L02_MARCO" // 56 ya de da de da
E3 Menu
By swapping e3.msc with release.msc, you can access a slightly different menu. The option to start a new game is missing from the title screen and you can only load a saved game. When playing, the option to save your game is missing from the pause menu, but you can still save your game when you are prompted to save before quitting.
| Main Menu | Pause Menu |
|---|---|
Debug Menu
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are all the levels in the Test Level menu used? |
| To do: More detailed descriptions on the options available, just started documenting this. |
By swapping debug.msc with release.msc, you can access a fully functional debug mode.
Unused Areas
In the debug menu there are levels by the name of "Acclaim Swamp Scene," "Iguana Asylum Scene," "Profile Level," "Intro Level," and "Assault Course." These levels can only be accessed by the debug menu.
Acclaim Swamp Scene
This area is solid and can be walked on. It has birds and is a remake of Bayou Paradis, Louisiana. It was used for the canned Acclaim logo cutscene mentioned above.
Iguana Asylum Scene
Another map for a canned cutscene animation, as described above. This doesn't have any collision, so you can't walk around it.
Profile Level
Crashes upon trying to load.
Assault Course
A test map, probably used for testing player physics and movement.
| The Shadow Man series | |
|---|---|
| Windows | Shadow Man |
| Nintendo 64 | Shadow Man |
| PlayStation | Shadow Man |
| PlayStation 2 | Shadow Man: 2econd Coming |
- Games developed by Acclaim Studios Teesside
- Games published by Acclaim Entertainment
- Windows games
- Games released in 1999
- Games with hidden developer messages
- Games with unused graphics
- Games with unused cinematics
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- To investigate
- To do
- Shadow Man series
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Acclaim Entertainment > Games developed by Acclaim Studios Teesside
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Acclaim Entertainment
Games > Games by release date > Games released in 1999
Games > Games by series > Shadow Man series